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| | A Strange Dive (Tremora) | |
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Author | Message |
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Grantus
Posts : 6498 Join date : 2013-07-06 Age : 29
| Subject: A Strange Dive (Tremora) Tue Apr 12, 2016 9:07 pm | |
| Tremora could feel his body get deeper underwater, until he was in a strange new area where his vision was now in full clarity. The currents were pushing him towards a strange castle that flickered in and out of view. Even more strange, he could breathe in this underwater setting. Where was he, and where was he going?Beginning Dive: The Sunken Pathway - Rules about Diving:
Diving happens when you wake up during your travel through other worlds. It will happen several times through your Journey, and during the time, you will be travelling in some way or doing something to reach your destination. For this scenario, you are swimming towards a strange city. During the dive however, Demons and Shadows may roam the pathways and try to stop you. When you dive, you will have a period of turns before you make it to the next destination. During that time you will need to decide from where you start on the grid, where to go and if you wish to fight or move in order to avoid opposition.
How it works is that each turn while the demons are in your path you act and move depending on the action. Every 10 points in luck allows you to move one square per turn. You have three options to take while in this mode. You can Attack, Defend, or Evade. When attacking, you select your move either your Persona, Shadow Weapon etc. and attack. If you land on a space with a Demon, and hit, they will be struck. If you land in an empty space, and a Demon moves into it the next turn, they will be attacked and their action will be interrupted. You can use this action to use other skills such as Analysis, buffs, healing, etc. and if you have party members they will reach them anywhere. You have the choice to Defend, where you can half the damage you take, but you cannot move from your current position. Finally there is Evade, where if you pick that, you can take two move actions. For example if you can move two spaces in one turn, taking Evade will allow you to move four during that turn. However, Evading means you cannot defend yourself or attack. Should you Evade and not be attacked, your movement will be quickened by one turn towards your destination.
If you are hit at all during your action (unless you are Defending), your movement will be stalled and the distance will not decrease between you and your destination. When using an AoE attack you can attack your space and a space of your choosing next to you.
Humans and Demons/Shadows can occupy the same spot, however you and your party members cannot occupy the same spot; they must have their own spot by the end of the turn. The goal is to reach the destination as soon as possible. Should you succeed you will receive a Shuffle Time; though there is a chance for a bonus if you do not get hurt at all during the Dive. Should you fail and fall unconscious you cannot be revived and will be excluded. You will end up at the destination with everyone else, but with a Reverse Shuffle Time, being a randomized temporary penalty.
- Distance and Key:
Red Stars: Enemies/Demons/Shadows
Yellow Stars: Where you start at
You will arrive in five turns
- Decarabia:
HP: ??? SP: ??? Pmstr: ??? Ppstr: ??? Dx: ??? Lk: 10
Space: 2
- Makara:
HP: ??? SP: ??? Pmstr: ??? Ppstr: ??? Dx: ??? Lk: 10
Space: 4
- Forneus:
HP: ??? SP: ??? Pmstr: ??? Ppstr: ??? Dx: ??? Lk: 15
Space: 8
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| | | TheDeathNaught1
Posts : 882 Join date : 2015-06-07 Age : 24 Location : California, USA
| Subject: Re: A Strange Dive (Tremora) Wed Apr 13, 2016 12:24 am | |
| Welp, it looks like i'm drowning.... wait what? An underwater castle? And I can breathe again? Man this stuff just keeps on getting weirder and weirder. There are apparently some of those monsters right next to me. Well I guess it's time once again. " Prometheus!" I summon once again the familiar titan to do combat against these creatures, hopefully I can defeat them all. - Stats, Strengths, Skills, and Weaknesses Relevant:
—Strength Name: Quick —Description: His physical speed is so quick that he can dodge point blank gunfire. He can also out maneuver almost anyone. 15% boost to luck.
—Strength Name: Genius —Description:He has for many years evaded the police for his assumed killing of his beloved and can get out of any bad situation without killing a single person. A very quick thinker and able to foil any plan that would harm anyone. This allows him to save enough energy to effectively hit an enemy, and hit it once more, allowing him two hits with a soul-bound weapon in a combat post.
Invigorate 2 | Recovers 5 SP on each user turn | Passive | Tier 2
Weakness Name: Stabby PTSD —Description: Getting knocked out and almost dying is not fun, especially if it is from something pointy. With this Tremora has gained a fear of pointy objects, such as needles and spears and such. 10% chance to panic when hit by a pierce attack.
—Weakness Name: Blatantly Obvious —Description: You can see him 6 months ago and remember him vividly, even if you were just passing by him. He also isn't that good at hiding. Sneaking of any kind is almost not an option to him. This oddly reduces his MEnd by 6%
Base Stats:HP: 92 SP: 72 PEnd: 6% MEnd: 8% Ppstr: 18 Pmstr: 32 Dx: 15 Lk: 25
Actual Stats:HP: 92 SP: 72-3=69 PEnd: 6% MEnd: 2% Ppstr: 18 Pmstr: 32 Dx: 15 Lk: 28
- Actions:
Moving to Square 2 and Using Agi for the base damage of 32 on Decarabia
Misses if 3 - Miss Chance:
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| | | TheDeathNaught1
Posts : 882 Join date : 2015-06-07 Age : 24 Location : California, USA
| Subject: Re: A Strange Dive (Tremora) Wed Apr 13, 2016 12:27 am | |
| Forgot to add the following.
Strengths: Fire
Weaknesses: Pierce
Passive Boosts: Pros: The Personas of the Strength Arcana are commonly Personas excelling in Physical attributes. Users have a latent 15% boost to soul bound weaponry attacks. | |
| | | Grantus
Posts : 6498 Join date : 2013-07-06 Age : 29
| Subject: Re: A Strange Dive (Tremora) Wed Apr 13, 2016 9:56 pm | |
| - Distance and Key:
You will arrive in four turns unless hit
- Decarabia:
HP: ??? SP: ??? Pmstr: ??? Ppstr: ??? Dx: ??? Lk: 10
Space: 2
WEAK: 64 Fire damage and destroyed
- Makara:
HP: ??? SP: ??? Pmstr: ??? Ppstr: ??? Dx: ??? Lk: 10
Moves north one
Space: 1
- Forneus:
HP: ??? SP: ??? Pmstr: ??? Ppstr: ??? Dx: ??? Lk: 15
Moves north one
Space: 5
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| | | TheDeathNaught1
Posts : 882 Join date : 2015-06-07 Age : 24 Location : California, USA
| Subject: Re: A Strange Dive (Tremora) Wed Apr 13, 2016 10:04 pm | |
| ......"Well, that was easy." Turns and stares at Makara "YOU'RE NEXT"- Stats & Stuff:
—Strength Name: Quick —Description: His physical speed is so quick that he can dodge point blank gunfire. He can also out maneuver almost anyone. 15% boost to luck.
—Strength Name: Genius —Description:He has for many years evaded the police for his assumed killing of his beloved and can get out of any bad situation without killing a single person. A very quick thinker and able to foil any plan that would harm anyone. This allows him to save enough energy to effectively hit an enemy, and hit it once more, allowing him two hits with a soul-bound weapon in a combat post.
Invigorate 2 | Recovers 5 SP on each user turn | Passive | Tier 2
Weakness Name: Stabby PTSD —Description: Getting knocked out and almost dying is not fun, especially if it is from something pointy. With this Tremora has gained a fear of pointy objects, such as needles and spears and such. 10% chance to panic when hit by a pierce attack.
—Weakness Name: Blatantly Obvious —Description: You can see him 6 months ago and remember him vividly, even if you were just passing by him. He also isn't that good at hiding. Sneaking of any kind is almost not an option to him. This oddly reduces his MEnd by 6%
Base Stats:HP: 92 SP: 72 PEnd: 6% MEnd: 8% Ppstr: 18 Pmstr: 32 Dx: 15 Lk: 25
Actual Stats:HP: 92 SP: 69+3-3=69 PEnd: 6% MEnd: 2% Ppstr: 18 Pmstr: 32 Dx: 15 Lk: 28
Strengths: Fire
Weaknesses: Pierce
Passive Boosts: Pros: The Personas of the Strength Arcana are commonly Personas excelling in Physical attributes. Users have a latent 15% boost to soul bound weaponry attacks.
- Actions:
Moving West 1 onto square 1 and Dunking on Makara with Agi
32 Base Damage on hit (Once Again) Misses if 6 - Miss Chance:
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| | | Grantus
Posts : 6498 Join date : 2013-07-06 Age : 29
| Subject: Re: A Strange Dive (Tremora) Thu Apr 14, 2016 11:19 am | |
| - Distance and Key:
You will arrive in three turns unless hit
- Makara:
HP: ??? SP: ??? Pmstr: 15 Ppstr: ??? Dx: ??? Lk: 10 Moves to square 2 Zio | Inflicts a small amount of Electricity damage to one enemy. | 4 SP | Tier 1 - 15 Miss if 1 - Random number (1,10) :
- 10
- Forneus:
HP: ??? SP: ??? Pmstr: ??? Ppstr: ??? Dx: ??? Lk: 15
Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2 - Makara
Space: 5
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| | | Grantus
Posts : 6498 Join date : 2013-07-06 Age : 29
| Subject: Re: A Strange Dive (Tremora) Thu Apr 14, 2016 7:32 pm | |
| Makara is strong to fire
16 damage | |
| | | TheDeathNaught1
Posts : 882 Join date : 2015-06-07 Age : 24 Location : California, USA
| Subject: Re: A Strange Dive (Tremora) Thu Apr 14, 2016 9:08 pm | |
| "Ow!" You'll pay for that you foolish monster. - Stats n Stuff:
—Strength Name: Quick —Description: His physical speed is so quick that he can dodge point blank gunfire. He can also out maneuver almost anyone. 15% boost to luck.
—Strength Name: Genius —Description:He has for many years evaded the police for his assumed killing of his beloved and can get out of any bad situation without killing a single person. A very quick thinker and able to foil any plan that would harm anyone. This allows him to save enough energy to effectively hit an enemy, and hit it once more, allowing him two hits with a soul-bound weapon in a combat post.
Invigorate 2 | Recovers 5 SP on each user turn | Passive | Tier 2
Weakness Name: Stabby PTSD —Description: Getting knocked out and almost dying is not fun, especially if it is from something pointy. With this Tremora has gained a fear of pointy objects, such as needles and spears and such. 10% chance to panic when hit by a pierce attack.
—Weakness Name: Blatantly Obvious —Description: You can see him 6 months ago and remember him vividly, even if you were just passing by him. He also isn't that good at hiding. Sneaking of any kind is almost not an option to him. This oddly reduces his MEnd by 6%
Base Stats:HP: 92 SP: 72 PEnd: 6% MEnd: 8% Ppstr: 18 Pmstr: 32 Dx: 15 Lk: 25
Actual Stats:HP: 92-14=78 SP: 69+3=72 PEnd: 6% MEnd: 2% Ppstr: 18 Pmstr: 32 Dx: 15 Lk: 28
Strengths: Fire
Weaknesses: Pierce
Passive Boosts: Pros: The Personas of the Strength Arcana are commonly Personas excelling in Physical attributes. Users have a latent 15% boost to soul bound weaponry attacks.
- Action:
(I believe i am still on square 1, if not move to square one)Uses two dexterity attacks on Makara for damage of 17 for each attack
Misses if 3 - Miss Chances:
- Random number (1,10) :
- 5
- Random number (1,10) :
- 10
Crits if 5 - Crit Chances:
- Random number (1,10) :
- 7
- Random number (1,10) :
- 10
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| | | Grantus
Posts : 6498 Join date : 2013-07-06 Age : 29
| Subject: Re: A Strange Dive (Tremora) Fri Apr 15, 2016 12:30 am | |
| - Distance and Key:
You will arrive in three turns unless hit
- Makara:
HP: ??? SP: ??? Pmstr: 15 Ppstr: ??? Dx: ??? Lk: 10 OoC: Meant to have them move to sqaure 1 last turn, hence the attack. They are there still. Also, your MEnd isn't enough to take down the HP to 14. It needs to round DOWN to at least one before you can start taking off. The total damage from last attack is 15. Slash Damage twice = 34 Zio | Inflicts a small amount of Electricity damage to one enemy. | 4 SP | Tier 1 - 15 + 30% = 19 Miss if 1 - Random number (1,10) :
- 10
- Forneus:
HP: ??? SP: ??? Pmstr: ??? Ppstr: ??? Dx: ??? Lk: 15
Space: 5
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| | | TheDeathNaught1
Posts : 882 Join date : 2015-06-07 Age : 24 Location : California, USA
| Subject: Re: A Strange Dive (Tremora) Fri Apr 15, 2016 7:51 pm | |
| OOC: Whoops, I'll edit that immediately. "Ok, why is this thing not dead yet?" - Stats n Stuff:
—Strength Name: Quick —Description: His physical speed is so quick that he can dodge point blank gunfire. He can also out maneuver almost anyone. 15% boost to luck.
—Strength Name: Genius —Description:He has for many years evaded the police for his assumed killing of his beloved and can get out of any bad situation without killing a single person. A very quick thinker and able to foil any plan that would harm anyone. This allows him to save enough energy to effectively hit an enemy, and hit it once more, allowing him two hits with a soul-bound weapon in a combat post.
