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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Posts : 1246 Join date : 2014-10-17 Age : 23 Location : Chained to a rock by a fickle RNG god. Ow, my liver.
Subject: Re: Fungeon! Team 3 (Yeara, Heather, Gisèle, Bellum, Nagami) Wed Aug 23, 2017 3:02 am
Living up to the role she had taken, the "Silent Witch" wouldn't speak another word as she pushed forward to the destination ahead. Though she didn't say anything, the swift pounding of her feet against the ground would serve as warning enough of her approaching presence. Despite the noise though, the distance between her and the next enemy actors would more likely than not ensure she went undetected in the heat of the moment.
Magical Bullet: Perform one t1 magic attack of one declared magic element against one foe. Declare element when you choose this class. 18 Charges. (Earth)
Mystic Staff: Gain a passive 15% boost to one declared element. Declare element when you choose this class. (Earth)
Mystic Amulet: Give one party member a 10% damage Buff for three turns. 19 Charges.
Action:
Three to the right.
Relevant(?) Strengths/Weaknesses:
—Strength Name: Eat the Rich —Description: When fighting against another character Gisèle will deal 10% more damage to them if they have more VC than her in their inventory.
—Strength Name: Warrior of Chaos —Description: Throughout all her many incarnations across the multiverse the Scourge of Kings has always been a skilled swordswoman. Under the rare circumstance that she wasn't able to rely on her supernatural powers, she could fall back on her prowess with a blade and her natural speed to deal with her opponents. Mechanically this translates to her being able to attack twice in one turn with her soulbound weapon.
—Weakness Name: Strange Bedfellows —Description: Needless to say by now, Gisèle is not very fond of those at the top of the food chain in society, so working alongside them can prove quite difficult. If the majority of her allies have more VC than her then any healing or buff skills used on her by her party will be 5% less effective. This means that a basic Media would only heal 15% of her HP instead of 20%, an unboosted Tarukaja would only give her a 25% increase in attack power, etc. This effect doesn't apply to passives, however, so skills such as Auto-Mataru would be unaffected by it.
—Weakness Name: Aquaphobia —Description: Every time she stares out into the waters Gisèle is reminded of... unpleasant memories. Around significant amounts of water, she feels incredibly uncomfortable and she'll try her best to avoid it at any cost making swimming or visiting an aquarium out of the question for her. This also has the mechanical effect of increasing her chance of being inflicted with Fear for the next two turns after being struck by an ice or water skill. Ice increases the chance by 5% whereas water increases it by 10%. The extra chances don't stack on top of each other though; for instance, if she was hit by an ice skill and then shortly after hit by a water skill the 10% boost would override the 5%.
—Racial Weakness Name: Azure Sin —Description: Gisèle's inexorable ties to her myth and her supernatural nature grant her a means of defying death, but they also ensure that she will forever be a slave to the parable from which she sprung. As such, she will never be free of that Azure Sin, the crime that stained her inside and out and stole from her her humanity, that very first murder that her tragedy itself is intrinsically rooted in. It matters not whether the tale is true or false, whether or not someone could convince her that it was just a legend; she is nothing more than an actor on a stage, a pawn of pawns cursed to play the role she was given. And so shall the waters forever reject her, so shall she never know comfort within the waves.
What this means is that if someone were to submerge her body in water after killing her through real damage they'd negate her chance of revival and cause her to experience death as she normally would. However, this also has another and arguably much more potent effect.
Any time a water skill is used on Gisèle it has a chance of instantly killing her as if it were a light or dark skill of an equivalent tier. The way the skills normally function doesn't change meaning that she still receives damage in PvS from being attacked by them, they just have an extra benefit when used against her on top of that. Any relevant boosts to water skills will also increase the chance of the instant kill being a success but just like for light and dark skills it can't exceed the cap that's in place.
Azami
Posts : 1246 Join date : 2014-10-17 Age : 23 Location : Chained to a rock by a fickle RNG god. Ow, my liver.
Subject: Re: Fungeon! Team 3 (Yeara, Heather, Gisèle, Bellum, Nagami) Wed Aug 23, 2017 3:07 am
Having reached the door, Gisèle would kick it open and swiftly analyze her surroundings. The treasure was right inside ripe for the taking, but the enemy actors up ahead would no doubt try to stop them. This situation had an easy solution though, didn't it? Charging forward and giving Heather an opening to steal the contents of the box, the Scourge of Kings would engage the enemies all on her own.
