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Persona :: New Arcana

Welcome to Persona :: New Arcana! A Persona RPG site!
 
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Welcome to New Arcana!

Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!

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Penny

Penny


Posts : 2836
Join date : 2014-09-16
Age : 25
Location : Inside

Arcana Bonus Changes Empty
PostSubject: Arcana Bonus Changes   Arcana Bonus Changes EmptyWed Mar 25, 2020 4:14 pm

Arcanas for Persona Users at Creation:

The Fool: Every fourth level, Fools gain an extra stat point to spend wherever they want. All their stats cap at 120 instead of 99. All Personas have their skill cost decreased by 10%. World Arcana Personas have their skill cost decreased by 30% and suffer no additional damage from their Arcana bonus.

The Jester: At character creation, the Jester randomizes their stat array, but they start with 60 HP and SP. Fool, Jester and Hunger Personas have a 15% decrease to their skill cost. Aeon, Judgment and World Personas have a 15% increase to their skill cost.

Magician: Every other level, gain either a point of Mag or Agi, chosen each level. Magician and Councillor Personas have a 15% decrease to their skill cost. Lovers Personas have a 5% decrease to their skill cost. Death, Devil and Tower Personas have a 15% increase to their skill cost.

Councillor: When spending a stat point on SP, Councillors gain 15 points instead of 10. Magician and Councillor Personas have a 15% decrease to their skill cost. Fool and Justice Personas have a 15% increase to their skill cost.

The Priestess: Priestess' Mag stat cap is increased to 120. Every third level, they gain a stat point in Mag. Priestess, Lovers and Faith Personas have a 15% decrease to their skill cost. Emperor, Chariot, Strength and Tower Personas have a 15% increase to their skill cost.

The Empress: Empress' Mag stat cap is increased to 120. Any magical skills, as well as Mind Charge, that they use have their costs decreased by 10%, stacking additive with their affinities. Empress, Faith and Hope Personas have a 15% decrease to their skill cost. Emperor, Hermit and Hanged Man Personas have a 15% increase to their skill cost.

The Emperor: Emperors' Str stat cap is increased to 120. Any physical skills, as well as Power Charge, that they use have their costs decreased by 10%, stacking additive with their affinities. Emperor, Chariot and Strength Personas have a 15% decrease to their skill cost. Empress, Sun and Lovers Personas have a 15% increase to their skill cost.

The Hierophant: Every other level, Hierophants gain 10 extra SP. Hierophant Personas have a 20% decrease to their skill cost. Priest Personas have a 10% decrease to their skill cost. Every other Arcana has a 10% increase to their skill cost.

The Priest: Every other level, Priests gain 10 extra HP. Priest Personas have a 15% decrease to their skill cost. Hierophant Personas have a 15% increase to their skill cost.

The Lovers: Lovers' Mag stat cap is increased to 120. Any tactical skills they use have their costs decreased by 25%. Any other skills they use have their costs increased by 10%. Lovers, Priestess and Hermit Personas have a 10% decrease to their skill cost. Every other Arcana has a 5% increase to their skill cost.

The Chariot: Chariots' Agi stat cap is increased to 120. They gain a point in Str every third level up. Chariot, Strength and Sun Personas have a 15% decrease to their skill cost. Devil, Death and Moon Personas have a 15% increase to their skill cost.

Justice: When ambushed by an enemy, Justices have a 25% chance of turning the battle into a regular encounter. Their gun clips can hold 20% more bullets than normal. They gain a point of either Str or Mag every third level up. Justice, Fool, Sun and Strength Personas have a 15% decrease to their skill costs. Death, Hunger, Jester and World Personas have a 15% increase to their skill costs.

The Hermit: When guarding, Hermits recover 20% of their SP instead of 10%, and have innate 10% resistance to all ailments. Hermit, Hierophant and Fortune Personas have a 15% decrease to their skill costs. Sun, Strength and World Personas have a 15% increase to their skill costs.

The Wheel of Fortune: During Shuffle Time, the Wheels of Fortune may reroll the outcome once, and earn 10% more VC from each fight. They earn a point of Luk every third level up. Fortune, Magician and Star Personas have a 15% decrease to their skill costs. Jester, Devil and Moon Personas have a 15% increase to their skill costs.

The Strength: The Strengths' Str stat cap is raised to 120. They earn a point of Str every third level. Strength, Chariot and Tower Personas have a 15% decrease to their skill costs. Sun, Moon, Magician, Empress, Lovers and Priestess Personas have a 15% increase to their skill costs.

The Hunger: The Hungers' Str stat cap is raised to 140. Jester and Hunger Personas have a 20% decrease to their skill costs. Every other Arcana has a 25% increase to their skill costs.

The Hanged Man: Hanged Men's End stat cap is raised to 120.  They earn a point of En every other level. Every Arcana has a 15% increase to their skill costs.

Death: Death users gain 5 points of both HP and SP when they invest a stat point into them instead of the usual 10. Their stat array is changed to 8, 8, 5, 3, 1, and they must place the 1 in their End stat. Every third level, they gain either +2 Str or Mag. Death Personas have a 25% decrease to their skill costs. Fool and World Personas have a 10% decrease to their skill costs. Every other Arcana has a 50% increase to their skill costs.

The Temperance: Temperance users start with a stat array of 6 in every stat and 50 HP and SP. Temperance, Sun and World Personas have a 15% decrease to their skill costs. Tower, Devil and Star Personas have a 15% increase to their skill costs.

The Devil: Devils' Luk stat cap is increased to 120. When using any sort of buffing/debuffing skill, the cost is decreased by 10%, stacking additive with their affinities. Devil, Death and Hermit Personas have a 15% decrease to their skill costs. Sun, Magician, Justice and Aeon Personas have a 15% increase to their skill costs.

