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| | The Second Dive (Quinn - Nagisa) | |
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Author | Message |
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Grantus
Posts : 6498 Join date : 2013-07-06 Age : 29
| Subject: The Second Dive (Quinn - Nagisa) Thu Mar 10, 2016 5:42 pm | |
| As Quinn and Nagisa vanished from their world, they would find themselves surrounded by pillars of rock, and the open sea. They were underwater, though they would find that not only could they breath, but they could see fairly well, like some force kept them conscious and floating in the strange waters. Around them they could see many ruined structures that perhaps once was a city, and perhaps above ground, but no longer. Ahead of them however, was something that appeared to be a structure, a castle and statue of some sorts, but it seemed so far away; beyond that there were certain creatures lurking around, looking at the two who suddenly appeared in this new realm. The current pushed at them from the behind so fiercely, it was apparent that the only way was forward. The city ahead of them shimmered in the distance, fading and appearing at will. It was clear that it may not have been done on its own; something else was at work here. But what? And why?Beginning Dive: The Sunken Pathway - Rules about Diving:
Diving happens when you wake up during your travel through other worlds. It will happen several times through your Journey, and during the time, you will be travelling in some way or doing something to reach your destination. For this scenario, you are swimming towards a strange city. During the dive however, Demons and Shadows may roam the pathways and try to stop you. When you dive, you will have a period of turns before you make it to the next destination. During that time you will need to decide from where you start on the grid, where to go and if you wish to fight or move in order to avoid opposition.
How it works is that each turn while the demons are in your path you act and move depending on the action. Every 10 points in luck allows you to move one square per turn. You have three options to take while in this mode. You can Attack, Defend, or Evade. When attacking, you select your move either your Persona, Shadow Weapon etc. and attack. If you land on a space with a Demon, and hit, they will be struck. If you land in an empty space, and a Demon moves into it the next turn, they will be attacked and their action will be interrupted. You can use this action to use other skills such as Analysis, buffs, healing, etc. and if you have party members they will reach them anywhere. You have the choice to Defend, where you can half the damage you take, but you cannot move from your current position. Finally there is Evade, where if you pick that, you can take two move actions. For example if you can move two spaces in one turn, taking Evade will allow you to move four during that turn. However, Evading means you cannot defend yourself or attack. Should you Evade and not be attacked, your movement will be quickened by one turn towards your destination.
If you are hit at all during your action (unless you are Defending), your movement will be stalled and the distance will not decrease between you and your destination. When using an AoE attack you can attack your space and a space of your choosing next to you.
Humans and Demons/Shadows can occupy the same spot, however you and your party members cannot occupy the same spot; they must have their own spot by the end of the turn. The goal is to reach the destination as soon as possible. Should you succeed you will receive a Shuffle Time; though there is a chance for a bonus if you do not get hurt at all during the Dive. Should you fail and fall unconscious you cannot be revived and will be excluded. You will end up at the destination with everyone else, but with a Reverse Shuffle Time, being a randomized temporary penalty.
- Distance and Key:
Red Stars: Enemies/Demons/Shadows
Yellow Stars: Where the two will start off.
Nagisa will arrive in 5 turns
Quinn will arrive in 5 turns
- Decarabia:
HP: ??? SP: ??? Pmstr: ??? Ppstr: ??? Dx: ??? Lk: 40
Space: 3
- Makara:
HP: ??? SP: ??? Pmstr: ??? Ppstr: ??? Dx: ??? Lk: 30
Space: 11
- Forneus:
HP: ??? SP: ??? Pmstr: ??? Ppstr: ??? Dx: ??? Lk: 50
Space: 15
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| | | Quinny
Posts : 652 Join date : 2015-03-31 Age : 25
| Subject: Re: The Second Dive (Quinn - Nagisa) Thu Mar 10, 2016 9:11 pm | |
| Quinn felt their persona rip from them, but quickly came back as their consciousness woke up to them falling in water. Much to their surprise, they weren't drowning, so maybe it wasn't real water. They'd look around frantically, noticing that Nagisa was actually near them. Placing their evoker to their head, they would pull the trigger, summoning their persona again. They sat on the gears as the entire persona itself fell as they would have; using her remote view, Quinn would project their voice to Nagisa. 'I sense those creatures here, but there aren't that many. We should wipe the floor with them and be on our way... Though I'm sorry, but I don't sense Blaez here, he must have gotten thrown somewhere else. But don't worry, we'll find him for sure.' They nodded to themself, looking out towards the monsters near them; if anything they could help with the analysis and that would help for sure. 'I think we should communicate like this for now, these creatures seem to be smarter than shadows and I don't want to speak out loud and alert them of our plans.' Maybe the analysis would help with that, but as of now, they had no idea what these creatures were capable of. - Stats:
HP: 262/262 SP: 287/(287 - 23 = 264) MEnd: 42% PEnd: 34% Pmstr: 86 Ppstr: 77 Dx: 79 Lk: 72 Strengths: None Weaknesses: None Persona Equipped: Genovefa TUG: 1 (46) TUF: 0 (36) - Genovefa Passives:
Passive Boosts: 15% boost in support skills
Remote View | Allows user to locate, speak with and monitor allies no matter the distance within a dungeon. User can create a virtual "phone call" with their Persona that allows everyone to talk to each other at once. With this, the user can see through their partners eyes, and scan enemies using this method even if they're not in the area.
Healing Wave | All team members [no matter location] will recover 15%(30) of their HP every three turns during battle/dungeon crawling and 15%(30) health once the battle ends. | Passive [Turn one]
Pathway of Light | Every travel turn taken within a dungeon will recover 10%(25) of SP for each party member being supported. | Passive
Auto - Analysis | Used to detect an enemy's stats and weak points automatically at the start of battle. User decides which enemy is scanned. [PvS Phase Combat Exclusive]
- Fedlimid Passives:
Passive Boosts: 15% boost in Healing skills
Remote View | Allows user to locate, speak with and monitor allies no matter the distance within a dungeon. User can create a virtual "phone call" with their Persona that allows everyone to talk to each other at once. With this, the user can see through their partners eyes, and scan enemies using this method even if they're not in the area.| Passive
- Action:
Auto Analysis on Makara Full Analysis on Forneus
Full Analysis | Used to detect an enemy's stats, weak points, and any attacks or skills it may use | 23 SP
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| | | Athena
Posts : 1289 Join date : 2015-02-23 Age : 29
| Subject: Re: The Second Dive (Quinn - Nagisa) Thu Mar 10, 2016 9:55 pm | |
| Many words could be used to describe the through that rift and comfortable was certainly not one of them. Nagisa's head was buzzing like crazy and for several seconds she can unable to see clearly. Eventually her senses returned to her only to realize that Blaez was missing and that she, along with Quinn, were underwater in some sort of Atlantis-like city, she could breath and move easily despite being underwater but the fact she couldn't see the surface from their location wasn't very good for her nerves. Not to mention the absence of Blaez, could he be teleported elsewhere or did Quinn failed to pass him through as well? Despite Quinn's words Nagisa couldn't help but worry about him, they had to find him. "This place is weird but we have to find Blaez, he could be in grave danger. Still we can't afford to be rush against these opponents. Keep your wits about you. Nagisa replied as she swam closer to Quinn summoning Despoina at the process by crashing her tarro card at her palm. "Don't worry. I'll protect you from them, just stick close to me."- Actions:
Attacking Take a step right and move to block 23 Cast: Mabufala on block 23 and 18 Mabufula | Inflicts a moderate amount of Ice damage to all enemies. | 16 SP | Tier 2 Ice damage dealt: 93 (+13 passive)+(23 ice boost)= 129 ice damage Attack miss if 10 - Spoiler:
- Stats:
HP: 180 SP: 150 -16 = 134 PEnd: 12% MEnd: 12% Ppstr: 42 Pmstr: 62 Dx: 34 Lk: 33
- Despoina's Passives:
Ice Boost | Increases Ice damage output 25% | Passive | Tier 2
Personas of the Empress Arcana are often Personas excelling in Ice-based attacks. Users get a latent 15% boost in ice-based skills
EDIT:forgot to add miss modifier
Last edited by Nagisa Sugihara on Thu Mar 10, 2016 10:01 pm; edited 1 time in total | |
| | | Grantus
Posts : 6498 Join date : 2013-07-06 Age : 29
| Subject: Re: The Second Dive (Quinn - Nagisa) Fri Mar 11, 2016 2:28 am | |
| - Distance and Key:
Red Stars: Enemies/Demons/Shadows
Yellow Stars: Where the two will start off.
Nagisa will arrive in 4 turns unless hit
Quinn will arrive in 4 turns unless hit
- Decarabia:
HP: ??? SP: ??? Pmstr: ??? Ppstr: ??? Dx: ??? Lk: 40 Moves South to pace 23 Mazionga | Inflicts a moderate amount of Electrical damage to all enemies. | 16 SP | Tier 2 - 80 Electricity Damage to Space 23 (Nagisa) and Space 24 (Quinn) Miss if 1 (1-3 for Quinn) - Random number (1,10) :
- 2
- Random number (1,10) :
- 6
- Makara:
HP: 250 SP: 350 Pmstr: 45 Ppstr: 15 Dx: 10 Lk: 30
Weakness: Wind
Moves East to Space 14
- Forneus:
HP: 300 SP: 400 Pmstr: 32 Ppstr: 44 Dx: 21 Lk: 50 Weakness: Electricity - Skillset:
Mazionga | Inflicts a moderate amount of Electrical damage to all enemies. | 16 SP | Tier 2
Counter | 10% chance of repelling Physical attacks | Passive | Tier 1
Bufula | Inflicts a moderate amount of Ice damage to one enemy. | 6 SP | Tier 2
Foul Breath | Increases an enemy's susceptibility to ailments and light/dark spells by 25%. | 8 SP | Tier 2
Pulinpa | 25% chance of inflicting the Panic ailment to one enemy. Doesn't allow the enemy to summon or use persona based skills if successful. Wears off after 3 turns. | 5 SP | Tier 1
Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2
Moves South and west to Space 24 Foul Breath | Increases an enemy's susceptibility to ailments and light/dark spells by 25%. | 8 SP | Tier 2 - Quinn
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| | | Grantus
Posts : 6498 Join date : 2013-07-06 Age : 29
| Subject: Re: The Second Dive (Quinn - Nagisa) Fri Mar 11, 2016 2:28 am | |
| The first randomizer was for Nagisa, the second for Quinn. But since I never said that before, I will rerandomize it. Quinn 1-3 - Random number (1,10) :
- 5
Nagisa 1
- Random number (1,10) :
- 6
Last edited by Gran-Mom on Fri Mar 11, 2016 2:30 am; edited 2 times in total (Reason for editing : Learned that adding randomizers in an edit means that it counts as an edit. So whatever, they miss....lol) | |
| | | Quinny
Posts : 652 Join date : 2015-03-31 Age : 25
| Subject: Re: The Second Dive (Quinn - Nagisa) Fri Mar 11, 2016 3:03 am | |
| 'I understand now. We're falling towards that city, and we'll arrive shortly. But I think them attacking us delays our arrival. So we must be careful of that. But these creatures aren't that strong, so just aim for them in hopes you hit. I think if we beat them it will be smooth sailing to our destination.'- Stats:
HP: 262/262 SP: 287(292)/(269 - 23 = 246) MEnd: 42% PEnd: 34% Pmstr: 86 Ppstr: 77 Dx: 79 Lk: 72(71) Strengths: None Weaknesses: None Persona Equipped: Genovefa TUG: 2 (46) TUF: 0 (36) - Genovefa Passives:
Passive Boosts: 15% boost in support skills
Remote View | Allows user to locate, speak with and monitor allies no matter the distance within a dungeon. User can create a virtual "phone call" with their Persona that allows everyone to talk to each other at once. With this, the user can see through their partners eyes, and scan enemies using this method even if they're not in the area.
Healing Wave | All team members [no matter location] will recover 15%(30) of their HP every three turns during battle/dungeon crawling and 15%(30) health once the battle ends. | Passive [Turn two]
Pathway of Light | Every travel turn taken within a dungeon will recover 10%(25) of SP for each party member being supported. | Passive
Auto - Analysis | Used to detect an enemy's stats and weak points automatically at the start of battle. User decides which enemy is scanned. [PvS Phase Combat Exclusive]
- Fedlimid Passives:
Passive Boosts: 15% boost in Healing skills
Remote View | Allows user to locate, speak with and monitor allies no matter the distance within a dungeon. User can create a virtual "phone call" with their Persona that allows everyone to talk to each other at once. With this, the user can see through their partners eyes, and scan enemies using this method even if they're not in the area.| Passive
- Battle Strengths and Weaknesses:
—Strength Name: Requesting Backup —Description: Quinn is used to working with people, and the more people they support, the more effort they put into what they're doing. This means that, if there are five people being supported by them, they're going to output an amount equal to that. One ally equals 2%, so if Quinn has five allies, that's 10% added onto their max SP; the max percentage added on no matter what would be 10%. This only affects them and their performance in battle, meaning that it has no effect on anyone else in battle. If an ally they are supporting goes unconscious, leaves the dungeon, or dies, the percentage bonus will drop accordingly. Finally, NPCs do count towards the total bonus, since they are still people that Quinn is supporting.
—Weakness Name: Cost of power —Description: They are able to conserve energy with the more allies they are supporting, but this means that they are distracting themself and focusing on having more power to defend everyone else. Meaning that while they will try to gain more spiritual power for each person they are supporting, they will also have lowered speed for each person as well. Meaning if there are 5 team members they are supporting, their Luck will drop by 10% accordingly. The same rules apply as they do for the ally SP bonus.
1 Ally
- Action:
Full Analysis on Decarabia
Full Analysis | Used to detect an enemy's stats, weak points, and any attacks or skills it may use | 23 SP
- Note!:
I totally forgot my strength and weakness so let me just add that.
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| | | Athena
Posts : 1289 Join date : 2015-02-23 Age : 29
| Subject: Re: The Second Dive (Quinn - Nagisa) Fri Mar 11, 2016 7:44 am | |
| "Weak or not those things are aggressive. We need to deal with them as soon as possible. Avoiding them in such tight space is not even possible. Nagisa replied as soon as she spotted one of the demons. It didn't look like the shadows they have fought two years ago, those creatures simply felt different. "Keep healing me and I promise you that I'll deal with them in no time. Destroying otherworldly creatures is my forte after all." - Actions:
Casting: Mabufula | Inflicts a moderate amount of Ice damage to all enemies. | 16 SP | Tier 2 Targets: Decabria at block 23 and Forneus at block 24 Damage Dealt: 93 (+13 passive)+(23 ice boost)= 129 ice damage Miss if 10 - Spoiler:
Decabria - Spoiler:
Forneus - Spoiler:
- Stats:
HP: 180 SP: 134-16 = 118 PEnd: 12% MEnd: 12% Ppstr: 42 Pmstr: 62 Dx: 34 Lk: 33
- Passives:
Ice Boost | Increases Ice damage output 25% | Passive | Tier 2
Personas of the Empress Arcana are often Personas excelling in Ice-based attacks. Users get a latent 15% boost in ice-based skills
- Question:
I cast mabufala in the previous turn. Decabria walked into my block, does that mean it's action is nullified and it takes damage? If not I'll edit my HP stat
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| | | Athena
Posts : 1289 Join date : 2015-02-23 Age : 29
| Subject: Re: The Second Dive (Quinn - Nagisa) Fri Mar 11, 2016 10:43 pm | |
| - proper stats:
HP: 180 - 71= 109 SP: 134-16 = 118 PEnd: 12% MEnd: 12% Ppstr: 42 Pmstr: 62 Dx: 34 Lk: 33
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| | | Grantus
Posts : 6498 Join date : 2013-07-06 Age : 29
| Subject: Re: The Second Dive (Quinn - Nagisa) Fri Mar 11, 2016 11:31 pm | |
| - Distance and Key:
Red Stars: Enemies/Demons/Shadows
Yellow Stars: Where the two will start off.
Nagisa will arrive in 3 turns unless hit
Quinn will arrive in 3 turns unless hit
- Decarabia:
HP: 286/350 SP: 384/400 Pmstr: 54 Ppstr: 35 Dx: 20 Lk: 40 (Strong to Ice) 64 Ice Damage Weakness: Pierce - Skillset:
Mazionga | Inflicts a moderate amount of Electrical damage to all enemies. | 16 SP | Tier 2
Masukukaja |Raises all allies' Agility by 30% for 3 turns. | 12 SP | Tier 3
Tetrakarn | Repel 1 Slash, Strike, or Pierce attack. One ally. | 55 SP | Tier 4
Ziodyne | Inflicts a large amount of Electrical damage to one enemy. | 16 SP | Tier 3
Masukukaja |Raises all allies' Agility by 30% for 3 turns. | 12 SP | Tier 3
- Makara:
HP: 250 SP: 350 Pmstr: 45 Ppstr: 15 Dx: 10 Lk: 30
Weakness: Wind
Moves South to space 19
- Forneus:
HP: 171 SP: 376 Pmstr: 32 Ppstr: 44 Dx: 21 Lk: 50 Weakness: Electricity - Skillset:
Mazionga | Inflicts a moderate amount of Electrical damage to all enemies. | 16 SP | Tier 2
Counter | 10% chance of repelling Physical attacks | Passive | Tier 1
Bufula | Inflicts a moderate amount of Ice damage to one enemy. | 6 SP | Tier 2
Foul Breath | Increases an enemy's susceptibility to ailments and light/dark spells by 25%. | 8 SP | Tier 2
Pulinpa | 25% chance of inflicting the Panic ailment to one enemy. Doesn't allow the enemy to summon or use persona based skills if successful. Wears off after 3 turns. | 5 SP | Tier 1
Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2
Mazionga | Inflicts a moderate amount of Electrical damage to all enemies. | 16 SP | Tier 2 - 48 Electricity Damage to Quinn and Nagisa Either misses if 1 Nagisa - Random number (1,10) :
- 3
Quinn
- Random number (1,10) :
- 10
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| | | Quinny
Posts : 652 Join date : 2015-03-31 Age : 25
| Subject: Re: The Second Dive (Quinn - Nagisa) Sat Mar 12, 2016 12:36 am | |
| 'We'll be fine, just keep attacking and try to take them out quickly. Fedlimid will make sure you can deal the damage we need.'- Stats:
HP: 262/(262 - 28 + 30%= 262) SP: 287(292)/(246 - 12 = 234) MEnd: 42% PEnd: 34% Pmstr: 86 Ppstr: 77 Dx: 79 Lk: 72(71) Strengths: None Weaknesses: None Persona Equipped: Fedlimid TUG: 2 (46) TUF: 1 (36) - Genovefa Passives:
Passive Boosts: 15% boost in support skills
Remote View | Allows user to locate, speak with and monitor allies no matter the distance within a dungeon. User can create a virtual "phone call" with their Persona that allows everyone to talk to each other at once. With this, the user can see through their partners eyes, and scan enemies using this method even if they're not in the area.
Healing Wave | All team members [no matter location] will recover 15%(30) of their HP every three turns during battle/dungeon crawling and 15%(30) health once the battle ends. | Passive [Turn three , resets next turn]
Pathway of Light | Every travel turn taken within a dungeon will recover 10%(25) of SP for each party member being supported. | Passive
Auto - Analysis | Used to detect an enemy's stats and weak points automatically at the start of battle. User decides which enemy is scanned. [PvS Phase Combat Exclusive]
- Fedlimid Passives:
Passive Boosts: 15% boost in Healing skills
Remote View | Allows user to locate, speak with and monitor allies no matter the distance within a dungeon. User can create a virtual "phone call" with their Persona that allows everyone to talk to each other at once. With this, the user can see through their partners eyes, and scan enemies using this method even if they're not in the area.| Passive
- Battle Strengths and Weaknesses:
—Strength Name: Requesting Backup —Description: Quinn is used to working with people, and the more people they support, the more effort they put into what they're doing. This means that, if there are five people being supported by them, they're going to output an amount equal to that. One ally equals 2%, so if Quinn has five allies, that's 10% added onto their max SP; the max percentage added on no matter what would be 10%. This only affects them and their performance in battle, meaning that it has no effect on anyone else in battle. If an ally they are supporting goes unconscious, leaves the dungeon, or dies, the percentage bonus will drop accordingly. Finally, NPCs do count towards the total bonus, since they are still people that Quinn is supporting.
—Weakness Name: Cost of power —Description: They are able to conserve energy with the more allies they are supporting, but this means that they are distracting themself and focusing on having more power to defend everyone else. Meaning that while they will try to gain more spiritual power for each person they are supporting, they will also have lowered speed for each person as well. Meaning if there are 5 team members they are supporting, their Luck will drop by 10% accordingly. The same rules apply as they do for the ally SP bonus.
1 Ally
- Action:
Healing Wave goes off, healing all allies for 30%
Switching to Fedlimid
Matarukaja | Raises all allies' Attack by 30% for 3 turns. | 12 SP
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| | | Athena
Posts : 1289 Join date : 2015-02-23 Age : 29
| Subject: Re: The Second Dive (Quinn - Nagisa) Sat Mar 12, 2016 2:24 pm | |
| "Easier said than done. Those things are hard to hit. At least their attacks are not as strong as they seem. One of them seems to be strong against my attacks, perhaps I'll have to use a different type of offence to get them."- Actions:
Casting: Mabufula | Inflicts a moderate amount of Ice damage to all enemies. | 16 SP | Tier 2 Targets: Decabria at block 23 and Forneus at block 24 Damage Dealt: 93 (+13 passive)+(23 ice boost)= 129 (+38)= 167 ice damage Miss if 1,2,3,4 (is this correct, I don't even know) - Spoiler:
Decabria - Spoiler:
Forneus - Spoiler:
- Stats:
HP: 109-42 +54= 121 SP: 118-16= 102 PEnd: 12% MEnd: 12% Ppstr: 42 Pmstr: 62 Dx: 34 Lk: 33
- Passives:
Ice Boost | Increases Ice damage output 25% | Passive | Tier 2
Personas of the Empress Arcana are often Personas excelling in Ice-based attacks. Users get a latent 15% boost in ice-based skills
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| | | Grantus
Posts : 6498 Join date : 2013-07-06 Age : 29
| Subject: Re: The Second Dive (Quinn - Nagisa) Sat Mar 12, 2016 7:36 pm | |
| - Distance and Key:
Red Stars: Enemies/Demons/Shadows
Yellow Stars: Where the two will start off.
