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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Subject: The Big Debut [Psyche-Terrorist Dungeon] Fri Sep 08, 2017 7:16 pm
_______________ The Big Debut _______________
The sound of rhythmic music and the swaying movement of dancing filled the night in the House of Cards. The noise was almost deafening as the strobe lights flashed in and out. It was going to be a normal evening of debauchery, the usual functioning clockwork of desires was chugging along as expected. Tonight was different and its owner knew they were coming. In fact, he was going to handle this himself. No one else was going to enter the House of Cards once it began. This was his domain. However, the same couldn't be said the same with a bouncer guarding its entrance.
The door broke open as a body was kicked through to the floor. The nearby dancers stopped in their tracks. Someone broke the natural order of the club. It was almost as if someone left behind a starkly obvious stain on a white sheet. It was not only transparent for all to see, but also it felt wrong. They stared at the groaning body of the bouncer, clearly alive despite the beating he received. But soon two figures of interest began to enter the building. The panic began to grow as they were just figuring out who they were and it was undeniable of what they were as both of them drew out their shotguns.
"Attention, dickcheeses! This is your friendly neighborhood Platinum Playhouse giving you a generous offer you just can't ignore! Fuck off outta here or you'll meet the business end of my little friend!"
The face of shock and disbelief was apparent on the people, but not yet enough for them to register what was happening. Noticing this, both Psyche-Terrorist began shooting wildly at walls and parts of the ceiling, accentuating their point clearly for the party-goers. No one was hurt, but everyone was busy scrambling towards the exit as soon and as swiftly as possible. No one wanted to be the unlucky sap with a chest made of Swiss cheese. Soon, the entire establishment seemed to be empty. At least, at first, until the sounds of radio chatter and personnel began to march towards the entrance. The party was just getting started and the night was young. Tonight promised to be a fun one.
Aya began to crane her neck at the direction of the rest of the Psyche-Terrorist who came with them. She cocked her shotgun menacingly while allowing a devious and excited smile to grow under her mask. "Hey losers, let's haul ass! Let's show this Invidia bitch a good time, yeah?"
Space Overlord Bfroger6
Posts : 2877 Join date : 2014-12-26 Age : 27
Subject: Re: The Big Debut [Psyche-Terrorist Dungeon] Fri Sep 08, 2017 7:42 pm
Frog grinned as the sheep ran past him on the way out, saving their sorry asses from hollow threats and a couple pretty sound effects and light shows. They were pathetic, their little party broken up so easily and a night they would forget either way now but panicked fragments, scattered as they were, feeble and ephemeral.
Following the Wretched Stabbarella and Skullboy, Frog looked around the grandiouse without much interest, hands in pockets. This was gonna be a fun night and he could already tell.
"Oh he's in for one heck of a night. This is our debut, after all. We've gotta make it bombastic!"
Captain Caliber
Posts : 783 Join date : 2017-02-27 Age : 27 Location : On the other side of the monitor
Subject: Re: The Big Debut [Psyche-Terrorist Dungeon] Fri Sep 08, 2017 7:45 pm
Today was shaping up to be an exciting day. Just this morning, Lui had managed to slip what he believed was a fellow terrorist the money he needed to spread the rumor that would spell this Invidia's doom without detection. Now, he stood at the guarded door to the club that had once hosted the armored terrorist as a potential idol. While he examined the masked faces of the terrorists for the face that was at the agency, the masked woman wielding a shotgun blasted the door down, scaring all the people inside with the threat of being made swiss cheese.
Despite the remark of being called a loser, the White Knight Lui entered the club, gold rapier held at the ready with Shirokishi front and center in his mind.
"Right. Get ready to face the music of freedom, Invidia!"
Enigma
Posts : 4801 Join date : 2014-01-13
Subject: Re: The Big Debut [Psyche-Terrorist Dungeon] Sat Sep 09, 2017 2:20 am
"It's Showtime ladies and gentlemen! Don't get cold feet now..."
Gabe had finally arrived, being a slight bit tardy, but still on time. This is what he was waiting for, completely prepared, or as prepared as he was going to be for this dungeon. If there was any sort of cancellation prize, it was the fact that with all the difficulty that this mission had to offer, they would be taking a murderer off the street and bringing back a few smiles to the beautiful city of Endymion. In a more selfish sense, Gabe was fighting to maintain his own way of life.