Magical Bullet: Perform one t1 magic attack of one declared magic element against one foe. Declare element when you choose this class. 20 Charges. (Earth)
Mystic Staff: Gain a passive 15% boost to one declared element. Declare element when you choose this class. (Earth)
Mystic Amulet: Give one party member a 10% damage Buff for three turns. 19 Charges.
Action:
Three down. Engaging the red star alone.
Relevant(?) Strengths/Weaknesses:
—Strength Name: Eat the Rich —Description: When fighting against another character Gisèle will deal 10% more damage to them if they have more VC than her in their inventory.
—Strength Name: Warrior of Chaos —Description: Throughout all her many incarnations across the multiverse the Scourge of Kings has always been a skilled swordswoman. Under the rare circumstance that she wasn't able to rely on her supernatural powers, she could fall back on her prowess with a blade and her natural speed to deal with her opponents. Mechanically this translates to her being able to attack twice in one turn with her soulbound weapon.
—Weakness Name: Strange Bedfellows —Description: Needless to say by now, Gisèle is not very fond of those at the top of the food chain in society, so working alongside them can prove quite difficult. If the majority of her allies have more VC than her then any healing or buff skills used on her by her party will be 5% less effective. This means that a basic Media would only heal 15% of her HP instead of 20%, an unboosted Tarukaja would only give her a 25% increase in attack power, etc. This effect doesn't apply to passives, however, so skills such as Auto-Mataru would be unaffected by it.
—Weakness Name: Aquaphobia —Description: Every time she stares out into the waters Gisèle is reminded of... unpleasant memories. Around significant amounts of water, she feels incredibly uncomfortable and she'll try her best to avoid it at any cost making swimming or visiting an aquarium out of the question for her. This also has the mechanical effect of increasing her chance of being inflicted with Fear for the next two turns after being struck by an ice or water skill. Ice increases the chance by 5% whereas water increases it by 10%. The extra chances don't stack on top of each other though; for instance, if she was hit by an ice skill and then shortly after hit by a water skill the 10% boost would override the 5%.
—Racial Weakness Name: Azure Sin —Description: Gisèle's inexorable ties to her myth and her supernatural nature grant her a means of defying death, but they also ensure that she will forever be a slave to the parable from which she sprung. As such, she will never be free of that Azure Sin, the crime that stained her inside and out and stole from her her humanity, that very first murder that her tragedy itself is intrinsically rooted in. It matters not whether the tale is true or false, whether or not someone could convince her that it was just a legend; she is nothing more than an actor on a stage, a pawn of pawns cursed to play the role she was given. And so shall the waters forever reject her, so shall she never know comfort within the waves.
What this means is that if someone were to submerge her body in water after killing her through real damage they'd negate her chance of revival and cause her to experience death as she normally would. However, this also has another and arguably much more potent effect.
Any time a water skill is used on Gisèle it has a chance of instantly killing her as if it were a light or dark skill of an equivalent tier. The way the skills normally function doesn't change meaning that she still receives damage in PvS from being attacked by them, they just have an extra benefit when used against her on top of that. Any relevant boosts to water skills will also increase the chance of the instant kill being a success but just like for light and dark skills it can't exceed the cap that's in place.
OOC Notes:
Forgot to apply the charges in last two posts. I added them to the magical bullets in this one.
Ankhzul
Posts : 255 Join date : 2017-07-25
Subject: Re: Fungeon! Team 3 (Yeara, Heather, Gisèle, Bellum, Nagami) Wed Aug 23, 2017 3:31 am
Heather wasn't exactly concerned about splitting off from the rest of the team. It was all just an elaborate play anyway. She followed Gisele, keeping an eye out for anymore treasure chests. Honestly, she was a bit curious about what might be in it. Especially if it was so important the weird town robot felt the need to point it out. With the jump happening soon, Heather was honestly more interested in getting all the loot she could, and then going home until she felt even remotely interested in seeing what the new world was like. Though, if the treasure was cigarettes, that might speed up her interest in the new world. If only because she didn't have to waste time heading to the store to buy more. She was running low, and not being able to smoke in the dungeon was already sort of putting her in a bad mood. Blah, blah, blah, impressionable children.
Or bubblegum. At least she could chew on that to distract her until this was over. Money was great and all, but honestly her attention span wasn't that great when she wasn't able to smoke. If only she could find some remote place to stop and jus-no. Bad Heather. Mind on the prizes. The many, many wonderful prizes. Or garbage prizes that would bring her one step closer to just lighting a building on fire at the next world Junction stopped on. Illusions were amazing at helping with Arson. Unless the world was made completely after water. Then she'd have to go out of her way to get OIL and set THAT on fire. And that just wasn't something she felt like was on offer. Extra steps for arson, blah. Even she had SOME standards. Until the Anarchy started. then everything would fly out the window. Hell, there'd probably be tons of oil then.
