Welcome to New Arcana! |
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
|
May 2024 | Mon | Tue | Wed | Thu | Fri | Sat | Sun |
---|
| | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | | | Calendar |
|
Current Events |
|
The Maker | Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes. |
| | Masquerade Ball [Cadet Dungeon/A Team] | |
|
+10Godai Penny Sheepzami Sheephara Captain Caliber Telos Deshi Joseph ViniVidiVicci Moogle Nyarlathodai 14 posters | |
Author | Message |
---|
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 29 Location : , location, location
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Fri May 18, 2018 10:26 pm | |
| The businesswoman felt a pull on her mind, this one being different than the last few times. This time wasn't a sense of comedic euphoria, it was intense and burning loathing. Lord knew she was beginning to slip down that path with all the upsetting events she was presented with but she would not succumb to it. Susan was better than that. Fury was pointless, it robbed you of your ability to clearly think and gave you over to acting rashly. She could not afford to be furious and neither could anyone else on her team afford her to be. Officer Frost was another story. Susan winced as he cast his helmet aside, still seeing as if through its perspective. The rolling made her nauseous. The tiny woman shrank back as Officer Frost became insane and shouted about blood as he flew into a rage. It was concerning and it frightened her. He was directing his anger at the terrorists for now, but should he turn on them she would have a very hard decision to make. She did not believe that she could take him alone nor could she with the combined might of Officer Hunt and Sumi. She may need to leave them to request backup. She began to fret and worry as she began a slow quick downward spiral. Sh-she had not created a plan for defeating her teammates in case they were mentally compromised. Susan sincerely hoped she didn't need such a plan tonight. But for the moment she would take this opportunity to eliminate the number of enemies. If his anger was focused on them it wasn't focused on the Cadets and if he could eliminate some of them or even one it was a more favorable situation. She meekly called her Persona to capitalize on the event. "S... S-Seshat..." - Stats:
Level: 9 Exp: 669 / 1367
Strong: Light Weak: Fire
HP: 194 + 50 (Mark of Chaos) 244 / 244 SP: 188 (263) 257 / 263 - 6 = 251 / 263 PEnd: 24% MEnd: 26% PPstr: 30 (15) PMstr: 60 (30) Dx: 27 (13) Lk: 69 (96)
Uses towards next Rank Up: 28
- Modifiers:
Priestess Arcana: +5% to Tactical Support skills. Rearguard: Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Light of Latmus: +30% Defense 2/3
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
- Action:
Casting Kouga at Depraved Jest for 45 Light damage. Kouga | Inflicts moderate Light damage towards one enemy | 6 SP | Tier 2 Miss on 7 - Random number (1,10) :
- 3
- Tension - Maria Woodsworth:
Tension Level: 50% -> 75% Tension HP: 2 / 3 Hits Ppstr: 105 Pmstr: 65 Dx: 80 Lk: 95 Tarukaja: +30% Attack 2/3 Making a Dex attack against Depraved Jest for 104 Pierce damage. Miss on 3 - Random number (1,10) :
- 3
Crit on 6
- Random number (1,10) :
- 8
- Skills:
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
2 Corinthians 4:6 | Removes all mental status ailments from all allies and grants 30% resistance against mental status ailment attacks. | Tier 3 -- 75%
| |
| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 29
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 20, 2018 12:26 am | |
| PvS Battle Initiated: Press 'F' To Pay Respects! - Environment:
>The dancing couples within the area have begun to surround the combatants of this battle... >The tempo of the music has begun to quicken maddeningly... >A miasma is present... [Ailments are boosted by 20%]
- Depraved Jest, Level 12:
