Demon/Shadow Weapon's Name: Sven
Demon/Shadow's Arcana: The Personas of the Chariot Arcana are commonly Personas excelling in Physical-based attacks. Users have a latent 15% boost in physical-based skills and 15% defense boost against slash skills.
Demon/Shadow Weapon Appearance: A huge metallic weapon that has gun-like features which basically looks like that not only can it be used to penetrate materials, but it can be used as a bludgeoning weapon on its own. It is basically a pile-bunker which is made to use hydraulic pressure to cause the spike to extend out like a piston to cause further damage upon pressing the trigger once in an extended period. It can also be used to fire out bullets upon pressing the same trigger twice quickly and pressing down for an extended period for extended firing. There is a blue cross-like design to the side of the pile bunker.
- Spoiler:
Demon/Shadow Weapon Personality: Not much is conversed between them. It goes without saying that Maria loathes Sven, but tolerates her. Sven seems to mirror this and does her best to stay silent. She may get lonely at times, which Maria may entertain her when found necessary. Nevertheless, their relationship together is strained.
Demon/Shadow Weapon Background: Nothing much was none about Sven. Records only state that she was a demon found by the exploratory unit that served the research labs. It took a while to catch the demon as it was a tough one to subdue. But upon capture, it was merely like any other demon inside the labs which would find their fate to become a Demon Weapon for an experimental subject.
Strengths: N/A
Weaknesses: N/A
Passive Boosts: (This can be found on the Arcana Sheet found
here. It should match up to the Arcana the character holds.)
Demon/Shadow Weapon Skill List: ((Skill List can be found
here. Your skills grow in order, meaning you must unlock Skill 4 to get to Skill 5 and so on.))
Skill 1: Regenerate 1 | Recovers 2% of max HP on each user turn | Passive | Tier 1
Skill 2: Regenerate 2 | Recovers 4% of max HP on each user turn | Passive | Tier 2
Skill 3: Arrow Rain | Inflicts a moderate amount of Pierce damage twice to all enemies. | 18% HP | Tier 2
Skill 4: (Unlocked once participating in the defeat of 20 Shadows/Demons; Must be Tier 2 or below)
Skill 5: (Must have used your Last Life ability to defeat atleast two enemies in one battle or must have used your Demon/Shadow Weapon 35 times in PvS combat; Must be Tier 3 or lower)
Skill 6: (Unlocked once defeating an additional thirty Demons/Shadows and using your Demon/Shadow Weapon an additional 35 times in PvS combat; Must be Tier 3 or lower)
Skill 7: (Unlocked once using your Last Life to successfully defeat a Plot Boss over your current level or using your Demon/Shadow Weapon an additional 45 times in PvS combat; Must be a Tier 4 Skill or Lower)
Skill 8: (Unlocked after using your Demon/Shadow Weapon an additional 45 times in combat and defeating 60 Demons/Shadows in PvS combat; Must be a Tier 4 Skill or Lower)Special Ability:Ability Name: Last Life
Appearance while in Last Life: There is no noticeable change except her tattoos and her eyes glow in the duration of this ability. She may even seem colder and silent in personality.
Description: When the Forgotten's health gets lower than 30% they automatically go into a powerful state called [Last Life]. This happens once per battle and powers all their moves up by 30%. Even their skills rank up a tier in damage. This mode lasts as long as their health is below 30%.
Soul Skill Name: Constitution
Persona Name: Sven
Tier: Tier 1
Cost: Passive
Type of Damage: N/A
Description: In PvS, it boosts Regeneration skills by 2%. In PvP, it allows Maria's physical body to recover enough to move during combat from minor injuries, especially from real world damage. However, after combat, she will require medical attention. By no means does this allow her to immediately ignore pain. It serves only enough to keep her body moving, yet still hindered.
However, with her
Experimental Body and
Experimental Muscle strengths, it allows her to preserve motor functions, some cognition, and a natural toughness/strength to better retain her continued capacity to fight. At best, she can retain 70% of her normal mobility and physical strength if sustaining heavy damage including bodily wounds and broken bones (which will need to be set back in place before movement).