...She felt like she had gotten off topic somewhere. Right. Phat Loot. As Gisele engaged the enemies, Heather slipped by, did a pirouette, and kicked the treasure chest open. Right, it was time to finally see what she had been waiting for this whole time. At least this was closer to her normal agenda. Avoiding fights...this was how she usually operated. This time she didn't need an illusion though...wait, the whole time she could have just snuck by the enemies and gathered the treasure. Well, now there was space egg on her space face. She decided she wouldn't be mentioning that.
Action:
Following Gisele, then moving further and taking the treasure.
Magical Bullet: Perform one t1 magic attack of one declared magic element against one foe. Declare element when you choose this class. 20 Charges. (Earth)
Mystic Staff: Gain a passive 15% boost to one declared element. Declare element when you choose this class. (Earth)
Mystic Amulet: Give one party member a 10% damage Buff for three turns. 19 Charges.
Action:
The witch attempts to negotiate with Pumpynickle.
Relevant(?) Strengths/Weaknesses:
—Strength Name: Eat the Rich —Description: When fighting against another character Gisèle will deal 10% more damage to them if they have more VC than her in their inventory.
—Strength Name: Warrior of Chaos —Description: Throughout all her many incarnations across the multiverse the Scourge of Kings has always been a skilled swordswoman. Under the rare circumstance that she wasn't able to rely on her supernatural powers, she could fall back on her prowess with a blade and her natural speed to deal with her opponents. Mechanically this translates to her being able to attack twice in one turn with her soulbound weapon.
—Weakness Name: Strange Bedfellows —Description: Needless to say by now, Gisèle is not very fond of those at the top of the food chain in society, so working alongside them can prove quite difficult. If the majority of her allies have more VC than her then any healing or buff skills used on her by her party will be 5% less effective. This means that a basic Media would only heal 15% of her HP instead of 20%, an unboosted Tarukaja would only give her a 25% increase in attack power, etc. This effect doesn't apply to passives, however, so skills such as Auto-Mataru would be unaffected by it.
—Weakness Name: Aquaphobia —Description: Every time she stares out into the waters Gisèle is reminded of... unpleasant memories. Around significant amounts of water, she feels incredibly uncomfortable and she'll try her best to avoid it at any cost making swimming or visiting an aquarium out of the question for her. This also has the mechanical effect of increasing her chance of being inflicted with Fear for the next two turns after being struck by an ice or water skill. Ice increases the chance by 5% whereas water increases it by 10%. The extra chances don't stack on top of each other though; for instance, if she was hit by an ice skill and then shortly after hit by a water skill the 10% boost would override the 5%.
—Racial Weakness Name: Azure Sin —Description: Gisèle's inexorable ties to her myth and her supernatural nature grant her a means of defying death, but they also ensure that she will forever be a slave to the parable from which she sprung. As such, she will never be free of that Azure Sin, the crime that stained her inside and out and stole from her her humanity, that very first murder that her tragedy itself is intrinsically rooted in. It matters not whether the tale is true or false, whether or not someone could convince her that it was just a legend; she is nothing more than an actor on a stage, a pawn of pawns cursed to play the role she was given. And so shall the waters forever reject her, so shall she never know comfort within the waves.
What this means is that if someone were to submerge her body in water after killing her through real damage they'd negate her chance of revival and cause her to experience death as she normally would. However, this also has another and arguably much more potent effect.
Any time a water skill is used on Gisèle it has a chance of instantly killing her as if it were a light or dark skill of an equivalent tier. The way the skills normally function doesn't change meaning that she still receives damage in PvS from being attacked by them, they just have an extra benefit when used against her on top of that. Any relevant boosts to water skills will also increase the chance of the instant kill being a success but just like for light and dark skills it can't exceed the cap that's in place.
