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Updated: 8/18/2017

Heya! I'm your friendly neighborhood Larsinny, a demon here to keep you updated on the current debacles going on within the site! Okay, maybe not debacles... Anyway! The Endymion Plot, our Third Main Plot, is underway! We also have our sideplot taking place called Junction! If you're a new member looking to join the new plot, you will want to choose Endymion. However, if you're interested in our sideplot, you may also join that one aswell. The choice is ultimately up to you! The Dungeon Master of the Junction plot is CWIS and the DM of the current Endymion plot is Godai and Grantus.

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 Subtle Rules Left Unsaid

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Godai

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PostSubject: Subtle Rules Left Unsaid   Wed Jan 18, 2017 4:19 pm

So there's a lot of rules that many people don't know about and it has not been written down in threads or mentioned in Updates thread.

Just post what they are here. And we'll have staff and Philemon verify them as we go. Those that are verified will be listed in the OP.

Think of it like a Mythbusters-sort-of-shit.

Verified:

  • Rakukaja skills do not directly change PEnd or MEnd.

  • Invigorate and Regenerate skills are not active while not in battle.

  • A Forgotten's shadow weapon is supposed to be dormant until their awakening. Unless a reason is given otherwise, they should be comatose.

  • If a Tension NPC hits a Weakness or scores a Critical Hit, they will build up their Tension again.

  • After Shadow Massacre runs out, all your skills suffer a halved effectiveness decrease for the rest of the thread. Affects clashing, unless a skill is used to buff them.

  • A NC with Growth in their skillset is subject to the same restriction after Mutating.

  • Shuffle happens when using AoA, weakness, or crit on taking out the last enemy.

  • Player Characters that become NPCs do not get exp for the battles.

  • Multi-hitting skills in PvP can have a hit stored. "But if the skill is a two hitter and you are attacking with say both hands of a Persona then no that would not store a hit. "

  • If you have an Arcana with more than one boost you can change the boost on a new Persona when you get it. This also applies to Overdose.

  • Awakenings don't take up your day phase schedule.

  • While in their True Selves form, Shadow Selves are able to behave exactly like any regular Persona, which means Luck affects their speed and Real Damage does not harm them.

  • Sidearms aren't really bound to your body like soulbounds are.

  • Only a part of your body can be chosen as a soulbound, not all of it.

  • Guards null ailments and insta-kills.

  • Full suits of armor can't be soulbounds. Only a part of it.

  • If you suffer from an ailment like Charm, you cannot dodge attacks while under that state. Fear will also have a 25% chance that you leave battle if you are hit by the 50% chance and don't do anything.

  • Aeon Arcana doesn't affect Last Life Boost

  • For Wild Cards, only their Initial or Prime skill uses count towards their rank ups on those Personas, not any skills used from the Personas in their Wild Card Compendium.

  • NWCs can reorganize their Persona Decks in dungeons only after ranking up or when unlocking a Persona. This can only be done once until the same situation comes up again.

  • If you possess an elemental boost/amp passive on your regular skillset then you can't have an elemental boost/amp of the same tier as a soul skill.

  • If you take the Growth skill, you can only learn/get Tactical Skills on your Persona Skill List. This does not include your soul skills. But on the other hand, you're able to choose a tactical skill a tier higher than what is allowed in your rank requirements.

  • Multi-hit soulbound attacks will get a required 30% base miss chance. Soul skills that change a dexterity damage element to a magical element (fire, ice, etc.) can still possess a crit chance. But can be nullified by skills like Dekaja. You may choose whether to hit multiple or single with soulbound attacks.

  • Soulbounds don't clash each other, they still act like normal weapons. Dex attacks can never clash with persona skills. Soulbound boosts does not affect parrying, only doing more damage. Using soulbounds against other players relies on skill.

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Lost

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PostSubject: Re: Subtle Rules Left Unsaid   Wed Jan 18, 2017 4:21 pm

I'll start off then.

Rakukaja skills do not directly change PEnd or MEnd.

