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| Farmer Quincy | |
| | Author | Message |
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Sparkles
Posts : 2 Join date : 2019-09-02
| Subject: Farmer Quincy Mon Sep 02, 2019 11:26 pm | |
| Quincy Shelton "You go on 'n you git!"
The Biography
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Birth Name: Quincy Shelton Aliases: Pitch Gender: Male Age: 47 Birth Day: June 6 Arcana: Emperor Place of Residence: East Eden Academy Semester: N/A Class: N/A
Sorority: N/A
Part/Full Time Job: School Grounds Keeper
Appearance: Standing approximately 6' tall, Farmer Quince is a scruffy, burly man with grey hair. He has a farmer's tan from working out in the sun all day and does not look as strong as he is from all of the manual labor. A few large scars are on display from various mishaps that have occurred while working on the farm: his most notable scar is about 5" long on his forearm from when he was putting up new fencing. Normally emits an aroma of sweat and persistence, and he doesn't care what others think because they shouldn't be bothered by hard-workin' folk.
Alternate Appearance: Although normally modest in appearance when it comes to strength, Quincy's appearance changes to being quite muscular when his identity is hidden as a psyche terrorist. His green eyes become darkened (almost black), and his voice changes from grizzly to a high-pitched, sadistic tone. He grows 2", and his grey hair turns white. Quincy's smell becomes what you'd expect from La Croix making a pepperoni pizza scent. His face transforms to look werewolf-esque, the back of his hands grow tufts of fur, and his fingernails turn to small claws; this symbolizes the wolves that would torment and slaughter his family's cattle.
Personality: Quincy Shelton is generally a disgruntled individual. Some attribute it to him performing manual labor and having to deal with the difficulties that go along with it. Others think it's due to both of his parents passing away. Regardless, it is generally a good idea to leave him to his own accord. His word is his bond: farmers are an honorable crowd, and he comes from a long line of them. If he says he will do something, he will do it to the best of his ability, but he is also not a pushover, and does not like feeling as if he has no personal choice in a matter in which he is involved. Quincy channels his rage through his hoe which awakens the demon within it and bends it to the will of Quincy.
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The Potential
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Strengths: (Anything your character is skilled in, such as Martial Arts/ Drawing/ etc? You are allowed a maximum of five strengths and a minimum of three.)
—Strength Name: Working the Land —Description: Built up strength from using various tools such as his hoe and can easily lift a full grown man with 1 arm. Gains 15% damage when using strike attacks.
—Strength Name: Farmer's tan —Description: Quincy's skin has become calloused and mildly numbed from the many years of being sun-burnt. Gains 15% resistance to fire damage.
—Strength Name: Master Cultivator —Description: Knowledge passed down through the family and acquired over the years of being a farmer allows Quincy to identify the best soil to grow plants and how ripe each plant is. Reaps 1 extra plant per harvest while gardening.
—Strength Name: True Cowboy —Description: Can ride any horse capable of carrying his weight. He is a horse-whisperer, and horses have a natural affinity for him.
—Strength Name: —Description:
----- ((A floating Strength is a strength you've gained inRP. For example, if you were on a Kendo team for some time, you'd naturally know Kendo which is where this strength would come in. However, be aware, it will not be as strong as any of your actual strengths and is a small plus)
—Floating Strength Name: —Description:
Weaknesses: (You must have the same amount of weaknesses as strengths. These weaknesses pertain to you and not your Persona. IE: Physically Weaker, lack of attention span, etc.)
—Weakness Name: Frozen harvest —Description: Quincy is not used to being out in the winter as frequently because plants don't grow in the snow. Susceptible to ice-skills (15% increased damage taken from ice).
—Weakness Name: Lightning hit the Tractor —Description: Susceptible to lightning-skills (15% increased damage taken from lightning).
—Weakness Name: Get busy growin' or get busy catchin'. —Description: Increased time spent honing cultivation skills means less time spent in the fishin' hole. Cannot go fishing.
—Weakness Name: CRap —Description: Cannot stand rap music. Nothing can beat a good ol' country song. Any time he hears rap music, he diverts all attention to making it stop in any way possible.
—Weakness Name: —Description:
----- ((A floating weakness is one gained in RP. It could be a fear you inherited during RP, or an injury that hinders your character. Some can be temporary while others can be permanent.)
—Floating Weakness Name: —Description:
Shadow/Demon Weapon: A hoe passed down from generation to generation: family heirloom.
Weapon Name: Pleasure Weapon Description: A hoe (4' in length, 1.5" in diameter) specially crafted from Snakewood many generations ago with a steel head fixed to one end. The hoe has been in Quincy's family for almost as long as the farm has. After not being able to adequately protect livestock, Quincy's family took drastic measures to prevent premature slaughter of their cattle by performing a ritual to place a demon in the hoe to help fend off attackers. The hoe is now passed on through the family with the farm. Weapon Image: *insert picture of a hoe* Weapon Attack Type: Strike Weapon Element:
Side-Arm Weapon:
Side-Arm Name: Business Side-Arm Description: Standard 12ga. Side-Arm Image: Side-Arm Attack Type: Gun Side-Arm Style:
Shotgun - Scatter Shot - Accuracy is decreased by 30%. Consumes 3 types of ammo at once to fire -must be same type of ammo. Can shoot all enemies with one attack.
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The Background
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History: Quincy has lived on the farm his entire life, and farming is his family's passion. The farm has been in the family for years, and Pleasure, the family hoe, has been in the family for almost as long. The family was struggling to protect livestock from wolves and decided to bring a demon into a hoe, which they could use to fend off the predators and protect their farm. The hoe has been passed down through the family for many generations as the man-of-the-house is ready to pass the reins to his son.
Farm life isn't easy, and each generation learns to cherish the bountiful harvests and deal with the bad years when they come. Although the family performs well under pressure, being a farmer is becoming more and more difficult due to increased oversight from the government. The Divide forced the government to crack down on agriculture to prevent resources from moving into the hands of their enemies. This has forced Quincy to pick up an additional job as grounds keeper, since he knows how to make things grow well. This duty helps offset the loss in revenue from the strict government regulations.
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Last edited by Sparkles on Sat Sep 07, 2019 9:57 pm; edited 4 times in total | |
| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Farmer Quincy Tue Sep 03, 2019 10:52 pm | |
| For this sheet to be approved first you must do a couple things:
Personality and History could be expanded. Mostly the character's history, the Divide happened and a lot of the world got turned into a wasteland. The USA was hit pretty hard from it and there's only really Endymion that's stable now.
Your Shadow/Demon Weapon also needs some work on, dimensions are required and delving a bit into its origins would be appreciated. Not much about the creation is necessary for now, you can save the details to the Shadow/Demon Weapon application but no simply hoe would be a shadow/demon weapon.
The strength True Cowboy needs to be reworded, horse riding skills are fine but i'm iffy on how you have worded it. I'd also prefer an ability/skill was countered by an actual inability in another area or some form of weakness(emotional or mental could work), rather than a preference in music. | |
| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
| Subject: Re: Farmer Quincy Sat Sep 07, 2019 8:04 pm | |
| Your Demon Weapon still needs dimensions (how long it is), it's a check in the box for PvP purposes and to make sure it isn't some kind of crazy size.
Personality and History looks decent now but Imma point out something about your Alt Appearance: it has to hide your true appearance in some way. Subtle changes like hair and eye color are fine but you should be generally unrecognizable, at least your face should be if not totally or partially obscured. Most characters choose to wear masks but you can make your transformation more drastic and it should also change your outfit as well if you don't want to be caught.
Get Busy Growin' or Get Busy Catchin' needs a numerical effect attached to it. Can you not go fishing at all? Does this reduce your amount of attempts you can cast your line and if so by how much?
I'm gonna say your CRap Weakness is good now that it actually has some form of backlash instead of just a preference but could you expand on True Cowboy a little bit? Mention something about his riding skill and what he's capable of, or if horses just have a natural affinity towards him. | |
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