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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Subject: Zaku II (inital persona) Fri Oct 14, 2016 2:39 am
Persona Name:Zaku II
Zaku II Theme
Persona Type: Initial Persona
Persona's Arcana: Aeon
Owner: Zaku Zamides
Persona Appearance:
Mechanical looking humanoid with only one single glowing red eye, standing at 6'6" tall it looks much like the mask that Zaku herself gets. the Armor is slanted in places to better look like a human body but overall it's blocky and artificial looking, The single eye scans from behind the visor, the glow the only thing seen of any face it may have, It carries weapons much the same as it's owner, A Heat Hawk as well as a Zaku Machine gun
"The Vanguard Stands to Take the Blows, So those Behind may face our Foes, We live and Die for this our task, With out a word we fight to our last"
Persona Background:
A soldier, a fighter. All that matters is the battle and the safeguarding of the ones in it's care, Zaku is one of few words and represents the fantasy that Zaku sometimes wishes she could live in, or at least her Ideal as to what she wants people to see her as.
Strengths: N/A
Weaknesses: N/A
Passive Boosts: Passive skills get a 15% boost (Regenerative/Healing skills are boosted by 5%, Boost/Amp skills are boosted by 10%)
Persona Skill List: ((Skill List can be found here. Your skills grow in order, meaning you must unlock Skill 4 to get to Skill 5 and so on.))
Skill 1: Counter | 10% chance of repelling Physical attacks | Passive | Tier 1 Skill 2: Regenerate 1 | Recovers 2% of max HP on each user turn | Passive | Tier 1 Skill 3: Tera | Inflicts a small amount of Earth damage to one enemy. | 3 SP | Tier 1 Skill 4: (Unlocked once forming your first Social Link or using your Persona 15 times in PvS combat; Must be Tier 2 Skill or Lower) Skill 5: (Must have used your Persona an additional 25 times in PvS combat or completed 2 Missions; Must be a Tier 2 Skill or Lower) Skill 6: (Unlocked once using your Persona an additional 25 times in PvS combat or having formed three rank three or more social links; Must be a Tier 2 Skill or Lower) Skill 7: (Unlocked once using your Persona an additional 25 times in combat or formed 2 rank 5 social links; Must be a Tier 2 Skill or Lower) Skill 8: (Unlocked using your Persona 30 times in PvS combat or maxing a single Social Link; Must be a Tier 3 Skill or Lower)
Fusion Attack:
Fusion Attack Name: Squad Rush Persona Name: Zaku II Type of Damage: Strike/Physical/Dex/AOE Description: Zaku and Zaku II rush the enemies, unleashing a flurry of attacks, akin to an All out Attack, and having a 15% chance of downing all enemies.
Soul Skill Name: Zaku Flash Frag Grenade Persona Name: Zaku II Tier: Tier 1 Cost: 10% HP Type of Damage: Physical/AOE/DEX/Element Light Description: Deploys a grenade designed to fragment, and cause a blinding flash, dealing damage and 10% chance of applying Blind for 1 turn (Blind increases miss chance by 20%)
Last edited by Sosina on Sun Nov 04, 2018 8:49 pm; edited 6 times in total
Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
Subject: Re: Zaku II (inital persona) Fri Oct 14, 2016 9:55 pm
Fusion Attack, I'm fine with. But choose one element, either Strike or Earth. But does this mean it's using your dex stat or what? Explain.
Reinforcements, no. That's too much for a Tier 1. Sorry.
Sosina
Posts : 2291 Join date : 2016-05-22
Subject: Re: Zaku II (inital persona) Fri Oct 14, 2016 11:43 pm
I was told with Trinity's persona Pawn that making a double for a rank 1 was perfectly okay (though I went with a different Idea with her) so why is that changed now? o3o
as for the fusion attack why can't it have a dual damage type like some of the skills? (there are skills that allow both physical Damage and elemental damage in the same skill)
Lost
Posts : 2048 Join date : 2014-11-21 Age : 26 Location : Nowhere
Subject: Re: Zaku II (inital persona) Sat Oct 15, 2016 1:55 pm
Alright, I'm going to just quick answer your questions.
The issue with your Soul Skill is not the cost, but the actual Soul Skill itself. Summoning another attacking unit you control, that has the same skill set and stats... You can understand how, as a Tier 1, this can become unbelievably dumb in /just/ a few level ups. So, please do something else for your SS.
Now, for your Fusion Attack, the dual element is fine. However, that 15% chance to down combined with a dual element is a no go. So, either pick an element and keep the down chance, or kick the down chance in the booty for the dual element. Lastly, please specify if the Fusion attack is an AoE or a single target spell. Also, as Godai stated, please specify where your damage is coming from whether it be Magic, Physical, or Dexterity.
Make these changes, and I'll review what you do. Cheers~
Sosina
Posts : 2291 Join date : 2016-05-22
Subject: Re: Zaku II (inital persona) Sat Oct 15, 2016 2:19 pm
Well then what do I need to do to change the soul Ability? cause this is kinda the effect I want but your saying it is to strong as is...so what edit should I make to make it workable?
Also I edited the Fusion
Lost
Posts : 2048 Join date : 2014-11-21 Age : 26 Location : Nowhere
Subject: Re: Zaku II (inital persona) Sat Oct 15, 2016 2:25 pm
Fusion Skill is fine.
Now, for your SS, that just can't work at all. Summoning anything at Tier 1 is /a lot/ and I can't see you nerfing this any which way to make it viable the way you'd like it. I honestly think you should just try and create a new SS entirely, as what you're trying to do is at the least Tier 4.
Sosina
Posts : 2291 Join date : 2016-05-22
Subject: Re: Zaku II (inital persona) Sat Oct 15, 2016 2:37 pm
how is the Soul skill nows?
Lost
Posts : 2048 Join date : 2014-11-21 Age : 26 Location : Nowhere
Subject: Re: Zaku II (inital persona) Sat Oct 15, 2016 2:43 pm
That SS will work, though, you have to pick an element. I'd say either Light or Gun due to what you're doing and all. Now, for Blind, please specify what that does as that's not an Ailment we have currently. If you'd like, Panic would work just as well for a grenade. But if you want it to be Blind, specify what the ailment does.
Sosina
Posts : 2291 Join date : 2016-05-22
Subject: Re: Zaku II (inital persona) Sat Oct 15, 2016 2:54 pm
edited (=w=)b
Lost
Posts : 2048 Join date : 2014-11-21 Age : 26 Location : Nowhere
Subject: Re: Zaku II (inital persona) Sat Oct 15, 2016 3:00 pm
Alright, final changes needed for your SS. Make your cost 10% HP, the Ailment chance 10%, and make Blind last only two turns. Do this, and your persona will be approved.
Sosina
Posts : 2291 Join date : 2016-05-22
Subject: Re: Zaku II (inital persona) Sat Oct 15, 2016 3:08 pm
edits made
Lost
Posts : 2048 Join date : 2014-11-21 Age : 26 Location : Nowhere
Subject: Re: Zaku II (inital persona) Sat Oct 15, 2016 3:09 pm
This persona is approved unless proven otherwise. Cheers~
Azami
Posts : 1246 Join date : 2014-10-17 Age : 24 Location : Chained to a rock by a fickle RNG god. Ow, my liver.
Subject: Re: Zaku II (inital persona) Sun Nov 04, 2018 8:49 pm