Welcome to New Arcana! |
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
|
The Maker | Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes. |
|
| Azores Part 2 (Synopsis) | |
|
+6Athena AkaJack Azami Daniel Lost Grantus 10 posters | |
Author | Message |
---|
Grantus
Posts : 6498 Join date : 2013-07-06 Age : 30
| Subject: Azores Part 2 (Synopsis) Fri Jan 29, 2016 2:51 pm | |
| Though Azores has had peace for some time now, the people of those islands may once again be roped into something they cannot control. However, it threatens not only their home, but every corner of the galaxies. Can they stand up and grasp a cosmic struggle when not only their world, but countless count on them? Meanwhile, a strange anomaly has affected another series of worlds, revealed to be one world before; will that world be doomed as well...? Everyone has returned for Azores, but now with a heavier threat. With the people of Azores learning more and trying to take control of the situation, a threat arises in the form of Demons. Beyond that, a man wishes to enact the plan they could not last Event, and on the other side, a strange group of thirteen individuals guarded with a task have appeared to investigate. What is the significance of them and Azores' world as a whole? Demons are going to be a new threat, and as such, you must fight them in a new fashion.PvD - Players vs Demons What Are Demons? Demons are otherworldly creatures that come from various myth and folklore. They come in quite literally all shapes and sizes, and differ from Personas in that they are not manifestations of the mind. They are living being creatures that can think for themselves. How Combat Works Demons are fought a little differently than Shadows or other players. When you fight demons, you go into an entirely new type of combat called PvD - Players vs. Demons. Combat is fairly similar to PvS, including the miss chance for attacks and luck to add to miss and crit. The major difference between the two is that the combat takes after Shin Megami Tensei (Nocturne, Digital Devil, IV, etc.) utilizing the Press Turn system. Press Turns When you fight in PvD Combat, enemies will have stats that look a little like this: - Demon 1:
HP: 100 SP: 100 PEnd: - MEnd: - Pmstr: 10 Ppstr: 10 Dx: 10 Lk: 10
Press Turns: 1
- Demon 2:
HP: 100 SP: 100 PEnd: - MEnd: - Pmstr: 10 Ppstr: 10 Dx: 10 Lk: 10
Press Turns: 1
- Demon 3:
HP: 100 SP: 100 PEnd: - MEnd: - Pmstr: 10 Ppstr: 10 Dx: 10 Lk: 10
Press Turns: 1
You see that note that says "Press Turn: 1"? It means that they will have one action before the next demon acts, then the next will have one action and so on until the turn of the Demons is over. The same is there for the players, however, they are somewhat different. While ordinarily players get one action, some may get multiple depending on the team. If the team consists of four or more, they will get one action each. If there are only three party members, then they each get two actions per turn. If it is two, then the two get three actions, and lastly, if you are all by yourself, you get a whole four actions a post. This means you could spend a turn attacking twice, using an item, and healing for a single turn. Sounds fun right? However, not all demons will be like this. Stronger Demons and bosses will often have more than one action a turn, perhaps even three or more. It's scary huh? It means they can act more often now, but that is not the only tool you get in this type of combat. Critical Hits, Misses and Weaknesses When you hit a weakness of the enemy or get a critical hit, you will gain an extra action on your counter to act once more. So let's say you have three actions, and all three actions you chose to attack with Bash and it crit the last two times. That means that you will get two more actions on top of what you just dealt. Keep in mind however that should you crit or hit a weakness during these extra Press Turns, you will not get an extra action. There is a drawback to all of this, in that should you miss, you will lose your next two Turns. So if you fight alone and miss an attack, you lose your second and third Turn and only your fourth will count. Hama and Mudo skills, and ailments do not have the same penalty; should they fail, you will only lose one action. This also means that in this form of combat, there is no Down status for both you or your enemy. Passing You have the ability to forego your turn entirely and let the next player go. By doing so, this will take your Turn and give them an extra turn. So in a Party of four where everyone has one Turn, should the first person pass, the second person to go will get two full Press Turns to use. Neat right? Bear in mind that even if you are in a party of two or three, should you pass, the next player will only get a single extra Press Turn. Prologue: The Beginning of the Collapse... In the thirteen, six choose to make their own investigation towards the source of a strange anomaly. Their duty to protect all worlds is a hefty one, and as such the call to act from this is grave. These six may perhaps not get along, but choose to settle in order to get to the heart of the matter that concerns every universe. With strange worries in their minds, tension in their hearts, each with their own agenda, one could only wonder what their true goals are as they make their way to the "heart" of the matter.... The prologue that begins will concern six characters, that people can sign up to play as. Once everyone has signed up, a topic will be made where people can pick the character they want to play as. They each have their own story, talents and otherwise. Their abilities and the like will be made clear when the Act begins, but for now should you choose, you may sign up below this topic for the prologue. Should you not get a spot, you are still free to thread normally in Azores, as something may be happening there too that could be connected... | |
| | | Lost
Posts : 2048 Join date : 2014-11-21 Age : 26 Location : Nowhere
| Subject: Re: Azores Part 2 (Synopsis) Fri Jan 29, 2016 4:24 pm | |
| I'd like to sign up for the prologue, if that's fine. | |
| | | Daniel
Posts : 172 Join date : 2014-07-22 Location : THE VOID!!!
