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| | Madness Continues [Alice Dungeon pt.2] | |
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Author | Message |
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Project:Ava
Posts : 206 Join date : 2016-06-29
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Thu Dec 29, 2016 7:50 pm | |
| Their way of movement is certainly... You know what never mind.
FOLLOWING O L L O W I N G | |
| | | Penny
Posts : 2836 Join date : 2014-09-16 Age : 24 Location : Inside
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Thu Dec 29, 2016 7:55 pm | |
| //"Did they move? I think we just ended up curbstomping them before they could really do much. The Dollhouse just stood there like a punching bag too. I mean I guess it got a skill off on me but Gionatan's more than well-equipped to deal with that. Ergh, they're weird as hell."// She scratched her head and sighed. Well, no matter, enemies ahead, time to ambush. //"Saa, Jinguu-Tennou..."//- Stats:
HP: 132/132 SP: 107/122 PEnd: 12% MEnd: 14% Ppstr: 25 Pmstr: 42 Dx: 15 Lk: 45
Sukukaja - 1/3
- Movement:
Three left and three up, right onto the demon.
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| | | Masako Mitsurugi
Posts : 238 Join date : 2016-08-23
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Thu Dec 29, 2016 7:59 pm | |
| ... oh!
"I suppose you could say we brought the Dollhouse down?"No point in thinking about it now. It seemed that, somehow without noticing, she had been gifted with a bit of extra mobility? Gionatan? She'll have to thank him later. For now, she rushed forward, trying to keep in position. - Stats:
HP: 100/100 SP: 80 + 12 from Heirophant boost = 92 + 32 from rearguard = 124/124 PEnd: 8% MEnd: 8% Ppstr: 21 Pmstr: 25 Dx: 23 + 3 from Swordplay boost = 26 - 13 from rearguard = 13 Lk: 22 + 3 from Heirophant boost = 25 + 10 from rearguard = 35
Snuff souls x 5 Medicine x 1 Patra gem X 1 Dis-Rage gem x 1
- Actions:
Following, getting ready for battle
Last edited by Masako Mitsurugi on Thu Dec 29, 2016 8:58 pm; edited 1 time in total | |
| | | GioGio
Posts : 369 Join date : 2015-06-02
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Thu Dec 29, 2016 8:02 pm | |
| - Stats:
Rearguard HP: 82/82 SP: 58/86 PEnd: 19% MEnd: 19% Ppstr: 3 Pmstr: 5 Dx: 2 Lk: 33 - Without Rearguard :
HP: 82 SP: 62 PEnd: 19% MEnd: 19% Ppstr: 6 Pmstr: 10 Dx: 3 Lk: 24
- Action:
Casting Sukukaja on myself and following Shiina
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| | | Project:Ava
Posts : 206 Join date : 2016-06-29
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Thu Dec 29, 2016 9:00 pm | |
| Honestly it didn't really move much at all the entire time now that I think about it. Isn't it kind of eerie how it just stood there staring at us all funny? Some of these things sure as hell are demented without a doubt.Ava was kind of baffled trying to comprehend why demons behaved this way whatsoever. What even created them in the first place, did they even possess some kind of god or head maker or whatever? Ava had felt if she tried to understand them, that it would only get more and more complicated. She never really had been the type to sit down and actually try to "get" things. Technically everything we've fought up to this point has just stood there. It's just plain weird, what inspires such behavior in demons in the first place? In a sense demons were a species about as varied as humans were, however not even humans seem to exhibit the same unusual behavior that demons such as these did. Why on earth that was a thing was beyond Ava's comprehension. Just why would such a creepy looking doll even manifest in the first place? What if it was something else that had been mutated into such a dastardly form? There were too many possibilities but not enough time to actually comprehend them, the closest Ava knew about "demons" came from her shadow weapons unique ability to actually manipulate others shadow or demon weapons and improve them, bu that was all. Opting to sigh Ava would find herself once again far more clueless than when she originally stepped into this hellhole. You ever wonder if demons think about us? Like....When we think of them, do they ever wonder why we do what we do?So much of this was just off and foreign, it made no sense and it wasn't going to make any form of sense any time soon. Well lets do this.Noticing another gaggle of demons which were quite similar to a gaggle of gigglefucks, Ava would move on right ahead alongside shiina and co, ready to knock these guys down once again. The young woman sort of embraced her unique talent, as she put it rather bluntly she "hit things and hit them hard". Did her capabilities suit her personality however? A simplistic person gets quite a simplistic power thats about as complicated as "hit here". I'm going to call it right now, watch this be the exact same thing we saw earlier.There had been an unusual trend of rabbit allahoo ackbars and other odd toys within this madhouse, it was only a matter of time before something new would show up and perhaps "entertain" them. - Stats:
HP:70/70 SP: 39/50 PEnd: 2%(27%) MEnd: 2%(27%) Ppstr: 6(6) Pmstr: 10(11) Dx:31(34)
Lk:20 (14)
- Actions:
Attacking, Following.
