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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Strength Arcana:Pros: The Personas of the Chariot Arcana are commonly Personas excelling in Physical-based attacks. Users have a latent 15% boost in physical-based skills and 15% defense boost against slash skills.
—Strength Name: Mechanical Hand —Description: Due to the nature of having a new hand that is stronger than your previous flesh and blood one, it could be very useful. Though there could be many uses for it in combative situations, it could also be useful for other things, like hard work. Carrying heavy objects, latching onto things, and many other possibilities with a stronger, metal hand. WILL NOT BE UTILIZED FOR THIS BECAUSE WE DON'T WANT PEOPLE HURT.
—Strength Name: No Wasted Movements —Description: Due to his experience with combat and comparably unwieldy weapons, he has learned how to best attack so as to not waste any energy with unecessary movements and also speed up his attacks to a surprising degree.
Allows Bellum to attack twice with dexterity attacks. Smooth moves man
—Strength Name: War Veteran —Description: Due to having been through many wars in his old homeland, he has plenty of experienced fending for himself, surviving.... and killing. This may have consequences, but it's perks have made him strong, hardy, resilient, adaptable, and even wise. This has also made him quite observant and made his senses that are not taste or sight more acute (cause taste is useless and he is half-blind). Will be moderated FOR FUN
—Strength Name: Herculean Strength —Description: Bellum has been training to be stronger than anyone since he was a lad of 10 years. With the many wars he's been through, the brutal self-inflicted training, (FE Fans.... compare it to Frederick's Fanatical Fitness Hour, but double the fanatical.), along with the gear that he carried and the construction work that he is currently doing, has made him basically a paragon of fitness and strength. He can easily lift weights most others couldn't even attempt, like 400 pounds. WILL BE MODERATED BECAUSE WE DON'T WANT TO HURT PEOPLE
—Strength Name: Hardy —Description: Due to the nature of his old world and his occupation, Bellum ended up getting hurt alot. Though this has also made him strong enough to shrug off the pain, and it has also made him much more resilient to damage of any kind.
+10% to PEnd Nice tickling bruh.
—Weakness Name: Half-Blind —Description: Due to a combat injury from his old world, Bellum has lost his sense of sight in his right eye. Though he has compensated well for this lack of depth perception, he still has issues in more heated and fast-paced situations, such as combat.
-10% to attack accuracy. (Returns to regular accuracy percentage if 20 Luck faster than the opponent.) This is called a handicap.
—Weakness Name: False Hand —Description: Having a new hand isn't all fun and games. Though he has had it for a decade at this point, he still feels phantom pains from losing his hand, along with the fact that it is not as dextrous as a regular hand, which makes it fortunate that Bellum lost his non-dominant hand. AGAIN, WILL NOT BE UTILIZED BECAUSE WE DON'T WANT PEOPLE HURT.
—Weakness Name: Terrors of War —Description: Bellum has seen the worst of humanity in the war he was in, and been a part of it somewhat in his quest for vengeance. He has seen people burned alive, torn apart, and all sorts of things no young lad is meant to see, along with watching his father be executed. This has permanently scarred him, and though he tries to hold tightly to his beliefs and virtues, the supposed legacy of his father, sometimes he can't help but lose faith in people, even in himself. THIS IS THE FUNGEON NOT THE PAINGEON
—Weakness Name: Traumatized —Description: Due to the horrors Bellum has witnessed, he is frequently tossing and turning in his sleep due to nightmares, reliving horrible events, and being basically a shellshocked veteran, sometimes waking up in a cold sweat. Though he has gotten help for it with his friends and company, he is still suffering greatly. Hopefully he can be at peace before the end of his life. THIS IS THE FUNGEON NOT THE PAINGEON
—Weakness Name: Lurking Rage —Description: Due to his nature when cornered in combat, he basically has a pool of rage inside of him waiting to be released uncontrollably to attack his foes and survive.
