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Updated: 6/20/2016

Heya! I'm your friendly neighborhood Larsinny, a demon here to keep you updated on the current debacles going on within the site! Okay, maybe not debacles... Anyway! The Endymion Plot, our Third Main Plot, has started! We also have our previous plot's part two running next to it for Azores! If you're a new member looking to join the new plot, you will want to choose Endymion. However, if you're interested in our older plot, Azores, you may also join that one aswell. The choice is ultimately up to you! The Dungeon Master of the Azores plot is Grantus and the DM of the current Endymion plot is Philemon.

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 Callie's Growth Of Mind

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Wolfie977

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PostSubject: Re: Callie's Growth Of Mind   Wed Oct 26, 2016 1:26 pm

Using the Human(Soul) Skill Card to create a new Human(Soul) Skill!

Soul Skill Name: Contagious Joy
Persona Name: Terra
Tier: Tier 2
Cost: N/A
Type of Damage: Passive
Description: In her desire to spread happiness to all that she meets, including any unfriendly inquisitors. Callie taps into her and Terra's soul before each dex attack to add a 10% chance of causing the charm ailment to any enemy struck by her blades.

Items:
 

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PostSubject: Re: Callie's Growth Of Mind   Wed Oct 26, 2016 2:25 pm

Alright, looks good. But since your dex is only a single target, you can have the chance be 25% at T2. (In case you ever happened to upgrade your dex to AoE somehow though, it'd have to be 15% then, since these kinds of passives have a different chance depending on what range the skill/attack used is. Just for you to keep in mind.)

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PostSubject: Re: Callie's Growth Of Mind   Wed Oct 26, 2016 2:29 pm

Updating this with what Safi suggested~

Soul Skill Name: Contagious Joy
Persona Name: Terra
Tier: Tier 2
Cost: N/A
Type of Damage: Passive
Description: In her desire to spread happiness to all that she meets, including any unfriendly inquisitors. Callie taps into her and Terra's soul before each dex attack to add a 25% chance of causing the charm ailment to any enemy struck by her blades.

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PostSubject: Re: Callie's Growth Of Mind   Wed Oct 26, 2016 2:30 pm

Alrighty, approved ~

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PostSubject: Re: Callie's Growth Of Mind   Fri Dec 16, 2016 5:06 pm

It was my Birthday last Sunday and I didn't get a chance to come online until now so claiming my Birthday gift a little late.

Still a little confused on what I can get from this but from what I read it sounded like either one of those two special items or something from the black market other than the armours and special cards.

So if that's all true I'm gonna claim a Soma. If I'm wrong then... Woops?

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PostSubject: Re: Callie's Growth Of Mind   Sun Dec 25, 2016 8:00 am

Claiming x5 Medicine from Christmas Gifts~: http://newarcana.forumotion.com/t5179-secret-santa-event

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PostSubject: Re: Callie's Growth Of Mind   Sat Jan 07, 2017 1:05 am

+4 Dex from here: http://newarcana.forumotion.com/t4851p30-fishy-friend-gabe

Dex Before: 35
Dex Now: 39

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PostSubject: Re: Callie's Growth Of Mind   Wed Feb 15, 2017 6:45 pm

Team Attack Name: Funny Boxes
Team Members Involved: Callie and 8D
Personas Involved: Terra and Crusader Rabbit
Damage Type: Pierce Dex (Callie) and Strike Dex (8D)
Description of Attack: Callie and 8D race towards each other and cross by one another whilst high fiving before both heading for opposite sides of the enemies and then striking back across at a targeted enemy from either side. This strike performed by both is a multi target attack that can hit all enemies at a 20% miss rate, specifically designed to leave any enemy hit vulnerable. Any target that is deemed vulnerable has had themselves opened up to be able to be inflicted with multiple types of ailments at one time instead of the usual one. This vulnerable state lasts for three turns, it is during these three turns where multiple ailments is able to placed on the enemies, enemies who come out of the vulnerable state with multiple ailments still on them will keep those ailments on them until they were off just no more ailments are allowed to be added on to them. Alternatively this vulnerable state can also be applied to bosses or enemies who cannot usually have ailments placed on them at a 50% chance, instead opening them up to being able to have one type of ailment on them instead of none.

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PostSubject: Re: Callie's Growth Of Mind   Wed Feb 15, 2017 6:47 pm

Enemies can't be hit with multiple ailments as far as I'm concerned. Sorry about this, guys. Also ailments cannot be applied to bosses either. I tried that, then Philemon swore not to let it happen again. Sorry.

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PostSubject: Re: Callie's Growth Of Mind   Wed Feb 15, 2017 7:40 pm

Team Attack Name: Funny Boxes
Team Members Involved: Callie and 8D
Personas Involved: Terra and Crusader Rabbit
Damage Type: Pierce Dex (Callie) and Strike Dex (8D)
Description of Attack: Callie and 8D race towards each other and cross by one another whilst high fiving before both heading for opposite sides of the enemies and then striking back across at a targeted enemy from either side. This strike performed by both is a multi target attack that can hit all enemies, specifically designed to leave any enemy hit to have a 40% chance to be affected by an infatuation ailment. Any target that is deemed infatuated will have a 50% chance to be deemed too induced to be able to attack for three turns. In addition to this, any time you hit an infatuated target you have a 50% chance for them to immediately heal you for 20% of the damage you caused to them with the attack as appreciation from your continued love~. (The infatuation ailment takes priority over both fear and charm ailments and will overwrite them to take its place if they are already affected by either of these ailments.)

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Godai

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PostSubject: Re: Callie's Growth Of Mind   Wed Feb 15, 2017 8:43 pm

Looks like you're making a new ailment. Team Attacks are Tier 2 for now atm. So you won't be able to use infatuation, since it sounds like a mutated ailment of charm, that requires Tier 3. Also how many multi-hit attacks? Two hits? This means you have 30% chance to miss per hit. Also overwriting ailments sounds like Tier 3 or 4. So no. Sorry.

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PostSubject: Re: Callie's Growth Of Mind   Wed Feb 15, 2017 9:18 pm

ATTEMPT #3!

Team Attack Name: Funny Boxes
Team Members Involved: Callie and 8D
Personas Involved: Terra and Crusader Rabbit
Damage Type: Pierce Dex (Callie) and Strike Dex (8D)
Description of Attack: Callie and 8D race towards each other and cross by one another whilst high fiving before both heading for opposite sides of the enemies and then striking back across at a targeted enemy from either side. This strike performed by both is an AoE attack that has a 15% chance of inflicting a randomly determined ailment to each enemy hit. (If either person has boosts such as Fear Boost, this effect will only effect enemies who randomly rolled to gain the Fear ailment. Ailment Boost will boost all as usual.)

Randomizer:
 

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PostSubject: Re: Callie's Growth Of Mind   Wed Feb 15, 2017 9:23 pm

Just remember, this isn't multi-hit. Approved.

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PostSubject: Re: Callie's Growth Of Mind   Mon Feb 20, 2017 1:03 pm

"Together we are stronger!"

Adding Callie's two new TA's to her sheet. The on with 8D as marked on her compendium and the one with Zavie as marked on his compendium here: http://newarcana.forumotion.com/t4046p15-zavie-bryce-s-compendium

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PostSubject: Re: Callie's Growth Of Mind   Thu Feb 23, 2017 4:52 pm

"Working is so tiring!"

Earned 5,000 VC from work thread here: http://newarcana.forumotion.com/t5298-sleepy-shift-night-work-thread#57930

Money:
 

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