"You know the drill, dispatch the area of all its valuables, defeat the demons, take down the boss. Sounds simple. "
Flipping his hat and catching it with his other hand, Pryoformer Shotaro would appear behind him and basically scour the area for the goodies. Gabe had to spend quite a bit of money for this rumor to stick, it was only fair that Invidia help him make that money back.
Skill 1: Treasure Radar | Reveals location of treasure chests in current dungeon | 10 SP | Tier 1
Sosina
Posts : 2291 Join date : 2016-05-22
Subject: Re: The Big Debut [Psyche-Terrorist Dungeon] Sun Sep 10, 2017 4:52 pm
from the doorway the sound of marching could be heard as Unison walked into the place after the others, Pawn surrounding her as she looked around at the place, the place was decadent and she didn't like it "This place is a stain..." she said simply as she looked around, "...the cause of it is here...lets remove it..." she stated as she cocked her triple barreled shotgun and rested it in her hands, she didn't think she would need to use it honestly, but you never know. "Just remember what we are here for, the stain needs to be removed...everything else is secondary" her voice the entire time dripped with venom as she seemed quite displeased with the place, and the target in question.
Subject: Re: The Big Debut [Psyche-Terrorist Dungeon] Sun Sep 10, 2017 11:51 pm
Two dragon roars could be heard outside before someone landed right at the doorstep, fixing his mask and flashing his half smile. Hands on pockets and blending in with the rest of the terrorists after all the ruckus was done he'd just stay there for anything that happened that night. they were kind of a team after all and he had to stick to everyone. ~ Let's dance! ~
Moonie
Posts : 1157 Join date : 2015-11-07 Age : 24 Location : Yes
Subject: Re: The Big Debut [Psyche-Terrorist Dungeon] Mon Sep 11, 2017 2:05 am
"Gotta admit, I didn't actually think we'd get this far."
Along with Unison and Shotaro, the canine amongst humans made his appearance, silently prowling into the establishment. He knew this was something he had to do, but so far he’d only been fantasizing about all the changes he would help make. Now that he was really standing here, out for a District Head’s head… the realization of the gravity of the situation was rough, to say the very least. Nevertheless, Ragnarok knew it was either this or a fate worse than death. He had nothing to lose and everything to gain.
TheDeathNaught1
Posts : 882 Join date : 2015-06-07 Age : 24 Location : California, USA
Subject: Re: The Big Debut [Psyche-Terrorist Dungeon] Mon Sep 11, 2017 2:41 am
It looks like tonight is the night of the mission. I have no idea what will happen at this point, but we are committed. We have chosen this path for our actions, and we must follow it. We are all dressed in our terrorist garb, with quite a few individuals among our ranks for this task, including the group I am in and a new individual. Who honestly has an outfit that reminds me of some sort of alien. However, what I didn't expect, was how our entrance would be. No subtlety, no trying for silent takedowns, just kicking a guy through a door. And of course it is one Xombie and Hobo-lady that have done so, of fucking course. Because we can't be serious about this and have to scare people shitless. It looks like everyone is stunned aaaaand they're shooting wildly. Looks like guards are now going towards the entrance. "Well then, looks like this has escalated quickly. I guess it's time to rush for that bastard Invidia and end his crimes against humanity." I say grimacing and readying myself for this.
Skill 2: Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1(Must be a Tier 1 Skill)
Skill 4: Hama Boost | Increases success rate of Light magic by 25% | Passive | Tier 2(Unlocked once forming your first Social Link or using your Persona 15 times in PvS combat; Must be Tier 2 Skill or Lower)
Skill 5: Slash Master | Increases Slash based dexterity damage output by 30% | Passive | Tier 2(Must have used your Persona an additional 25 times in PvS combat or completed 2 Missions; Must be a Tier 2 Skill or Lower)
Pros: The Personas of the Justice Arcana are commonly Personas excelling in Light-based affinities. Users have a latent 15% boost in light-based skills.
—Strength Name: Oathkeeper —Description: He has sworn to his family to help the world in whatever kindness and whatever ways he can. 15% Boost to Light attacks.
—Strength Name: Agile —Description: Tatsui is quite flexible and he can easily maneuver in rough terrain, also he is quite fast in these situations to boot. 15% boost to Luck
—Strength Name: Wielding in Unison —Description: He has found many ways to seek both of his needs and accomplish them, along with his ambidexterity, this allows Tatsui to dual wield his soulbound, though he doesn't know it yet. This attacks as a double dexterity attack buff.