+15% Chance to be inflicted with the Rage ailment. THIS IS THE FUNGEON NOT THE PAINGEON
Foam Blade Of Fate: Perform one t1 Physical attack of one declared physical element on one enemy. Declare element when you choose this class. 20 Charges (Pierce Element)
Foam Shield of Justice: Raise one ally’s defense by 10% for three turns. 20 Charges.
Foam Gauntlets of Devastation: Perform one t1 Physical attack of one declared physical element against all foes. Declare element when you choose this class. 10 Charges. (Bash Element)
VC: 250 Items: PrePaid VC Gift Card: Good for 500VC x1,
Equipment:NA
Level:1 EXP:11/80 Genetic Skills Used:0 Enemies Defeated:4? (do these fools count?) Battles Cleared:2? (does this count?) Bosses Defeated:0 Missions Completed:0
Action:
Using Foam Blade of Fate on Rodney Small
15(Ppstr)+15%(Chariot Arcana)=17 damage.
Miss if 1 or 2
Miss Chance:
Random number (1,10) :
2
Crit is 9
Crit Chance:
Random number (1,10) :
6
"Gear"
Posts : 241 Join date : 2017-05-10 Location : A Forign Internet
Subject: Re: Fungeon! Team 3 (Yeara, Heather, Gisèle, Bellum, Nagami) Sun Aug 20, 2017 2:05 pm
Map Has Been Updated!
White stars are stars that have already been interacted with and cannot be interacted with again!
May Lily
Posts : 160 Join date : 2017-07-19
Subject: Re: Fungeon! Team 3 (Yeara, Heather, Gisèle, Bellum, Nagami) Sun Aug 20, 2017 2:16 pm
Magical Bullet: Perform one t1 magic attack of one declared magic element against one foe. Declare element when you choose this class. 18 Charges. (Earth)
Mystic Staff: Gain a passive 15% boost to one declared element. Declare element when you choose this class. (Earth)
Mystic Amulet: Give one party member a 10% damage Buff for three turns. 19 Charges.
Action:
Dexing remaining Rodney. 11 damage.
Miss if 3
Random number (1,10) :
2
Crit if 1-6
Random number (1,10) :
10
Miss if 4
Random number (1,10) :
5
Crit if 1-6
Random number (1,10) :
2
Relevant(?) Strengths/Weaknesses:
—Strength Name: Eat the Rich —Description: When fighting against another character Gisèle will deal 10% more damage to them if they have more VC than her in their inventory.
—Strength Name: Warrior of Chaos —Description: Throughout all her many incarnations across the multiverse the Scourge of Kings has always been a skilled swordswoman. Under the rare circumstance that she wasn't able to rely on her supernatural powers, she could fall back on her prowess with a blade and her natural speed to deal with her opponents. Mechanically this translates to her being able to attack twice in one turn with her soulbound weapon.
—Weakness Name: Strange Bedfellows —Description: Needless to say by now, Gisèle is not very fond of those at the top of the food chain in society, so working alongside them can prove quite difficult. If the majority of her allies have more VC than her then any healing or buff skills used on her by her party will be 5% less effective. This means that a basic Media would only heal 15% of her HP instead of 20%, an unboosted Tarukaja would only give her a 25% increase in attack power, etc. This effect doesn't apply to passives, however, so skills such as Auto-Mataru would be unaffected by it.
—Weakness Name: Aquaphobia —Description: Every time she stares out into the waters Gisèle is reminded of... unpleasant memories. Around significant amounts of water, she feels incredibly uncomfortable and she'll try her best to avoid it at any cost making swimming or visiting an aquarium out of the question for her. This also has the mechanical effect of increasing her chance of being inflicted with Fear for the next two turns after being struck by an ice or water skill. Ice increases the chance by 5% whereas water increases it by 10%. The extra chances don't stack on top of each other though; for instance, if she was hit by an ice skill and then shortly after hit by a water skill the 10% boost would override the 5%.