May Lily
Posts : 160 Join date : 2017-07-19
Subject: Re: Fungeon! Team 3 (Yeara, Heather, Gisèle, Bellum, Nagami) Wed Aug 23, 2017 6:16 pm
Negotiation :
Pumpynickle - Today at 4:50 PM OOOOoOOOooooOOOH! VHAAAAAT do YOOOOooOOOu Waaaaant? The Silent Witch - Today at 4:51 PM ...I am a witch in search of dark magic. I have a heard an ancient tome lies somewhere within these halls. Would you be willing to let me pass if I share its secrets with you? Pumpynickle - Today at 4:52 PM OOoOOoooH Spooooookey. WHAAAAaaaaaAAat is in this TOOOOOOOOOOOOme The Silent Witch - Today at 4:53 PM They say that mortal words cannot describe the contents. But I have heard that is the key to an eternal night... or perhaps the ultimate end itself. I cannot be certain until I see its contents, but I am certain of its power. Even from here I can hear it calling out to me. ...Do you hear it too? Has the dark tome whispered its sweet nothings to you as well? Pumpynickle - Today at 4:54 PM O-OooooOOh S-SuuusuUUuuuUUUUURe. Th-The SPooooOOOoOKY Tome... Y-YeaaaAAAAaaaaH The Silent Witch - Today at 4:57 PM I see. Then you feel it too... We must surely be kindred spirits. But since you can feel it, you must also know that its wisdom can only be unlocked through a sacrifice. An impure soul such as mine or yours will not do, but this icicle's weakness shall feed the ancients well. Will you prove your devotion and help me slay him? I'm sure he won't stand a chance against your might... You radiate with power, perhaps even more than I. Pumpynickle - Today at 5:00 PM GEEEeeeEEEeEEEEEZE Kid, RelaaaaaaaaaaaAAAAX.... I-I mean.... HOOOoOOoOOOOW FooooOOoOOOolish do yooooooOUUouooo Think I aaaaaaaam. If yooOOOoOOOu Want myyyYYyyy Help YooOOoou need to AaaaaAAAAAAANty Uuuuuup. GiiiiIIIIIVe me a HHHHEEEEAAAAALING Item The Silent Witch - Today at 5:02 PM I hold no such item, but I may have an alternative. Will the magic of my sister suffice? She is not far from here. If you lend me my aid then she will see to it that you will never want for healing, no? It shan't take but a second (like literally after the enemies take their turn) for her to arrive. Pumpynickle - Today at 5:03 PM BWaaaAAAaaAAAA Noooo IIIIITEEEEEEEEM? CheeaaaaAAAAAP scaaaAAAaaate. GiiiiIIIIIVe me 300 VVVVVvvvVVVVC The Silent Witch - Today at 5:04 PM Take my offering then, o' dark spirit. (Giving 300 VC) Pumpynickle - Today at 5:05 PM HoooOOoOOoOHoooOOoOOooo! Then my DaaAAAAAaaaark Aaaarts are YOOOOOOURS for this TuuuuUUUuurn! End Negotiations
Scary Pump-Kun Song | 25% chance of inflicting the Fear ailment to one enemy. 50% chance fear may stop their next attack. If immobilized, will have a 10% chance to flee battle. Wears off after 3 turns. | 5 SP | Tier 1
Effects Blubice on 4,6:
Random number (1,10) :
6
Ankhzul
Posts : 255 Join date : 2017-07-25
Subject: Re: Fungeon! Team 3 (Yeara, Heather, Gisèle, Bellum, Nagami) Wed Aug 23, 2017 6:35 pm
"Damn...chest is locked." Heather muttered to herself, before spinning. "Right! Guess I gotta help Cloak-y beat them up!"
Holy Salve: Heal one party member 30% HP. 15 Charges.
Holy Book: Scan one enemy. Displays stats and Weaknesses. 19 Charges.
Holy Word: Raise one ally from 0 HP back to half health. 10 Charges.
Darkra00
Posts : 210 Join date : 2016-08-16 Age : 25
Subject: Re: Fungeon! Team 3 (Yeara, Heather, Gisèle, Bellum, Nagami) Wed Aug 23, 2017 8:06 pm
As I heard the announcement before I could even look at everyone Gisele had bolted off, followed closely by Heather. "Wait wha-" I say as the two speed past me. I guess we were splitting up. It was true that it seems the dungeon was closing soon so in order to have the best chances of that secret loot divide and conquer was the best option. Looking over at Yeara and Bellum I give them a shrug, "Let's get moving then..." I begin sprinting towards the door they just left out of. My heart was really pounding now, this would make for a really good narrative. 5 brave adventurers who would never have worked together otherwise are pitted against the clock as they compete against 2 rival teams for the ultimate treasure. As the group splits up in search of the hidden spoils who could tell what awaited next. Would they succeed? Or would their luck betray them? All on the eve of Junction's travel to a new world.