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 29
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Thu Dec 29, 2016 9:06 pm | |
| - Diamond, Level 7:
HP: ??? SP: ??? PEnd: 6% MEnd: 6% Ppstr: 8 Pmstr: 20 Dx: 8 Lk: 50
- Heart, Level 8:
HP: ??? SP: ??? PEnd: 10% MEnd: 8% Ppstr: 8 Pmstr: 25 Dx: 8 Lk: 60
- Spade, Level 7:
HP: ??? SP: ??? PEnd: 20% MEnd: 20% Ppstr: 8 Pmstr: 25 Dx: 8 Lk: 15
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| | | Masako Mitsurugi
Posts : 238 Join date : 2016-08-23
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Thu Dec 29, 2016 10:00 pm | |
| The moment she came to a full halt, she couldn't help but stare a little at their foes. ... I know I shouldn't be, considering where we are... but still... what?Focus!That voice again... why did she suddenly have it? There was no point in questioning it, though. In a way, it was helping to keep her disciplined. She focused, right on Knight of hearts. That would be the obvious first choice. Now one more. Don't stop. Keep the momentum.Whatever the voice was, it felt like she was somehow on in a trance of sort. In that moment, she called upon an ability that seemed locked off to her before. It wasn't until she completed the action that she realized what she had done. Did I just-You can explore it later. There is Order to be kept.Whoever the voice is, Masako found herself infinitely grateful for it. It was making it much easier to do her job. - Actions::
Auto-analysis on Heart. Casting Full-Analysis on Diamond.
- Stats::
HP: 100/100 SP: 124 - 23 from Full-analysis = 101/124 PEnd: 8% MEnd: 8% Ppstr: 21 Pmstr: 25 Dx: 23 + 3 from Swordplay boost = 26 - 13 from rearguard = 13 Lk: 22 + 3 from Heirophant boost = 25 + 10 from rearguard = 35
Snuff souls x 5 Medicine x 1 Patra gem X 1 Dis-Rage x 1
- Soul Skills::
Soul Skill Name: Binding Law. Persona Name: Eunomia Tier: Tier 1 Cost: 6 SP Type of Damage: Status effect Description: Lowers the targets agility by 15% (20% Due to Rearguard Position) for 3 turns. Can be used outside of battle as well, mostly to slow down fleeing criminals.
- Persona/Relevant passives and skills::
Eunomia
Full Analysis | Used to detect an enemy's stats, weak points, and any attacks or skills it may use | 23 SP | Tier 3
Relavent Combat Strengths:
—Strength Name:Swordplay. —Description:She has a preference of swords over guns, and has made it a point to get as skilled with them as she can. She's even trying to master some sword play tricks. Plus 15% to Slash based dexterity damage.
Strong against: Slash, Light
Passive boost: Heirophant: 15% boost to SP and Luck.
Growth | A skill only for strictly support characters. If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive | Tier 1
Remote View | Allows user to locate, speak with and monitor allies no matter the distance within a dungeon. User can create a virtual "phone call" with their Persona that allows everyone to talk to each other at once. With this, the user can see through their partners eyes, and scan enemies using this method even if they're not in the area.| Passive | Tier 2
Auto - Analysis | Used to detect an enemy's stats and weak points automatically at the start of battle. User decides which enemy is scanned. [PvS Phase Combat Exclusive] | Passive | Tier 2
Relevant Combat Weaknesses:
—Weakness Name:I hate guns. —Description:Has difficulty with guns due to past trauma involving a gun. For some reason, the sight of a gun can cause quite a bit of anxiety, which can interfere with her ability to defend against one. If she can help it, she will not use guns. She will always prefer her sword first. Guns are more of a "Only if I absolutely need to" kind of deal. 15% Penalty against shot.