| Subject: Re: Azores Part 2 (Synopsis) Fri Jan 29, 2016 4:29 pm | |
| I'm signing up as well ok. | |
| | | Azami
Posts : 1246 Join date : 2014-10-17 Age : 24 Location : Chained to a rock by a fickle RNG god. Ow, my liver.
| Subject: Re: Azores Part 2 (Synopsis) Fri Jan 29, 2016 5:41 pm | |
| Sign me up! | |
| | | AkaJack
Posts : 1763 Join date : 2014-12-19 Age : 29 Location : Behind you.... Boga boga boga
| Subject: Re: Azores Part 2 (Synopsis) Fri Jan 29, 2016 7:22 pm | |
| You know im in for the prologue! Sign me up | |
| | | Athena
Posts : 1289 Join date : 2015-02-23 Age : 30
| Subject: Re: Azores Part 2 (Synopsis) Fri Jan 29, 2016 7:51 pm | |
| Oh well can't let the leader of my group to go alone, can I? Sign me up | |
| | | Quinny
Posts : 652 Join date : 2015-03-31 Age : 26
| Subject: Re: Azores Part 2 (Synopsis) Fri Jan 29, 2016 8:34 pm | |
| I'll join the Prologue for ya Gran! Always up for stuff like this. | |
| | | Cole Sama
Posts : 319 Join date : 2013-03-10 Age : 31
| Subject: Re: Azores Part 2 (Synopsis) Fri Jan 29, 2016 10:07 pm | |
| | |
| | | Grantus
Posts : 6498 Join date : 2013-07-06 Age : 30
| Subject: Re: Azores Part 2 (Synopsis) Fri Jan 29, 2016 10:15 pm | |
| Alrighty. Cutting it off at seventh. I'll make it work and probably add a seventh playable person. | |
| | | Grantus
Posts : 6498 Join date : 2013-07-06 Age : 30
| Subject: Re: Azores Part 2 (Synopsis) Fri Feb 05, 2016 12:55 am | |
| SInce Azami is Wild card, they will be busy with something else. So there will still only be six there. | |
| | | Daniel
Posts : 172 Join date : 2014-07-22 Location : THE VOID!!!
| Subject: Re: Azores Part 2 (Synopsis) Fri Feb 05, 2016 3:47 pm | |
| Sorry not feeling it dropping out. | |
| | | Grantus
Posts : 6498 Join date : 2013-07-06 Age : 30
| Subject: Re: Azores Part 2 (Synopsis) Mon Feb 22, 2016 6:41 pm | |
| Adding something to PvD, if you guard, you cannot do anything else that turn. So if you guard, you give up all your actions. Likewise, if you choose to fight, you cannot guard in between or at the end of your moves. | |
| | | Grantus
Posts : 6498 Join date : 2013-07-06 Age : 30
| Subject: Re: Azores Part 2 (Synopsis) Tue Feb 23, 2016 8:48 pm | |
| Another update to Demon COmbat, in regards to multi-hitting skills, it is still one hit per action. Meaning soulbound strengths that attack twice do not apply to PvD, and the exception being skills like Kill Rush and Tempest Slash. This is only a change for PvD, every other combat is fair game. | |
| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 30
| Subject: Re: Azores Part 2 (Synopsis) Sun Mar 06, 2016 9:27 pm | |
| If I may request, I will take up the Samurai NPC if Cole doesn't get back by Friday. | |
| | | Grantus
Posts : 6498 Join date : 2013-07-06 Age : 30
| Subject: Re: Azores Part 2 (Synopsis) Sun Mar 06, 2016 10:42 pm | |
| Me personally I would think that it'd be rude to take the role they signed up for. At the very least talk to them and see what they want to do. If they cant cause of inactivity and they don't think they'll get back to it by all means. If they still want to let them. I know it's slugging but it's just better that way. | |
| | | Sponsored content
| Subject: Re: Azores Part 2 (Synopsis) | |
| |
| | | | Azores Part 2 (Synopsis) | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |