Passive, Recovery & Support Skills** Passive skills like Invigorate and Regenerate do NOT work outside of combat during dungeon travel.***Note: Skills and Items that Regenerate HP or SP do so at the beginning of your turn, and do not reduce the cost of skills when you use them. Passive Skills Skill | Effect | Cost | Tier
*Boosts and Amp skills can stack only once for any combat*
Fire Boost | Increases Fire damage output 25% | Passive | Tier 2
Ice Boost | Increases Ice damage output 25% | Passive | Tier 2
Elec Boost | Increases Electricity damage output 25% | Passive | Tier 2
Wind Boost | Increases Wind damage output 25% | Passive | Tier 2
Earth Boost | Increases Earth damage output 25% | Passive | Tier 2
Hama Boost | Increases success rate of Light magic by 25% | Passive | Tier 2
Mudo Boost | Increases success rate of Dark magic by 25% | Passive | Tier 2
Light Boost | Increases Light damage output 25% | Passive | Tier 2
Dark Boost | Increases Dark damage output 25% | Passive | Tier 2
Almighty Boost | Increases Almighty damage output 30% | Passive | Tier 3
Fire Amp | Increases Fire damage output 50% | Passive | Tier 3
Ice Amp | Increases Ice damage output 50% | Passive | Tier 3
Elec Amp | Increases Electricity damage output 50% | Passive | Tier 3
Wind Amp | Increases Wind damage output 50% | Passive | Tier 3
Earth Amp | Increases Earth damage output 50% | Passive | Tier 3
Light Amp | Increases Light damage output 50% | Passive | Tier 3
Dark Amp | Increases Dark damage output 50% | Passive | Tier 3
Poison Boost | Increases odds of instilling Poison by 25% | Passive | Tier 2
Charm Boost | Increases odds of instilling Charm by 25% | Passive | Tier 2
Rage Boost | Increases odds of instilling Rage by 25% | Passive | Tier 2
Panic Boost | Increases odds of instilling Panic by 25% | Passive | Tier 2
Distress Boost | Increases odds of instilling Distress by 25% | Passive | Tier 2
Fear Boost | Increases odds of instilling Fear by 25% | Passive | Tier 2
Strike Master | Increases Strike based dexterity damage output by 30% | Passive | Tier 2
Slash Master | Increases Slash based dexterity damage output by 30% | Passive | Tier 2
Pierce Master | Increases Pierce based dexterity damage output by 30% | Passive | Tier 2
Gun Master | Increases Gun based dexterity damage output by 20% | Passive | Tier 2
Sharp Student | Lowers chance of being hit with a critical by 20%. | Passive | Tier 2 *Will not work with Daredevil.
Daredevil | Increases User's Critical Hit rate by 30%, however user has an extra 30% chance of being critically hit. | Passive | Tier 3
Counter | 10% chance of repelling Physical attacks | Passive | Tier 1
High Counter | 20% chance of repelling Physical attacks | Passive | Tier 3
Counterstrike | 40% chance of repelling Physical attacks | Passive | Tier 4
Victory Cry | Recovers all HP and SP after a successful battle. | Passive | Tier 4 (Ultimate/Mutated Persona Exclusive - PvS exclusive)
Regenerate 1 | Recovers 2% of max HP on each user turn | Passive | Tier 1
Regenerate 2 | Recovers 4% of max HP on each user turn | Passive | Tier 2
Regenerate 3 | Recovers 6% of max HP on each user turn | Passive | Tier 3
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
Invigorate 2 | Recovers 5 SP on each user turn | Passive | Tier 2
Invigorate 3 | Recovers 7 SP on each user turn | Passive | Tier 3
Divine Grace | Healing spells recover 50% more HP | Passive | Tier 3
*(Please refer to this.) Auto-Tarukaja Begin the battle with Tarukaja cast on yourself. | Passive | Tier 2
Auto-Rakukaja Begin the battle with Rakukaja cast on yourself. | Passive | Tier 2
Auto-Sukukaja | Begin the battle with Sukukaja cast on yourself. | Passive | Tier 2
Auto-Mataru | Begin the battle with Matarukaja cast on all allies. Takes precedence over Auto-
