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 Defense Statistics

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Salmane

Salmane


Posts : 263
Join date : 2013-05-05
Age : 28

Defense Statistics Empty
PostSubject: Re: Defense Statistics   Defense Statistics EmptySun Aug 04, 2013 7:58 pm

Term, This whole site is based on mathematics. I say you should leave it.
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Salmane

Salmane


Posts : 263
Join date : 2013-05-05
Age : 28

Defense Statistics Empty
PostSubject: Re: Defense Statistics   Defense Statistics EmptySun Aug 04, 2013 8:10 pm

I meant to leave it as in don't change it, I'm fine with the way things work... I mean, you can, it's just my opinion.
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Vivi

Vivi


Posts : 252
Join date : 2013-05-18

Defense Statistics Empty
PostSubject: Re: Defense Statistics   Defense Statistics EmptyMon Aug 05, 2013 4:51 am

The first thing that springs to my mind, is an on-the-spot (albeit silly idea). Maybe an extra random generator that judges how well you "defend" an attack when it hits you? This was literally what I just came up with and at the moment I have little to no idea of how to implement it.
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Salmane

Salmane


Posts : 263
Join date : 2013-05-05
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Defense Statistics Empty
PostSubject: Re: Defense Statistics   Defense Statistics EmptyMon Aug 05, 2013 4:56 am

Okay, Reread this and *facepalms* Yes, we should have a defense statistics. I thought you meant you were going to 'change them' cause I just skimmed through this. Although it could be something easy, like Some of your stats added up and split in half, then you take the half of it and find that percentage of the damage delt to you. That might be to powerful though.
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Johnson Locke

Johnson Locke


Posts : 562
Join date : 2013-06-24
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Defense Statistics Empty
PostSubject: Re: Defense Statistics   Defense Statistics EmptyMon Aug 05, 2013 5:35 am

I think a defense stat would be nice, because as it stands this site is a lot like Dark Souls. You get hit once by a powerful attack, and you're done. Essentially, we're all just a bunch of glass cannons, whoever gets hit first tends to be the loser. Granted, in PVS defense isn't as big of an issue, but in PvP (I'm looking at our Demon Summoners since they are at that level) there is a lot of OHKO potential. It kinda makes the light and dark skills pointless. Why choose something with a % when I can do the same with less chance of failure due to boosts and stuff?

If we're trying to get close to the games, and feel like a struggle than I think defense is necessary, but if we want this to be a brutal then leave out defense, then everyone will pretty much be reviving one another all the time. Which is a hassle, and what if a multi-target spells just drops everyone? Not to mention we could have one person drop a group, even though the group should have an advantage.

I am all for avoiding OHKO, and buffing light and dark skills a bit.
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