Invigorate and Regenerate skills are not active while not in battle.

A Forgotten's shadow weapon is supposed to be dormant until their awakening. Unless a reason is given otherwise, they should be comatose.

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PostSubject: Re: Subtle Rules Left Unsaid   Wed Jan 18, 2017 5:42 pm

Phile confirmed two days ago in chat that Invigorate and Regenerate do not work nor have ever worked outside of battle.

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PostSubject: Re: Subtle Rules Left Unsaid   Wed Jan 18, 2017 6:02 pm

Edited.

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PostSubject: Re: Subtle Rules Left Unsaid   Fri Jan 20, 2017 11:37 am

Gonna start with these.

A)In PVP, What is the verdict on half of a 2 hitting skill being stored, I recall a No and think this should be stated somewhere.


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PostSubject: Re: Subtle Rules Left Unsaid   Fri Jan 20, 2017 1:24 pm

I don't personally see why not if the circumstance makes sense. I recall a couple instances where this has happened before (Ree storing her Tempest Slash second hit when facing Naito, and myself saving a hit when Maya fought Sharaku). But if the skill is a two hitter and you are attacking with say both hands of a Persona then no that would not store a hit.

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PostSubject: Re: Subtle Rules Left Unsaid   Fri Jan 20, 2017 1:42 pm

1. If you have an Arcana with more than one boost you can change the boost on a new Persona when you get it. This also applies to Overdose.

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PostSubject: Re: Subtle Rules Left Unsaid   Sat Jan 21, 2017 1:52 am

> Phile said shuffle's are now a thing only if you do AoA's, crits, or weaknesses that kill it off.

So I have heard this is a rule now. [word of God, folks. This be a true rule]

Also, Awakenings don't take up part of your day. It's not specified anywhere, but I've heard this is truth. Comments?


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PostSubject: Re: Subtle Rules Left Unsaid   Sat Jan 21, 2017 1:52 am

Daichi wrote:
> Phile said shuffle's are now a thing only if you do AoA's, crits, or weaknesses that kill it off.

So I have heard this is a rule now.

Also, Awakenings don't take up part of your day. It's not specified anywhere, but I've heard this is truth. Comments?

I can verify the awakenings. But the shuffle, find someone who can verify it.

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PostSubject: Re: Subtle Rules Left Unsaid   Sat Jan 21, 2017 1:54 am

Can verify. Shuffle Time only happens when you take the last enemy out with weakness, crit, or AOA

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PostSubject: Re: Subtle Rules Left Unsaid   Sat Jan 21, 2017 5:57 pm

If you're a Nyarlathotep Child who has Growth on your skillset and you mutate, your Mutated Persona is subject to the same restrictions as your Tainted, meaning you can only have tactical and passive skills on it.

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PostSubject: Re: Subtle Rules Left Unsaid   Sat Jan 21, 2017 6:51 pm

Phile confirmed this when we asked her about what Masako had to do after Mutating.

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PostSubject: Re: Subtle Rules Left Unsaid   Tue Jan 24, 2017 2:31 pm

After Shadow Massacre runs out, all your skills suffer a 50% attack decrease for the rest of the thread. Does this interact with clashing in any way? Or is it just in terms of damage, like the Charge skills?

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PostSubject: Re: Subtle Rules Left Unsaid   Tue Jan 24, 2017 3:42 pm

Yes it does affect clashing. They are weaker in every sense unless a skill is used to buff them.

In Shadow Selves after Frenzy/Massacre, the skills effectiveness after the use is halved, not 50% smaller. So for example, a healing skill that heals 40% only heals 20%.

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PostSubject: Re: Subtle Rules Left Unsaid   Sat Jan 28, 2017 9:28 pm

If a Tension NPC hits a Weakness or scores a Critical Hit, they will build up their Tension again.

http://newarcana.forumotion.com/t5042p120-bats-in-the-belfry-pt-2-nighttime#57338 Phile's words on it.

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