Shadow Weapon's Name: Dynamo
Shadow's Arcana: Emperor
Shadow Weapon Appearance: Add’s Shadow appears as a 12 piece Dynamo, however, only 6 are capable of combat. Add keeps the other 6 pieces as decorations on his clothes, but still can be somewhat controlled. A Dynamo piece is shaped like a thin refined diamond with longer bottom side (longer side is roughly 17cm, short about 7cm). Core of a combat Dynamo piece fits into Add’s hand quite well, with few cm off at the bottom, sticking out. In the middle of bigger section there’s a power switch symbol, the same as Add’s irises. Decorative pieces are similar to combat ones. The middle has a small indentation that copies the shape of the piece. Decorative pieces’ bottom parts also vary in sizes, but the difference has only esthetic purposes. Add’s combat style consists of using the Dynamo to empower his otherwise weak kicks. He can also command them with his mind to twirl around him, striking anybody who stands within a step from Add.
Shadow Weapon Personality: Used to have a proud and cocky personality, however, after being split into 12 pieces the Shadow is just… there, moving in response to Add’s commands, however, slowly digging into his mind, fuelling his insanity, of which Add isn’t aware.
Shadow Weapon Background: This Shadow used to be one of bigger ones, hence why it was shattered to pieces. It used to proud of its power, able to ‘inspire’ small Shadows to follow it, leading them to their demise so it could siphon more power. After it was caught, it was experimented on, but with very little results. In the end, the scientists messed up some of the calculations during the breaking down process, resulting into only 6 of 12 pieces to be capable of combat.
Strengths: Electricity
Weaknesses: Pierce
Passive Boosts: +15% to lightning attacks (Emperor)
Shadow Weapon Skill List:
Skill 1: **Static Shock | 10% (20% with single target skills) chance of inflicting a zio ailment with each zio skill used. Not effective against opponents that are strong/block/ etc zio. May cause static shock that makes your next attack a guaranteed critical if a physical attack. Wears off the opponent's next turn. Effects do not stack. | Passive | Tier 1
Skill 2: Zionga | Inflicts a moderate amount of Electricity damage to one enemy. | 6 SP | Tier 2
Skill 3: Invigorate 2 | Recovers 5 SP on each user turn | Passive | Tier 2
Skill 4: (Unlocked once defeating ten Shadows; Must be Tier 2 or below)
Skill 5: (Must have used your Last Life ability to defeat at least two enemies in one battle; Must be Tier 3 or lower)
Skill 6: (Unlocked once defeating thirty Shadows; Must be Tier 3 or lower)
Skill 7: (Unlocked once using your Last Life to successfully defeat another Forgotten Experiment/Persona-User/ASSW/Nyarlathotep Child or Attendant; Must be a Tier 4 Skill or Lower)
Skill 8: (Unlocked after defeating your fifth Dungeon Master and defeating 60 Shadows in combat; Must be a Tier 4 Skill or Lower)
Special Ability:
Ability Name: Last Life
Appearance while in Last Life: Doesn’t really change, except for his left eye and the Dynamo glowing brightly.
Description: When the Forgotten's health gets lower than 30% they automatically go into a powerful state called [Last Life]. This happens once per battle and powers all their moves up by 30%. Even their skills rank up a tier in damage. This mode lasts as long as their health is below 30%.
Human Skill Name: Mind Break
Persona Name: Dynamo
Tier: Tier 1
Cost: 6 SP
Type of Damage: Enhancement/Ailment
Description: Having the power to control the Dynamo with his mind, Add can send similar brainwaves towards a target within his sight, which cause them to be more susceptible to magical attacks and a chance of causing fear (-15% MEnd & 15% chance to cause fear - 50% chance fear may stop their next attack); wears off after 3 turns.