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| Sephtis (For sideplot) - Completed | |
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Guest Guest
| Subject: Sephtis (For sideplot) - Completed Wed Nov 25, 2015 2:34 pm | |
| Note: This app is designed for a floating character that goes from plot-to-plot. Don’t worry, I will be asking if it is allowed to be brought over from plot to plot according whoever the DM is. I will also tweak the character to fit the world it is in. The main purpose of this character and its name will not change though. With that being said let’s begin. Sephtis “...”
The Biography
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Birth Name: Sephtis
Aliases: Seph for short. The Hunter/Hunteress
Gender: Genderless. Changes depending on dresswear.
Age: It has no age, but appears to be an adult in their mid 20's.
Birth Day: It is unknown when it was born. It was simply there.
Arcana: Jester
Place of Residence: A drifter that lives in the Mansion of Sleep. A place where dream and nightmares are reality. It exists in a place that exists and yet does not exist. A place full of mystery that resides in a realm next to Velvet Room. Only those that gain the Hunters' trust can gain access to their living breathing home.
Job: Drifter/Hunter
Appearance: SephtisThe Hunter is a mysterious creature that stands at the height of 6 feet even and weighs at least 171 lbs. The body is toned and fit and the skin always hidden under the multiple layers of cloth that it wears. The hunters have very distinct style, weather they are male or female. Always they lean towards the old fashion or steam punk style. Their form appears human, but one that gets close to them can tell something is off. A faint scent of death lingers on them mixed with the perfume of something even stranger. It is a suggestion that maybe what is under the clothes is not exactly what it seems on the outside. This particular hunter is covered in plate armor and reeks of burnt skin. Flames can be seen lingering within it making one wonder what is underneath this strange living suit of armor.
Personality: Seph is quiet, watchful, and hard to approach. Always sticking out like a sore thumb, it can appear in two forms. Its [url=armored form]armored form[/url] or its unarmored form. In either form, the being remains calm and seemingly uncaring. Typically found kneeling down or sitting, the being is usually playing a harp surrounded by small animals or children at play; however, as soon as something approaches the music stops and those that were around it vanish like illusions making one wonder if the creatures and children are real or not. In any case, once it notices you it locks its full attention upon the intruder. It won’t say anything, but simply watch to see what the other may do – determining from the first few moments whether you are friend or foe.
If one remains non-hostile, then it will remain calm and allow interactions. Its way of speaking is slow and the words broken; however, it does use sign language to help get its point across. Another interesting thing about this creature is that it does not see sides, just friend or foe; however, due to intimidation factors many don’t take the time to befriend the strange creature. Those that do, will find it to be a being just as curious about them as they are of it.
It is highly intelligent, curious, and bold. You don’t always have to pay it money, but if money or reward is not at stake, then you’d best make it up for the lack of reward in some other fashion...otherwise the end result can be bad. The being loves treasures and cannot help, but to do things that can and will get it and others in trouble. Another thing it seems to like to do is experiment and test limits as it gathers countless amounts of information on the world and the people in it.
The only thing it reacts negatively to are the creatures of the world (Sfalma) which it was born to hunt and kill. It also tenses up around the Forgotten class due to their foreign nature in the world. Outside of this, the thing is a mystery really.
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The Potential
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Strengths: (Anything your character is skilled in, such as Martial Arts/ Drawing/ etc? You are allowed a maximum of five strengths and a minimum of three.) —Strength Name: Knowledgeable —Description: Sephtis loves to learn, experiment, and explore. Thus it holds much knowledge about the world around it even some things others do not know. On top of this, it is very smart.
—Strength Name: Hunter —Description: Seph is a master of hunting allowing it to easily track things by using its strange senses that allows it to see the world in various shades of energies. Nothing can hide from it as a result.
—Strength Name: No Fear —Description: You want the treasure in that dangerous spot? Send Sephtis. Dare it to dive off a cliff into water and it'll do it. The creature's fearless nature makes it easy for it to hold its ground against the intimidating and take leaps where others wouldn't dare.
—Strength Name: Rewards and Trades —Description: As long as there is something to be gained this creature is willing to deal with anyone and share what it knows regardless of sides.
Weaknesses: (You must have the same amount of weaknesses as strengths. IE: Physically Weaker, lack of attention span, etc.)
—Weakness Name: Language Barrier —Description: Sephtis takes patience to talk to. It speaks with broken words, slowness, and sign language making it hard for those of little patience to interact with it.
—Weakness Name: Inhuman —Description: The being is not human and despite its form it cannot hide this. As a result many can see and smell if you got a good nose that this thing is not human. As a result, those of weak will are intimidated by the creature.
—Weakness Name: Senses —Description: The creature may have super senses that allows it to see the world in different ways; however, it is really blind and as a result can be thrown off if one can confuse all of its senses.
—Weakness Name: Mistakes —Description: Seph gets into a lot of things and as a result, the mistakes sometimes made can get it and others in trouble. It likes risks...too bad it doesn't always understand that is not everyone's cup of tea.
Soul Bound Weapon: (This is the weapon you'll be able to summon to your hand while in combat. This weapon is special for your character specifically and allows you to fight Shadows without the need of summoning your Persona. This can be anything but a Gun (Or gun related weapon))
Weapon Name: Annabelle Weapon Description: A beautiful cane about 3 feet in length. It is made of strange bone that is strong enough to handle most attacks and powerful enough to shatter bone with a well placed strike. The Hunter uses the cane along with it combat skills to perform deadly dances upon its prey. It is also a beautiful thing to channel magic through which the Hunter uses with proficiency and accuracy. Weapon Image: NA Weapon Attack Type: Strike Weapon Element: (Leave this blank. Only special weapons obtain an element behind its blows.)
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The Background
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History:
It is unclear where the hunter came from. All that is known is that the hunter came to balance the worlds, hunting down the creatures of darkness that rose across the ages. Sometimes it prey was demons, sometimes its prey were shadows, and at other times other things. While the Hunter does not age and exist in a world that is hard to access, its traits do not change no matter the era. Always it appears as a humanoid figure with the purpose to hunt something and collect data.
While it is typically non-hostile to things that are not its target, it has been said that Hunters are a sign of something being shaken up. The question is what has this Hunter come to shake up?
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| | | Penny
Posts : 2836 Join date : 2014-09-16 Age : 25 Location : Inside
| Subject: Re: Sephtis (For sideplot) - Completed Wed Dec 02, 2015 9:04 pm | |
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| | | | Sephtis (For sideplot) - Completed | |
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