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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Sat May 04, 2019 8:27 pm
Heat Riser Chance:
Refresh Heat Riser 2-4
Random number (1,10) :
3
Steele
Posts : 1468 Join date : 2018-09-15 Age : 34
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Sun May 05, 2019 1:33 pm
"It's the end for you."
action:
Remember my Name! Cooldown 3/3
In the Front Maintains Cerberus Mal Fortuna Kuzunoha! Deals 540 Almighty damage to all enemies
Miss on 1
Random number (1,10) :
3
Crit on 1
Random number (1,10) :
6
Refresh Debilitate on 1-3
Random number (1,10) :
5
Raidou Kuzunoha the CCXIV:
Quick Breather | Raidou will take a deep breath to steady herself. She regains 30% HP from this | 15 MAG | Tier 1
Opening Pierce | Raidou Kuzunoha quickly follows up with a counter after an enemy unleashes a charged attack. Inflicts a 40% critical small pierce attack after a charged attack only. | 22 MAG | Tier 2
Savage Hunt | Inflicts heavy slash damage to all enemies. Attack is further boosted in damage in proportion to how much user's HP has been deducted by percentage. Element cannot be altered by Demon-type effect. Must have a Beast-type demon summoned in order to perform. | 38 MAG | Tier 4
Enduring Blow | Raidou braces herself and grabs hold of her blade. She will take 1.5x more damage this turn, but the next turn she will unlesh an attack the does 3x the damage she had received with a countering slash | 25 MAG | Tier 3
Deflect Guard | Raidou will use her blade to deflect an enemy attack. The skill will only deflect the follow attack away, leaving Raidou free of taking damage. However, this skill as a 10 post cooldown | 40 MAG | Tier 3
Mal Fortuna Kuzunoha | Inflicts severe almighty slash damage to all enemies. | 65 MAG | Tier 4
Soul Skill Name: Remember My Name! Tier: Tier 3 Mag Cost: 70 Type of Damage: Slash Description: An attack that uses the training only a Kuzunoha could endure. Raidou slashes an enemy three times with her sword at an incomprehensible speed. Each slash does Tier 2 damage. Cannot crit, but does not suffer from the Multi-Attack Miss Debuff. [3 Post Cooldown]
Branch Strength wrote:
Raidou Kuzunoha - Swordplay is astounding, and hailed as the best Swordsman in Tokyo. Solo/Partnered Physical/Magical attacks that deal with the blade will have a 30% boost in strength with a 30% chance to debilitate.
Demon Types:
Beast - Demons that tend to speak in all caps and are beasts in mythology. When partnered with the summoner during a physical skill the damage will be increased by 15%
Jack - The personality belonging to the Jack demons and Hiruko. Depending on the Jack will determine the boost. If Pyro Jack is the partner, the attack will be changed to agi. If Frost, it will be changed to Ice. If Black Frost, it's the user's choice of Fire, Ice, or Dark. If the Jack is neutral and has no alignment, the attack remains the same. If the Demon Raiho is partnered with, the attack can take any element of the user's choice excluding Almighty.
Undead - Demons who are zombies or spirits. They speak in gibberish. When partnered with they will absorb any ailments or plagues that attempt to plague the summoner with a 40% success rate.
Young Girl - Female demons that are either young or act childish. Alice has this personality. When partnered, the enemy has a lower chance of targeting the summoner and instead attacking others.
Demons:
Appearance:
Name: Black Frost Personality Type: Jack Absorbs: Strengths: , Weaknesses: Mag Amount to Summon:
MAG to Summon: 50 MAG MAG to Maintain: 25 MAG per post
Special Skill: Black Blizzard | Black Frost explodes into a flurry of snow and ice, freezing all enemies for one turn and making it so they cannot attack.
MAG to Summon: 50 MAG MAG to Maintain: 25 MAG per post
Special Skill: Undying Life | Can be used if the summoner is defeated. Sacrifices life for the summoner to be revived with 1 HP.
Appearance:
Name: Sylph Personality Type: Young Girl Reflects: Weaknesses: Mag Amount to Summon:
MAG to Summon: 75 MAG MAG to Maintain: 50 MAG per post
Special Skill: Invisible Air | Sylph manipulates the air to refract light on all allies. Next attack that hits all allies will automatically miss.
Name: Bugbear Personality Type: Foreigner -- Demons that tend to speak in gibberish. Several learn the language the more they talk with the Kuzunoha, and some will join the party while still only speaking gibberish. They will raise the success rate of negotiations with demons who speak gibberish or poor in general. Block: Resist: Weaknesses:
MAG to Summon: 75 MAG MAG to Maintain: 50 MAG per post
Special Skill: Jeepers Creepers | Bugbear gives off one last frightening aura to all enemies. Attack is decreased by 50% for three turns and a turn is skipped.
**When switching demonic partners, it is the same as if switching Personas. These demons do not have a health bar, and they correlate only to your health and stats. When using their Special Skill, it is like using a Persona User's Class Skill. Once used, they cannot be summoned again.
**SP for Demon Summoners will be replaced with Mag. Mag is the essence a summoner has that subjugates their demons. Their demons feed off this essence to empower them. The stronger the demon, the more MAG is needed to drain. To perform their skills, demon summoners also use Mag (even if the skill is a physical attack, unlike Persona Users). The amount of Mag a summoner has can determine just how powerful they truly are. The more Mag the more Demons a summoner can hold aswell. The max amount of demons a Summoner can hold is 12.
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Sun May 05, 2019 2:02 pm
Turn 1
PvS Guest Battle Initiated: Press 'F' To Play Respects!
Position, UPDATED!:
>Toxic Chemical occupy Left Quadrant >Toxic Chemical Barrels occupy Left Quadrant >Toxic Chemical Barrels KOed, Left Quadrant is full. Slowly beginning to spread to other Quadrants... >Polyp Colonies can attack from any and all directions, but can also be attacked likewise.
Unchained Mutated Behemoth:
Agidyne | Inflicts a large amount of Fire damage to one enemy. | 12 SP | Tier 3 -- 351 Fire Damage to Raidou. Miss if 1.
Random number (1,10) :
1
God's Hand | Inflicts a massive amount of Strike damage to one enemy. | 20% HP | Tier 4 -- 410 Strike Damage to Nameless. Miss if 1 to 6.
Random number (1,10) :
1
Crit if 1.
Random number (1,10) :
6
Pralaya | Inflicts a massive amount of Pierce damage to all enemies with a 10% chance of inflicting the Fear ailment. | 25% HP | Tier 4 -- 513 Pierce Damage to all. Miss Nameless if 1 to 6.
Random number (1,10) :
1
Crit if 1.
Random number (1,10) :
6
Fear if 1 to 10.
Random number (1,100) :
74
Miss Geirin if 1.
Random number (1,10) :
8
Crit if 1 to 3.
Random number (1,10) :
4
Fear if 1 to 10.
Random number (1,100) :
70
Miss Raidou if 1.
Random number (1,10) :
6
Crit if 1,2.
Random number (1,10) :
9
Fear if 1 to 10.
Random number (1,100) :
60
Cannot Miss Toxic Barrels.
Passives:
Abominable Acid | All water attacks has a 20% chance of inflicting poison. | Passive | Tier 2
Poison Boost | Increases odds of instilling Poison by 25% | Passive | Tier 2
Immortal Cells | Weaknesses cannot be hit unless downed or Core destroyed. | Passive | Tier 4
Boss Stipulations, UPDATED!:
>After every third turn, heal HP and it takes up entire turn. >If total damage taken during regeneration phase surpasses 500, causes it to stumble and increase chances of being downed by 50% for the next turn. [Surpasses the 60% mark] >After every AoA, reveal Core.