I wonder where we would go to next? How big would the planet be? What would it be made out of? Who lived there? Would there even be a planet at all? You could never know and every time it has happened thus far it has never let me down once. Whatever strange new place we would visit I couldn't wait to document all I could about it. I wonder how the others felt about it, were they equally as excited and intrigued as I was or were they more focused on the prize that awaited right in front of us. It was sad thinking that the festivities had to come to an end, I had spent so much time here I'm pretty sure I wouldn't be able to make it to any of the other attractions. However, being able to meet all of these new people was a prize in itself. Hopefully, I would get to know them better after.
I arrive at the door and swing it open to catch a glimpse of Heather's tail as it disappeared to the corridor on my left. I guess we were going right instead. In front of the door there, it seems there was an obstacle of some sort. I guess we had to figure something out to keep moving... I approached it with caution and called out for my companions.
Action:
Moving 1 right and 2 down and 1 left to purple star
Posts : 1495 Join date : 2015-04-26 Age : 25 Location : About a couple inches from my PC
Subject: Re: Fungeon! Team 3 (Yeara, Heather, Gisèle, Bellum, Nagami) Wed Aug 23, 2017 8:58 pm
The sudden ring of the speakers caused Yeara to momentarily close her eyes as they strained her ears, she hated electronics like that when they made sound, the frequencies they had to use for that was always so uncomfortable to listen to if you weren't expecting it. Which she clearly wasn't, though she wouldn't let the annoyance be too visible to the others and even if the sound was annoying, what it said was rather interesting. Though before she could even look round to her team to say anything, two of them had already ran off.
"Well. That's just great."
The only two people who seemed even remotely interesting run off and leave her with the friendly oaf of a giant and the annoyingly excited boy. Wonderful, just what she wanted. Whatever though, the thought of this special treasure was an interesting thought and being the ones to find it would be better than letting any of the other groups get at it first. And someone had to look after the spineless two, mother birding was never something she was good at though, nor did she want to be. But someone had to do it. "Lead the way then." She'd reply unenthusiastically, tailing along until they reached whatever it was that was blocking the door to the next room they were heading for.
Ranger: Longbow: Perform a t.5 Physical attack of one declared physical element twice on one enemy. Declare element when you choose this class. 14 Charges (Pierce)
Enchanted Spread Shot: Perform one t.5 magical attack of one declared magical element against all enemies. Declare element when you choose this class. 20 Charges (Dark)
Bestial Howl: Reduce the defenses of all enemies by 10%. 10 Charges
Damage Taken/Healed:
Healed 1hp from my regen strength last turn. 39+1=40.
Regen Chance:
Regen a massive 2% (1hp) on 80% chance.
Regens on 2, 3, 4, 5, 6, 7, 8, 9:
Random number (1,10) :
1
Passives:
Death Arcana: +15% To Dark Skills.
—Strength Name: Born To Kill (Provides +10% to PPStr stat)
—Strength Name: Keen Senses (Provides +10% to Luck stat)
—Strength Name: Spliced Genes (Within combat, Yeara has a 50% chance to regenerate 2% of her health per turn. When in the movement phase and not concentrating on combat, she has a 80% chance of regenerating 2% health per movement.)
—Strength Name: Analytical (Within combat, if an enemy uses the same move twice in a row, Yeara gains a +10% chance to dodge it on following turns. This can occur multiple times as long as the enemy keeps using the same move. However as soon as the enemy uses a different attack then this strength is reset to 0.)
—Racial Strength Name: Winged Warrior (Within combat, Yeara is able to state each turn whether or not she is flying. Whilst flying, she will gain +10% crit rate and enemies will have +10% chance to miss her on the turn she is flying.) - Cannot be used until awakened
—Weakness Name: Glass Cannon (Takes +10% damage from dex attacks.)
—Weakness Name: Avian’s Natural Enemy (Yeara takes an additional 10% damage from Lightning based attacks.)
—Weakness Name: Toxicity Sucks (Whilst poisoned, Yeara’s “Spliced Genes” strength is no longer active and instead each turn poisoned she has a 30% chance to lose an additional 2% health. Furthermore after being poisoned, the “Spliced Genes” strength will not reactivate until the combat is over.)
—Weakness Name: Unknown Fighter (The first hit received from any enemy will always do an additional 5% damage to Yeara and cannot be dodged.)
—Racial Weakness Name: Kill One Bird With One Bolt (If stated that Yeara is flying that round, she also gains +10% miss chance to hit enemies. On top of this, if she is hit by an electricity attack whilst flying she will take an additional 10% damage and fall to the ground, becoming stunned for one round. She will also not be able to fly for the rest of that combat in fear that it could happen again.) - Cannot be used until awakened
Action:
Following Nagami.