Weak Against: Strike, Darkness
- Combat Position::
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 29
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Thu Dec 29, 2016 10:03 pm | |
| - Diamond, Level 7:
HP: ??? SP: ??? PEnd: 6% MEnd: 6% Ppstr: 8 Pmstr: 20 Dx: 8 Lk: 50
- Heart, Level 8:
Weak: HP: 200 SP: 60 PEnd: 10% MEnd: 8% Ppstr: 8 Pmstr: 25 Dx: 8 Lk: 60
- Spade, Level 7:
HP: ??? SP: ??? PEnd: 20% MEnd: 20% Ppstr: 8 Pmstr: 25 Dx: 8 Lk: 15
- Note:
Stats for Diamond will pop-up in next post.
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| | | GioGio
Posts : 369 Join date : 2015-06-02
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Thu Dec 29, 2016 10:13 pm | |
| "Do you like poker, Shiina?" - Stats:
Rearguard HP: 82/82 SP: 52/86 PEnd: 19% MEnd: 19% Ppstr: 3 Pmstr: 5 Dx: 2 Lk: 33 Sukukaja(50%) 2/3 - Without Rearguard :
HP: 82 SP: 62 PEnd: 19% MEnd: 19% Ppstr: 6 Pmstr: 10 Dx: 3 Lk: 24
- Action:
Casting Sukukaja(50%) on Ava
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| | | Project:Ava
Posts : 206 Join date : 2016-06-29
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Thu Dec 29, 2016 10:28 pm | |
| The only card game I ever played was bullshit...- stats:
HP:70/70 SP: 39/50 PEnd: 2%(27%) MEnd: 2%(27%) Ppstr: 6(6) Pmstr: 10(11) Dx:31(34)
Lk:20 (14)
- Actions:
Dealing Double Slash Dex on Heart. 49 Slash damage per attack.
- Passives:
Slash Master:+45% to slash dex.
first hit crits on a 1 - Random number (1,10) :
- 5
misses on a 9
- Random number (1,10) :
- 5
2nd hit crits on a 1
- Random number (1,10) :
- 8
2nd hit misses on a 10
- Random number (1,10) :
- 7
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| | | Penny
Posts : 2836 Join date : 2014-09-16 Age : 24 Location : Inside
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Thu Dec 29, 2016 10:36 pm | |
| //"Of course, Gionatan, I love poker. But unfortunately it's against the rules to freeze your enemy during a game of it."// - Stats:
HP: 132/132 SP: 91/122 PEnd: 12% MEnd: 14% Ppstr: 25 Pmstr: 42 Dx: 15 Lk: 45
Sukukaja - 2/3
- Actions:
Mabufula on all the enemies, 63 damage to each.
Misses Diamond on a 4:
- Random number (1,10) :
- 3
Misses Heart on a 3:
- Random number (1,10) :
- 3
Misses Spades on a 8:
- Random number (1,10) :
- 9
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 29
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Thu Dec 29, 2016 10:56 pm | |
| - Diamond, Level 7:
Marin Karin | 25% chance of inflicting the Charm ailment to one enemy. If successful, enemy will attack allies (with soulbound weapon) or heal user for 3 turns. | 5 SP | Tier 1 -- Shiina Miss if 1,2 - Random number (1,10) :
- 8
Strong: Weak: HP: 170/200 (200-30) SP: 95/100 PEnd: 6% MEnd: 6% Ppstr: 8 Pmstr: 20 Dx: 8 Lk: 50
- Heart, Level 8:
Hama | Matera | Inflicts a small amount of Earth damage to all enemies. | 6 SP | Tier 1 -- 25 Earth to all. Miss if 1 for Masako. - Random number (1,10) :
- 3
Miss if 1 for Gio.
- Random number (1,10) :
- 7
Miss if 1,2 for Ava.
- Random number (1,10) :
- 3
Miss if 1 for Shiina.
