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| Randomizer System Change | |
| | Author | Message |
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Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Randomizer System Change Sat May 19, 2018 4:22 pm | |
| Randomizer Change*In effect after the current battles of plot dungeons of Day 10.*Previously we have been using 10 numbers for our randomizers. We will now be moving over to 100 instead. What this will mean is that the middle numbers between the 10's (such as 10, 20, 30, 40...) can be counted in the roll as well. You will only roll numbers from 1 up to the maximum chance you have for the action you'll partake in. This includes miss and critical chances as well. Say you have an ailment chance of 45%. You will be rolling a 100 and you must only choose numbers between 1 to 45 only. This is to prevent people from haphazardly choosing numbers on their own and for the sake of expediency. This will now be the code you'll use. - Code:
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[rand]100[/rand] - Random number (1,100) :
- 38
Like this. Now we will look into miss chances as an example. 10% will remain the base miss chance for everything as usual. But it will change things up a whole lot more. If you have a luck of 42 and the enemy has a luck of 28, then you have a difference of 14. Then your enemy must go 1 to 14 for their miss chance like so. While you have a miss chance of 10% due to being the superior luck.
Miss if 1 to 14.
- Random number (1,100) :
- 18
If it hits within 1 to 14, then it will miss. If outside of it, then it will not miss. Hope this helps.
Last edited by Philodai on Sat May 19, 2018 4:30 pm; edited 3 times in total | |
| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Randomizer System Change Sun Sep 30, 2018 1:04 am | |
| Misses/Hits and Crits are back to 10 randomizers. Ailments and insta-kills are still 100 randomizers. | |
| | | | Randomizer System Change | |
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