>Is standing in the Left Quadrant... >KOed by Behemoth
Reactive Toxic Spill | When KOed, inflicts ailment damage equal to its SP to the entire side that it is on and by the attacker. Entire quadrant is now filled with toxic chemicals with 50% chance of inflicting poison, this includes attacking on that area. | Passive | Tier 3
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Sun May 05, 2019 2:17 pm
Nameless:
Skill:
Until Sickness | Kyouji takes the opportunity to strike at an enemy as they're inflicted with ailments. Inflicts moderate slash damage. Boosted by 50% damage if enemy is inflicted with an ailment. | 27 MAG | Tier 2
Until Death | Kyouji takes the opportunity to strike at an enemy as they're inflicted with ailments. Inflicts moderate slash damage with 40% chance of insta-kill if enemy is inflicted with an ailment. If followed up with a triggered Until Sickness, instant-kill is absolute. | 27 MAG | Tier 2
Psychological Warfare | Inflicts heavy physical pierce damage to a single enemy. With 30% chance of inflicting a mental ailment of your choice for three turns. | 34 MAG | Tier 3
Assassin Step | When downing an enemy, Kyouji Kuzunoha can take advantage of their stupor to make evasive maneuvers. When an enemy has been downed at least once, Kyouji can evade an attack for a turn. However, an enemy must be downed once to trigger. | 34 MAG | Tier 3
Consolation | Restores an ally from KO status with half HP and grants Rakukaja on them for three turns. Must have a Lady-type demon summoned to use. | 25 MAG | Tier 3
Killing Spree | Kyouji Kuzunoha gets into the thrill of murder and it enthralls them into an unending cycle of killing. Defeating an enemy will activate Heat Riser on the Kyouji for three turns. | Passive | Tier 4
Genocide | A secretive Kyouji technique feared for its destruction. Inflicts severe almighty slash damage to all enemies and absolute instant-kill on downed enemies, sub-boss/boss enemies not included. | 65 MAG | Tier 4
Absolute Zero | Inflicts severe ice damage to all enemies. If weak to ice, immediate infliction of Frost Bite. Element cannot be altered by Demon-type effect. Must have summoned a Jack-type demon in order to perform. | 50 MAG | Tier 4
Soul Skill Name: Weapon Jack Tier: Tier 4 Mag Cost: 100 Type of Damage: N/A Description: As a spiritual medium for the actual Kyouji Kuzunoha to call upon his powers, the current Kyouji has learned how to direct spirits into themselves and others. She can take an currently summoned demon and have them possess her weapon for three turns. This negates the need to spend MAG for upkeep, but restricts the total summon of demons to that one demon in the weapon. Attacks will ignore elements that cover the demon's Strong resistances and better for three turns. Said demon will be KOed at the end of the duration.
Soul Skill Name: Body Jack Tier: Tier 3 Mag Cost: 80 Type of Damage: N/A Description: Kyouji Kuzunoha directs her predecessor to possess an enemy for three turns to restrain them for the entire duration. The Kuzunoha loses the ability to use demons and their Branch Strength during that time. All summoned demons will be de-summoned. Skills can still be used, but will double in cost and tier damage is lowered by 1 capping at Tier 1. The possessed cannot move or act during this time, bosses only last 1 turn.
Branch Strength wrote:
Kyouji Kuzunoha - Feared as devastating weapons of the Yatagarasu. Solo/Partnered Physical/Magical ailments have a 30% boost chance of hitting and a latent 30% chance that any of their skills will down an opponent no matter if they are a boss.
Maxed Out Note wrote:
Nameless may summon two demons at once to use. However, she must pay MAG accordingly.
Resistances from the Demons can all be used. But if they clash on the same elemental resistances, they may be susceptible to "ranking" down in resistance type. Meaning the greater of resistance type (Absorb/Reflect/Block/Strong) may win out over no resistance or Weak. But if a weak exists, it is reduced down to a resistance type. From Absorb to Reflect to Block to Strong to N/A.
Demon Types:
Knight - Demons that have a noble and dignified attitude. They are mid to high level demons. When partnered with this class, one's defense is raised by 25% on both Pend and Mend.
Beast - Demons that tend to speak in all caps and are beasts in mythology. When partnered with the summoner during a physical skill the damage will be increased by 15%
Jack - The personality belonging to the Jack demons and Hiruko. Depending on the Jack will determine the boost. If Pyro Jack is the partner, the attack will be changed to agi. If Frost, it will be changed to Ice. If Black Frost, it's the user's choice of Fire, Ice, or Dark. If the Jack is neutral and has no alignment, the attack remains the same. If the Demon Raiho is partnered with, the attack can take any element of the user's choice excluding Almighty. Demonee-Ho is Ice, Fire, and Gun.
Lady - Female demons that are of middle age. When partnered with these demons, healing/revival skills get a 50% reduction in cost.
Fiend - The personality of all the Fiends except for Alice. They are powerful demons that rarely appear. When partnered with a Fiend, Devil Summoners get a tremendous boost in all stats by 50% However, their health and mag will continue to be drained by 15% each post.
MAG to Summon: 75 MAG MAG to Maintain: 50 MAG per post
Special Skill: Sword Rain | Futsunushi brandishes his blades and attacks with the summoner for one last time allowing his blades to rain upon their enemies. Inflicts heavy slash damage to all enemies and reduces slash resistance down by a level for three turns.
MAG to Summon: 125 MAG MAG to Maintain: 100 MAG per post
Special Skill: Vermillion Phoenix of the South | Suzaku combusts on fire and expires for its Summoner so that they may rise once again from the ashes of defeat. Can be used if the summoner is defeated. Sacrifices life for the summoner to be revived with full HP and tarukaja boost.
Appearance:
Name: Xi Wangmu Personality Type: Lady Reflects: N/A Absorbs: Blocks: , Strengths: , Weaknesses: Mag Amount to Summon:
MAG to Summon: 75 MAG MAG to Maintain: 50 MAG per post
Special Skill: Orchard Guardian | Xi Wangmu grants a piece of its wisdom as an Immortal to the Summoner's entire party. Heals all mental ailments and grants a 30% resistance against them for three turns.
Appearance:
Name: Demonee-Ho Personality Type: Jack Strengths: , , , , Mag Amount to Summon:
MAG to Summon: 75 MAG MAG to Maintain: 50 MAG per post
Special Skill: Iron Judgement | Demonee-Ho lays down his authority with a rapid dose of gunfire. Inflicts heavy gun damage to all enemies. Next ice attack made by the entire party pierces through resistances.
MAG to Summon: 150 MAG MAG to Maintain: 15% MAG & HP per post
Special Skill: Red Capote | Matador taunts and elusively presents his red cloth at his enemies. For two turns, all attacks made on the Summoner miss.
**When switching demonic partners, it is the same as if switching Personas. These demons do not have a health bar, and they correlate only to your health and stats. When using their Special Skill, it is like using a Persona User's Class Skill. Once used, they cannot be summoned again.
**SP for Demon Summoners will be replaced with Mag. Mag is the essence a summoner has that subjugates their demons. Their demons feed off this essence to empower them. The stronger the demon, the more MAG is needed to drain. To perform their skills, demon summoners also use Mag (even if the skill is a physical attack, unlike Persona Users). The amount of Mag a summoner has can determine just how powerful they truly are. The more Mag the more Demons a summoner can hold aswell. The max amount of demons a Summoner can hold is 12.
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Sun May 05, 2019 3:04 pm
"You ain't so tough."
Geirin Kuzunoha the CCXVII:
Skills:
Controlled Breathing | Breathing that is maintained for longer endurance. Casts self-regen for 15% HP for three turns and cures ailments. | 40 MAG | Tier 3
Rawhide | Geirin slashes through defenses to allow an easier shot. Inflicts moderate slash damage to a single enemy. Next gun attack on the enemy is boosted by 30%. | 27 MAG | Tier 2
Gunsmoke | Geirin fires a shot that produces a smokey obstruction. Enemy's next attack misses. 3 post cooldown. PvS only. | 29 MAG | Tier 2
Wild Hay-maker | Inflicts heavy strike damage to a single enemy. 20% base chance to miss and if downed an enemy, stays downed an extra turn. Must have a Punk-type demon summoned to use. | 29 MAG | Tier 3
Lone Ranger | Geirin Kuzunoha evades the enemy's next attack and counters the next turn with moderate gun damage charged by 1.5x. If an attack doesn't hit them, the next attack the enemy performs will hit Geirin. (5 Post Cool down) | 30 MAG | Tier 3
Chivalry | When taking damage for allies, damage is further reduced by 25% and chances of getting afflicted with a status ailment is doubled. If ally is female, damage is nulled. Must have summoned a Knight-type demon in order to perform. | Passive | Tier 4
Quick & Dead | Inflicts severe almighty gun damage on all enemies. | 65 MAG | Tier 4
Soul Skill Name: Lock And Load Tier: Tier 3 Mag Cost: 50 Type of Damage: Buff Description: A special bullet reserved for the more deadly of enemies the Kuzunoha faces. Geirin loads the bullet into the chamber and fires with accurate precision. Geirin makes an aim before he shoots. He cannot dodge in the next turn. But the turn after, the next gun attack he makes is boosted by 2.5x and cannot miss. [3 Post Cooldown]
Branch Strength wrote:
Geirin Kuzunoha - Gunplay that rivals those of legends and said to be the most profound gunman and women of the World. Solo/Partnered Physical/Magical attacks that deal with gunplay will have a 30% boost in strength with a 30% chance of Heat Rising oneself.
Demon Types:
Old Man - Demons with this personality tend to be very old or long lived. When partnered with these types of demons, one's speed is lowered by 40% but Magic damage is raised by 40%.
Punk - Demons with an arrogant or rude attitude to them. When partnered with, enemy's attention will be directed upon you solely. Enemies will have a 30% raise to attack but a 50% loss in defense.
Knight - Demons that have a noble and dignified attitude. They are mid to high level demons. When partnered with this class, one's defense is raised by 25% on both Pend and Mend.
Beast - Demons that tend to speak in all caps and are beasts in mythology. When partnered with the summoner during a physical skill the damage will be increased by 15%
Jack - The personality belonging to the Jack demons and Hiruko. Depending on the Jack will determine the boost. If Pyro Jack is the partner, the attack will be changed to agi. If Frost, it will be changed to Ice. If Black Frost, it's the user's choice of Fire, Ice, or Dark. If the Jack is neutral and has no alignment, the attack remains the same. If the Demon Raiho is partnered with, the attack can take any element of the user's choice excluding Almighty. Frost Ace is Ice and Light.
Demons:
Appearance:
Name: Frost Ace Personality Type: Jack Blocks: , Strengths: Weaknesses: Mag Amount to Summon:
MAG to Summon: 75 MAG MAG to Maintain: 50 MAG per post
Special Skill: Hoo-re San-hoo! | Frost Ace harnesses the sheer might of his heroism and ice in one single frosty strike on a single enemy. For a single turn, the enemy's defenses are nulled.
Appearance:
Name: Taotie Personality Type: Old Man Blocks: , , , , Weaknesses: , , , Mag Amount to Summon:
MAG to Summon: 100 MAG MAG to Maintain: 75 MAG per post
Special Skill: Voracious Eater | Taotie finally succumbs to his immense hunger and begins sucking in everything in his path to satiate himself. Inflicts tier 3 wind damage to all enemies. Damage inflicted restores MAG to the summoner.
MAG to Summon: 100 MAG MAG to Maintain: 75 MAG per post
Special Skill: Balmung | Siegfried wields the terrible Balmung in the service of his Summoner. Inflicts severe slash damage to all enemies with a piercing effect and a 40% chance of boosted by 30%.
MAG to Summon: 125 MAG MAG to Maintain: 100 MAG per post
Special Skill: Azure Dragon of the East | Seiryu channels his power as the Guardian Protector of the Capital into one last blast. Inflicts severe wind damage to all enemies and registered as a weakness upon hitting the enemy regardless of resistances.
Appearance:
Name: Mada Personality Type: Punk Absorbs: Weaknesses: , Mag Amount to Summon:
MAG to Summon: 75 MAG MAG to Maintain: 50 MAG per post
Special Skill: Beer Breath | Mada opens his maw and the scent of alcohol begins to overwhelm his enemy. Inflicts 60% chance of all enemies skipping their turn.
**When switching demonic partners, it is the same as if switching Personas. These demons do not have a health bar, and they correlate only to your health and stats. When using their Special Skill, it is like using a Persona User's Class Skill. Once used, they cannot be summoned again.
**SP for Demon Summoners will be replaced with Mag. Mag is the essence a summoner has that subjugates their demons. Their demons feed off this essence to empower them. The stronger the demon, the more MAG is needed to drain. To perform their skills, demon summoners also use Mag (even if the skill is a physical attack, unlike Persona Users). The amount of Mag a summoner has can determine just how powerful they truly are. The more Mag the more Demons a summoner can hold aswell. The max amount of demons a Summoner can hold is 12.
Position: Front Demon: Mada
Name: Mada Personality Type: Punk Absorbs: Weaknesses: ,
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Sun May 05, 2019 3:12 pm
"Black Frost!"
action:
In the Front Summons Black Frost
Black Blizzard | Black Frost explodes into a flurry of snow and ice, freezing all enemies for one turn and making it so they cannot attack.
Raidou Kuzunoha the CCXIV:
Quick Breather | Raidou will take a deep breath to steady herself. She regains 30% HP from this | 15 MAG | Tier 1
Opening Pierce | Raidou Kuzunoha quickly follows up with a counter after an enemy unleashes a charged attack. Inflicts a 40% critical small pierce attack after a charged attack only. | 22 MAG | Tier 2
Savage Hunt | Inflicts heavy slash damage to all enemies. Attack is further boosted in damage in proportion to how much user's HP has been deducted by percentage. Element cannot be altered by Demon-type effect. Must have a Beast-type demon summoned in order to perform. | 38 MAG | Tier 4
Enduring Blow | Raidou braces herself and grabs hold of her blade. She will take 1.5x more damage this turn, but the next turn she will unlesh an attack the does 3x the damage she had received with a countering slash | 25 MAG | Tier 3
Deflect Guard | Raidou will use her blade to deflect an enemy attack. The skill will only deflect the follow attack away, leaving Raidou free of taking damage. However, this skill as a 10 post cooldown | 40 MAG | Tier 3
Mal Fortuna Kuzunoha | Inflicts severe almighty slash damage to all enemies. | 65 MAG | Tier 4
Soul Skill Name: Remember My Name! Tier: Tier 3 Mag Cost: 70 Type of Damage: Slash Description: An attack that uses the training only a Kuzunoha could endure. Raidou slashes an enemy three times with her sword at an incomprehensible speed. Each slash does Tier 2 damage. Cannot crit, but does not suffer from the Multi-Attack Miss Debuff. [3 Post Cooldown]
Branch Strength wrote:
Raidou Kuzunoha - Swordplay is astounding, and hailed as the best Swordsman in Tokyo. Solo/Partnered Physical/Magical attacks that deal with the blade will have a 30% boost in strength with a 30% chance to debilitate.
