Infernal Zero
Posts : 2610 Join date : 2017-11-15 Age : 27 Location : Currently Unknown. Please advise.
| Subject: Dale Blackwood [Junction ASSW] Mon Jan 01, 2018 1:50 am | |
| Dale Blackwood “Hey, hey! Just leave me alone!”
The Biography
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Birth Name: Model D Artificial Intellgence Shell Platform v.4.98 Aliases: Subject D, Dale Blackwood Gender: Male Age: 3 | Visually around his 40s Birth Day: First Activated – June, 19. Species/Race Name: For your approval, we have the Varius product line. Original Homeworld Name: Product of Laesin Robotics, Gira Branch. Arcana: Aeon Place of Residence: Lower Wards/Slums Evoker: - Chip:
A small robotic toy dog, which Dale calls ‘Chip’. He’s quite attached to it. Academy Semester: AHAHAHAHA! Class: Aha...ha…*wheeze*…AHAHA!
Part/Full Time Job: Larcenist
Appearance: - Dale:
Dale stands at 6 feet tall, with somewhat unkempt but otherwise quite tidy black hair, and a full beard that appears to be fairly well kept for his circumstances. Both only remain that way due to the simple fact they never grow. He wears a now rather worn black suit and white shirt with a black tie and plain black dress shoes, all slightly dirty but otherwise currently intact. Chip will usually be somewhere nearby, if he isn’t riding somewhere on Dale’s person.
Personality: Timid, naive, and untrusting. If you needed to describe Dale quickly, those are the words that you’d go for. His knowledge is inconsistent (if you wanted to put that generously), he usually makes a pointed effort to avoid drawing attention to himself, and even if in the midst of conversation he’s constantly wary of the people he talks to and his vicinity in general. When other people take an interest in him, he becomes cagey and uncooperative. And on top of it all, he’s incredibly amoral and apathetic of other people. Even as he talks uncaringly about terrible things happening to others though, there’s no malice in it. There’s not a sense of coldness or cruelty. If he was to give off any impression, it’s that he doesn’t know any better.
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The Potential
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Strengths: (Anything your character is skilled in, such as Martial Arts/ Drawing/ etc? You are allowed a maximum of five strengths and a minimum of three.)
—Strength Name: Ruthless Optimisation —Description: Due to the ‘niceties’ of his current lifestyle, Dale has been forced to get familiar with the intricacies of fighting people, developing a brutal and opportunistic style of combat with the focus of taking down an opponent as quickly as possible – by any means necessary. Dale is capable of attacking twice with his soulbound weapon.
—Strength Name: Asset Acquisition Algorithms —Description: While not the most adept, Dale’s learned how to spot opportunities. Things like loose items easily snagged. Like some nice new shoes on someone looking the wrong way. Like precious food guarded by someone a little too far away. Dale’s gotten skilled in a few things – pickpocketing, sneak-attacking people, and knowing if he could make a clean getaway if he ran like hell. He might be seen, but he’s rarely caught.
—Strength Name: Cybernetic Resilience —Description: To put it simply, Dale is made of metal. Strong metal. That means he hits like he’s made of metal, and more importantly to his survival, takes hits like he’s made of metal. Dale takes 5% less damage from physical attacks, and typically hurts to punch.
—Strength Name: Unexpectedly Advanced Specifications —Description: Dale’s body is the product of exceptional engineering, to the point where he has performed feats beyond the projected parameters for his model. At his baseline, his physical capabilities can be compared to a fit adult human male. Orgia mode then enhances the output of his limbs to superhuman levels, granting sufficient strength to lift cars, make leaps several times his height, and break through steel doors barehanded with sufficient time to batter through them.
—Strength Name: Variable Fuel Converter —Description: Dale has a variety of systems designed to enable him to ingest organic materials for power. And while he doesn’t need to worry about the likes of toxins or disease, he has had to have a lot of countermeasures implemented to prevent damage in case he consumes materials that are corrosive, or otherwise hazardous. Dale has 15% lower chances of being Poisoned.
----- ((Racial Strength: This is where you put any special powers that your race is capable of. This area is where your character truly comes alive. Things such as flight, shape shifting, or anything else your race can do is put here. This strength will be heavily scrutinized to ensure balance.)
—Racial Strength Name: Robust Firearm Design —Description: The Rampart doesn’t appear too impressive at first, at least where Dale’s from. It looks, for all intents and purposes, like a basic heavy energy pistol. But when you get to handling it, it’s very easy to see why it’s the sidearm of choice for anyone who could afford to use it. The Vydrata Rampart has three firing modes. Standard shot (revolver), rapid-discharge (machine-gun) and energy lance (sniper). The firing mode in use is indicated by the lights on the side of the gun – blue for standard, orange for rapid, and red for lance. So long as it is not currently being fired, Dale may switch firing modes on the Rampart however he pleases.
Weaknesses: (You must have the same amount of weaknesses as strengths. These weaknesses pertain to you and not your Persona. IE: Physically Weaker, lack of attention span, etc.)