Hilarity | 25% chance of inflicting the Laugh ailment to all enemies for three turns. Lose 10% HP and SP per turn and 50% chance of being stunned for a turn. | 15 SP | Tier 3 Hit if 1 to 40 for all. Null Albrecht due to Rage. - Random number (1,100) :
- 22
- Random number (1,100) :
- 50
HP: ??? SP: ??? PEnd: 45% MEnd: 45% Ppstr: 75 Pmstr: 55 Dx: 60 Lk: 110
- Deluded Gambler, Level 13:
Gryva | Inflicts a moderate amount of Gravity damage to one enemy. | 6 SP | Tier 2 -- 135 Gravity Damage to Susan. Miss if 1 to 10. - Random number (1,100) :
- 45
HP: ??? SP: ??? PEnd: 25% MEnd: 50% Ppstr: 30 Pmstr: 90 Dx: 20 Lk: 104
| |
| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 29
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 20, 2018 12:29 am | |
| - Re-rolling for Susan:
Hit if 1 to 55. - Random number (1,100) :
- 40
| |
| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 20, 2018 12:45 am | |
| "MAIM!KILL!BURN! MAIM!KILL!BURN!" His blood thirsty frenzy raged on, he howled as the Sanguine Angel urged him to spill more blood. - Albrecht, Lvl 8:
HP: 224/224 SP: 167/173 PEnd: 20% MEnd: 20% Ppstr: 30 Pmstr: 42 Dx: 72 Lk: 91 Main Line
Light of Latmus(2/3)
- Passives, Strengths/Weakness:
Elec Boost | Increases Electricity damage output 25% Elec Amp | Increases Electricity damage output 50%
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
—Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
- Actions:
Albrecht attacks Depraved Jest twice with Lamina Sanctus! Deals 135 Slash damage on each hit! - 1st hit:
Miss if 1-3 - Random number (1,10) :
- 5
Crits if 7
- Random number (1,10) :
- 1
- 2nd hit:
Miss if 1-3 - Random number (1,10) :
- 9
Crits if 7
- Random number (1,10) :
- 1
| |
| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 20, 2018 12:47 am | |
| rerolling - 1st hit:
Miss if 1-30 - Random number (1,100) :
- 35
Crits if 60-70
- Random number (1,100) :
- 10
- 2nd hit:
Miss if 1-30 - Random number (1,100) :
- 96
Crits if 60-70
- Random number (1,100) :
- 64
| |
| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 20, 2018 12:57 am | |
| "GUT THEM! GUT THEM ALL!" - Albrecht, Lvl 8:
HP: 224/224 SP: 167/173 PEnd: 20% MEnd: 20% Ppstr: 30 Pmstr: 42 Dx: 72 Lk: 91 Main Line
Light of Latmus(3/3)
- Passives, Strengths/Weakness:
Elec Boost | Increases Electricity damage output 25% Elec Amp | Increases Electricity damage output 50%
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
—Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
- Actions:
Albrecht attacks Depraved Jest twice with Lamina Sanctus! Deals 135 Slash damage on each hit! - 1st hit:
Can't Miss Crits if 60-70 - Random number (1,100) :
- 28
- 2nd hit:
Can't miss Crits if 60-70 - Random number (1,100) :
- 42
| |
| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 29 Location : , location, location
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 20, 2018 1:17 am | |
| Fright overcame the businesswoman as she watched Officer Frost slip further into bloodthirst. But he was still focused on the enemy. She attempted to maintain her composure and continue the battle until everything happened at once. Over a few seconds she bore witness to Officer Frost bearing down on their key target and stabbing him repeatedly, which horrified her. Until she felt the crushing weight that she had seen a handful of times before, taking the air from her lungs. The heavy burden... the screaming maniac... and the dying man was laughing. It caused Susan to snap. She laughed too. Unlike before where she found something ridiculously hilarious given the dire circumstances she found nothing funny this time. She laughed in fear. Susan laughed because she didn't know what else to do in this terrible situation. "Mmmhmmhmmhaha...! Aha, ahaha Mariaaaaahahaha..." Her chuckles came out as chokes under the pressure until she felt the empowering energy that Maria used swell within her. She regained her composure again. Seshat appeared and slashed at the air to eliminate the words weighing her down as she traced the symbol of a reed across her forehead, filling her with a sense of transcendent calm. - Stats:
Level: 9 Exp: 669 / 1367
Strong: Light Weak: Fire
HP: 194 + 50 (Mark of Chaos) 244 / 244 - 64 + 85 = 244 / 244 SP: 188 (263) 251 / 263 - 4 = 247 / 263 PEnd: 24% MEnd: 26% PPstr: 30 (15) PMstr: 60 (30) Dx: 27 (13) Lk: 69 (96)
Uses towards next Rank Up: 29
- Modifiers:
Priestess Arcana: +5% to Tactical Support skills. Rearguard: Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Light of Latmus: +30% Defense 3/3 2 Corinthians 4:6: +30% Mental Resistance 1/3
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
- Action:
Casting Dia on self to heal 35% HP. Dia | Recovers a small amount of HP (30% 35%) to one ally. | 4 SP | Tier 1
- Tension - Maria Woodsworth:
Tension Level: 75% -> 100% - 75% = 25% Tension HP: 2 / 3 Hits Ppstr: 105 Pmstr: 65 Dx: 80 Lk: 95 Tarukaja: +30% Attack 3/3 Using 2 Corinthians 4:6 to cure the party and apply mental resistances. 2 Corinthians 4:6 | Removes all mental status ailments from all allies and grants 30% resistance against mental status ailment attacks. | Tier 3 -- 75% - Skills:
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
2 Corinthians 4:6 | Removes all mental status ailments from all allies and grants 30% resistance against mental status ailment attacks. | Tier 3 -- 75%
| |
| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 20, 2018 1:20 am | |
| - Cecilia, Lvl 10:
HP: 238/238 SP: 293/313 PEnd: 30% MEnd: 32% Ppstr: 22 Pmstr: 23 Dx: 19 Lk: 161(+Tearless Loafers) Light of Latmus (1/3) Rearguard - Stats without Rearguard:
HP: 214/238 SP: 224/224 PEnd: 30% MEnd: 32% Ppstr: 45 Pmstr: 46 Dx: 39 Lk: 115(+Tearless Loafers)
- Passives, Strengths/Weakness:
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Strength Name: Prideful —Description: Cecilia's arrogance can get grating, but at the same time it can come off as a reassuring display of confidence. Upon entering the start of a dungeon, she has a 50% chance of increasing the courage of an ally of her choosing by one level for the duration of a single topic. If the dungeon is exited or Cecilia leaves the party then this level boost will disappear from the individual.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
- Actions:
Casts Light of Latmus on the Party!
| |
| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 29
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 20, 2018 1:33 am | |
| PvS Battle Initiated: Press 'F' To Pay Respects! - Environment:
>The dancing couples within the area have begun to dance and stampede through the battlefield. All participants who attacked suffer 100 physical damage. >A miasma is present... [Ailments are boosted by 20%]
- Depraved Jest, Level 12:
HP: 0 -- KOed! SP: ??? PEnd: 45% MEnd: 45% Ppstr: 75 Pmstr: 55 Dx: 60 Lk: 110
- Deluded Gambler, Level 13:
Gambler's Miracle | This skill can be either good or hindering when used during battle. It has a 10% chance of either [1] Recovering all HP and SP for allies, [2] Recovering all HP and SP for enemies, [3] Downing all allies, [4] Downing all enemies, [5] All allies attack, defense, and speed down by 30%, [6] All enemies attack, defense, and speed down by 30%, [7] All allies poisoned, [8] All enemies poisoned, [9] All allies distressed, [10] All enemies distressed | SP 25 | Tier 2 - Random number (1,10) :
- 3
HP: ??? SP: ??? PEnd: 25% MEnd: 50% Ppstr: 30 Pmstr: 90 Dx: 20 Lk: 104
| |
| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 20, 2018 2:44 am | |
| The anger and blood thirst subsided. The first thing he noticed was he lack of helmet, for the first time ever since he arrived in Endymion he lost control over his rage. He uses his anger in combat all the time, but he is the master of it who refines it into Righteous Zeal. Right now he just engaged into thoughtless carnage. "..." - Albrecht, Lvl 8:
HP: 224/224 SP: 167/173 PEnd: 20% MEnd: 20% Ppstr: 30 Pmstr: 42 Dx: 72 Lk: 91 Main Line
Light of Latmus(3/3)
- Passives, Strengths/Weakness:
Elec Boost | Increases Electricity damage output 25% Elec Amp | Increases Electricity damage output 50%
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
—Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
- Actions:
Albrecht attacks Deluded Gambler twice with Lamina Sanctus! Deals 135 Slash damage on each hit! - 1st hit:
Can't Miss Crits if 60-70 - Random number (1,100) :
- 32
- 2nd hit:
Can't miss Crits if 60-70 - Random number (1,100) :
- 93
| |
| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 29 Location : , location, location
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 20, 2018 12:06 pm | |
| Another decisive death, though one she held less pity for. These terrorists that could influence the mind were terrifying enemies indeed. Death was unavoidable in their case. It wasn't about justice or righteousness or ideals, it was about the danger he presented. Should they allow him to stand again he could kill them all and make them turn on each other. Officer Frost grew silent after the terrorist had fallen. She kept her weapon raised just in case. The other terrorist used a similar technique she had seen before, born of desperation... and again, it backfired. It was as if an angel was watching over them, preventing the worst of the worst from happening and it bolstered the small woman's resolve somewhat. She chose to continue as if they had control over the situation, it seemed now they did at last. "Seshat, Ramah Aldaw'!""Neeeeeem Phaaaaaroooooaaaaah..." Her Persona rose behind and threw its arms open, unleashing a torrent of pointed blades of light at the downed foe. This light lingered somewhat, weak but it gave a subtle warming glow that granted numbness. The ache from her wound dulled to a slow throw within the basking of the light. Something was different. But Susan had a job to perform and this battle had yet to be decided. That needed to happen quickly. "Wh-when the terrorist returns to his feet I will guide our strikes again, be prepared to give your best effort again...!" the meek woman advised. - Stats:
Level: 9 Exp: 669 / 1367
Strong: Light Weak: Fire
HP: 194 + 50 (Mark of Chaos) 244 / 244 SP: 188 (263) 247 / 263 - 6 = 241 / 263 PEnd: 24% MEnd: 26% PPstr: 30 (15) PMstr: 60 (30) Dx: 27 (13) Lk: 69 (96)
Uses towards next Rank Up: 30! Rank Up!
- Modifiers:
Priestess Arcana: +5% to Tactical Support skills. Rearguard: Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Light of Latmus: +30% Defense 1/3 2 Corinthians 4:6: +30% Mental Resistance 2/3
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
- Action:
Casting Kouga on Deluded Gambler for 45 Light damage. Kouga | Inflicts moderate Light damage towards one enemy | 6 SP | Tier 2
Can't miss.
- Tension - Maria Woodsworth:
Tension Level: 25% -> 50% Tension HP: 2 / 3 Hits Ppstr: 105 Pmstr: 65 Dx: 80 Lk: 95 Making a Dex attack against Deluded Gambler for 80 Pierce damage. Can't miss. Crit on 11-20 - Random number (1,100) :
- 88
- Skills:
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
2 Corinthians 4:6 | Removes all mental status ailments from all allies and grants 30% resistance against mental status ailment attacks. | Tier 3 -- 75%
| |
| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 20, 2018 1:02 pm | |
| - Cecilia, Lvl 10:
HP: 238/238 SP: 313/313 PEnd: 30%(50%) MEnd: 32%(52%) Ppstr: 22 Pmstr: 23 Dx: 19 Lk: 161(+Tearless Loafers) Light of Latmus (2/3) Rearguard - Stats without Rearguard:
HP: 214/238 SP: 224/224 PEnd: 30% MEnd: 32% Ppstr: 45 Pmstr: 46 Dx: 39 Lk: 115(+Tearless Loafers)
- Passives, Strengths/Weakness:
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Strength Name: Prideful —Description: Cecilia's arrogance can get grating, but at the same time it can come off as a reassuring display of confidence. Upon entering the start of a dungeon, she has a 50% chance of increasing the courage of an ally of her choosing by one level for the duration of a single topic. If the dungeon is exited or Cecilia leaves the party then this level boost will disappear from the individual.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
- Actions:
Guards
| |
| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 29
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 20, 2018 1:11 pm | |
| PvS Battle Initiated: Press 'F' To Pay Respects! - Environment:
>The dancing couples within the area continue to waltz and frolic about to the music... >A miasma is present... [Ailments are boosted by 20%]
- Depraved Jest, Level 12:
HP: 0 -- KOed! SP: ??? PEnd: 45% MEnd: 45% Ppstr: 75 Pmstr: 55 Dx: 60 Lk: 110
- Deluded Gambler, Level 13:
Freila | Inflicts a moderate amount of Nuclear damage to one enemy. | 6 SP | Tier 2 -- 135 Nuclear Damage to Albrecht. Miss if 1 to 10. - Random number (1,100) :
- 72
HP: ??? SP: ??? PEnd: 25% MEnd: 50% Ppstr: 30 Pmstr: 90 Dx: 20 Lk: 104
| |
| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 20, 2018 1:13 pm | |
| "..." - Albrecht, Lvl 8:
HP: 224/224 SP: 161/173 PEnd: 20% MEnd: 20% Ppstr: 30 Pmstr: 42 Dx: 72 Lk: 91 Main Line
Light of Latmus(2/3) Litanies of Hate (1/3)
- Passives, Strengths/Weakness:
Elec Boost | Increases Electricity damage output 25% Elec Amp | Increases Electricity damage output 50%
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
—Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
- Actions:
Albrecht casts Litanies of Hate on himself!
| |
| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 29 Location : , location, location
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 20, 2018 1:27 pm | |
| The terrorist returned to its feet and immediately went on the offensive, however Susan was prepared for this. The Cadet team would counterattack with their own offensive. She took a deep breath and the bandages began to ensnare her limbs once more. When she opened her eyes they were blank, cold, and calculated. The mind-clearing effect of Seshat was in full play. There was no more room for emotional reservations, before them was a problem that needed to be solved. It was merely a numbers game and theirs were superior, along with force multipliers. They could not lose this fight. It was impossible for them to do so under intelligent direction. Susan motioned with a hand and all possibilities of how the others' planned actions would play out were apparent to them. If they did not want to, they could not miss. There was always a successful chain of actions to take as long as they performed them. "Seize this opportunity. Eliminate our adversary in the means you deem fit." - Stats:
Level: 9 Exp: 669 / 1367
Strong: Light None Weak: Fire None
HP: 194 + 50 (Mark of Chaos) 244 / 244 SP: 188 (263) 241 / 263 - 25 = 216 / 263 PEnd: 24% MEnd: 26% PPstr: 30 (15) PMstr: 60 (30) Dx: 27 (13) Lk: 69 (96)
Uses towards next Rank Up: 30! Rank Up!
- Modifiers:
Priestess Arcana: +5% to Tactical Support skills. Rearguard: Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Light of Latmus: +30% Defense 2/3 2 Corinthians 4:6: +30% Mental Resistance 3/3
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
- Action:
Entering Persona Overdose. Casting Heavenly Wind, the party's next attacks can't miss. Heavenly Wind | User empowers their teammates with an enhancing aura right before their next attacks. This will make their next attacks unavoidable. | 25 SP | Tier 3 [PvS only]
- Tension - Maria Woodsworth:
Tension Level: 50% -> 75% - 50% = 25% Tension HP: 2 / 3 Hits Ppstr: 105 Pmstr: 65 Dx: 80 Lk: 95 Using Black Keys against Deluded Gambler for 210 Slash damage. Can't miss. Crit on 11-20 - Random number (1,100) :
- 87
- Skills:
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
2 Corinthians 4:6 | Removes all mental status ailments from all allies and grants 30% resistance against mental status ailment attacks. | Tier 3 -- 75%
| |
| | | Sponsored content
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] | |
| |
| | | | Masquerade Ball [Cadet Dungeon/A Team] | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |