Infernal Zero
Posts : 2610 Join date : 2017-11-15 Age : 27 Location : Currently Unknown. Please advise.
| Subject: Ossein Garden [Samuel's Compendium] Tue Jul 03, 2018 3:28 pm | |
| - Demon Form - Cyclamen:
Demon Form Name: Cyclamen
Arcana: Empress
True Form Appearance: When drawing on demonic power, Samuel's skeleton shifts from bone to white marble, and his hair becomes actual strands of steel and mineral. Light, cyan examples of the form's namesake flower sprout among these strands.
Form Background: No applicable background.
Strengths: Earth, Ice
Weaknesses: Elec, Dark
Passive Boosts: 15% boost to Healing skills.
Demon Skill List:
Skill 1: Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1 Skill 2: Mediarama | Recovers a moderate amount of HP (40%) to all allies. | 16 SP | Tier 2 Skill 3: Hell Thrust | Inflicts a moderate amount of Gun damage to one foe with a 20% chance to reduce the enemy's defense by 30% | 15% HP | Tier 2 Skill 4: Invigorate 2 | Recovers 5 SP on each user turn | Passive | Tier 2 (Unlocked once defeating 15 enemies; Must be Tier 2 or below) Skill 5: Samarecarm | Revives one fallen ally with full HP. | 40 SP | Tier 3 (Defeat at least 10 enemies using your Corrupted state or used your Demons Skills 35 times in PvS combat; Must be Tier 3 or lower) Skill 6: Mind Charge | The next Fire, Ice, Electrical, Wind, Earth, or Almighty magic attack will be 2.5 times greater in power. | 15 SP | Tier 3 (Unlocked once you corrupted three times in one combat or using your Demons Skills and additional 35 times in PvS combat; Must be Tier 3 or lower) Skill 7: Salvation | Recovers all HP to all allies and removes all status ailments from all allies. | 60 SP | Tier 4 (Unlocked once you have participated in the hunt of at least 5 Aspects or using your Demon Skills and additional 45 times in PvS combat; Must be a Tier 4 Skill or Lower) Skill 8: Vorpal Blade | Inflicts a massive amount of Slash damage to all enemies. | 25% HP | Tier 4 (Unlocked after glimpsing the source of your corruption, and knowing it’s name; Must be a Tier 4 Skill or Lower: Unlocks the skill: ???)
Special Ability:
Ability Name: Corrupt Appearance while in Corrupt: While Corrupt, Samuel's features develop into something more lifelike, bones covering in dirt and debris and filling until he seems to have flesh again, made from damp and sodden ground. A golden mask with emerald eyes sits in place of the face, nothing but a smooth, featureless face with empty sockets beneath it. Description: A strange force pulls at those with demonic blood in Junction. Tainting their minds and forcing them to be drawn below. This corrupting force, however, is not without it perks. Demons may, momentarily, allow their forms to corrupt and twist in accordance with this force. When Corrupted, a demon’s attack skills OR healing skills all become one tier higher, and their PPstr and PMstr are reduced by 30% then added together, all attack skills then pull from this one combined stat. This form lasts for three turns, and afterwards the demon will suffer from a random status effect for the duration of combat, this ailment cannot be cured untill combat ends. This form CAN be used multiple times during combat, however each time it is used the number of incurable ailments double.
Soul Skill Name: Dirtnap Persona Name: Cyclamen Tier: Tier 1 Cost: Passive Type of Damage: Ailment Description: 10% (20% with single target skills) chance of inflicting an Earth based ailment with each Earth based attack executed. Not effective against opponents that are strong/block/ etc Tera. Places afflicted targets into a sleeping state for 3 turns - they heal 5% of their HP and SP each turn, but cannot act, and take 50% more damage from the next attack they receive. After being hit, the target wakes up, ending the effect. | Passive | Tier 1
- Cyclamen Battle Template:
- Code:
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[spoiler="Stats"]HP: 50/50 SP: 30/30 PEnd: 0% MEnd: 0% Ppstr: 6 Pmstr: 11 [BASE: 10] Dx: 2 [BASE: 3] Lk: 2
[b]Strengths:[/b] Earth
[b]Weaknesses:[/b] Psychokinesis
Current Rampart Setting: Clay Rounds: 0/10 Shots Remaining: 5/5[/spoiler]
[spoiler="Skills"][b]Skill 1:[/b] Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
[b]Skill 2:[/b] Mediarama | Recovers a moderate amount of HP ([b]65%[/b]) to all allies. | 16 SP | Tier 2
[b]Skill 3:[/b] Dream Needle | Inflicts moderate Gun damage to one foe with a 25% chance to cause the opponent to fall asleep. (They will recover 5% HP/SP for three turns, but they cannot act and the next attack to hit them will do 50% extra damage and wake them up). | 17% HP | Tier 2
[b]Soul Skill Name:[/b] Dirtnap [b]Persona Name:[/b] Cyclamen [b]Tier:[/b] Tier 1 [b]Cost:[/b] Passive [b]Type of Damage:[/b] Ailment [b]Description:[/b] 10% (20% with single target skills) chance of inflicting an Earth based ailment with each Earth based attack executed. Not effective against opponents that are strong/block/ etc Tera. Places afflicted targets into a sleeping state for 3 turns - they heal 5% of their HP and SP each turn, but cannot act, and take 50% more damage from the next attack they receive. After being hit, the target wakes up, ending the effect. | Passive | Tier 1[/spoiler]
[spoiler="Relevant Strengths/Weaknesses"]—Strength Name: Garden Gift —Description: Samuel is not a creature of nature, or indeed, something that should really live under most understandings of how the bodies work. In many ways, he is akin to a living creature, and yet, he doesn't appears alive or operate on any known biological process. He is essentially a being of the supernatural, product of his old self and the natural environment he was first laid to rest in. 15% increase to Pmstr.
—Strength Name: Shared Blessings —Description: Samuel developed something of a spirit of generosity in his current life, and a mindset that hoarding things to yourself diminishes their value compared to if they were shared with those appreciative. He has something of a giving soul, whatever form that might take. Healing skills used by Samuel are 10% more effective.
—Strength Name: Natural Presence —Description: Even as he is, a true sense of life seems to emanate from Samuel, a presence calming to those at home among nature. He appears to be at one with natural surroundings, and around him animals and plants seem to perk up a bit...if just a little. Samuel has a 15% higher chance to inflict the Earth based ailments.
—Strength Name: Purifying Influence —Description: Something about Samuel's current nature causes his body to automatically try to purge and heal anything that would defile him or alter his being. It is forceful, and painful, and utterly uncontrollable, causing a muddy flow of the responsible agent to pour from his body, but it has its benefits. In combat, this means the first time Samuel exits Corruption, he is inflicted with Poison instead of a random ailment as his body attempts to counteract the side effects...this does produce a lot of slag, however.
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—Racial Strength Name: Earthbond —Description: When he was laid in the ground and brought back to the world, a connection was unearthed between him and it. New or old, it matters little at this point - the impact remains the same. They are connected, and they feed into each other. Through the ground, Samuel can sense sources of vibration in a 5m radius around him, allowing him to pinpoint the location of things moving, taking action, or just not exactly being silent. Different surfaces can affect the range or precision of this, and powerful sources of vibration (be it a giant creature's footsteps, an earthquake, and generally a lot of things you don't want to be near) may give a rough impression of direction.
Similarly, Samuel can feed the energy for his healing skills into forming and energising the earth. When using them this way, he is essentially able to convert healing skills into damaging ones, trading the power of recovery for sheer force to direct against his foes. Using this capability allows Samuel to cast healing skills on enemies, and have them do Earth damage of the same tier as the used skill instead of their normal effects. When doing so, bonuses, penalties, or other effects that affect healing do not affect the performance or properties of the skill - instead, only those that would affect a typical Earth skill do.
By moderator verdict, this only affects healing skills of Tier 2 or below.
—Weakness Name: Skeletal Frame —Description: As much as there are certain things you can do to mitigate it, it must be admitted that being an actual skeleton does come with disadvantages, one of the more notable being manipulating objects. You don't possess the same grip, for one, and generally things are designed to be handled by beings with bulk-adding flesh instead of one whose hands and bodies has a significant amount of empty space. Having things go through your hands if mishandled is irritating. 15% reduction to the Dx stat.
—Weakness Name: Altered Mind —Description: Whatever happened between Samuel's initial demise and his awakening now caused his mind to be restructured, changing many facets of his personality along with affecting his memory and sensibilities. It left the landscape of his mind a little more responsive to outside influence than most. Samuel takes 15% more damage from Psychokinetic attacks.
—Weakness Name: Unreal Existence —Description: Not knowing who one once was, or if they will resurface, and knowing that how you are now is not who you used to be. Knowing you should not exist the way you do now, and having no idea how to maintain your being - or even how you be at all. There's only so many questions you can put behind you, so many such thoughts that you can avoid before they start to shake you. Samuel has a 15% higher chance to be inflicted with the Distress ailment.
—Weakness Name: Agonising Purge —Description: Even if it has its benefits...the fact remains that any such purge is utterly agonising, and leaves remains. After a use of Corruption, or in any scenario where Samuel's body is attempting to purge something, he is subjected to brutal, searing pain throughout his body. This reduces his chances to hit by 10% as his ability to focus is impaired. In addition, any of the slag purged from his body remains extant in the environment, and may potentially retain any harmful properties it held.
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—Racial Weakness Name: Shock and Shudder —Description: The problem with being sensitive to vibration is that it effects you more than others. In general, Samuel doesn't handle shock well, susceptible to sudden and powerful vibrations nearby, and just sudden blunt impacts in general. Such things disorient him, briefly but intensely, and shake his body.
When struck with a Strike attack, Samuel has a chance to be afflicted with Joint Lock as his bones jam and lock together, the ailment acting as a Strike based variant of Weight of Worlds. Area attacks have a 10% chance to cause this, and Single Target attacks have a 20% chance to inflict it. [/spoiler]
[spoiler="Action"]
Miss on 1-10 [rand]100[/rand]
Crit on 1-10 [rand]100[/rand][/spoiler] Remember in future - to calculate miss odds, subtract your luck from the enemy's. Turn the number into a percentage, and that's the miss chance. Minimum miss chance is 10%, since you can't have a miss chance of 0%, let alone a negative one somehow.
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Stats
Level: 1 Next Level: 0/80 XP
HP: 50 SP: 30 PEnd: 0% MEnd: 0% Ppstr: 6 Pmstr: 11 [BASE: 10] Dx: 2 [BASE: 3] Lk: 2
Uses for Rank 5: 0/35s Enemy Defeats to Next Rank: 0/15
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Nodes
Node 1: None Node 2: None
Unallocated Nodes: None
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Inventory
Funds: 0 VC
Assets:
Item | Description | Quantity Left
Oddities:
Item | Description
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