—Weakness Name: Entry Not Found —Description: Dale’s knowledge is critically lacking, be It law, social norms, or just common objects. He started off with a very baseline of necessary knowledge, and when you’re meant to be in a lab chamber for your entire life, you can get away with removing a surprising amount from that baseline. Dale has a 15% reduction to his Pmstr.
—Weakness Name: External Dependancy —Description: As strange as it might seem to an outsider, Dale is very much attached to Chip, being incredibly fond of the little robo-pup…and dependant on it for emotional stability. Dale is both reliant on, and viciously overprotective of Chip. He’s liable to lash out at anyone that tries to take or harm him, severely despondent without him, and easily manipulated if you have him. …just so long as you don’t turn your back on him where he can get you. No mercy.
—Weakness Name: Inadequate Thermal Regulation —Description: While Dale is fine at most temperatures, severe cold has a more pronounced negative impact on him compared to other individuals. Dale receives 15% more damage from Ice based attacks.
—Weakness Name: Outside Scope of Design —Description: Even if Dale has managed to exceed the expectations of his initial design, the fact remains – he wasn’t designed to do the things he can. As such, he’s missing a lot of the countermeasures that would mitigate the issues involved in performing these feats, making all of these superhuman feats very physically taxing. When in Orgia mode, Physical skills are half cost instead of free.
—Weakness Name: Hyperactive Threat Assessment —Description: Dale is paranoid. Quite paranoid indeed. He got that way within a week of being out, and it served him all too well since then. But that doesn’t mean the way he’ll jump at shadows is in any way good. It is 15% easier to inflict Fear on Dale.
----- ((Racial Weakness: If you take a Racial Strength, you are required to take a racial weakness. This weakness must tie into your racial Strength and will be looked over just as heavily.)
—Racial Weakness Name: Hardware Compatibility Issues —Description: The Rampart was originally designed to work with a very specific type of high-capacity power cell, which allowed a ridiculous amount of usage without any concern of power. Not the cheapest, but if you could afford a Rampart, then you could probably manage. They were also compatible with a variety of other, more common cells. You didn’t get as much output, but you still got usage in line with typical standards, so it was still worthwhile. Dale, thankfully, has been able to find power cells compatible with his stolen gun on Junction. Unfortunately for him, however, they definitely don’t have the same form factor as anything back where he’s from, and the mechanisms for reloading are not the easiest to work with.
The Vydrata can only fit five rounds. Once all the bullets have been expended, Dale will have to spend a turn on reloading his gun before it can be fired again. Should he try to use the Rampart’s rapid-fire mode while he has less than three rounds remaining, he will instead fire however many rounds remain, but otherwise the behaviour is the same.
Soul Bound Weapon: (This is the weapon you'll be able to summon to your hand while in combat. This weapon is special for your character specifically and allows you to fight Shadows and Demons without the need of summoning your Persona. This can be anything but a Gun (Or gun related weapon))
Weapon Name: Gear Axe Weapon Description: Let’s break this down. You take a decent piece of wood. You then take a broken gear, and bolt that onto the wood. You take a whole bunch of other crap, and use it to bind the whole thing together. Then, you take whatever fabric you can get, and make a grip with it. That’s what this thing is. Cheap, dirty, improvised and dangerous. The whole thing is a little under two feet long, with the "head" of the axe being about 5 inches across, ending one and a half inches above the haft. Weapon Image: - Gear Axe:
Weapon Attack Type: Slash Weapon Element: N/A
Side-Arm Weapon:
Side-Arm Name: Vydrata Rampart Side-Arm Description: The Rampart is a sleek though somewhat bulky energy pistol with a wide discharge aperture, coloured in tones of silver, black and grey. The lights on the side indicate its current mode and remaining reserves, and the sights are equipped with a toggle-able holographic magnifier…which admittedly, doesn’t see much use, but is still convenient. Side-Arm Image: - The Vydrata Rampart:
Side-Arm Attack Type: Gun Side-Arm Style(s): Revolver - Single Shot - Accuracy is increased by 20%. Consumes only one type of ammo per use. Can shoot only one enemy at a time.
Machine Gun - Muti-Round - Accuracy is decreased by 30%. Consumes 3 types of ammo at once to fire -must be same type of ammo.
Sniper Rifle - Aimed Shot - Accuracy and crit chance is increased by 20%, bullets also pierce through an enemy and ignore 10% of their PEnd. Takes a turn to charge/aim before able to fire. Consumes only one type of ammo per use. Can shoot only one enemy at a time.)
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The Background
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History:
Report #001 This report marks the beginning of Project BKR-005. BKR-005 is a long term project with the goal of accurately modelling the effects that a complete lifespan spent in captivity would have on the human psyche. Due to the multitude of logistical issues involved in the use of live subjects, we have been given clearance to utilise advanced artificial intelligence for this experiment, and additionally been granted two advanced robotic units with the necessary specifications to support the aforementioned AI. Until further notice, these units are to be designated as Unit D and Unit S.
Preparations for the initial stages of the project are currently ongoing. The operational parameters of Units D and S are currently being collected, and a suitable enclosure for the needs of the project is being constructed at this time. Further preparations are not expected to require more than two weeks to achieve completion, upon which work may finally begin.
