Welcome to New Arcana! |
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
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| | Masquerade Ball [Cadet Dungeon/A Team] | |
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+10Godai Penny Sheepzami Sheephara Captain Caliber Telos Deshi Joseph ViniVidiVicci Moogle Nyarlathodai 14 posters | |
Author | Message |
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Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun Apr 22, 2018 5:07 pm | |
| - Cecilia, Lvl 10:
HP: 238/238 SP: 294/313 PEnd: 30% MEnd: 32% Ppstr: 22 Pmstr: 23 Dx: 19 Lk: 161(+Tearless Loafers) Light of Latmus(3/3) Rearguard - Stats without Rearguard:
HP: 238/238 SP: 224/224 PEnd: 30% MEnd: 32% Ppstr: 45 Pmstr: 46 Dx: 39 Lk: 115(+Tearless Loafers)
- Passives, Strengths/Weakness:
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Strength Name: Prideful —Description: Cecilia's arrogance can get grating, but at the same time it can come off as a reassuring display of confidence. Upon entering the start of a dungeon, she has a 50% chance of increasing the courage of an ally of her choosing by one level for the duration of a single topic. If the dungeon is exited or Cecilia leaves the party then this level boost will disappear from the individual.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
- Actions:
Cecilia casts Media(55%)on the party!
| |
| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun Apr 22, 2018 5:22 pm | |
| "You vile fiend." - Albrecht, Lvl 8:
HP: 214/214 SP: 151/163 PEnd: 14% MEnd: 18% Ppstr: 30 Pmstr: 42 Dx: 72 Lk: 86 Main Line
Tarukaja (1/3)
Light of Latmus(3/3)
- Passives, Strengths/Weakness:
Elec Boost | Increases Electricity damage output 25% Elec Amp | Increases Electricity damage output 50%
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
—Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
- Actions:
Albrecht casts Mazio! Deals 116 Electric damage! Miss Jack the Ripper on 1-3 - Random number (1,10) :
- 9
Miss Depraved Jest on 1-3
- Random number (1,10) :
- 5
Miss Green Man Eater on 1-3
- Random number (1,10) :
- 9
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| | | Captain Caliber
Posts : 783 Join date : 2017-02-27 Age : 26 Location : On the other side of the monitor
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun Apr 22, 2018 5:53 pm | |
| "Urp, this poison sucks... I can't risk getting trampled again. I'm going defensive, guys!"- Status:
HP: 8 + 63 = 71/115 SP: 61/100 PEnd: 10% MEnd: 10% Ppstr: 18 Pmstr: 42 Dx: 15 Lk: 23
- Mods:
Strengths: Electric Weaknesses: Ice
Passive Boosts: Users have a latent 15% boost in Fire-based skills.
Searing Burn | 10% (20% with single target skills) chance of inflicting a burn ailment with each agi skill used. Not effective against opponents that are strong/block/ etc fire. Takes 15% of total health off the opponent each turn, for three turns. Can be put out by a bufu skill used on self that matches tier. Effects do not stack
Fire Boost | Increases Fire damage output 25%
- Action!:
Guard
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| | | Nyarlathodai
Posts : 154 Join date : 2018-03-17
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun Apr 22, 2018 11:59 pm | |
| PvS Guest Battle Initiated: Press 'F' To Pay Respects! - Environment:
>The dancing couples within the area have begun to dance and stampede through the battlefield. All participants who attacked suffer 100 physical damage. >A miasma is present... [Ailments are boosted by 20%]
- Jack The Ripper, Level 10:
Revolution | Greatly increases all allies' and enemies' Critical rate by 50% for 3 turns. | 5 SP | Tier 2