—Strength Name: Honed Muscles —Description: Tatsui has been an avid fan of working out and has frequently done hard physical labor. This boosts Tatsui's Dex by 15%
—Strength Name: Durable Legs —Description: His working out has also well condition his legs, making him a well paced and fast mover. This translates into 2x distance travelled per dungeon post.
—Weakness Name: Weak Immune System —Description: Tatsui has an unusually weak immune system, and he usually eats only healthy foods. How could this be? 5% more damage per tick to poison. (5% more damage per turn added to when he is poisoned.)
—Weakness Name: Easy to Panic —Description: Tatsui has often found himself being the subject of other's pranks, not fun. 15% more susceptible to panic.
—Weakness Name: Hatred —Description: There are quite a few things that Tatsui hates, evil being one of them. Those who can enrage others will have an easier time doing it to Tatsui. 15% extra chance to being Enraged.
—Weakness Name: Non-Bulletproof —Description: Nothing that Tatsui wears can stand up to an actual gun! 15% weaker to Gun attacks.
—Weakness Name: Lone Wolf —Description: Tatusi often likes to do his own thing and enjoy himself at his own pace. Tatsui cannot benefit from anybody's leadership buff.
Soul Skill Name: Last Light [What's the tech called?] Persona Name: Forseti [The name should match one of your Personas] Tier: Tier 1 Cost: Passive [Make it realistic. Physical damage moves is HP for a cost. Magic is SP] Type of Damage: [Self Explanatory] Description: When the dark envelops Tatsui there is a chance a small light will appear to sustain him. In PvS this translates into a 10% chance to survive darkness, while in PvP this translates into a 10% extra resistance to darkness [Explain what happens when you perform this technique
Exp: 500/882 Character Level: 6 Current Persona Uses: 10 Enemies Defeated: 25 People Helped Awaken: 2 Battles Cleared: 3 Dungeons Cleared: 1? Missions Completed: 3 VC: 20,000 VC Items: 10 Revolver Bullets Tier 1 Bullets, 9x Bites the Breasts | Special Holiday themed bullets that do tier 2 damage and have a 30% chance of turning your enemy into a turkey. Turkey enemies can only peck with dex damage and take 15% more damage naturally. Bosses are immune., x5 Snuff Soul: Restores 50SP to one ally., x3 Home-made Valentines White Chocolate: Heals 50 SP, doubles when used on someone else., x1 Bead | Fully restores HP to one ally, x2 Smoke Bomb Rounds - Used to escape enemy combat instantly (excluding all types of bosses), x2 Dis-Charm: Removes 'charm' status from one ally., .
Special Items: 3 "Young Girl" Demon Shards, x1 Broken Flute | Component for Armor Crafting, x1 Rusted Flute | Component for Armor Crafting. , -Velvet Key | A velvet-covered key used for entering the Velvet Room.
Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
Subject: Re: The Big Debut [Psyche-Terrorist Dungeon] Mon Sep 11, 2017 10:24 am
Map Key:
House of Cards
Red Stars - These are demons that are patrolling the area. They are aligned to the government however, can be swayed during negotiation when encountered. They will see you within 4 spaces unless you land upon a QAS space
Orange Star - The District Head and Boss of the Dungeon. This is your objective and your mission will be to remove this person from power.
Blue Highlight - The Entrance to the dungeon, where you will start.
Purple Highlight - A QAS area where you can make a decision on what you'd like to do. Depending on the area will determine the QAS. However, your choice will determine how easy the dungeon may turn out to be.
Green Star - Treasure boxes that will be revealed with Treasure Radar
Masked Statues - What could they possibly do..?
Current Party Set-Up:
Lui, Liam, Froger, and Gabriel are up.
Everyone else is in Alt. Cast.
Tension NPCs:
You will switch between the given Tension NPCs here similar to the Alternate Cast system. You may only have one Tension NPC present at a time in battle. And they may only cast skills/attacks and gain tension when they're on battle. The progress in tension per character is retained regardless of switching in and out.
Xombie:
Magaru | Inflicts a small amount of Wind damage to all enemies. | Tier 1 - 15% Luck Eater *Friday the 13th* | For three turns, Jack can exchange the randomizer number of another with his in hit/miss chances in attacks/ailments. | Tier 1 - 25% Tornadou | Moderate physical Slash and Garu damage to a single opponent. | Tier 2 - 25%
Weaknesses: Agi Ppstr: 45 Pmstr: 60 Dx: 40 Lk: 75
Aya:
Double Fangs | Inflicts a small amount of Pierce damage twice to one enemy. | Tier 1 - 15% Tension Mazionga | Inflicts a moderate amount of Electrical damage to all enemies. | Tier 2 - 25% Tension Elec Break | Nullifies one enemy's Electricity resistance for 3 turns. | Tier 2 - 25% Tension
Subject: Re: The Big Debut [Psyche-Terrorist Dungeon] Mon Sep 11, 2017 12:34 pm
Walking forward, Gabe would take point and start to lead the way, turning somewhat left first. "There is no room for mistakes, lets focus on bringing justice to this man and coming back in one piece." There wasn't much to talk about for the time being.