End report.
Report #013 As of the time of this report, Subject D is starting to have questions about its environment. They have attempted to acquire answers as to the nature of those it has had interactions with thus far, and have additionally started to manually investigate their enclosure. Currently, they remain unaware of the existence of any being akin to itself, and procedures have been maintained such that it has had no indication that anything exists beyond the entrance to its enclosure, so any risk of discovering their current state of captivity appears low.
As a precaution, operational procedures when interacting with the Subject and its enclosure have been reiterated to the relevant staff, and enforcement of said procedures has been made stricter in order to prevent an incident.
End report.
Report #031 Subject D has managed to find its way out of the enclosure during the timeframe it normally enters its maintenance cycle. We have had to use the Model S unit in order to continue the experiment. A week's worth of progress has been lost, and until such a time as we can acquire another unit, many of the experiments planned will have to be cancelled until further notice.
The security officer that was meant to be watching the cameras in this time has been fired, and a new door has been installed to replace the one damaged during the subject's flight. A month has been assigned to instituting safeguards against a repeat incident, and to altering the most recent capture of Subject D's mind in order to fit the new subject's physical specification and designation, so as to prevent any instances of cognitive dissonance that would further damage the progress of the project.
More time to spend on this would be ideal, but we cannot afford too great a delay.
End report.
Report #047 A severe incident has occurred. The progress of BKR-005 is not negatively impacted, but several of our high-priority projects will suffer severe setbacks. Two days prior to the dating of this report, Subject D successfully relocated the facility. The subject’s clothing had notably degraded, indicating an inability to find appropriate means to continue their prior standard of living, and an old Laesin robotic toy was riding on the subject’s shoulder. The subject’s body itself seemed not to have suffered any damage, so there is a low risk that the subject’s nature has been discovered by current assessments.
The subject attempted to regain access to the facility, but was initially refused by the responsible security officer. Upon the subject revealing their identity and their possession of sensitive information, escort staff were called, and the subject allowed access to the facility for decommissioning. During transportation, one of the subject’s escorts attempted to take the toy riding upon the subject’s shoulder, to its immediate distress. During the ensuing altercation, the subject was then alerted to its imminent decommissioning. The subject then overpowered its escort, before seizing the sidearm of one of the subdued officers and breaking into Laboratory 32-C.
Once in the Laboratory, Subject D successfully activated the EDE prototype via the coercion of laboratory staff, and used it to escape. Prior to their exit, they used the stolen sidearm to inflict critical damage to the machinery, rendering the prototype inoperable and requiring immediate attention from all available staff to prevent a catastrophic facility-wide incident.
…WRP-786, RNW-523, and RPL-648 have all suffered major setbacks due to the fallout of this incident. TRP-213 and DRD-456 have suffered lesser setbacks, but still significant.
It does not matter how valuable that toy was. The security officer responsible for all of this is going to be punished for their actions. Severely.
End report.
Dale’s Log, #013 It’s been…7 months since I first got out now, and about 5 months since I had to use that strange device to make it out again…I think. I know I was gone about 2 months the first time, but this place looks completely different to how I remember it, so I’m not sure about the months after that. After that, it’s been about…two weeks since I found out I was made of metal, and about 4 days since I started to be thankful I woke up with concepts like ‘time’ already implanted in my head. I wish I knew more, but I guess I should be glad they even decided I should wake up knowing the local language.
I miss being back there. It…it sucks now. I’m filthy, getting food is so much harder, and apparently I need something called money to get most of the things I had before. Everyone ignores me too, or…or worse. Finding out what the police were wasn’t fun.
Worst bit’s all the…ah…fighting. That’s the one. It’s gotten so much worse than the first time I was out. Both times, random people would just get…what’s the word? Violent. They’d get violent for all sorts of reasons I didn’t understand – or at least, didn’t understand yet – and try to hurt me. It wasn’t so bad the first time – most people were bad at it, or just couldn’t hurt me. But now, people are different. Some of them are I like I remember. They’re easy. But then there are grey people that can spit stuff that burns through the floor, people that can make fire and fly…I think I saw someone walk into a wall, once. Like, inside. I tried, but I couldn’t do that. How did they manage it? They’re doing all this weird stuff I can’t do. All I can do is hit them. There’s that thing I took, but I can’t get it to work much, so I have to save it. Still, I seem to be getting the hang of dealing with all this though, so that’s something? At least?
I’m managing so far. I find food. Some people give me something called ‘money’ now. You need it, apparently. It’s not how I’m used to getting stuff, but it’s easier and usually involves less getting chased, so sometimes I grab it when I get things. But things still suck. I’d love some clean clothes and a decent place to sleep, honestly. But it’s too hard to get good clothes the way I used to, and they always cost too much money to get with that. I can never get any peace in the better sleeping spots, either. Still, I managed this long. I can probably last a little longer. Don’t know why I make these…don’t know how I make these. Guess it’s something to do when I can’t fall asleep at least, however it works.
Guess I should sign off now. So, uh…good night, me.
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