Demon Types:
Beast - Demons that tend to speak in all caps and are beasts in mythology. When partnered with the summoner during a physical skill the damage will be increased by 15%
Jack - The personality belonging to the Jack demons and Hiruko. Depending on the Jack will determine the boost. If Pyro Jack is the partner, the attack will be changed to agi. If Frost, it will be changed to Ice. If Black Frost, it's the user's choice of Fire, Ice, or Dark. If the Jack is neutral and has no alignment, the attack remains the same. If the Demon Raiho is partnered with, the attack can take any element of the user's choice excluding Almighty.
Undead - Demons who are zombies or spirits. They speak in gibberish. When partnered with they will absorb any ailments or plagues that attempt to plague the summoner with a 40% success rate.
Young Girl - Female demons that are either young or act childish. Alice has this personality. When partnered, the enemy has a lower chance of targeting the summoner and instead attacking others.
Demons:
Appearance:
Name: Black Frost Personality Type: Jack Absorbs: Strengths: , Weaknesses: Mag Amount to Summon:
MAG to Summon: 50 MAG MAG to Maintain: 25 MAG per post
Special Skill: Black Blizzard | Black Frost explodes into a flurry of snow and ice, freezing all enemies for one turn and making it so they cannot attack.
MAG to Summon: 50 MAG MAG to Maintain: 25 MAG per post
Special Skill: Undying Life | Can be used if the summoner is defeated. Sacrifices life for the summoner to be revived with 1 HP.
Appearance:
Name: Sylph Personality Type: Young Girl Reflects: Weaknesses: Mag Amount to Summon:
MAG to Summon: 75 MAG MAG to Maintain: 50 MAG per post
Special Skill: Invisible Air | Sylph manipulates the air to refract light on all allies. Next attack that hits all allies will automatically miss.
Name: Bugbear Personality Type: Foreigner -- Demons that tend to speak in gibberish. Several learn the language the more they talk with the Kuzunoha, and some will join the party while still only speaking gibberish. They will raise the success rate of negotiations with demons who speak gibberish or poor in general. Block: Resist: Weaknesses:
MAG to Summon: 75 MAG MAG to Maintain: 50 MAG per post
Special Skill: Jeepers Creepers | Bugbear gives off one last frightening aura to all enemies. Attack is decreased by 50% for three turns and a turn is skipped.
**When switching demonic partners, it is the same as if switching Personas. These demons do not have a health bar, and they correlate only to your health and stats. When using their Special Skill, it is like using a Persona User's Class Skill. Once used, they cannot be summoned again.
**SP for Demon Summoners will be replaced with Mag. Mag is the essence a summoner has that subjugates their demons. Their demons feed off this essence to empower them. The stronger the demon, the more MAG is needed to drain. To perform their skills, demon summoners also use Mag (even if the skill is a physical attack, unlike Persona Users). The amount of Mag a summoner has can determine just how powerful they truly are. The more Mag the more Demons a summoner can hold aswell. The max amount of demons a Summoner can hold is 12.
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Sun May 05, 2019 3:26 pm
Turn 2
PvS Guest Battle Initiated: Press 'F' To Play Respects!
Position, UPDATED!:
>Toxic Chemicals have now spread to the front and back quadrants! >Each turn in quadrant has a 50% chance of inflicting Poison! >Polyp Colonies can attack from any and all directions, but can also be attacked likewise.
Unchained Mutated Behemoth:
>The cells of the Unchained Behemoth are rumbling... >Turn-skipped!
Passives:
Abominable Acid | All water attacks has a 20% chance of inflicting poison. | Passive | Tier 2
Poison Boost | Increases odds of instilling Poison by 25% | Passive | Tier 2
Immortal Cells | Weaknesses cannot be hit unless downed or Core destroyed. | Passive | Tier 4
Boss Stipulations, UPDATED!:
>After every third turn, heal HP and it takes up entire turn. >If total damage taken during regeneration phase surpasses 500, causes it to stumble and increase chances of being downed by 50% for the next turn. [Surpasses the 60% mark] >After every AoA, reveal Core.
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Sun May 05, 2019 3:49 pm
Nameless:
Skill:
Until Sickness | Kyouji takes the opportunity to strike at an enemy as they're inflicted with ailments. Inflicts moderate slash damage. Boosted by 50% damage if enemy is inflicted with an ailment. | 27 MAG | Tier 2
Until Death | Kyouji takes the opportunity to strike at an enemy as they're inflicted with ailments. Inflicts moderate slash damage with 40% chance of insta-kill if enemy is inflicted with an ailment. If followed up with a triggered Until Sickness, instant-kill is absolute. | 27 MAG | Tier 2
Psychological Warfare | Inflicts heavy physical pierce damage to a single enemy. With 30% chance of inflicting a mental ailment of your choice for three turns. | 34 MAG | Tier 3
Assassin Step | When downing an enemy, Kyouji Kuzunoha can take advantage of their stupor to make evasive maneuvers. When an enemy has been downed at least once, Kyouji can evade an attack for a turn. However, an enemy must be downed once to trigger. | 34 MAG | Tier 3
Consolation | Restores an ally from KO status with half HP and grants Rakukaja on them for three turns. Must have a Lady-type demon summoned to use. | 25 MAG | Tier 3
Killing Spree | Kyouji Kuzunoha gets into the thrill of murder and it enthralls them into an unending cycle of killing. Defeating an enemy will activate Heat Riser on the Kyouji for three turns. | Passive | Tier 4
Genocide | A secretive Kyouji technique feared for its destruction. Inflicts severe almighty slash damage to all enemies and absolute instant-kill on downed enemies, sub-boss/boss enemies not included. | 65 MAG | Tier 4
Absolute Zero | Inflicts severe ice damage to all enemies. If weak to ice, immediate infliction of Frost Bite. Element cannot be altered by Demon-type effect. Must have summoned a Jack-type demon in order to perform. | 50 MAG | Tier 4
Soul Skill Name: Weapon Jack Tier: Tier 4 Mag Cost: 100 Type of Damage: N/A Description: As a spiritual medium for the actual Kyouji Kuzunoha to call upon his powers, the current Kyouji has learned how to direct spirits into themselves and others. She can take an currently summoned demon and have them possess her weapon for three turns. This negates the need to spend MAG for upkeep, but restricts the total summon of demons to that one demon in the weapon. Attacks will ignore elements that cover the demon's Strong resistances and better for three turns. Said demon will be KOed at the end of the duration.
Soul Skill Name: Body Jack Tier: Tier 3 Mag Cost: 80 Type of Damage: N/A Description: Kyouji Kuzunoha directs her predecessor to possess an enemy for three turns to restrain them for the entire duration. The Kuzunoha loses the ability to use demons and their Branch Strength during that time. All summoned demons will be de-summoned. Skills can still be used, but will double in cost and tier damage is lowered by 1 capping at Tier 1. The possessed cannot move or act during this time, bosses only last 1 turn.
Branch Strength wrote:
Kyouji Kuzunoha - Feared as devastating weapons of the Yatagarasu. Solo/Partnered Physical/Magical ailments have a 30% boost chance of hitting and a latent 30% chance that any of their skills will down an opponent no matter if they are a boss.
Maxed Out Note wrote:
Nameless may summon two demons at once to use. However, she must pay MAG accordingly.
Resistances from the Demons can all be used. But if they clash on the same elemental resistances, they may be susceptible to "ranking" down in resistance type. Meaning the greater of resistance type (Absorb/Reflect/Block/Strong) may win out over no resistance or Weak. But if a weak exists, it is reduced down to a resistance type. From Absorb to Reflect to Block to Strong to N/A.
Demon Types:
Knight - Demons that have a noble and dignified attitude. They are mid to high level demons. When partnered with this class, one's defense is raised by 25% on both Pend and Mend.
Beast - Demons that tend to speak in all caps and are beasts in mythology. When partnered with the summoner during a physical skill the damage will be increased by 15%
Jack - The personality belonging to the Jack demons and Hiruko. Depending on the Jack will determine the boost. If Pyro Jack is the partner, the attack will be changed to agi. If Frost, it will be changed to Ice. If Black Frost, it's the user's choice of Fire, Ice, or Dark. If the Jack is neutral and has no alignment, the attack remains the same. If the Demon Raiho is partnered with, the attack can take any element of the user's choice excluding Almighty. Demonee-Ho is Ice, Fire, and Gun.
Lady - Female demons that are of middle age. When partnered with these demons, healing/revival skills get a 50% reduction in cost.
Fiend - The personality of all the Fiends except for Alice. They are powerful demons that rarely appear. When partnered with a Fiend, Devil Summoners get a tremendous boost in all stats by 50% However, their health and mag will continue to be drained by 15% each post.
MAG to Summon: 75 MAG MAG to Maintain: 50 MAG per post
Special Skill: Sword Rain | Futsunushi brandishes his blades and attacks with the summoner for one last time allowing his blades to rain upon their enemies. Inflicts heavy slash damage to all enemies and reduces slash resistance down by a level for three turns.
MAG to Summon: 125 MAG MAG to Maintain: 100 MAG per post
Special Skill: Vermillion Phoenix of the South | Suzaku combusts on fire and expires for its Summoner so that they may rise once again from the ashes of defeat. Can be used if the summoner is defeated. Sacrifices life for the summoner to be revived with full HP and tarukaja boost.
Appearance:
Name: Xi Wangmu Personality Type: Lady Reflects: N/A Absorbs: Blocks: , Strengths: , Weaknesses: Mag Amount to Summon:
MAG to Summon: 75 MAG MAG to Maintain: 50 MAG per post
Special Skill: Orchard Guardian | Xi Wangmu grants a piece of its wisdom as an Immortal to the Summoner's entire party. Heals all mental ailments and grants a 30% resistance against them for three turns.
Appearance:
Name: Demonee-Ho Personality Type: Jack Strengths: , , , , Mag Amount to Summon:
MAG to Summon: 75 MAG MAG to Maintain: 50 MAG per post
Special Skill: Iron Judgement | Demonee-Ho lays down his authority with a rapid dose of gunfire. Inflicts heavy gun damage to all enemies. Next ice attack made by the entire party pierces through resistances.
MAG to Summon: 150 MAG MAG to Maintain: 15% MAG & HP per post
Special Skill: Red Capote | Matador taunts and elusively presents his red cloth at his enemies. For two turns, all attacks made on the Summoner miss.
**When switching demonic partners, it is the same as if switching Personas. These demons do not have a health bar, and they correlate only to your health and stats. When using their Special Skill, it is like using a Persona User's Class Skill. Once used, they cannot be summoned again.
**SP for Demon Summoners will be replaced with Mag. Mag is the essence a summoner has that subjugates their demons. Their demons feed off this essence to empower them. The stronger the demon, the more MAG is needed to drain. To perform their skills, demon summoners also use Mag (even if the skill is a physical attack, unlike Persona Users). The amount of Mag a summoner has can determine just how powerful they truly are. The more Mag the more Demons a summoner can hold aswell. The max amount of demons a Summoner can hold is 12.
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Sun May 05, 2019 3:59 pm
"Try somethin' will ya?"
Geirin Kuzunoha the CCXVII:
Skills:
Controlled Breathing | Breathing that is maintained for longer endurance. Casts self-regen for 15% HP for three turns and cures ailments. | 40 MAG | Tier 3
Rawhide | Geirin slashes through defenses to allow an easier shot. Inflicts moderate slash damage to a single enemy. Next gun attack on the enemy is boosted by 30%. | 27 MAG | Tier 2
Gunsmoke | Geirin fires a shot that produces a smokey obstruction. Enemy's next attack misses. 3 post cooldown. PvS only. | 29 MAG | Tier 2
Wild Hay-maker | Inflicts heavy strike damage to a single enemy. 20% base chance to miss and if downed an enemy, stays downed an extra turn. Must have a Punk-type demon summoned to use. | 29 MAG | Tier 3
Lone Ranger | Geirin Kuzunoha evades the enemy's next attack and counters the next turn with moderate gun damage charged by 1.5x. If an attack doesn't hit them, the next attack the enemy performs will hit Geirin. (5 Post Cool down) | 30 MAG | Tier 3
Chivalry | When taking damage for allies, damage is further reduced by 25% and chances of getting afflicted with a status ailment is doubled. If ally is female, damage is nulled. Must have summoned a Knight-type demon in order to perform. | Passive | Tier 4
Quick & Dead | Inflicts severe almighty gun damage on all enemies. | 65 MAG | Tier 4
Soul Skill Name: Lock And Load Tier: Tier 3 Mag Cost: 50 Type of Damage: Buff Description: A special bullet reserved for the more deadly of enemies the Kuzunoha faces. Geirin loads the bullet into the chamber and fires with accurate precision. Geirin makes an aim before he shoots. He cannot dodge in the next turn. But the turn after, the next gun attack he makes is boosted by 2.5x and cannot miss. [3 Post Cooldown]
Branch Strength wrote:
Geirin Kuzunoha - Gunplay that rivals those of legends and said to be the most profound gunman and women of the World. Solo/Partnered Physical/Magical attacks that deal with gunplay will have a 30% boost in strength with a 30% chance of Heat Rising oneself.
Demon Types:
Old Man - Demons with this personality tend to be very old or long lived. When partnered with these types of demons, one's speed is lowered by 40% but Magic damage is raised by 40%.
Punk - Demons with an arrogant or rude attitude to them. When partnered with, enemy's attention will be directed upon you solely. Enemies will have a 30% raise to attack but a 50% loss in defense.
Knight - Demons that have a noble and dignified attitude. They are mid to high level demons. When partnered with this class, one's defense is raised by 25% on both Pend and Mend.
Beast - Demons that tend to speak in all caps and are beasts in mythology. When partnered with the summoner during a physical skill the damage will be increased by 15%
Jack - The personality belonging to the Jack demons and Hiruko. Depending on the Jack will determine the boost. If Pyro Jack is the partner, the attack will be changed to agi. If Frost, it will be changed to Ice. If Black Frost, it's the user's choice of Fire, Ice, or Dark. If the Jack is neutral and has no alignment, the attack remains the same. If the Demon Raiho is partnered with, the attack can take any element of the user's choice excluding Almighty. Frost Ace is Ice and Light.
Demons:
Appearance:
Name: Frost Ace Personality Type: Jack Blocks: , Strengths: Weaknesses: Mag Amount to Summon:
MAG to Summon: 75 MAG MAG to Maintain: 50 MAG per post
Special Skill: Hoo-re San-hoo! | Frost Ace harnesses the sheer might of his heroism and ice in one single frosty strike on a single enemy. For a single turn, the enemy's defenses are nulled.
Appearance:
Name: Taotie Personality Type: Old Man Blocks: , , , , Weaknesses: , , , Mag Amount to Summon:
MAG to Summon: 100 MAG MAG to Maintain: 75 MAG per post
Special Skill: Voracious Eater | Taotie finally succumbs to his immense hunger and begins sucking in everything in his path to satiate himself. Inflicts tier 3 wind damage to all enemies. Damage inflicted restores MAG to the summoner.
MAG to Summon: 100 MAG MAG to Maintain: 75 MAG per post
Special Skill: Balmung | Siegfried wields the terrible Balmung in the service of his Summoner. Inflicts severe slash damage to all enemies with a piercing effect and a 40% chance of boosted by 30%.
MAG to Summon: 125 MAG MAG to Maintain: 100 MAG per post
Special Skill: Azure Dragon of the East | Seiryu channels his power as the Guardian Protector of the Capital into one last blast. Inflicts severe wind damage to all enemies and registered as a weakness upon hitting the enemy regardless of resistances.
Appearance:
Name: Mada Personality Type: Punk Absorbs: Weaknesses: , Mag Amount to Summon:
MAG to Summon: 75 MAG MAG to Maintain: 50 MAG per post
Special Skill: Beer Breath | Mada opens his maw and the scent of alcohol begins to overwhelm his enemy. Inflicts 60% chance of all enemies skipping their turn.
**When switching demonic partners, it is the same as if switching Personas. These demons do not have a health bar, and they correlate only to your health and stats. When using their Special Skill, it is like using a Persona User's Class Skill. Once used, they cannot be summoned again.
**SP for Demon Summoners will be replaced with Mag. Mag is the essence a summoner has that subjugates their demons. Their demons feed off this essence to empower them. The stronger the demon, the more MAG is needed to drain. To perform their skills, demon summoners also use Mag (even if the skill is a physical attack, unlike Persona Users). The amount of Mag a summoner has can determine just how powerful they truly are. The more Mag the more Demons a summoner can hold aswell. The max amount of demons a Summoner can hold is 12.
Posts : 2319 Join date : 2017-10-31 Age : 30 Location : , location, location
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Sun May 05, 2019 4:04 pm
Heat Riser:
Heat Riser refreshes on 4-6
Random number (1,10) :
1
Steele
Posts : 1468 Join date : 2018-09-15 Age : 34
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Sun May 05, 2019 7:35 pm
"We need to get out of this Toxic area..."
action:
Moves to Right Summons Bugbear - absorbs poison
Mal Fortuna Kuzunoha - 470 almighty Damage
Miss on 1
Random number (1,10) :
1
Crit on 4
Random number (1,10) :
7
Re-inflicts Debilitate on 1-3
Random number (1,10) :
4
Raidou Kuzunoha the CCXIV:
Quick Breather | Raidou will take a deep breath to steady herself. She regains 30% HP from this | 15 MAG | Tier 1
Opening Pierce | Raidou Kuzunoha quickly follows up with a counter after an enemy unleashes a charged attack. Inflicts a 40% critical small pierce attack after a charged attack only. | 22 MAG | Tier 2
Savage Hunt | Inflicts heavy slash damage to all enemies. Attack is further boosted in damage in proportion to how much user's HP has been deducted by percentage. Element cannot be altered by Demon-type effect. Must have a Beast-type demon summoned in order to perform. | 38 MAG | Tier 4
Enduring Blow | Raidou braces herself and grabs hold of her blade. She will take 1.5x more damage this turn, but the next turn she will unlesh an attack the does 3x the damage she had received with a countering slash | 25 MAG | Tier 3
Deflect Guard | Raidou will use her blade to deflect an enemy attack. The skill will only deflect the follow attack away, leaving Raidou free of taking damage. However, this skill as a 10 post cooldown | 40 MAG | Tier 3
Mal Fortuna Kuzunoha | Inflicts severe almighty slash damage to all enemies. | 65 MAG | Tier 4
Soul Skill Name: Remember My Name! Tier: Tier 3 Mag Cost: 70 Type of Damage: Slash Description: An attack that uses the training only a Kuzunoha could endure. Raidou slashes an enemy three times with her sword at an incomprehensible speed. Each slash does Tier 2 damage. Cannot crit, but does not suffer from the Multi-Attack Miss Debuff. [3 Post Cooldown]
Branch Strength wrote:
Raidou Kuzunoha - Swordplay is astounding, and hailed as the best Swordsman in Tokyo. Solo/Partnered Physical/Magical attacks that deal with the blade will have a 30% boost in strength with a 30% chance to debilitate.
Demon Types:
Beast - Demons that tend to speak in all caps and are beasts in mythology. When partnered with the summoner during a physical skill the damage will be increased by 15%
Jack - The personality belonging to the Jack demons and Hiruko. Depending on the Jack will determine the boost. If Pyro Jack is the partner, the attack will be changed to agi. If Frost, it will be changed to Ice. If Black Frost, it's the user's choice of Fire, Ice, or Dark. If the Jack is neutral and has no alignment, the attack remains the same. If the Demon Raiho is partnered with, the attack can take any element of the user's choice excluding Almighty.
Undead - Demons who are zombies or spirits. They speak in gibberish. When partnered with they will absorb any ailments or plagues that attempt to plague the summoner with a 40% success rate.
Young Girl - Female demons that are either young or act childish. Alice has this personality. When partnered, the enemy has a lower chance of targeting the summoner and instead attacking others.
Demons:
Appearance:
Name: Black Frost Personality Type: Jack Absorbs: Strengths: , Weaknesses: Mag Amount to Summon:
MAG to Summon: 50 MAG MAG to Maintain: 25 MAG per post
Special Skill: Black Blizzard | Black Frost explodes into a flurry of snow and ice, freezing all enemies for one turn and making it so they cannot attack.
MAG to Summon: 50 MAG MAG to Maintain: 25 MAG per post
Special Skill: Undying Life | Can be used if the summoner is defeated. Sacrifices life for the summoner to be revived with 1 HP.
Appearance:
Name: Sylph Personality Type: Young Girl Reflects: Weaknesses: Mag Amount to Summon:
MAG to Summon: 75 MAG MAG to Maintain: 50 MAG per post
Special Skill: Invisible Air | Sylph manipulates the air to refract light on all allies. Next attack that hits all allies will automatically miss.
Name: Bugbear Personality Type: Foreigner -- Demons that tend to speak in gibberish. Several learn the language the more they talk with the Kuzunoha, and some will join the party while still only speaking gibberish. They will raise the success rate of negotiations with demons who speak gibberish or poor in general. Block: Resist: Weaknesses:
MAG to Summon: 75 MAG MAG to Maintain: 50 MAG per post
Special Skill: Jeepers Creepers | Bugbear gives off one last frightening aura to all enemies. Attack is decreased by 50% for three turns and a turn is skipped.
**When switching demonic partners, it is the same as if switching Personas. These demons do not have a health bar, and they correlate only to your health and stats. When using their Special Skill, it is like using a Persona User's Class Skill. Once used, they cannot be summoned again.
**SP for Demon Summoners will be replaced with Mag. Mag is the essence a summoner has that subjugates their demons. Their demons feed off this essence to empower them. The stronger the demon, the more MAG is needed to drain. To perform their skills, demon summoners also use Mag (even if the skill is a physical attack, unlike Persona Users). The amount of Mag a summoner has can determine just how powerful they truly are. The more Mag the more Demons a summoner can hold aswell. The max amount of demons a Summoner can hold is 12.
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Sun May 05, 2019 8:04 pm
Turn 3
PvS Guest Battle Initiated: Press 'F' To Play Respects!
Position:
>Toxic Chemicals have now spread to the front and back quadrants! >Each turn in quadrant has a 50% chance of inflicting Poison! >Polyp Colonies can attack from any and all directions, but can also be attacked likewise.