Posts : 783 Join date : 2017-02-27 Age : 27 Location : On the other side of the monitor
Subject: Re: The Big Debut [Psyche-Terrorist Dungeon] Mon Sep 11, 2017 12:55 pm
"Well, into the fire it is. I don't know that much about what these guys are capable of, but they seem way stronger than me. Leaves a lot to work towards. Just play it cool and follow this gambler guy. At least nobody can see me sweat in this."
"Roger. Guess you're taking point, then. Wouldn't it benefit me to learn what you guys are capable of, at least in terms of combat?"
Hoping to get a response from the dead serious group, minus the cackling Frog Prince, Knight followed Gabe as he moved to the left, rapier at the ready.
Subject: Re: The Big Debut [Psyche-Terrorist Dungeon] Mon Sep 11, 2017 8:46 pm
( Just making my entrance post, I'll be on support for a while, so I heard. )
This chaos... This savagery... Guns. Shots fired. Screams amidst the crowd, the crowd among the screaming... Brittany had been aware for now that being a Terrorist is not a mere roleplay since the second incursion to the Platinum Playhouse, where the mere image of a bunch of terrorist bodies (corpses?) startled her enough to make the girl realize the high risk of her secret identity. But still... this...? This was definitely not what she wanted for, as a Terrorist. She didn't even like that word, it certainly doesn't suit her good deeds to Endymion and attempts of being a heroine. Terrorizing citizens? Frightening powerless humans who were mere pawns to a higher force? Did she really sign up for this? More startling, Frogerio seemed to get excited over the possibility of landing chaos and disorder this night, as well as the others didn't seem legitimately concerned about the consequences of such deeds.
It didn't feel right. It just didn't, and something grew inside her heart right this moment, something she kept hidden in her silence. This was not the right time, and though she secretly opposed to such ruckus, it was the best for her to just wear a smile and follow along her cheery behavior, trusting Frogerio, Liam and all the others knew what they were originally here for.
"Put your game face on, boys, 'cause we Pee-Tees are in it to win it~"
Ryugon
Posts : 343 Join date : 2016-03-14 Age : 26
Subject: Re: The Big Debut [Psyche-Terrorist Dungeon] Tue Sep 12, 2017 2:36 pm
He'd just follow everyone for now. He didn't feel that adamant into all that plan and how it was executed, but in the end they were called Terrorists for a reason, he assumed. He just prayed to himself that it was just some play with the notion people had of them and not them becoming what everyone feared. ~Let's keep moving, Prince. If you get in a pinch call, k? That goes for you too,Pretty B. ~ He followed both men that got ahead of him, keeping any other discussion minimal for now. Maybe after all this they could see if trusting the others ones was easier than what it was now.
—Strength Name:Slashing Through - Deals double the damage he would normally with his Soulbound weapon —Strength Name:Muscle Wall - Takes 15% less damage from Soulbound weapons and physical attacks.
————————————————————————————————————————————
—Weakness Name:Counter Master - If he is not attacked, he can use his Side-arm and Persona abilities without restriction. When attacked, he can only attack with his Soulbound Weapon, Dragon’s Tooth, or physical abilities for the next turn. —Weakness Name:Mind Oriented - Has 15% less Luck.
Subject: Re: The Big Debut [Psyche-Terrorist Dungeon] Tue Sep 12, 2017 3:32 pm
Frog turned to the spiky golden person. "Like hell is that dork taking point. I'm the one always taking point, even when I'm not at the point, I'm only not at the point 'cause I don't wanna have to think too hard on where to go next, ha! Don't forget that."
Distress Boost | Increases odds of instilling Distress by 25% | Passive | Tier 2
Equipped:Gen'ei Available:
Spoiler:
Gen'ei - INITIAL:
Strenghts: Elec Weaknesses: Fire
Skill 1: Treasure Radar | Reveals location of treasure chests in current dungeon | 10 SP | Tier 1 (Must be a Tier 1 Skill)
Skill 2: Stormou | Moderate Strike and Zio damage to a single opponent. | 16% HP | Tier 2 (Must be a Tier 2 Skill or lower)
Skill 3: Eerie Sound | 25% chance of inflicting the Distress ailment to all enemies. 50% chance of landing a critical hit on the distressed enemies for the next 3 turns.| 10 SP | Tier 2 (Must be a Tier 2 Skill or lower)
Skill 4: Distress Boost | Increases odds of instilling Distress by 25% | Passive | Tier 2 (Unlocked once forming your first Social Link -N. Wild Card: Unlocked once using your Persona 15 times in PvS combat-; Must be Tier 2 Skill or Lower)
Skill 5: Magarula | Inflicts a moderate amount of Wind damage to all enemies. | 12 SP | Tier 2 (Must have used your Persona 20 times in PvS combat -N. Wild Card: Unlocked once winning atleast 10 PvS battles-; Must be a Tier 2 Skill or Lower - User can now bring 4 Personas, not including their initial, into a dungeon with them)
Skill 6: Mediarama | Recovers a moderate amount of HP (40%) to all allies. | 16 SP | Tier 2 (Unlocked once using your Persona 20 times in combat or having formed three rank three or more social links -N. Wild Card: Unlocked once using your Persona 20 times in combat; Must be a Tier 2 Skill or Lower - User can now bring 6 Personas, not including their initial, into a dungeon with them)
Skill 7: (Unlocked once using your Persona an additional 30 times in combat or forming two rank six social links -N. Wild Card: Unlocked once using your Persona an additional 30 times in combat; Must be a Tier 3 Skill or Lower - User can now bring 8 Persona, not including their initial, into a dungeon with them)
Skill 8: (Unlocked after using your Persona an additional 30 times in combat or maxing a single social link -N. Wild Card: Unlocked after defeating one of the NPC Velvet Attendants in combat or using your Persona an additional 30 times in combat-; Must be a Tier 3 Skill or Lower - User can now use all Personas at their disposal)
Asura - RANK 6 SUN/Brit:
Strenghts: Fire, Strike Weaknesses: Wind, Elec
Skill 1: Garudyne | Inflicts a large amount of Wind damage to one enemy. | 12 SP | Tier 3 (Social Link rank 6 or higher)
Skill 4: Rolling Slash | Inflicts a moderate amount of Slash damage to one enemy with a 10% chance of skipping their next turn (boss immune). | 19% HP | Tier 2 (Social Link rank 3 or higher)
Skill 5: Revolution | Greatly increases all allies' and enemies' Critical rate by 50% for 3 turns. | 5 SP | Tier 2 (Social Link rank 2 or higher)
Skill 7: Agidyne | Inflicts a large amount of Fire damage to one enemy. | 12 SP | Tier 3 (Social Link rank 6 or higher)
Skill 8: Regenerate 2 | Recovers 4% of max HP on each user turn | Passive | Tier 2 (Social Link rank 3 or higher)
Tsukiyomi - RANK 3 MOON/Selenus:
Strenghts: Earth Weaknesses: Ice
Skill 1: Makakaja | Raises one ally's Magic Attack by 40% for 3 turns. | 12 SP | Tier 2 (Social Link rank 3 or higher)
Skill 2: Makakunda | Lowers one enemy's Magic Attack by 40% for 3 turns. | 12 SP | Tier 2 (Social Link rank 3 or higher)
Skill 3: Fire Break | Nullifies one enemy's Fire resistance for 3 turns. | 15 SP | Tier 2 (Social Link rank 2 or higher)
Skill 4: Ice Break | Nullifies one enemy's Ice resistance for 3 turns. | 15 SP | Tier 2 (Social link rank 2 or higher)
Skill 5: Elec Break | Nullifies one enemy's Electricity resistance for 3 turns. | 15 SP | Tier 2 (Social link rank 2 or higher)
Skill 6: Wind Break | Nullifies one enemy's Wind resistance for 3 turns. | 15 SP | Tier 2 (Social link rank 2 or higher)
Skill 7: Earth Break | Nullifies one enemy's Earth resistance for 3 turns. | 15 SP | Tier 2 (Social link rank 2 or higher)
Vishnu - RANK 4 TEMPERANCE/Liam:
Strenghts: Dark Weaknesses: Ice, Wind
Skill 1: Dungeon Scan | Allows users to sense Shadows/Persona-Users (anyone with a Persona) within twenty squares of their current location. (Dungeon Specific) When used out of a dungeon, this scan has a radius of 15 meters around the user. The range of this skill stacks the more times the user has it under their Persona. User must remain stationary when using. | 15 SP | Tier 2 (Social Link rank 2 or higher)
Skill 2: Remote View | Allows user to locate, speak with and monitor allies no matter the distance within a dungeon. User can create a virtual "phone call" with their Persona that allows everyone to talk to each other at once. With this, the user can see through their partners eyes, and scan enemies using this method even if they're not in the area.| Passive | Tier 2 (Social Link rank 3 or higher)
Skill 3: Auto - Analysis | Used to detect an enemy's stats and weak points automatically at the start of battle. User decides which enemy is scanned. [PvS Phase Combat Exclusive] | Passive | Tier 2 (Social Link rank 2 or higher)
Skill 5: Gambler's Miracle | This skill can be either good or hindering when used during battle. It has a 10% chance of either [1] Recovering all HP and SP for allies, [2] Recovering all HP and SP for enemies, [3] Downing all allies, [4] Downing all enemies, [5] All allies attack, defense, and speed down by 30%, [6] All enemies attack, defense, and speed down by 30%, [7] All allies poisoned, [8] All enemies poisoned, [9] All allies distressed, [10] All enemies distressed | SP 25 | Tier 2 (Social link rank 2 or higher)
Skill 7: Oracle's Blessing | User empowers their teammates with an enhancing aura right before an all out attack, causing the damage done to be doubled. | 10 SP | Tier 1 (Social link rank 1 or higher)
Setanta - RANK 3 MAGICIAN/Gabe:
Strengths: Resists Pierce and Electricity Weaknesses: Mudo
Skill 1: Poisoned Dagger | Inflicts a small amount of Pierce damage to one enemy that has a 10% chance of poisoning. | 8% HP | Tier 1 (Social Link rank 1 or higher)
Skill 2: Cruel Attack | Inflicts a moderate amount of Pierce damage to one enemy with even greater power (50% increase) if the target is knocked "Down". | 13% HP | Tier 2 (Social Link rank 3 or higher)
Skill 3: Mazionga | Inflicts a moderate amount of Electrical damage to all enemies. | 16 SP | Tier 2 (Social Link rank 3 or higher)
---------------------------------- Action: Taking Asura, Tsukiyomi, Vishnu and Setanta.
The Big Debut Movement:
Following the others.
Enigma
Posts : 4801 Join date : 2014-01-13
Subject: Re: The Big Debut [Psyche-Terrorist Dungeon] Wed Sep 13, 2017 12:37 am
At the very best, it looked like everyone was accounted for. For a minute, Gabe had his worries and doubts that people wouldn't be able to properly deduce the fact that this might be the biggest mission yet. Or anything that they do since being terrorists, besides that long and excruciating dungeon run that they had to do in the playhouse in order to meet the owner. This time, it was a lot more different, as well as quite a bit of freedom riding on their current success. The freedom of those who couldn't deduce that their minds were being taken over by the district leaders, the freedom of the average men and women.
"How is everyone feeling right now? Do you think what we are doing right now is right? What happens if it turns out that this person is just a pawn in a bigger game? Either way, no one but unison really challenged me when i said that he needed to die, not even Larsanny. I need to understand what kind of frame of a mindset we should be having while pursuing the current target in question. We have our proof of involvement, and if there is any more that could warrant an execution, do we bring it about ourselves to do so? Or is it possible that a nonlethal option exists for him? Or should it?"
Gabe let his words sink in as they continued on the path for the sake of getting the jump on the demon ahead and promptly finishing the demon off as soon as they begin. It would be nice to gauge the kind of enemies that they would be facing in general. If this turned out to be a smooth victory, Gabe was sure that they would have nothing of the sort to worry about as long as they moved about in a smart manner.
"You might think that it's premature to start declaring our victory and talking about what we are going to do with him right now. but I don't want us to be divided in the end and cause too much of a commotion that could prompt some sort of escape for the district leader. The elephant in the room is that with these masks comes a feeling of self-righteousness, but not all of us have the same form of justice, to begin with. While those among you might think of yourselves as heroes, maybe a few think of themselves as the proper villains that does bad to beat bad. Whatever your pleasure, the majority act is what i'd like to hear. "
With that, the ambush was successful, giving the team the first preemptive strike.
Movement
Spoiler:
Left 5 and engage the demon
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Subject: Re: The Big Debut [Psyche-Terrorist Dungeon]