Nagisa will arrive in 3 turns unless hit
Quinn will arrive in 3 turns unless hit
- Decarabia:
HP: 203/350 SP: 329/400 Pmstr: 54 Ppstr: 35 Dx: 20 Lk: 40 (Strong to Ice) 83 Ice Damage Weakness: Pierce - Skillset:
Mazionga | Inflicts a moderate amount of Electrical damage to all enemies. | 16 SP | Tier 2
Masukukaja |Raises all allies' Agility by 30% for 3 turns. | 12 SP | Tier 3
Tetrakarn | Repel 1 Slash, Strike, or Pierce attack. One ally. | 55 SP | Tier 4
Ziodyne | Inflicts a large amount of Electrical damage to one enemy. | 16 SP | Tier 3
Tetrakarn | Repel 1 Slash, Strike, or Pierce attack. One ally. | 55 SP | Tier 4 - Self
- Makara:
HP: 250 SP: 350 Pmstr: 45 Ppstr: 15 Dx: 10 Lk: 30
Weakness: Wind
Space: 19
- Forneus:
HP: 4 SP: 376 Pmstr: 32 Ppstr: 44 Dx: 21 Lk: 50 Weakness: Electricity - Skillset:
Mazionga | Inflicts a moderate amount of Electrical damage to all enemies. | 16 SP | Tier 2
Counter | 10% chance of repelling Physical attacks | Passive | Tier 1
Bufula | Inflicts a moderate amount of Ice damage to one enemy. | 6 SP | Tier 2
Foul Breath | Increases an enemy's susceptibility to ailments and light/dark spells by 25%. | 8 SP | Tier 2
Pulinpa | 25% chance of inflicting the Panic ailment to one enemy. Doesn't allow the enemy to summon or use persona based skills if successful. Wears off after 3 turns. | 5 SP | Tier 1
Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2
Pulinpa | 25% chance of inflicting the Panic ailment to one enemy. Doesn't allow the enemy to summon or use persona based skills if successful. Wears off after 3 turns. | 5 SP | Tier 1 - Quinn Hits if 1 - Random number (1,2) :
- 1
| |
| | | Quinny
Posts : 652 Join date : 2015-03-31 Age : 25
| Subject: Re: The Second Dive (Quinn - Nagisa) Sat Mar 12, 2016 10:25 pm | |
| "Gah!" Quinn was hit by the panic attack, feeling their persona rip from them quickly. Genovefa quickly snapped out of reality, leaving Quinn there where she stood. Shaking their head, they looked up towards Nagisa. "This one is almost dead. One of them reflects physical moves now, and that one is also strong against your attacks. Attack the other two while I take this one." They ran up to the one closest to them, closing their parasol as they swung at it, attempting to strike it. - Stats:
HP: 262/262 SP: 287(292)/234 MEnd: 42% PEnd: 34% Pmstr: 86 Ppstr: 77 Dx: 79 Lk: 72(71) Strengths: None Weaknesses: None Persona Equipped: Fedlimid TUG: 2 (46) TUF: 1 (36) Taru turn 2 - Genovefa Passives:
Passive Boosts: 15% boost in support skills
Remote View | Allows user to locate, speak with and monitor allies no matter the distance within a dungeon. User can create a virtual "phone call" with their Persona that allows everyone to talk to each other at once. With this, the user can see through their partners eyes, and scan enemies using this method even if they're not in the area.
Healing Wave | All team members [no matter location] will recover 15%(30) of their HP every three turns during battle/dungeon crawling and 15%(30) health once the battle ends. | Passive [Turn one]
Pathway of Light | Every travel turn taken within a dungeon will recover 10%(25) of SP for each party member being supported. | Passive
Auto - Analysis | Used to detect an enemy's stats and weak points automatically at the start of battle. User decides which enemy is scanned. [PvS Phase Combat Exclusive]
- Fedlimid Passives:
Passive Boosts: 15% boost in Healing skills
Remote View | Allows user to locate, speak with and monitor allies no matter the distance within a dungeon. User can create a virtual "phone call" with their Persona that allows everyone to talk to each other at once. With this, the user can see through their partners eyes, and scan enemies using this method even if they're not in the area.| Passive
- Battle Strengths and Weaknesses:
—Strength Name: Requesting Backup —Description: Quinn is used to working with people, and the more people they support, the more effort they put into what they're doing. This means that, if there are five people being supported by them, they're going to output an amount equal to that. One ally equals 2%, so if Quinn has five allies, that's 10% added onto their max SP; the max percentage added on no matter what would be 10%. This only affects them and their performance in battle, meaning that it has no effect on anyone else in battle. If an ally they are supporting goes unconscious, leaves the dungeon, or dies, the percentage bonus will drop accordingly. Finally, NPCs do count towards the total bonus, since they are still people that Quinn is supporting.
—Weakness Name: Cost of power —Description: They are able to conserve energy with the more allies they are supporting, but this means that they are distracting themself and focusing on having more power to defend everyone else. Meaning that while they will try to gain more spiritual power for each person they are supporting, they will also have lowered speed for each person as well. Meaning if there are 5 team members they are supporting, their Luck will drop by 10% accordingly. The same rules apply as they do for the ally SP bonus.
1 Ally
- Action:
Panicking, turn 1 Soulbound attack on Forneus 79 Strike damage - Random number (1,10) :
- 6
Miss if 1,2,9, or 10
| |
| | | Athena
Posts : 1289 Join date : 2015-02-23 Age : 29
| Subject: Re: The Second Dive (Quinn - Nagisa) Sun Mar 13, 2016 1:53 pm | |
| "Worry not. I will make sure those demons are dealt with shortly." She said as Despoina disappeared from her side leaving her place to Nagisa's initial persona Theotokos. She was going to need a different type of offence to deal with the creature who seemed to resist her attacks. - Actions:
Casting: Materadyne | Inflicts a large amount of Earth damage to all enemies. | 24 SP | Tier 3 Damage Dealt: 124 (+31 earth boost)= 155 (+46)= 201 earth damage Targets: Decabria at block 23 and (if possible) Makara at block 19 Miss if 1,2,3,4 - Spoiler:
Decabria - Spoiler:
Makara - Spoiler:
Debilitating Strike: Success if 1 - Spoiler:
Decabria - Spoiler:
Makara - Spoiler:
- stats:
HP: 121 SP: 102-24= 78 PEnd: 12% MEnd: 12% Ppstr: 42 Pmstr: 62 Dx: 34 Lk: 33
- Passives:
Debilitating Spike | 10% (20% with single target skills) chance of inflicting an Earth based ailment with each Tera skill used. Not effective against opponents that are strong/block/ etc Tera. Lowers enemy defense by 15% for three turns. Effects do not stack (excluding rakunda-esc skills).
Earth Boost | Increases Earth damage output 25%
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| | | Grantus
Posts : 6498 Join date : 2013-07-06 Age : 29
| Subject: Re: The Second Dive (Quinn - Nagisa) Sun Mar 13, 2016 9:53 pm | |
| - Distance and Key:
Red Stars: Enemies/Demons/Shadows
Yellow Stars: Where the two will start off.
Nagisa will arrive in 2 turns unless hit
Quinn will arrive in 2 turns unless hit
- Decarabia:
HP: 203/350 SP: 313/400 Pmstr: 54 Ppstr: 35 Dx: 20 Lk: 40 Weakness: Pierce - Skillset:
Mazionga | Inflicts a moderate amount of Electrical damage to all enemies. | 16 SP | Tier 2
Masukukaja |Raises all allies' Agility by 30% for 3 turns. | 12 SP | Tier 3
Tetrakarn | Repel 1 Slash, Strike, or Pierce attack. One ally. | 55 SP | Tier 4
Ziodyne | Inflicts a large amount of Electrical damage to one enemy. | 16 SP | Tier 3
Mazionga | Inflicts a moderate amount of Electrical damage to all enemies. | 16 SP | Tier 2 - 81 Electricity Damage towards the two Either miss on 1 Quinn - Random number (1,10) :
- 2
Nagisa
- Random number (1,10) :
- 2
- Makara:
HP: 250 SP: 350 Pmstr: 45 Ppstr: 15 Dx: 10 Lk: 30 Weakness: Wind South to Space 24 Zionga | Inflicts a moderate amount of Electricity damage to one enemy. | 6 SP | Tier 2 - 67 Elec damage to Nagisa Miss if 1 - Random number (1,10) :
- 7
- Forneus:
HP: 0 (Destroyed) SP: 376 Pmstr: 32 Ppstr: 44 Dx: 21 Lk: 50 Weakness: Electricity - Skillset:
Mazionga | Inflicts a moderate amount of Electrical damage to all enemies. | 16 SP | Tier 2
Counter | 10% chance of repelling Physical attacks | Passive | Tier 1
Bufula | Inflicts a moderate amount of Ice damage to one enemy. | 6 SP | Tier 2
Foul Breath | Increases an enemy's susceptibility to ailments and light/dark spells by 25%. | 8 SP | Tier 2
Pulinpa | 25% chance of inflicting the Panic ailment to one enemy. Doesn't allow the enemy to summon or use persona based skills if successful. Wears off after 3 turns. | 5 SP | Tier 1
Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2
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