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Persona :: New Arcana

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Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!

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 Bahamut-Artificial Persona

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Albrecht

Albrecht


Posts : 2548
Join date : 2015-01-01
Age : 25

Bahamut-Artificial Persona Empty
PostSubject: Bahamut-Artificial Persona   Bahamut-Artificial Persona EmptyFri Jan 02, 2015 5:19 pm

Persona Name:Bahamut

Persona Type: Artificial Persona

Persona's Arcana:The Emperor

Owner:Blaez Wynter

Persona Appearance:
Spoiler:

Persona Background:Bahamut, also referred to as the God of Dragons or the Lord of the North Wind,was a powerful platinum dragon and the king of the good dragons.He came into existence as a lesser deity when the dragon god Io was split in half; the other half became Tiamat.

Strengths: Zio

Weaknesses:Garu

Passive Boosts:15% boost in lightning based skills


Persona Skill List:

Skill 1: Mazio
Skill 2: Cleave
Skill 3: Diarama
Skill 4: Zionga --Locked--
Skill 5: Elec Amp --Locked--
Skill 6: Matarukaja --Locked--
Skill 7: Mediarahan  --Locked--
Skill 8: Thunder reign --Locked--


Special Ability:  

Ability Name: Persona Overdose
Persona Name:Bahamut
Description: Rogues get an ability called “Persona Overdose” that can be used once per battle. In this mode, for three turns, the Rogues get access to a completely new skillset, swapping it for their previous one for that time limit. The new skills are unlocked as the Rogue gains skills normally, and they can be anything, so long as the skill has the same tier as the tier of the skill in their normal skillset. For example, your first skill is Tier 1 in your normal skillset. That means your first skill in your “Persona Overdose” skillset can be any skill as long as it is Tier 1. You can also change your strengths and weaknesses in this mode as long as you have the same amount of strengths and weaknesses as your original skillset does. Your available skills in “Persona Overdose” also are unlocked at the same time you unlock your normal skills. So if a Rogue only has five skills unlocked in their regular skillset, they can only have access to the first five skills in their Overdose mode. Once the three turns are up, their skillset reverts to normal, and for the next three turns, your active Persona skills will be randomized each post, as well as the target for said skill, meaning you will not have any control over what your Persona does for the duration of the three turns.

Strengths:Garu

Weaknesses:Tera

Persona Overdose Skillset:

Skill 1: Bewilder
Skill 2: Double Fangs
Skill 3:  Garula
Skill 4:  Distress Boost --Locked--
Skill 5:  Vile assault --Locked--
Skill 6:  Maguradyne --Locked--
Skill 7:  Wind Amp--Locked--
Skill 8:   Panta Rhei --Locked--

Human Skill Name: Dragon's Wrath
Persona Name:Bahamut
Tier: Tier 1
Cost:None
Type of Damage:Passive
Description:15% boost on dexterity based slash attacks.


Last edited by Blaez_Wynter on Mon Jan 26, 2015 1:19 pm; edited 13 times in total
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Grantus

Grantus


Posts : 6498
Join date : 2013-07-06
Age : 30

Bahamut-Artificial Persona Empty
PostSubject: Re: Bahamut-Artificial Persona   Bahamut-Artificial Persona EmptyFri Jan 02, 2015 5:45 pm

Make sure you clarify which boost you are taking, between Electric attacks or Strike attacks. You cannot have both. Also, for your skillet, Initial Personas get one Tier 3 at the end, and High Counter is Tier 3, so you'll have to change that out for something else. As for your fusion, since it is single target you have to lower the chance to 20%, your latent Arcana boost if you pick electric attacks will boost it to a 35% chance.

For your Human Skill, you can't have it boost slash attacks in general. if you want you can just have a passive 15% boost to your Slash dexterity attacks. You don't have to have yourself pass through a threshold of health. Change all of that and you'll be all set.
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Albrecht

Albrecht


Posts : 2548
Join date : 2015-01-01
Age : 25

Bahamut-Artificial Persona Empty
PostSubject: Re: Bahamut-Artificial Persona   Bahamut-Artificial Persona EmptyFri Jan 02, 2015 8:06 pm

Edited
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Grantus

Grantus


Posts : 6498
Join date : 2013-07-06
Age : 30

Bahamut-Artificial Persona Empty
PostSubject: Re: Bahamut-Artificial Persona   Bahamut-Artificial Persona EmptyFri Jan 02, 2015 8:17 pm

Make the boost slash based since it's your weapon, also lower the chance to 20%. In combat your boost makes it 35%. But also, pick a boost and delete the other in your app between strike and lightning attacks.
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Albrecht

Albrecht


Posts : 2548
Join date : 2015-01-01
Age : 25

Bahamut-Artificial Persona Empty
PostSubject: Re: Bahamut-Artificial Persona   Bahamut-Artificial Persona EmptyFri Jan 02, 2015 8:47 pm

Edited again
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Grantus

Grantus


Posts : 6498
Join date : 2013-07-06
Age : 30

Bahamut-Artificial Persona Empty
PostSubject: Re: Bahamut-Artificial Persona   Bahamut-Artificial Persona EmptyFri Jan 02, 2015 10:19 pm

Approved.
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Bahamut-Artificial Persona Empty
PostSubject: Re: Bahamut-Artificial Persona   Bahamut-Artificial Persona Empty

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