—Racial Weakness Name: Azure Sin —Description: Gisèle's inexorable ties to her myth and her supernatural nature grant her a means of defying death, but they also ensure that she will forever be a slave to the parable from which she sprung. As such, she will never be free of that Azure Sin, the crime that stained her inside and out and stole from her her humanity, that very first murder that her tragedy itself is intrinsically rooted in. It matters not whether the tale is true or false, whether or not someone could convince her that it was just a legend; she is nothing more than an actor on a stage, a pawn of pawns cursed to play the role she was given. And so shall the waters forever reject her, so shall she never know comfort within the waves.
What this means is that if someone were to submerge her body in water after killing her through real damage they'd negate her chance of revival and cause her to experience death as she normally would. However, this also has another and arguably much more potent effect.
Any time a water skill is used on Gisèle it has a chance of instantly killing her as if it were a light or dark skill of an equivalent tier. The way the skills normally function doesn't change meaning that she still receives damage in PvS from being attacked by them, they just have an extra benefit when used against her on top of that. Any relevant boosts to water skills will also increase the chance of the instant kill being a success but just like for light and dark skills it can't exceed the cap that's in place.
Azami
Posts : 1246 Join date : 2014-10-17 Age : 23 Location : Chained to a rock by a fickle RNG god. Ow, my liver.
Subject: Re: Fungeon! Team 3 (Yeara, Heather, Gisèle, Bellum, Nagami) Sun Aug 20, 2017 8:39 pm
Ranger: Longbow: Perform a t.5 Physical attack of one declared physical element twice on one enemy. Declare element when you choose this class. 14 Charges (Pierce)
Enchanted Spread Shot: Perform one t.5 magical attack of one declared magical element against all enemies. Declare element when you choose this class. 20 Charges (Dark)
Bestial Howl: Reduce the defenses of all enemies by 10%. 10 Charges
Damage Taken/Healed:
Healed 1hp from my regen strength last turn. 38+1=39.
Regen Chance:
Regen a massive 2% (1hp) on 50% chance.
Regens on 2:
Random number (1,2) :
2
Passives:
Death Arcana: +15% To Dark Skills.
—Strength Name: Born To Kill (Provides +10% to PPStr stat)
—Strength Name: Keen Senses (Provides +10% to Luck stat)
—Strength Name: Spliced Genes (Within combat, Yeara has a 50% chance to regenerate 2% of her health per turn. When in the movement phase and not concentrating on combat, she has a 80% chance of regenerating 2% health per movement.)
—Strength Name: Analytical (Within combat, if an enemy uses the same move twice in a row, Yeara gains a +10% chance to dodge it on following turns. This can occur multiple times as long as the enemy keeps using the same move. However as soon as the enemy uses a different attack then this strength is reset to 0.)
—Racial Strength Name: Winged Warrior (Within combat, Yeara is able to state each turn whether or not she is flying. Whilst flying, she will gain +10% crit rate and enemies will have +10% chance to miss her on the turn she is flying.) - Cannot be used until awakened
—Weakness Name: Glass Cannon (Takes +10% damage from dex attacks.)
—Weakness Name: Avian’s Natural Enemy (Yeara takes an additional 10% damage from Lightning based attacks.)
—Weakness Name: Toxicity Sucks (Whilst poisoned, Yeara’s “Spliced Genes” strength is no longer active and instead each turn poisoned she has a 30% chance to lose an additional 2% health. Furthermore after being poisoned, the “Spliced Genes” strength will not reactivate until the combat is over.)
—Weakness Name: Unknown Fighter (The first hit received from any enemy will always do an additional 5% damage to Yeara and cannot be dodged.)
—Racial Weakness Name: Kill One Bird With One Bolt (If stated that Yeara is flying that round, she also gains +10% miss chance to hit enemies. On top of this, if she is hit by an electricity attack whilst flying she will take an additional 10% damage and fall to the ground, becoming stunned for one round. She will also not be able to fly for the rest of that combat in fear that it could happen again.) - Cannot be used until awakened
Action:
Helping with the AoA then dexing for the hell of it.
Targeting Rodney Large for 3 damage.