- Random number (1,10) :
- 6
Weak: HP: 52/200 (200-45-45-58) SP: 54/60 PEnd: 10% MEnd: 8% Ppstr: 8 Pmstr: 25 Dx: 8 Lk: 60
- Spade, Level 7:
Provoke | 25% chance of inflicting the Rage ailment to a single enemy. If successful, enemy will go into a blind fury and attack the user and their (users) allies with physical attacks. Cannot summon their Persona, and opponent's dex stat is raised by 15%. Those affected take 20% more damage. Wears off in 3 turns. | 5 SP | Tier 1 -- Masako. Hit if 1,2. - Random number (1,2) :
- 2
HP: ??? (???-51) SP: ??? PEnd: 20% MEnd: 20% Ppstr: 8 Pmstr: 25 Dx: 8 Lk: 15
- Note:
Stats for Diamond will pop-up in next post.
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 29
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Thu Dec 29, 2016 10:59 pm | |
| For Diamond is Hit. Not Miss. Still missed though. | |
| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 29
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Thu Dec 29, 2016 11:08 pm | |
| Re-rolling for Gio, Ava, and Shiina. From top to bottom in posting order. Miss if 1 to 6. - Random number (1,10) :
- 9
- Random number (1,10) :
- 5
- Random number (1,10) :
- 6
Heart HP is 110. | |
| | | Masako Mitsurugi
Posts : 238 Join date : 2016-08-23
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Thu Dec 29, 2016 11:28 pm | |
| Looks like she was hit pretty hard by an earth based attack. But that wasn't what was telling thing that became concerning. What is this feeling? Rage? Blinding rage? At what? I can't tell... they're all at fault somehow... I should just strike out! I need to strike out!- Actions::
Rage 1/3 Attacking at random for 14 dex damage (28 if crit damage.) 1 - Diamond 2 - Gionatan 3 - Heart 4 - Ava 5 - Spade 6 - Shiina - Random number (1,6) :
- 1
- Stats:
HP: 100 - 25 Earth damage = 75/100 SP: 101/124 PEnd: 8% MEnd: 8% Ppstr: 21 Pmstr: 25 Dx: 23 + 3 from Swordplay boost = 26 - 13 from rearguard = 13 Lk: 22 + 3 from Heirophant boost = 25 + 10 from rearguard = 35
Snuff souls x 5 Medicine x 1 Patra gem X 1 Dis-Rage x 1
- Soul Skills:
Soul Skill Name: Binding Law. Persona Name: Eunomia Tier: Tier 1 Cost: 6 SP Type of Damage: Status effect Description: Lowers the targets agility by 15% (20% Due to Rearguard Position) for 3 turns. Can be used outside of battle as well, mostly to slow down fleeing criminals.
- Persona/Relevant passives and skills:
Eunomia
Full Analysis | Used to detect an enemy's stats, weak points, and any attacks or skills it may use | 23 SP | Tier 3
Relavent Combat Strengths:
—Strength Name:Swordplay. —Description:She has a preference of swords over guns, and has made it a point to get as skilled with them as she can. She's even trying to master some sword play tricks. Plus 15% to Slash based dexterity damage.
Strong against: Slash, Light
Passive boost: Heirophant: 15% boost to SP and Luck.
Growth | A skill only for strictly support characters. If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive | Tier 1
Remote View | Allows user to locate, speak with and monitor allies no matter the distance within a dungeon. User can create a virtual "phone call" with their Persona that allows everyone to talk to each other at once. With this, the user can see through their partners eyes, and scan enemies using this method even if they're not in the area.| Passive | Tier 2
Auto - Analysis | Used to detect an enemy's stats and weak points automatically at the start of battle. User decides which enemy is scanned. [PvS Phase Combat Exclusive] | Passive | Tier 2
Relevant Combat Weaknesses:
—Weakness Name:I hate guns. —Description:Has difficulty with guns due to past trauma involving a gun. For some reason, the sight of a gun can cause quite a bit of anxiety, which can interfere with her ability to defend against one. If she can help it, she will not use guns. She will always prefer her sword first. Guns are more of a "Only if I absolutely need to" kind of deal. 15% Penalty against shot.
Weak Against: Strike, Darkness
- Combat Position:
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%
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