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Persona :: New Arcana

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Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!

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 Dysfunctional City Dungeon Map & Key

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Philemon
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Philemon


Posts : 2171
Join date : 2013-01-08

Dysfunctional City Dungeon Map & Key Empty
PostSubject: Dysfunctional City Dungeon Map & Key   Dysfunctional City Dungeon Map & Key EmptyMon Feb 25, 2013 3:18 pm

Map:

Limbo Entrance Exit - Red Stars [You start at one of these locations of your choosing]

Velvet Room Entrance - Blue Stars

Treasure Chests [Hidden unless skill used] - Green Stars

Shadows - Purple Stars

Sub-Bosses - Orange Stars

Main Boss/Objective - Golden Star

Shadow Doors - $ [Will not open until Shadow is defeated at the door]

**Notes - Each square counts as 2% travelled. So on average, you would travel six squares per post if you meet the word count requirements. The amount of blocks travelled will be doubled if the player's Agility is increased.

- When in a clearing that holds a number, you can go directly to the next path. You do not count the squares within them as travel blocks. However, if there is an enemy in the room, you will need to defeat them before proceeding.

- If you are within three squares of a Shadow, it will attack you first. However if you reach its square without stopping in its range, you attack it first once the battle starts.

- Shadows re-spawn after being destroyed once every five turns on the map (This doesn't happen in actual combat.)

- Treasure re-spawns randomly

- If you do not mention what block you're starting off on in your first post, then I will place you on one myself.

Shuffle Time Bonus:

At the end of each successful PvS battle, there will be a chance to net extra rewards for your victory.

There will be a chance of getting three boosts at the end. They are labelled below:

1 - Stat Booster - Retrieve five stat points for one of your stats.

2 - Velvet Coins - 2,000 Vc (or more) won from battle complete.

3 - Broken Card - Retrieve nothing for battle complete.

4 - Soul Recovery - Recovers 15% of both HP and SP.

5 - Broken Card - Retrieve nothing for battle complete.

When the battle is complete, the Dungeon Master will use the randomizer to determine which of these five possible outcomes you will receive.
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