First hit missed on 1:
Random number (1,10) :
3
First hit crits on 4, 5, 6, 7, 8, 9:
Random number (1,10) :
6
CWIS
Posts : 1019 Join date : 2017-05-09
Subject: Re: Fungeon! Team 3 (Yeara, Heather, Gisèle, Bellum, Nagami) Wed Aug 23, 2017 1:36 am
"Attention! Attention! The Jump will be occurring soon and time is running short! The Fungeon will be closing soon. Scramble to collect as many treasures as possible before time runs out! As an added bonus, a Special Treasure has been added to ONE of the following rooms! 10, 12, or 13! The team who gets this treasure will receive a special prize!!! Please enjoy the rest of the festival as we prepare to count down to the Jump! Thank you!"
May Lily
Posts : 160 Join date : 2017-07-19
Subject: Re: Fungeon! Team 3 (Yeara, Heather, Gisèle, Bellum, Nagami) Wed Aug 23, 2017 1:47 am
VICTORY:
YOU WIN! YOU WIN! YOU WIN!
YOU EARNED THIS
100 VC. 5xp
Ankhzul
Posts : 255 Join date : 2017-07-25
Subject: Re: Fungeon! Team 3 (Yeara, Heather, Gisèle, Bellum, Nagami) Wed Aug 23, 2017 2:01 am
"Gotta say Cloak-y, I like your style! Those were some WEIRD squirrels though." With the enemies defeated, Heather poked Yeara with her staff, then made her way over to the treasure chest, whistling a tune to herself. Once there, she brought her foot back, and kicked the chest...with apparently enough force to pop the lid open.
Holy Salve: Heal one party member 30% HP. 15 Charges.
Holy Book: Scan one enemy. Displays stats and Weaknesses. 19 Charges.
Holy Word: Raise one ally from 0 HP back to half health. 10 Charges.
May Lily
Posts : 160 Join date : 2017-07-19
Subject: Re: Fungeon! Team 3 (Yeara, Heather, Gisèle, Bellum, Nagami) Wed Aug 23, 2017 2:08 am
TREASURE ACQUIRED
POSSIBLE TREASURES
1 Quick Charge: Recharge 2 Charges from one move X5
2. Bitter Gator-aid: Restores 15% HP X5
3. PrePaid VC Gift Card: Good for 500VC X5
4. A Gumball with a strange flavor that never goes away no matter how long you chew into it.
5. Full Charge: Fully Restores the Charges to one move X1
You got...:
Random number (1,5) :
1
And Key Item.
A replica toy gun styled like the guns used in the JPD.
Ankhzul
Posts : 255 Join date : 2017-07-25
Subject: Re: Fungeon! Team 3 (Yeara, Heather, Gisèle, Bellum, Nagami) Wed Aug 23, 2017 2:14 am
Heather pocketed the Toy Gun with a shrug, then walked back over, handing out the Quick Charges. "Here, take these thingies. Also, boop Cloak-y, you're healed. All thanks to your Fairy Gator Mother!" Heather stated, proudly. "...Anyone else feelin' low?"
Holy Salve: Heal one party member 30% HP. 15 Charges.
Holy Book: Scan one enemy. Displays stats and Weaknesses. 19 Charges.
Holy Word: Raise one ally from 0 HP back to half health. 10 Charges.
Azami
Posts : 1246 Join date : 2014-10-17 Age : 23 Location : Chained to a rock by a fickle RNG god. Ow, my liver.
Subject: Re: Fungeon! Team 3 (Yeara, Heather, Gisèle, Bellum, Nagami) Wed Aug 23, 2017 2:46 am
That announcement didn't fall upon deaf ears needless to say. So the Jump was about to start, huh? How interesting. Whatever the case though, Gisèle had committed herself to this task so far and she was going to see it through to the end, especially given that mention of an ambiguously unique prize being contained within one of the chests. With her curiosity piqued, the girl would look over to Heather and grin underneath her hood.