TheDeathNaught1
Posts : 882 Join date : 2015-06-07 Age : 24 Location : California, USA
Subject: Re: Fungeon! Team 3 (Yeara, Heather, Gisèle, Bellum, Nagami) Wed Aug 23, 2017 10:21 pm
Well, it looks like we managed to absolutely annihilate our enemies. Ha, I wonder when we will reach the end of this? .....oh. The Jump is starting soon. Looks like we have to book it for our treasures. Well, at least we have a chance of getting an extra special one. Looks like Heather went and grabbed the treasure. It looks like we are going to split up to get a better chance to get the special treasure. "Alright, it's time to rush this." I say with a semi-intimidating look. "Alright." I say to Nagami. I then proceed to follow his sprint with one of my own, though to a somewhat slower degree to make sure i won't run out of breath. It looks like he is thinking something though. Hmm....... I honestly don't know who Nagami is, but he seems like a person I'd like to get to know eventually. Yeara seems standoff-ish.... a reminder of my past. But anyway, she intruiges me and I honestly would say I would want to learn more about her. Heather seems.... like a total fraud with her attitude. Her joy is way too forced. And as for the hooded woman, I am still wondering why the hell her coat reeks of death, and is intentionally trying to come across as ominous. You can only go so far with cosplay. I think I'd wish to learn more about her, but in a cautious manner. Welp, anyways, it looks like we are going to come across something. I wonder what it could be?
Strength Arcana:Pros: The Personas of the Chariot Arcana are commonly Personas excelling in Physical-based attacks. Users have a latent 15% boost in physical-based skills and 15% defense boost against slash skills.
—Strength Name: Mechanical Hand —Description: Due to the nature of having a new hand that is stronger than your previous flesh and blood one, it could be very useful. Though there could be many uses for it in combative situations, it could also be useful for other things, like hard work. Carrying heavy objects, latching onto things, and many other possibilities with a stronger, metal hand. WILL NOT BE UTILIZED FOR THIS BECAUSE WE DON'T WANT PEOPLE HURT.
—Strength Name: No Wasted Movements —Description: Due to his experience with combat and comparably unwieldy weapons, he has learned how to best attack so as to not waste any energy with unecessary movements and also speed up his attacks to a surprising degree.
Allows Bellum to attack twice with dexterity attacks. Smooth moves man
—Strength Name: War Veteran —Description: Due to having been through many wars in his old homeland, he has plenty of experienced fending for himself, surviving.... and killing. This may have consequences, but it's perks have made him strong, hardy, resilient, adaptable, and even wise. This has also made him quite observant and made his senses that are not taste or sight more acute (cause taste is useless and he is half-blind). Will be moderated FOR FUN
—Strength Name: Herculean Strength —Description: Bellum has been training to be stronger than anyone since he was a lad of 10 years. With the many wars he's been through, the brutal self-inflicted training, (FE Fans.... compare it to Frederick's Fanatical Fitness Hour, but double the fanatical.), along with the gear that he carried and the construction work that he is currently doing, has made him basically a paragon of fitness and strength. He can easily lift weights most others couldn't even attempt, like 400 pounds. WILL BE MODERATED BECAUSE WE DON'T WANT TO HURT PEOPLE
—Strength Name: Hardy —Description: Due to the nature of his old world and his occupation, Bellum ended up getting hurt alot. Though this has also made him strong enough to shrug off the pain, and it has also made him much more resilient to damage of any kind.
+10% to PEnd Nice tickling bruh.
—Weakness Name: Half-Blind —Description: Due to a combat injury from his old world, Bellum has lost his sense of sight in his right eye. Though he has compensated well for this lack of depth perception, he still has issues in more heated and fast-paced situations, such as combat.
-10% to attack accuracy. (Returns to regular accuracy percentage if 20 Luck faster than the opponent.) This is called a handicap.
—Weakness Name: False Hand —Description: Having a new hand isn't all fun and games. Though he has had it for a decade at this point, he still feels phantom pains from losing his hand, along with the fact that it is not as dextrous as a regular hand, which makes it fortunate that Bellum lost his non-dominant hand. AGAIN, WILL NOT BE UTILIZED BECAUSE WE DON'T WANT PEOPLE HURT.
—Weakness Name: Terrors of War —Description: Bellum has seen the worst of humanity in the war he was in, and been a part of it somewhat in his quest for vengeance. He has seen people burned alive, torn apart, and all sorts of things no young lad is meant to see, along with watching his father be executed. This has permanently scarred him, and though he tries to hold tightly to his beliefs and virtues, the supposed legacy of his father, sometimes he can't help but lose faith in people, even in himself. THIS IS THE FUNGEON NOT THE PAINGEON
—Weakness Name: Traumatized —Description: Due to the horrors Bellum has witnessed, he is frequently tossing and turning in his sleep due to nightmares, reliving horrible events, and being basically a shellshocked veteran, sometimes waking up in a cold sweat. Though he has gotten help for it with his friends and company, he is still suffering greatly. Hopefully he can be at peace before the end of his life. THIS IS THE FUNGEON NOT THE PAINGEON
—Weakness Name: Lurking Rage —Description: Due to his nature when cornered in combat, he basically has a pool of rage inside of him waiting to be released uncontrollably to attack his foes and survive.
+15% Chance to be inflicted with the Rage ailment. THIS IS THE FUNGEON NOT THE PAINGEON
Foam Blade Of Fate: Perform one t1 Physical attack of one declared physical element on one enemy. Declare element when you choose this class. 19 Charges (Pierce Element)
Foam Shield of Justice: Raise one ally’s defense by 10% for three turns. 20 Charges.
Foam Gauntlets of Devastation: Perform one t1 Physical attack of one declared physical element against all foes. Declare element when you choose this class. 10 Charges. (Bash Element)
VC: 350 Items: PrePaid VC Gift Card: Good for 500VC x1, Equipment:NA
Level:1 EXP:16/80 Genetic Skills Used:0 Enemies Defeated:6? (do these fools count?) Battles Cleared:3? (does this count?) Bosses Defeated:0 Missions Completed:0
Action:
Following Nagami
Azami
Posts : 1246 Join date : 2014-10-17 Age : 23 Location : Chained to a rock by a fickle RNG god. Ow, my liver.
Subject: Re: Fungeon! Team 3 (Yeara, Heather, Gisèle, Bellum, Nagami) Thu Aug 24, 2017 1:00 am
"And just like that all the domineos go crashing down. Time to finish this."
Magical Bullet: Perform one t1 magic attack of one declared magic element against one foe. Declare element when you choose this class. 19 Charges. (Earth)
Mystic Staff: Gain a passive 15% boost to one declared element. Declare element when you choose this class. (Earth)
Mystic Amulet: Give one party member a 10% damage Buff for three turns. 19 Charges.
Action:
Magical Bullet: Perform one t1 magic attack of one declared magic element against one foe. Declare element when you choose this class. 20 Charges. (Earth)
—Strength Name: Eat the Rich —Description: When fighting against another character Gisèle will deal 10% more damage to them if they have more VC than her in their inventory.
—Strength Name: Warrior of Chaos —Description: Throughout all her many incarnations across the multiverse the Scourge of Kings has always been a skilled swordswoman. Under the rare circumstance that she wasn't able to rely on her supernatural powers, she could fall back on her prowess with a blade and her natural speed to deal with her opponents. Mechanically this translates to her being able to attack twice in one turn with her soulbound weapon.
—Weakness Name: Strange Bedfellows —Description: Needless to say by now, Gisèle is not very fond of those at the top of the food chain in society, so working alongside them can prove quite difficult. If the majority of her allies have more VC than her then any healing or buff skills used on her by her party will be 5% less effective. This means that a basic Media would only heal 15% of her HP instead of 20%, an unboosted Tarukaja would only give her a 25% increase in attack power, etc. This effect doesn't apply to passives, however, so skills such as Auto-Mataru would be unaffected by it.
—Weakness Name: Aquaphobia —Description: Every time she stares out into the waters Gisèle is reminded of... unpleasant memories. Around significant amounts of water, she feels incredibly uncomfortable and she'll try her best to avoid it at any cost making swimming or visiting an aquarium out of the question for her. This also has the mechanical effect of increasing her chance of being inflicted with Fear for the next two turns after being struck by an ice or water skill. Ice increases the chance by 5% whereas water increases it by 10%. The extra chances don't stack on top of each other though; for instance, if she was hit by an ice skill and then shortly after hit by a water skill the 10% boost would override the 5%.
—Racial Weakness Name: Azure Sin —Description: Gisèle's inexorable ties to her myth and her supernatural nature grant her a means of defying death, but they also ensure that she will forever be a slave to the parable from which she sprung. As such, she will never be free of that Azure Sin, the crime that stained her inside and out and stole from her her humanity, that very first murder that her tragedy itself is intrinsically rooted in. It matters not whether the tale is true or false, whether or not someone could convince her that it was just a legend; she is nothing more than an actor on a stage, a pawn of pawns cursed to play the role she was given. And so shall the waters forever reject her, so shall she never know comfort within the waves.
What this means is that if someone were to submerge her body in water after killing her through real damage they'd negate her chance of revival and cause her to experience death as she normally would. However, this also has another and arguably much more potent effect.
Any time a water skill is used on Gisèle it has a chance of instantly killing her as if it were a light or dark skill of an equivalent tier. The way the skills normally function doesn't change meaning that she still receives damage in PvS from being attacked by them, they just have an extra benefit when used against her on top of that. Any relevant boosts to water skills will also increase the chance of the instant kill being a success but just like for light and dark skills it can't exceed the cap that's in place.
May Lily
Posts : 160 Join date : 2017-07-19
Subject: Re: Fungeon! Team 3 (Yeara, Heather, Gisèle, Bellum, Nagami) Thu Aug 24, 2017 2:30 pm
Magical Bullet: Perform one t1 magic attack of one declared magic element against one foe. Declare element when you choose this class. 18 Charges. (Earth)
Mystic Staff: Gain a passive 15% boost to one declared element. Declare element when you choose this class. (Earth)
Mystic Amulet: Give one party member a 10% damage Buff for three turns. 19 Charges.
Action:
Magical Bullet: Perform one t1 magic attack of one declared magic element against one foe. Declare element when you choose this class. 19 Charges. (Earth)
—Strength Name: Eat the Rich —Description: When fighting against another character Gisèle will deal 10% more damage to them if they have more VC than her in their inventory.
—Strength Name: Warrior of Chaos —Description: Throughout all her many incarnations across the multiverse the Scourge of Kings has always been a skilled swordswoman. Under the rare circumstance that she wasn't able to rely on her supernatural powers, she could fall back on her prowess with a blade and her natural speed to deal with her opponents. Mechanically this translates to her being able to attack twice in one turn with her soulbound weapon.
—Weakness Name: Strange Bedfellows —Description: Needless to say by now, Gisèle is not very fond of those at the top of the food chain in society, so working alongside them can prove quite difficult. If the majority of her allies have more VC than her then any healing or buff skills used on her by her party will be 5% less effective. This means that a basic Media would only heal 15% of her HP instead of 20%, an unboosted Tarukaja would only give her a 25% increase in attack power, etc. This effect doesn't apply to passives, however, so skills such as Auto-Mataru would be unaffected by it.
—Weakness Name: Aquaphobia —Description: Every time she stares out into the waters Gisèle is reminded of... unpleasant memories. Around significant amounts of water, she feels incredibly uncomfortable and she'll try her best to avoid it at any cost making swimming or visiting an aquarium out of the question for her. This also has the mechanical effect of increasing her chance of being inflicted with Fear for the next two turns after being struck by an ice or water skill. Ice increases the chance by 5% whereas water increases it by 10%. The extra chances don't stack on top of each other though; for instance, if she was hit by an ice skill and then shortly after hit by a water skill the 10% boost would override the 5%.
—Racial Weakness Name: Azure Sin —Description: Gisèle's inexorable ties to her myth and her supernatural nature grant her a means of defying death, but they also ensure that she will forever be a slave to the parable from which she sprung. As such, she will never be free of that Azure Sin, the crime that stained her inside and out and stole from her her humanity, that very first murder that her tragedy itself is intrinsically rooted in. It matters not whether the tale is true or false, whether or not someone could convince her that it was just a legend; she is nothing more than an actor on a stage, a pawn of pawns cursed to play the role she was given. And so shall the waters forever reject her, so shall she never know comfort within the waves.
What this means is that if someone were to submerge her body in water after killing her through real damage they'd negate her chance of revival and cause her to experience death as she normally would. However, this also has another and arguably much more potent effect.
Any time a water skill is used on Gisèle it has a chance of instantly killing her as if it were a light or dark skill of an equivalent tier. The way the skills normally function doesn't change meaning that she still receives damage in PvS from being attacked by them, they just have an extra benefit when used against her on top of that. Any relevant boosts to water skills will also increase the chance of the instant kill being a success but just like for light and dark skills it can't exceed the cap that's in place.
Ankhzul
Posts : 255 Join date : 2017-07-25
Subject: Re: Fungeon! Team 3 (Yeara, Heather, Gisèle, Bellum, Nagami) Thu Aug 24, 2017 11:10 pm