Weakness: Light, Strike HP: 336/450 SP: 295/300 PEnd: 35% MEnd: 45% Ppstr: 80 Pmstr: 30 Dx: 60 Lk: 90
- Depraved Jest, Level 10:
Evil Smile | 25% chance of inflicting the Fear ailment to all enemies. 50% chance fear may stop their next attack. If immobilized, will have a 10% chance to flee battle. Wears off after 3 turns. | 10 SP | Tier 2 -- Nulled for Susan and Sumi for guarding. Hit if 1 to 4 for Albrecht and Cecilia. - Random number (1,10) :
- 7
- Random number (1,10) :
- 9
HP: ??? SP: ??? PEnd: 45% MEnd: 45% Ppstr: 75 Pmstr: 55 Dx: 60 Lk: 70
- Green Man Eater, Level 8:
Dekaja | Remove stat increase from all enemies. | 15 SP | Tier 2
Strong: Electricity Weakness: Light, Wind HP: 92/500 SP: 300 PEnd: 45% MEnd: 35% Ppstr: 80 Pmstr: 30 Dx: 60 Lk: 55 Burned: 3/3
| |
| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Mon Apr 23, 2018 12:07 am | |
| - Cecilia, Lvl 10:
HP: 238/238 SP: 289/313 PEnd: 30% MEnd: 32% Ppstr: 22 Pmstr: 23 Dx: 19 Lk: 161(+Tearless Loafers) Light of Latmus(3/3) Rearguard - Stats without Rearguard:
HP: 238/238 SP: 224/224 PEnd: 30% MEnd: 32% Ppstr: 45 Pmstr: 46 Dx: 39 Lk: 115(+Tearless Loafers)
- Passives, Strengths/Weakness:
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Strength Name: Prideful —Description: Cecilia's arrogance can get grating, but at the same time it can come off as a reassuring display of confidence. Upon entering the start of a dungeon, she has a 50% chance of increasing the courage of an ally of her choosing by one level for the duration of a single topic. If the dungeon is exited or Cecilia leaves the party then this level boost will disappear from the individual.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
- Actions:
Cecilia casts Media(55%)on the party!
| |
| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Mon Apr 23, 2018 12:12 am | |
| "Rip and tear..." - Albrecht, Lvl 8:
HP: 214/214 SP: 151/163 PEnd: 14% MEnd: 18% Ppstr: 30 Pmstr: 42 Dx: 72 Lk: 86 Main Line
Tarukaja (2/3)
- Passives, Strengths/Weakness:
Elec Boost | Increases Electricity damage output 25% Elec Amp | Increases Electricity damage output 50%
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
—Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
- Actions:
Albrecht attacks Green Man Eater with Lamina Sanctus! 153 Slash damage! Miss on 1-3 - Random number (1,10) :
- 4
Crits on 2-7
- Random number (1,10) :
- 3
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| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Mon Apr 23, 2018 12:14 am | |
| "BY THE LORD, I MUST HAVE YOUR BLOOD!" - Albrecht, Lvl 8:
HP: 214/214 SP: 151/163 PEnd: 14% MEnd: 18% Ppstr: 30 Pmstr: 42 Dx: 72 Lk: 86 Main Line
Tarukaja (2/3)
- Passives, Strengths/Weakness:
Elec Boost | Increases Electricity damage output 25% Elec Amp | Increases Electricity damage output 50%
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
—Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
- Actions:
Albrecht attacks Depraved Jest with Lamina Sanctus! 153 Slash damage! Miss on 1-3 - Random number (1,10) :
- 1
Crits on 2-7
- Random number (1,10) :
- 2
| |
| | | Captain Caliber
Posts : 783 Join date : 2017-02-27 Age : 26 Location : On the other side of the monitor
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Mon Apr 23, 2018 12:25 am | |
| "Whew, glad that wasn't me. Alright, time to get physical!" Sumi declared, charging to the jester with chakram spinning in her hands. - Status:
HP: 71/115 SP: 61 + 10 = 71/100 PEnd: 10% MEnd: 10% Ppstr: 18 Pmstr: 42 Dx: 15 Lk: 23
- Mods:
Strengths: Electric Weaknesses: Ice
Passive Boosts: Users have a latent 15% boost in Fire-based skills.
Searing Burn | 10% (20% with single target skills) chance of inflicting a burn ailment with each agi skill used. Not effective against opponents that are strong/block/ etc fire. Takes 15% of total health off the opponent each turn, for three turns. Can be put out by a bufu skill used on self that matches tier. Effects do not stack
Fire Boost | Increases Fire damage output 25%
- Action!:
Dex slash attack on Depraved Jest - 18 damage - Miss on 1, 4, 6, 8:
- Crit on 1, 2, 3, 5, 7, 9:
| |
| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 29 Location : , location, location
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Mon Apr 23, 2018 1:11 am | |
| - Link to Overdose Roll:
As the Cadets took advantage of the situation so did their enemy, using this opportunity to enhance their abilities while the crowd was swirling about in dancing steps. Then Susan felt the loss of control. The bandages tightened around her neck and tugged at her limbs as she put her hands to her throat in an attempt to free herself from the stranglehold. You are doing this incorrectly. You are incapable. I will conduct our behavior the right way. "I-hurk...!" The businesswoman could feel precious oxygen slipping away from her as she fought her own Persona, the Pharaoh waving a hand over the enemy to deliver a nullifying light that would erase some of the text above them... if it existed. - Stats:
Level: 8 Exp: 225 / 1205
Strong: Light Weak: Fire
HP: 183 + 50 (Mark of Chaos) = 111 / 233 + 128 = 233 / 233 - 10% (23) - 15% (34) = 178 / 233 SP: 178 / 178 (249) 249 / 249 - 15 = 234 / 249 PEnd: 22% MEnd: 24% PPstr: 30 (15) PMstr: 60 (30) Dx: 27 (13) Lk: 65 (91)
Uses towards next Rank Up: 8
- Modifiers:
Priestess Arcana: +5% to Tactical Support skills.
Light of Latmus: +35% Defense, 3/3 2 Corinthians 4:6: 30% Mental Ailment Resistance, 3/3
Rearguard: Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
- Action:
Using Dekaja on the enemy. Dekaja | Remove stat increase from all enemies. | 15 SP | Tier 2
Withdrawal 1/3
- Tension - Maria Woodsworth:
Tension Level: 0% - 15% Tension HP: 3 / 3 Hits Ppstr: 105 Pmstr: 65 Dx: 80 Lk: 95 Making a Dex attack against Depraved Jest for 80 Pierce damage. Miss on 1 - Random number (1,10) :
- 4
Crit on 1-6
- Random number (1,10) :
- 6
- Skills:
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
2 Corinthians 4:6 | Removes all mental status ailments from all allies and grants 30% resistance against mental status ailment attacks. | Tier 3 -- 75%
| |
| | | Nyarlathodai
Posts : 154 Join date : 2018-03-17
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Mon Apr 23, 2018 8:07 am | |
| PvS Guest Battle Initiated: Press 'F' To Pay Respects! - Environment:
>The dancing couples within the area continue to waltz and frolic about to the music... >A miasma is present... [Ailments are boosted by 20%]
- Jack The Ripper, Level 10:
Tarunda | Lowers one enemy's Attack by 30% for 3 turns. | 6 SP | Tier 2 -- Albrecht.
Weakness: Light, Strike HP: 336/450 SP: 289/300 PEnd: 35% MEnd: 45% Ppstr: 80 Pmstr: 30 Dx: 60 Lk: 90
- Depraved Jest, Level 10:
Ghastly Wail | Instantly kills all NPC (Generic Shadows) targets who are suffering from the Fear ailment (unavoidable). PCs are dealt 50% damage to their current health if suffering from Fear. | 15 SP | Tier 2 -- Nulled due to no one feared.
HP: ??? SP: ??? PEnd: 45% MEnd: 45% Ppstr: 75 Pmstr: 55 Dx: 60 Lk: 70
- Green Man Eater, Level 8:
Strong: Electricity Weakness: Light, Wind HP: 0/500 --Koed!-- SP: 300 PEnd: 45% MEnd: 35% Ppstr: 80 Pmstr: 30 Dx: 60 Lk: 55
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| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 29 Location : , location, location
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Mon Apr 23, 2018 11:43 am | |
| - Link to Overdose Roll:
Susan's teammates were eerily optimistic about this situation, considering the danger of it. She could feel the impending doom, the fever pitch, that they could die at any moment. Or perhaps it was Seshat strangling her that colored her experience. Tears rolled down the small woman's cheeks as she dug her fingers at her next, fighting to slip them under the bandages and give her just a little safety, just a little bit of reassurance that she would not in fact be killed by her own manifestation. You can do nothing about this. Our abilities do not function, you are so weak and useless. You will be killed here, you are incompetent. But I will try again until you can get it right. "Haa..! He-eeURCKmmmmnnn...!"The choking, the strangling, Susan couldn't even call out to direct her comrades. She couldn't perform the one job she joined the Cadets to perform, the only use she was to them. They were all going to die in this place for being headstrong and there was nothing she could do. ...except there was one single option. She had planned for this. Of͝fic͢e̴r ̴F͠r͞os̴t̨, ͞Į ̵n̛ee̷d̀ ̢you͞ ̨t͞o ̷l̵i̸s͠t̢e҉n t͏o me̷ ͝ve̛r̶y ҉ca͞refu͝ll͠y.̴ ͡Do not̴ ͠wor͢r̢y͡ ab͠out͜ ̡me. I̛ n͟eed́ ͘ýou ̶to̵ i̷ns͡tr͢uc̶t̛ M̷arįa͏ ̴t͝o p̀in̸ ͞the ̶in͢san̨e̶ man do̸ẁn̛ ͜a͢nd h̷old ͜h̷i͘m̧ ̵s̕o͢ ҉y͢o̵u͠ c͜a͠n ͝p͏er̴for͜m ̷a fǫlĺo̡w-u͡p͘ ͜attac҉k. ͏U̴n̸der no ci̶rc͠ums͜tán͏cés a͢rȩ ̧yo̕u ̸t́ǫ ͢s̶t̵o͞p at̡t͝a͝ck̨i͝n̕g ̸him̴ ̶unti͟l he is ͝d̶e͜fini͘te͢l̶y҉ ͏d̶e̢a͞d.͡ D͘o yo͜ù u̢n͝d̡er҉stan͝d?̕ ҉If ͠h̶e̸ ̀is̕ ͞abl̵e͢ ̧to̶ ́g͠e͏t b҉a̕ck͡ ̨up̶ ag҉ai̵n͠ we̕ ̵w̵i͏ll̷ ҉a҉l͞l͠ ͘d͡ie̵,͘ y͜ou͝ ̨must t̢r͡u̢st ̵me͘ w̢h̴e̛n ͢I ͢şa̛y this̶. I͘f y̴ou ̀ar͠e ͘a̵b҉l̸e̡ to͘ ͝ki̡l͝l̵ ̕hìm we m̷usţ ̡fo̶c̀u̷s our͟ ̶e͏ff̸o̡rts on͏ the̢ ͝rem͞aìni̕n̢g ene̴m͞y̕,̷ ͏Ms͞. ̷Sumi͜ ͜a̵s̴ ̕w͢el̷l.̶ W̵e҉ wìl͝l b̷é in ͞da̵n̴g̴e̕r ͝if ҉we ͝c̕a̧nńot d͝e͞fea҉t ̵thé enem̕y̕ ̸soon̷.̵
- Stats:
Level: 8 Exp: 225 / 1205
Strong: Light Weak: Fire
HP: 183 + 50 (Mark of Chaos) = 178 / 233 + 128 (55%) - 23 (10%) = 210 / 233 SP: 178 / 178 (249) 234 / 249 - 15 = 219 / 249 PEnd: 22% MEnd: 24% PPstr: 30 (15) PMstr: 60 (30) Dx: 27 (13) Lk: 65 (91)
Uses towards next Rank Up: 9
- Modifiers:
Priestess Arcana: +5% to Tactical Support skills.
Rearguard: Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
- Action:
Using Dekaja on the enemy. Dekaja | Remove stat increase from all enemies. | 15 SP | Tier 2
Withdrawal 2/3
- Tension - Maria Woodsworth:
Tension Level: 25% -> 50% (got a crit last round) - 50% = 0% Tension HP: 3 / 3 Hits Ppstr: 105 Pmstr: 65 Dx: 80 Lk: 95 Using Pin against Depraved Jest for 157 Pierce damage. Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50% Miss on 2 - Random number (1,10) :
- 4
Crit on 1-6
- Random number (1,10) :
- 7
- Skills:
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
2 Corinthians 4:6 | Removes all mental status ailments from all allies and grants 30% resistance against mental status ailment attacks. | Tier 3 -- 75%
| |
| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Mon Apr 23, 2018 11:51 am | |
| "Understood, Susan. I shall end this." - Albrecht, Lvl 8:
HP: 214/214 SP: 151/163 PEnd: 14% MEnd: 18% Ppstr: 30 Pmstr: 42 Dx: 72 Lk: 86 Main Line
- Passives, Strengths/Weakness:
Elec Boost | Increases Electricity damage output 25% Elec Amp | Increases Electricity damage output 50%
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
—Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
- Actions:
Albrecht attacks Green Man Eater with Lamina Sanctus twice! 118 Slash damage! - 1st Hit:
Can't Miss Crits on 2-7 - Random number (1,10) :
- 6
- 1st Hit:
Can't Miss Crits on 2-7 - Random number (1,10) :
- 10
| |
| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Mon Apr 23, 2018 12:15 pm | |
| "BY THE LORD, I MUST HAVE YOUR BLOOD!" - Albrecht, Lvl 8:
HP: 214/214 SP: 151/163 PEnd: 14% MEnd: 18% Ppstr: 30 Pmstr: 42 Dx: 72 Lk: 86 Main Line
Tarunda (1/3)
- Passives, Strengths/Weakness:
Elec Boost | Increases Electricity damage output 25% Elec Amp | Increases Electricity damage output 50%
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
—Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
- Actions:
Albrecht attacks Depraved Jest with Lamina Sanctus! 83 Slash damage!(Correction it was 83 damage last time too) - 1st Hit:
Can't Miss Crits on 2-7 - Random number (1,10) :
- 10
- 2nd Hit:
Can't Miss Crits on 2-7 - Random number (1,10) :
- 5
| |
| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Mon Apr 23, 2018 12:19 pm | |
| - Cecilia, Lvl 10:
HP: 238/238 SP: 280/313 PEnd: 30%(50%) MEnd: 32%(50%) Ppstr: 22 Pmstr: 23 Dx: 19 Lk: 161(+Tearless Loafers) Light of Latmus(1/3) Rearguard - Stats without Rearguard:
HP: 238/238 SP: 224/224 PEnd: 30% MEnd: 32% Ppstr: 45 Pmstr: 46 Dx: 39 Lk: 115(+Tearless Loafers)
- Passives, Strengths/Weakness:
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Strength Name: Prideful —Description: Cecilia's arrogance can get grating, but at the same time it can come off as a reassuring display of confidence. Upon entering the start of a dungeon, she has a 50% chance of increasing the courage of an ally of her choosing by one level for the duration of a single topic. If the dungeon is exited or Cecilia leaves the party then this level boost will disappear from the individual.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
- Actions:
Cecilia casts Light of Latmus(50% defense buff)on the party!
| |
| | | Captain Caliber
Posts : 783 Join date : 2017-02-27 Age : 26 Location : On the other side of the monitor
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Mon Apr 23, 2018 12:24 pm | |
| "Rip this Ripper a new one!"- Status:
HP: 54/115 SP: 71/100 PEnd: 10% MEnd: 10% Ppstr: 18 Pmstr: 42 Dx: 15 Lk: 23
- Mods:
Strengths: Electric Weaknesses: Ice
Passive Boosts: Users have a latent 15% boost in Fire-based skills.
Searing Burn | 10% (20% with single target skills) chance of inflicting a burn ailment with each agi skill used. Not effective against opponents that are strong/block/ etc fire. Takes 15% of total health off the opponent each turn, for three turns. Can be put out by a bufu skill used on self that matches tier. Effects do not stack
Fire Boost | Increases Fire damage output 25%
- Action!:
Dex slash attack on Depraved Jest - 18 damage - Miss on 1, 4, 6:
- Crit on 1, 2, 3, 5, 7, 9:
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