"Glad to hear it. You can come with me then paligator. You and I'll be taking a detour to a nearby room. We've got a better chance of getting that 'special treasure' if we split up after all."
She wouldn't bother waiting for the response of the others and after receiving Heather's reply would rush on ahead with or without her.
Magical Bullet: Perform one t1 magic attack of one declared magic element against one foe. Declare element when you choose this class. 18 Charges. (Earth)
Mystic Staff: Gain a passive 15% boost to one declared element. Declare element when you choose this class. (Earth)
Mystic Amulet: Give one party member a 10% damage Buff for three turns. 19 Charges.
Action:
One to the right and down two.
Relevant(?) Strengths/Weaknesses:
—Strength Name: Eat the Rich —Description: When fighting against another character Gisèle will deal 10% more damage to them if they have more VC than her in their inventory.
—Strength Name: Warrior of Chaos —Description: Throughout all her many incarnations across the multiverse the Scourge of Kings has always been a skilled swordswoman. Under the rare circumstance that she wasn't able to rely on her supernatural powers, she could fall back on her prowess with a blade and her natural speed to deal with her opponents. Mechanically this translates to her being able to attack twice in one turn with her soulbound weapon.
—Weakness Name: Strange Bedfellows —Description: Needless to say by now, Gisèle is not very fond of those at the top of the food chain in society, so working alongside them can prove quite difficult. If the majority of her allies have more VC than her then any healing or buff skills used on her by her party will be 5% less effective. This means that a basic Media would only heal 15% of her HP instead of 20%, an unboosted Tarukaja would only give her a 25% increase in attack power, etc. This effect doesn't apply to passives, however, so skills such as Auto-Mataru would be unaffected by it.
—Weakness Name: Aquaphobia —Description: Every time she stares out into the waters Gisèle is reminded of... unpleasant memories. Around significant amounts of water, she feels incredibly uncomfortable and she'll try her best to avoid it at any cost making swimming or visiting an aquarium out of the question for her. This also has the mechanical effect of increasing her chance of being inflicted with Fear for the next two turns after being struck by an ice or water skill. Ice increases the chance by 5% whereas water increases it by 10%. The extra chances don't stack on top of each other though; for instance, if she was hit by an ice skill and then shortly after hit by a water skill the 10% boost would override the 5%.
—Racial Weakness Name: Azure Sin —Description: Gisèle's inexorable ties to her myth and her supernatural nature grant her a means of defying death, but they also ensure that she will forever be a slave to the parable from which she sprung. As such, she will never be free of that Azure Sin, the crime that stained her inside and out and stole from her her humanity, that very first murder that her tragedy itself is intrinsically rooted in. It matters not whether the tale is true or false, whether or not someone could convince her that it was just a legend; she is nothing more than an actor on a stage, a pawn of pawns cursed to play the role she was given. And so shall the waters forever reject her, so shall she never know comfort within the waves.
What this means is that if someone were to submerge her body in water after killing her through real damage they'd negate her chance of revival and cause her to experience death as she normally would. However, this also has another and arguably much more potent effect.
Any time a water skill is used on Gisèle it has a chance of instantly killing her as if it were a light or dark skill of an equivalent tier. The way the skills normally function doesn't change meaning that she still receives damage in PvS from being attacked by them, they just have an extra benefit when used against her on top of that. Any relevant boosts to water skills will also increase the chance of the instant kill being a success but just like for light and dark skills it can't exceed the cap that's in place.
Ankhzul
Posts : 255 Join date : 2017-07-25
Subject: Re: Fungeon! Team 3 (Yeara, Heather, Gisèle, Bellum, Nagami) Wed Aug 23, 2017 2:55 am
That...made Heather grin. "Sure thing, Cloak-y! Let's get that treasure. Alright gang! Lets split up and search for clues! Or...something I guess. Just shout if you need healing! I'll be there as soon as I can!...unless I get distracted." With that, Heather followed Gisele. She was also curious about this mystery prize...whatever it was would be hers...or someone else's, if it was boring. Like a book, or another framed picture, or a moral compass.