Unchained Mutated Behemoth:
>Cells rumbled and began to divide to heal, the Core is healing it...
>Behemoth has begun to lose its footing! (Check Stipulations)
Passives:
Abominable Acid | All water attacks has a 20% chance of inflicting poison. | Passive | Tier 2
Poison Boost | Increases odds of instilling Poison by 25% | Passive | Tier 2
Immortal Cells | Weaknesses cannot be hit unless downed or Core destroyed. | Passive | Tier 4
Boss Stipulations:
>After every third turn, heal HP and it takes up entire turn. >If total damage taken during regeneration phase surpasses 500, causes it to stumble and increase chances of being downed by 50% for the next turn. [Surpasses the 60% mark] >After every AoA, reveal Core.
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Sun May 05, 2019 8:23 pm
Nameless:
Skill:
Until Sickness | Kyouji takes the opportunity to strike at an enemy as they're inflicted with ailments. Inflicts moderate slash damage. Boosted by 50% damage if enemy is inflicted with an ailment. | 27 MAG | Tier 2
Until Death | Kyouji takes the opportunity to strike at an enemy as they're inflicted with ailments. Inflicts moderate slash damage with 40% chance of insta-kill if enemy is inflicted with an ailment. If followed up with a triggered Until Sickness, instant-kill is absolute. | 27 MAG | Tier 2
Psychological Warfare | Inflicts heavy physical pierce damage to a single enemy. With 30% chance of inflicting a mental ailment of your choice for three turns. | 34 MAG | Tier 3
Assassin Step | When downing an enemy, Kyouji Kuzunoha can take advantage of their stupor to make evasive maneuvers. When an enemy has been downed at least once, Kyouji can evade an attack for a turn. However, an enemy must be downed once to trigger. | 34 MAG | Tier 3
Consolation | Restores an ally from KO status with half HP and grants Rakukaja on them for three turns. Must have a Lady-type demon summoned to use. | 25 MAG | Tier 3
Killing Spree | Kyouji Kuzunoha gets into the thrill of murder and it enthralls them into an unending cycle of killing. Defeating an enemy will activate Heat Riser on the Kyouji for three turns. | Passive | Tier 4
Genocide | A secretive Kyouji technique feared for its destruction. Inflicts severe almighty slash damage to all enemies and absolute instant-kill on downed enemies, sub-boss/boss enemies not included. | 65 MAG | Tier 4
Absolute Zero | Inflicts severe ice damage to all enemies. If weak to ice, immediate infliction of Frost Bite. Element cannot be altered by Demon-type effect. Must have summoned a Jack-type demon in order to perform. | 50 MAG | Tier 4
Soul Skill Name: Weapon Jack Tier: Tier 4 Mag Cost: 100 Type of Damage: N/A Description: As a spiritual medium for the actual Kyouji Kuzunoha to call upon his powers, the current Kyouji has learned how to direct spirits into themselves and others. She can take an currently summoned demon and have them possess her weapon for three turns. This negates the need to spend MAG for upkeep, but restricts the total summon of demons to that one demon in the weapon. Attacks will ignore elements that cover the demon's Strong resistances and better for three turns. Said demon will be KOed at the end of the duration.
Soul Skill Name: Body Jack Tier: Tier 3 Mag Cost: 80 Type of Damage: N/A Description: Kyouji Kuzunoha directs her predecessor to possess an enemy for three turns to restrain them for the entire duration. The Kuzunoha loses the ability to use demons and their Branch Strength during that time. All summoned demons will be de-summoned. Skills can still be used, but will double in cost and tier damage is lowered by 1 capping at Tier 1. The possessed cannot move or act during this time, bosses only last 1 turn.
Branch Strength wrote:
Kyouji Kuzunoha - Feared as devastating weapons of the Yatagarasu. Solo/Partnered Physical/Magical ailments have a 30% boost chance of hitting and a latent 30% chance that any of their skills will down an opponent no matter if they are a boss.
Maxed Out Note wrote:
Nameless may summon two demons at once to use. However, she must pay MAG accordingly.
Resistances from the Demons can all be used. But if they clash on the same elemental resistances, they may be susceptible to "ranking" down in resistance type. Meaning the greater of resistance type (Absorb/Reflect/Block/Strong) may win out over no resistance or Weak. But if a weak exists, it is reduced down to a resistance type. From Absorb to Reflect to Block to Strong to N/A.
Demon Types:
Knight - Demons that have a noble and dignified attitude. They are mid to high level demons. When partnered with this class, one's defense is raised by 25% on both Pend and Mend.
Beast - Demons that tend to speak in all caps and are beasts in mythology. When partnered with the summoner during a physical skill the damage will be increased by 15%
Jack - The personality belonging to the Jack demons and Hiruko. Depending on the Jack will determine the boost. If Pyro Jack is the partner, the attack will be changed to agi. If Frost, it will be changed to Ice. If Black Frost, it's the user's choice of Fire, Ice, or Dark. If the Jack is neutral and has no alignment, the attack remains the same. If the Demon Raiho is partnered with, the attack can take any element of the user's choice excluding Almighty. Demonee-Ho is Ice, Fire, and Gun.
Lady - Female demons that are of middle age. When partnered with these demons, healing/revival skills get a 50% reduction in cost.
Fiend - The personality of all the Fiends except for Alice. They are powerful demons that rarely appear. When partnered with a Fiend, Devil Summoners get a tremendous boost in all stats by 50% However, their health and mag will continue to be drained by 15% each post.
MAG to Summon: 75 MAG MAG to Maintain: 50 MAG per post
Special Skill: Sword Rain | Futsunushi brandishes his blades and attacks with the summoner for one last time allowing his blades to rain upon their enemies. Inflicts heavy slash damage to all enemies and reduces slash resistance down by a level for three turns.
MAG to Summon: 125 MAG MAG to Maintain: 100 MAG per post
Special Skill: Vermillion Phoenix of the South | Suzaku combusts on fire and expires for its Summoner so that they may rise once again from the ashes of defeat. Can be used if the summoner is defeated. Sacrifices life for the summoner to be revived with full HP and tarukaja boost.
Appearance:
Name: Xi Wangmu Personality Type: Lady Reflects: N/A Absorbs: Blocks: , Strengths: , Weaknesses: Mag Amount to Summon:
MAG to Summon: 75 MAG MAG to Maintain: 50 MAG per post
Special Skill: Orchard Guardian | Xi Wangmu grants a piece of its wisdom as an Immortal to the Summoner's entire party. Heals all mental ailments and grants a 30% resistance against them for three turns.
Appearance:
Name: Demonee-Ho Personality Type: Jack Strengths: , , , , Mag Amount to Summon:
MAG to Summon: 75 MAG MAG to Maintain: 50 MAG per post
Special Skill: Iron Judgement | Demonee-Ho lays down his authority with a rapid dose of gunfire. Inflicts heavy gun damage to all enemies. Next ice attack made by the entire party pierces through resistances.
MAG to Summon: 150 MAG MAG to Maintain: 15% MAG & HP per post
Special Skill: Red Capote | Matador taunts and elusively presents his red cloth at his enemies. For two turns, all attacks made on the Summoner miss.
**When switching demonic partners, it is the same as if switching Personas. These demons do not have a health bar, and they correlate only to your health and stats. When using their Special Skill, it is like using a Persona User's Class Skill. Once used, they cannot be summoned again.
**SP for Demon Summoners will be replaced with Mag. Mag is the essence a summoner has that subjugates their demons. Their demons feed off this essence to empower them. The stronger the demon, the more MAG is needed to drain. To perform their skills, demon summoners also use Mag (even if the skill is a physical attack, unlike Persona Users). The amount of Mag a summoner has can determine just how powerful they truly are. The more Mag the more Demons a summoner can hold aswell. The max amount of demons a Summoner can hold is 12.
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Sun May 05, 2019 8:27 pm
Down if 1 to 8.
Random number (1,10) :
5
Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
Subject: Re: Paranoid Investigation [Drug Bust Case File #38 Mission] Sun May 05, 2019 8:30 pm
Nameless:
Skill:
Until Sickness | Kyouji takes the opportunity to strike at an enemy as they're inflicted with ailments. Inflicts moderate slash damage. Boosted by 50% damage if enemy is inflicted with an ailment. | 27 MAG | Tier 2
Until Death | Kyouji takes the opportunity to strike at an enemy as they're inflicted with ailments. Inflicts moderate slash damage with 40% chance of insta-kill if enemy is inflicted with an ailment. If followed up with a triggered Until Sickness, instant-kill is absolute. | 27 MAG | Tier 2
Psychological Warfare | Inflicts heavy physical pierce damage to a single enemy. With 30% chance of inflicting a mental ailment of your choice for three turns. | 34 MAG | Tier 3
Assassin Step | When downing an enemy, Kyouji Kuzunoha can take advantage of their stupor to make evasive maneuvers. When an enemy has been downed at least once, Kyouji can evade an attack for a turn. However, an enemy must be downed once to trigger. | 34 MAG | Tier 3
Consolation | Restores an ally from KO status with half HP and grants Rakukaja on them for three turns. Must have a Lady-type demon summoned to use. | 25 MAG | Tier 3
Killing Spree | Kyouji Kuzunoha gets into the thrill of murder and it enthralls them into an unending cycle of killing. Defeating an enemy will activate Heat Riser on the Kyouji for three turns. | Passive | Tier 4
Genocide | A secretive Kyouji technique feared for its destruction. Inflicts severe almighty slash damage to all enemies and absolute instant-kill on downed enemies, sub-boss/boss enemies not included. | 65 MAG | Tier 4
Absolute Zero | Inflicts severe ice damage to all enemies. If weak to ice, immediate infliction of Frost Bite. Element cannot be altered by Demon-type effect. Must have summoned a Jack-type demon in order to perform. | 50 MAG | Tier 4
Soul Skill Name: Weapon Jack Tier: Tier 4 Mag Cost: 100 Type of Damage: N/A Description: As a spiritual medium for the actual Kyouji Kuzunoha to call upon his powers, the current Kyouji has learned how to direct spirits into themselves and others. She can take an currently summoned demon and have them possess her weapon for three turns. This negates the need to spend MAG for upkeep, but restricts the total summon of demons to that one demon in the weapon. Attacks will ignore elements that cover the demon's Strong resistances and better for three turns. Said demon will be KOed at the end of the duration.
Soul Skill Name: Body Jack Tier: Tier 3 Mag Cost: 80 Type of Damage: N/A Description: Kyouji Kuzunoha directs her predecessor to possess an enemy for three turns to restrain them for the entire duration. The Kuzunoha loses the ability to use demons and their Branch Strength during that time. All summoned demons will be de-summoned. Skills can still be used, but will double in cost and tier damage is lowered by 1 capping at Tier 1. The possessed cannot move or act during this time, bosses only last 1 turn.
Branch Strength wrote:
Kyouji Kuzunoha - Feared as devastating weapons of the Yatagarasu. Solo/Partnered Physical/Magical ailments have a 30% boost chance of hitting and a latent 30% chance that any of their skills will down an opponent no matter if they are a boss.
Maxed Out Note wrote:
Nameless may summon two demons at once to use. However, she must pay MAG accordingly.
Resistances from the Demons can all be used. But if they clash on the same elemental resistances, they may be susceptible to "ranking" down in resistance type. Meaning the greater of resistance type (Absorb/Reflect/Block/Strong) may win out over no resistance or Weak. But if a weak exists, it is reduced down to a resistance type. From Absorb to Reflect to Block to Strong to N/A.
Demon Types:
Knight - Demons that have a noble and dignified attitude. They are mid to high level demons. When partnered with this class, one's defense is raised by 25% on both Pend and Mend.
Beast - Demons that tend to speak in all caps and are beasts in mythology. When partnered with the summoner during a physical skill the damage will be increased by 15%
Jack - The personality belonging to the Jack demons and Hiruko. Depending on the Jack will determine the boost. If Pyro Jack is the partner, the attack will be changed to agi. If Frost, it will be changed to Ice. If Black Frost, it's the user's choice of Fire, Ice, or Dark. If the Jack is neutral and has no alignment, the attack remains the same. If the Demon Raiho is partnered with, the attack can take any element of the user's choice excluding Almighty. Demonee-Ho is Ice, Fire, and Gun.
Lady - Female demons that are of middle age. When partnered with these demons, healing/revival skills get a 50% reduction in cost.
Fiend - The personality of all the Fiends except for Alice. They are powerful demons that rarely appear. When partnered with a Fiend, Devil Summoners get a tremendous boost in all stats by 50% However, their health and mag will continue to be drained by 15% each post.
MAG to Summon: 75 MAG MAG to Maintain: 50 MAG per post
Special Skill: Sword Rain | Futsunushi brandishes his blades and attacks with the summoner for one last time allowing his blades to rain upon their enemies. Inflicts heavy slash damage to all enemies and reduces slash resistance down by a level for three turns.
MAG to Summon: 125 MAG MAG to Maintain: 100 MAG per post
Special Skill: Vermillion Phoenix of the South | Suzaku combusts on fire and expires for its Summoner so that they may rise once again from the ashes of defeat. Can be used if the summoner is defeated. Sacrifices life for the summoner to be revived with full HP and tarukaja boost.
Appearance:
Name: Xi Wangmu Personality Type: Lady Reflects: N/A Absorbs: Blocks: , Strengths: , Weaknesses: Mag Amount to Summon:
MAG to Summon: 75 MAG MAG to Maintain: 50 MAG per post
Special Skill: Orchard Guardian | Xi Wangmu grants a piece of its wisdom as an Immortal to the Summoner's entire party. Heals all mental ailments and grants a 30% resistance against them for three turns.
Appearance:
Name: Demonee-Ho Personality Type: Jack Strengths: , , , , Mag Amount to Summon:
MAG to Summon: 75 MAG MAG to Maintain: 50 MAG per post
Special Skill: Iron Judgement | Demonee-Ho lays down his authority with a rapid dose of gunfire. Inflicts heavy gun damage to all enemies. Next ice attack made by the entire party pierces through resistances.
MAG to Summon: 150 MAG MAG to Maintain: 15% MAG & HP per post
Special Skill: Red Capote | Matador taunts and elusively presents his red cloth at his enemies. For two turns, all attacks made on the Summoner miss.
**When switching demonic partners, it is the same as if switching Personas. These demons do not have a health bar, and they correlate only to your health and stats. When using their Special Skill, it is like using a Persona User's Class Skill. Once used, they cannot be summoned again.
**SP for Demon Summoners will be replaced with Mag. Mag is the essence a summoner has that subjugates their demons. Their demons feed off this essence to empower them. The stronger the demon, the more MAG is needed to drain. To perform their skills, demon summoners also use Mag (even if the skill is a physical attack, unlike Persona Users). The amount of Mag a summoner has can determine just how powerful they truly are. The more Mag the more Demons a summoner can hold aswell. The max amount of demons a Summoner can hold is 12.