Tarukaja. | Passive | Tier 3
Auto-Maraku | Begin the battle with Marakukaja cast on all allies. Takes precedence over Auto-Rakukaja. | Passive | Tier 3
Auto-Masuku | Begin the battle with Masukukaja cast on all allies. Takes precedence over Auto-Sukukaja. | Passive | Tier 3
Arms Master | Halves the HP cost for physical attack skills. | Passive | Tier 4
Spell Master | Halves the SP cost for all magic skills. | Passive | Tier 4
Ailment Boost | All status ailment attacks are 50% more effective. | Passive | Tier 3
Endure | Survive being knocked Unconscious once per battle with 1 HP remaining. | Passive | Tier 3
Enduring Soul | Survive being knocked Unconscious once per battle with all HP restored. Only works in PvS Combat Phase | Passive | Tier 4
Insta-Heal | Recover from an ailment in 1 turn. | Passive | Tier 3
Unshaken Will | Becomes immune to all mental ailments. | Tier 4
Evade Pierce | Increases success rate of evading Pierce attacks by 30% [PvS Exclusive] | Passive | Tier 2
Evade Slash | Increases success rate of evading Slash attacks by 30% [PvS Exclusive] | Passive | Tier 2
Evade Strike | Increases success rate of evading Strike attacks by 30% [PvS Exclusive] | Passive | Tier 2
Evade Gun| Increases success rate of evading Gun attacks by 30% [PvS Exclusive] | Passive | Tier 2
Evade Fire | Increases success rate of evading Fire skills by 30% [PvS Exclusive] | Passive | Tier 2
Evade Ice | Increases success rate of evading Ice skills by 30% [PvS Exclusive] | Passive | Tier 2
Evade Elec | Increases success rate of evading Electricity skills by 30% [PvS Exclusive] | Passive | Tier 2
Evade Wind | Increases success rate of evading Wind skills by 30% [PvS Exclusive] | Passive | Tier 2
Evade Earth | Increases success rate of evading Earth skills by 30% [PvS Exclusive] | Passive | Tier 2
Evade Hama | Increases success rate of evading Light magic by 30% [PvS Exclusive] | Passive | Tier 2
Evade Mudo | Increases success rate of evading Dark magic by 30% [PvS Exclusive] | Passive | Tier 2
Null Fear | Protects user from Fear. | Passive | Tier 3
Null Panic | Protects user from Panic. | Passive | Tier 3
Null Distress | Protects user from Distress. | Passive | Tier 3
Null Charm | Protects user from Charm. | Passive | Tier 3
Null Rage | Protects user from Rage. | Passive | Tier 3
Null Poison | Protects user from Poison. | Passive | Tier 3
Resist Fire | Resist Agi based skills. | Passive | Tier 4
Resist Garu | Resist Wind based skills. | Passive | Tier 4
Resist Bufu | Resist Ice based skills. | Passive | Tier 4
Resist Zio | Resist Electric based skills. | Passive | Tier 4
Resist Tera | Resist Earth based skills. | Passive | Tier 4
Null Dark | Null Mudo based skills. [Resists in PvP] | Passive | Tier 4
Null Light | Null Hama based skills. [Resists in PvP]| Passive | Tier 4
Resist Strike | Resist Strike based skills. | Passive | Tier 4
Resist Slash | Resist Slash based skills. | Passive | Tier 4
Resist Pierce | Resist Pierce based skills. | Passive | Tier 4
Resist Gun | Resist Gun based skills. | Passive | Tier 4
Recovery Skills Skill | Effect | Cost | Tier
Dia | Recovers a small amount of HP (30%) to one ally. | 4 SP | Tier 1
Media | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
Diarama | Recovers a moderate amount of HP (50%) to one ally. | 8 SP | Tier 2
Mediarama | Recovers a moderate amount of HP (40%) to all allies. | 16 SP | Tier 2
Diarahan | Recovers all HP to one ally. | 20 SP | Tier 3
Mediarahan | Recovers all HP to all allies. | 40 SP | Tier 3
Patra | Removes Panic, Fear, Distress, Despair, or Sleep from one ally. | 3 SP | Tier 1
Baisudi | Removes Burn, Gust, Freeze, Shock, or Spiked ailment from one ally. | 3 SP | Tier 1
Charmdi | Removes Charm from one ally. | 5 SP | Tier 1
Enradi | Removes Rage from one ally. | 5 SP | Tier 1
Posumudi | Removes Poison from one ally. | 5 SP | Tier 1
Me Patra | Removes Panic, Fear, Distress, Despair, or Sleep from all allies | 6 SP | Tier 1
Mabaisudi | Removes Burn, Gust, Freeze, Shock, or Spiked ailment from all allies. | 6 SP | Tier 1
Amrita Drop | Removes all status ailments from one ally. | 15 SP | Tier 2
Amrita | Removes all status ailments from all allies. | 25 SP | Tier 3
Recarm | Revives one fallen ally with 50% HP. | 20 SP | Tier 2
Samarecarm | Revives one fallen ally with full HP. | 40 SP | Tier 3
Salvation | Recovers all HP to all allies and removes all status ailments from all allies. | 60 SP | Tier 4
Enhance Skills Skill | Effect | Cost | Tier
Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2
Rakukaja | Raises one ally's Defense by 30% for 3 turns. | 6 SP | Tier 2
Sukukaja | Raises one ally's Agility by 30% for 3 turns. | 6 SP | Tier 2
Matarukaja | Raises all allies' Attack by 30% for 3 turns. | 12 SP | Tier 3
Marakukaja |Raises all allies' Defense by 30% for 3 turns. | 12 SP | Tier 3
Masukukaja |Raises all allies' Agility by 30% for 3 turns. | 12 SP | Tier 3
Tarunda | Lowers one enemy's Attack by 30% for 3 turns. | 6 SP | Tier 2
Rakunda | Lowers one enemy's Defense by 30% for 3 turns. | 6 SP | Tier 2
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | 6 SP | Tier 2
Matarunda | Lowers all enemies' Attack by 30% for 3 turns. | 12 SP | Tier 3
Marakunda | Lowers all enemies' Defense by 30% for 3 turns. | 12 SP | Tier 3
Masukunda | Lowers all enemies' Agility by 30% for 3 turns. | 12 SP | Tier 3
Heat Riser | Increases an ally's Attack, Defense and Agility by 30% for 3 turns. | 30 SP | Tier 4
Debilitate | Decreases an enemy's Attack, Defense and Agility by 30% for 3 turns. | 30 SP | Tier 4
Taunt | Raises one enemy's Attack by 30% but lowers their defense by 50% for 3 turns. | 12 SP | Tier 2
Dekaja | Remove stat increase from all enemies. | 15 SP | Tier 2
Dekunda | Remove stat decrease from all allies. | 15 SP | Tier 2
Rebellion | Increases all allies' and enemies' Critical rate by 30% for 3 turns. | 5 SP | Tier 1
Revolution | Greatly increases all allies' and enemies' Critical rate by 50% for 3 turns. | 5 SP | Tier 2
Fire Break | Nullifies one enemy's Fire resistance for 3 turns. | 15 SP | Tier 2
Ice Break | Nullifies one enemy's Ice resistance for 3 turns. | 15 SP | Tier 2
Elec Break | Nullifies one enemy's Electricity resistance for 3 turns. | 15 SP | Tier 2
Wind Break | Nullifies one enemy's Wind resistance for 3 turns. | 15 SP | Tier 2
Earth Break | Nullifies one enemy's Earth resistance for 3 turns. | 15 SP | Tier 2
Red Wall | Increases an ally's Fire resistance for 3 turns (resist fire effect). | 18 SP | Tier 2
White Wall | Increases an ally's Ice resistance for 3 turns (resist ice effect). | 18 SP | Tier 2
Blue Wall | Increases an ally's Electricity resistance for 3 turns (resist elec effect). | 18 SP | Tier 2
Green Wall | Increases an ally's Wind resistance for 3 turns (resist wind effect). | 18 SP | Tier 2
Bronze Wall | Increases an ally's Earth resistance for 3 turns (resist Earth effect). | 18 SP | Tier 2
Power Charge | The next Slash, Strike, Pierce, or Almighty physical attack will be 2.5 times greater in power. | 15 SP | Tier 3
Mind Charge | The next Fire, Ice, Electrical, Wind, Earth, or Almighty magic attack will be 2.5 times
greater in power. | 15 SP | Tier 3
Tetrakarn | Repel 1 Slash, Strike, or Pierce attack. One ally. | 55 SP | Tier 4
Makarakarn | Repel 1 Fire, Ice, Electrical, Wind, Earth, Light, or Dark attack. One ally. | 55 SP | Tier 4
Makara-Break | Null a single enemy's Makarakarn. | 55 SP | Tier 4
Tetra-Break | Null a single enemy's Tetrakarn. | 55 SP | Tier 4
Ailment Skills Skill | Effect | Cost | Tier