The Tower: Towers' End cap is increased to 120. Every third level, they gain an extra 10 HP. Tower Personas have a 15% decrease to their skill costs. Sun Personas have a 15% increase to their skill costs.

The Star: Stars have 10% inherent resistance to Almighty-based damage, including All-out-Attacks. Star, Sun and Moon Personas have a 15% decrease to their skill costs. Devil, Hanged Man and World Personas have a 15% increase to their skill costs.

The Moon: Moons gain an innate extra 10% dodge chance against either single-target or AoE attacks, chosen at character creation. Moon and Devil Personas have a 15% decrease to their skill costs. Sun and Justice Personas have a 15% increase to their skill costs.

The Sun: Suns' Mag stat cap is increased to 120. They have an innate 10% resistance to Instant Kill skills. In dark/foggy dungeon environments, they have an extra 2 squares of clear sight. Sun and Justice Personas have a 15% decrease to their skill costs. Moon and Devil Personas have a 15% increase to their skill costs.

The Aeon: Aeons' Str, Mag and End stat caps are increased to 120. Their Luk and Agi caps are decreased to 75. Every other level, they gain 1 point in their choice of Str, Mag or End. Aeon, Justice, Fool, World and Judgment Personas have a 15% decrease to their skill costs. Magician, Devil, Hunger, Death, Faith and Hope Personas have a 15% increase to their skill costs.

The Faith: Faiths' Str stat cap is increased to 120. They have an innate 10% higher crit chance. Faith Personas have a 10% decrease to their skill costs. Hope Personas have a 10% increase to their skill costs.

The Hope: Hopes' Mag stat cap is increased to 120. They have an innate 10% higher base crit avoid chance. Hope Personas have a 10% decrease to their skill costs. Faith Personas have a 10% increase to their skill costs.


Last edited by Penny on Wed Mar 25, 2020 11:24 pm; edited 8 times in total
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Penny

Penny


Posts : 2836
Join date : 2014-09-16
Age : 25
Location : Inside

Arcana Bonus Changes Empty
PostSubject: Re: Arcana Bonus Changes   Arcana Bonus Changes EmptyWed Mar 25, 2020 4:54 pm

Arcanas for Personas/Magatamas:

The Fool: 15% damage boost to any one skill type of creator's choice.

The Jester: 25% damage boost to a randomly chosen skill type each battle.

The Magician: 15% damage boost to Wind-based skills.

The Councillor: 15% healing boost to healing skills.

The Priestess: 15% damage boost to Nuclear-based skills.

The Empress: 15% damage boost to Psychokinesis-based skills.

The Emperor: 15% damage boost to Electricity-based skills.

The Hierophant: 10% effectiveness boost to Buff-type skills.

The Priest: 15% damage boost to all Weapon Attacks.

The Lovers: 15% healing boost with passive Support-type skills, and 10% cost decrease on active Support-type skills.

The Chariot: 15% damage boost to Strike-based skills.

Justice: 15% damage boost to Slash-based skills.

The Hermit: 15% hit chance boost to Ailment skills.

The Wheel of Fortune: 10% hit chance boost to Instant Kill skills.

Strength: 5% damage boost to all Physical skills and 10% boost to Str when equipped.

Hunger: 20% damage boost to all Physical skills. 20% more damage taken from everything.

The Hanged Man: 15% boost to Damage Reduction.

Death: 15% damage boost to Darkness-based damaging skills.

Temperance: 10% boost to all stats when equipped.

The Devil: 10% effectiveness boost to all Debuff-type skills.

The Tower: 10% damage boost to Slash-based skills and 15% boost to End when equipped.

The Star: 15% damage boost to all Ice-based skills.

The Moon: 15% damage boost to all Pierce-based skills.

The Sun: 15% damage boost to all Fire-based skills.

The Aeon: 15% damage boost to all Gun-based skills.

The Faith: 15% boost to Critical Hit Rate and 10% boost to Str while equipped.

The Hope: 15% damage boost to Light-based damaging skills.

Judgment: 15% damage boost with Almighty-based skills.

The World: 30% damage boost with all skills. 20% more damage taken from everything.


Last edited by Penny on Wed Mar 25, 2020 11:37 pm; edited 2 times in total
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Penny

Penny


Posts : 2836
Join date : 2014-09-16
Age : 25
Location : Inside

Arcana Bonus Changes Empty
PostSubject: Re: Arcana Bonus Changes   Arcana Bonus Changes EmptyWed Mar 25, 2020 5:03 pm

Summary: Any PC's Initial, Prime, Ultimate or equivalent Persona absolutely HAS to be of the same Arcana that they chose for their character. Creating new Persona requires Tarot Cards obtained from defeating (medium output) or negotiating (low to high output) with enemies.

Judgment Personas are only available from Tier 6 and onward (Level 50 and above), World Personas can only be gotten through Evolving another Persona randomly once they've been maxed out, or through events.

Special Arcanas (These can only be obtained from Fusion Accidents):

Cups: Recovers 5-25% HP and SP to the party after every fight. (Dependent on Tier)

Wands: Increases Experience gained by 5-25%. (Dependent on Tier)

Coins: Increases VC gained by 5-25%. (Dependent on Tier)

Swords: 10-50% chance of earning a Skill Card after every battle. (Dependent on Tier)

These Arcanas come with fairly weak Personas that are extremely easy to Rank Up just by being equipped in combat, and after maxing out always mutate into a regular, randomized Arcana after combat has finished.
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