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| Anti-Shadow Supression Weapon Model "Phalanx" [WIP] | |
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The Countess Admin
Posts : 216 Join date : 2014-06-10 Location : The Paris Desolation
| Subject: Anti-Shadow Supression Weapon Model "Phalanx" [WIP] Tue Jun 10, 2014 6:22 pm | |
| Phalanx "Trust me... I'll protect you all!"
The Biography
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Birth Name: Anti-Shadow Supression Weapon "Phalanx" Aliases: The Lance of God Gender: "Male". Age: 2 Days Activation Day: 14th of August 2015. Arcana: Justice Place of Residence: Nowhere at the moment of writing this. School Year: None
Part Time Job: None Appearance: Phalanx is a little bit taller than an average teen male. He has short, black hair and amber lenses. Designed to be as human-like as possible, it's almost impossible to tell that he is in fact artificial, unless one takes a closer look at his eyes, which are in fact just glass lenses of camera sensors. Wears for the most part a striped shirt accompanied by a matching tie. Not outfitted with guns like other models, he is more sturdy than usual and built for close combat.
Personality: There's not much to say about his personality, other than the fact that he's very protective over his friends and comrades, and will do anything in his power to protect them, even if it means sacrificing his own "life". He's very honest, and dispises anyone who does vile acts with a passion, and will hunt them down. Due to rushed social testing, his competence at forseeing emotions is severely lacking, and can cause trouble for him, and for this reason, he's not very talkative. He was designed for combat, not socialization. He will learn this over time when spending time with humans, just like any other Anti-Shadow Supression Weapon. He is also quite overprotective over the one who activates him, and will follow that person anywhere, unless told otherwize. He doesn't like being separated from the human who found him.
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The Potential
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Strengths: 3
—Strength Name: Physical Focus —Description: Due to his increased strength and sturdier body, all dexterity based attacks are given an overall damage boost of 10%, and lowers all dex based damage taken by 10%.
—Strength Name: Oblivious —Description: Phalanx has a 10% smaller chance of being Charmed.
—Strength Name: Electric Orgia Mode —Description: Increases damage dealt with Electric attacks during orgia mode by 10%.
Weaknesses: 3
—Weakness Name: Easily Provoked —Description: Phalanx has a 10% increased vulnerability to becoming Enraged.
—Weakness Name: Faulty Orgia Mode —Description: Phalanx takes 10% More Damage from Ice Attacks while In Orgia Mode
—Weakness Name: Magical Weakness —Description: Due to his body's focus on taking physical abuse, he takes 10% more damage from Elemental and Almighty Attacks.
Soul Bound Weapon: Lance
Weapon Name: Longinus Weapon Description: A red, metallic, lance inspired by "Longinus". Can alter it's reach with a piston hidden inside the lance. Weapon Image:- Longinus:
Weapon Attack Type: Pierce (Duh!) Weapon Element: -
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The Background
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History: Project "Phalanx" started in May 2013, as a response to the recent Shadow Activity in the Ueitawa Region. After a long series of Battle Tests and very rushed Social interaction due to the scale of the situation at hand. He developed his strong sense of Justice after battle tests, and dispise his creators for forcing him to fight individuals of his own kind. After he decided do deliver justice on one of the professors who forced him to kill his own "Brothers", and tried to flee from the facility, but ultimately failed, Phalanx was put on standby after until the need for him should arise, and with the reemergence of Shadow Activity in the Ueitawa region, Phalanx was delivered to the Ueitawa Airport. Unfortunatley, there was an engine failure and the UAV cargo-jet crashed in a forest, but not before doing an emergency drop of it's valuable cargo. Phalanx's container Slammed into the ground not too far away from The Muggs on Sandasen Island, just waiting to be discovered by the first person who happens to find it...
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Last edited by Phalanx on Tue Jun 10, 2014 8:44 pm; edited 9 times in total | |
| | | Grantus
Posts : 6498 Join date : 2013-07-06 Age : 30
| Subject: Re: Anti-Shadow Supression Weapon Model "Phalanx" [WIP] Tue Jun 10, 2014 6:49 pm | |
| Add a little more personality and preferably history as well. The second strength you have won't really work unless you mean by real life poisons, since your character will still able to be poisoned in battle from a skill unless you have Null Poison or Unshaken Will. Plus ASSWs already cannot get sick from real world illnesses based on their nature alone, so clarify what that means or change it to where you have a less chance of being poisoned. If you do the latter, balance it with an ailment-related weakness.
Your last strength also is a boon you get when ranking up a social link at level 2. So you need to change that or change one weakness to somehow balance it out. Also you'll need to make sure somehow that that second weakness isn't metagamed, such as randomizing who you protect every few turns or something. As for your first weakness, it needs to be a sort of combat weakness if all three of your strengths are combat-related. You can perhaps put in your personality that he cannot read humans well. That will flesh him out. | |
| | | Grantus
Posts : 6498 Join date : 2013-07-06 Age : 30
| Subject: Re: Anti-Shadow Supression Weapon Model "Phalanx" [WIP] Tue Jun 10, 2014 7:52 pm | |
| That second strength is a bit too powerful. You'll need to change that. Again, your third strength will probably need to be changed entirely, since it allows to to guard people and take half damage without a rank 2 social link. Make sure your first weakness if unchanged will balance whatever you change your strengths to. And this is just a recommendation, but perhaps change the second weakness in order to make sure someone doesn't automatically get you and ruin you in Orgia mode. That is a huge weakness for ASSWs. | |
| | | Grantus
Posts : 6498 Join date : 2013-07-06 Age : 30
| Subject: Re: Anti-Shadow Supression Weapon Model "Phalanx" [WIP] Tue Jun 10, 2014 8:32 pm | |
| Change your ailment strengths/weaknesses to another ailment, maybe Poison and Rage or something. Cause when an elemental ailment is used on people by an AoE, it is a 10% chance to inflict it, and you can't have a 0% chance to inflict the ailment. | |
| | | Grantus
Posts : 6498 Join date : 2013-07-06 Age : 30
| Subject: Re: Anti-Shadow Supression Weapon Model "Phalanx" [WIP] Tue Jun 10, 2014 8:45 pm | |
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