Stagnant Air | Increases all allies' and enemies' susceptibility to ailments and light/dark spells by 20% for three turns. | 5 SP | Tier 1
Foul Breath | Increases an enemy's susceptibility to ailments and light/dark spells by 25% for three turns. | 8 SP | Tier 2
Evil Touch | 25% chance of inflicting the Fear ailment to one enemy. 50% chance fear may stop their next attack. If immobilized, will have a 10% chance to flee battle. Wears off after 3 turns. | 5 SP | Tier 1
Evil Smile | 25% chance of inflicting the Fear ailment to all enemies. 50% chance fear may stop their next attack. If immobilized, will have a 10% chance to flee battle. Wears off after 3 turns. | 10 SP | Tier 2
Ghastly Wail | Instantly kills all NPC (Generic Shadows) targets who are suffering from the Fear ailment (unavoidable). PCs are dealt 50% damage to their current health if suffering from Fear. | 15 SP | Tier 2
Pulinpa | 25% chance of inflicting the Panic ailment to one enemy. Doesn't allow the enemy to summon or use persona based skills if successful. Wears off after 3 turns. | 5 SP | Tier 1
Tentarafoo | 25% chance of inflicting the Panic ailment to all enemies. Doesn't allow the enemies to summon or use Persona based skills. Wears off after 3 turns. | 10 SP | Tier 2
Bewilder | 25% chance of inflicting the Distress ailment to one enemy. 50% chance of landing a critical hit on the distressed enemy for the next 3 turns. | 5 SP | Tier 1
Eerie Sound | 25% chance of inflicting the Distress ailment to all enemies. 50% chance of landing a critical hit on the distressed enemies for the next 3 turns.| 10 SP | Tier 2
Ominous Words | 25% chance of inflicting the Despair ailment to one enemy. Enemy will lose 15% SP per turn for three turns. | 5 SP | Tier 1
Abysmal Surge | 25% chance of inflicting the Despair ailment to all enemies. Enemy will lose 15% SP per turn for three turns. | 10 SP | Tier 2
Poisma | 25% chance of inflicting the Poison ailment to one enemy. Poison does constant 15% damage to enemy's health. Wears off in 3 turns. | 5 SP | Tier 1
Poison Mist | 25% chance of inflicting the Poison ailment to all enemies. Poison does constant 15% damage to enemy's current health. | 10 SP | Tier 2
Dormina | 25% chance of inflicting the Sleep ailment to one enemy. Fall asleep and recover 5% HP/SP per turn for three turns. Next attack will cause the target to awaken and damage inflicted is boosted by 50%. | 5 SP | Tier 1
Lullaby | 25% chance of inflicting the Sleep ailment to all enemies. Fall asleep and recover 5% HP/SP per turn for three turns. Next attack will cause the target to awaken and damage inflicted is boosted by 50%. | 10 SP | Tier 2
Virus Breath | Inflicts damage equal to 25% of the target's current HP with a 25% chance of inflicting Poison. | 40 SP | Tier 3
Provoke | 25% chance of inflicting the Rage ailment to a single enemy. If successful, enemy will go into a blind fury and attack the user and their (users) allies with physical attacks. Cannot summon their Persona, and opponent's dex stat is raised by 15%. Those affected take 20% more damage. Wears off in 3 turns. | 5 SP | Tier 1
Infuriate | 25% chance of inflicting the Rage ailment to all enemies. If successful, enemies will go into a blind fury and attack the user and their (users) allies with physical attacks. Cannot summon their Personas, and dex stat is raised by 15%. Those affected take 20% more damage. Wears off in 3 turns. | 10 SP | Tier 2
Marin Karin | 25% chance of inflicting the Charm ailment to one enemy. If successful, enemy will attack allies (with soulbound weapon) or heal user for 3 turns. | 5 SP | Tier 1
Sexy Dance | 25% chance of inflicting the Charm ailment to all enemies. If successful, enemy will attack allies (with soulbound weapon) or heal user for 3 turns. | 10 SP | Tier 2
**Charm in PvP saps the opponent's SP by 25% each post and transfer over to the user of the ailment.
**Sleep in PvP reduces Opponent's luck by 20%.
**Despair in PvP reduces Opponent's Pmstr and Ppstr by 15%.
Tactical Skills Skill | Effect | Cost | Tier
Dungeon Scan | Allows users to sense Shadows/Persona-Users (anyone with a Persona) within twenty squares of their current location. (Dungeon Specific) When used out of a dungeon, this scan has a radius of 15 meters around the user. The range of this skill stacks the more times the user has it under their Persona. User must remain stationary when using. | 15 SP | Tier 2
Remote View | Allows user to locate, speak with and monitor allies no matter the distance within a dungeon. User can create a virtual "phone call" with their Persona that allows everyone to talk to each other at once. With this, the user can see through their partners eyes, and scan enemies using this method even if they're not in the area.| Passive | Tier 2
Remote Heal | Allows user to cast recovery skills on party members without needing to be within their exact location. [Must be in same dungeon/topic] | Passive | Tier 4
Treasure Radar | Reveals location of treasure chests in current dungeon | 10 SP | Tier 1
Auto - Analysis | Used to detect an enemy's stats and weak points automatically at the start of battle. User decides which enemy is scanned. [PvS Phase Combat Exclusive] | Passive | Tier 2
Analysis | Used to detect an enemy's stats and weak points | 15 SP | Tier 2
Full Analysis | Used to detect an enemy's stats, weak points, and any attacks or skills it may use | 23 SP | Tier 3
Third Eye | When you scan a target, there will be a warning if the attack will be Repelled, or Absorbed. | Passive | Tier 2
Call of the Shadow | Used to sway a weaker Shadow to the user's side; adding it to their current party. Only two Shadows may be used in total (some may refuse your will). Shadows do not stay with user once leaving topic/dungeon. Has a 50% chance of being successful [Sub / Bosses Immune] | 35 SP | Tier 3 **Exclusive to Nyarlathotep Children
Healing Wave | All team members [no matter location] will recover 15% of their HP every three turns during battle/dungeon crawling and 15% health once the battle ends. | Passive | Tier 3 [PvS Phase combat exclusively]
Escape Route | Automatically exit or enter a Dungeon no matter where you. Yourself or All Allies. | SP 55 | Tier 3
Gambler's Miracle | This skill can be either good or hindering when used during battle. It has a 10% chance of either [1] Recovering all HP and SP for allies, [2] Recovering all HP and SP for enemies, [3] Downing all allies, [4] Downing all enemies, [5] All allies attack, defense, and speed down by 30%, [6] All enemies attack, defense, and speed down by 30%, [7] All allies poisoned, [8] All enemies poisoned, [9] All allies distressed, [10] All enemies distressed | SP 25 | Tier 2
Oracle's Blessing | User empowers their teammates with an enhancing aura right before an all out attack, causing the damage done to be doubled. | 10 SP | Tier 1
Heavenly Wind | User empowers their teammates with an enhancing aura right before their next attacks. This will make their next attacks unavoidable. 2 Post Cool Down. | 25 SP | Tier 3 [PvS only]
Luck Vigil | Higher chance of retrieving rare items from treasure boxes and shuffle times. | Passive | Tier 2
Pathway of Light | Every travel turn taken within a dungeon will recover 10% of SP for each party member being supported. | Passive | Tier 3
Zero Set | Next turn, all skills will have a cost of 0 for all party members [Not including self and 3 post cooldown] | 50 SP | Tier 4
Double Hustle | Showers the team in an aura of speed, allowing them to perform two skills/attacks in a single post. [Does not include self and has 5 posts cooldown] | 50 SP | Tier 4
Into the Void | Nullify all damage, except Almighty, for the next turn for both enemies and allies. [3 post cool down] | 50 SP | Tier 4
Eternal Melody | Extend all party stat buffs for 3 more turns [cannot be stacked - 5 post cooldown] | 25 SP | Tier 3
Invisible Patriarch | Creates an invisible layer that makes the party invisible to one group of NPC Shadows at a time. Allows the party to pass a Shadow's square on the map without battling them, and continue through the dungeon. Any sort of Boss Shadows immune. | 20 SP | Tier 2
Shuffle Time +1 | Allows the team to retry their shuffle time once each time. They lose whatever they previously gained if they attempt to use this skill. | Passive | Tier 1
Growth | A skill only for strictly support characters. If supporting a team, each use and demon/shadow defeated counts towards your rank ups aswell. | Passive | Tier 1
Tension Builder | A skill only for strictly support characters. Skill can be used to boost the tension gauge by an additional level. | 30 SP | Tier 2
Redirection | A skill only for strictly support characters. To be used on an ally. Will direct all enemy attacks towards this ally for a single turn (excluding AoE - Boss may be immune and PvS only). 3 post cool down | 25 SP | Tier 2
Alarm Refresh | A skill only for strictly support characters. If an alarm goes off in a dungeon from a failed hacking/pick locking attempt, this skill will allow you to silence it once before back up arrives. This can only be used once per dungeon. | 10 SP | Tier 1
Scout | A skill only for strictly support characters. When used it allows the character to initiate Negotiations with the enemy via Remote View. Normal negotiation rules and stipulations apply. | 15 SP | Tier 2
Scout+ | A skill only for strictly support characters. It functions the same as Scout, however, it also enables the user to talk to enemies of up to three levels higher than them. | 30 SP | Tier 4