Invigorate 2 | Recovers 5 SP on each user turn | Passive | Tier 2
Weakness Name: Stabby PTSD —Description: Getting knocked out and almost dying is not fun, especially if it is from something pointy. With this Tremora has gained a fear of pointy objects, such as needles and spears and such. 10% chance to panic when hit by a pierce attack.
—Weakness Name: Blatantly Obvious —Description: You can see him 6 months ago and remember him vividly, even if you were just passing by him. He also isn't that good at hiding. Sneaking of any kind is almost not an option to him. This oddly reduces his MEnd by 6%
Base Stats:HP: 92 SP: 72 PEnd: 6% MEnd: 8% Ppstr: 18 Pmstr: 32 Dx: 15 Lk: 25
Actual Stats:HP: 77-19=56 SP: 72 PEnd: 6% MEnd: 2% Ppstr: 18 Pmstr: 32 Dx: 15 Lk: 28
Strengths: Fire
Weaknesses: Pierce
Passive Boosts: Pros: The Personas of the Strength Arcana are commonly Personas excelling in Physical attributes. Users have a latent 15% boost to soul bound weaponry attacks.
- Actions:
Using two soulbound attacks on Makara for 17 damage each once again
Misses if 5 - Miss Chance:
- Random number (1,10) :
- 4
- Random number (1,10) :
- 7
Crits if 6 - Crit Chance:
- Random number (1,10) :
- 4
- Random number (1,10) :
- 7
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| | | Grantus
Posts : 6498 Join date : 2013-07-06 Age : 29
| Subject: Re: A Strange Dive (Tremora) Sat Apr 16, 2016 10:22 pm | |
| - Distance and Key:
You will arrive in three turns unless hit
- Makara:
HP: ??? SP: ??? Pmstr: 15 Ppstr: ??? Dx: ??? Lk: 10
Destroyed
- Forneus:
HP: ??? SP: ??? Pmstr: ??? Ppstr: ??? Dx: ??? Lk: 15 Space: Moves to 1 Hack & Slash | Inflicts a small amount of Slash damage twice to one enemy. | 8% HP | Tier 1 Misses if 1 - Random number (1,10) :
- 6
Misses if 1-3
- Random number (1,10) :
- 5
Crits if 1
- Random number (1,10) :
- 5
- Random number (1,10) :
- 2
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| | | Grantus
Posts : 6498 Join date : 2013-07-06 Age : 29
| Subject: Re: A Strange Dive (Tremora) Sat Apr 16, 2016 10:39 pm | |
| | |
| | | TheDeathNaught1
Posts : 882 Join date : 2015-06-07 Age : 24 Location : California, USA
| Subject: Re: A Strange Dive (Tremora) Sat Apr 16, 2016 10:50 pm | |
| - Stats n Stuff:
—Strength Name: Quick —Description: His physical speed is so quick that he can dodge point blank gunfire. He can also out maneuver almost anyone. 15% boost to luck.
—Strength Name: Genius —Description:He has for many years evaded the police for his assumed killing of his beloved and can get out of any bad situation without killing a single person. A very quick thinker and able to foil any plan that would harm anyone. This allows him to save enough energy to effectively hit an enemy, and hit it once more, allowing him two hits with a soul-bound weapon in a combat post.
Invigorate 2 | Recovers 5 SP on each user turn | Passive | Tier 2
Weakness Name: Stabby PTSD —Description: Getting knocked out and almost dying is not fun, especially if it is from something pointy. With this Tremora has gained a fear of pointy objects, such as needles and spears and such. 10% chance to panic when hit by a pierce attack.
—Weakness Name: Blatantly Obvious —Description: You can see him 6 months ago and remember him vividly, even if you were just passing by him. He also isn't that good at hiding. Sneaking of any kind is almost not an option to him. This oddly reduces his MEnd by 6%
Base Stats:HP: 92 SP: 72 PEnd: 6% MEnd: 8% Ppstr: 18 Pmstr: 32 Dx: 15 Lk: 25
Actual Stats:HP: 56-30+36=62 SP: 72 PEnd: 6% MEnd: 2% Ppstr: 18 Pmstr: 32 Dx: 15 Lk: 28
Strengths: Fire
Weaknesses: Pierce
Passive Boosts: Pros: The Personas of the Strength Arcana are commonly Personas excelling in Physical attributes. Users have a latent 15% boost to soul bound weaponry attacks.
- Actions:
Moving to square 3 and using Mediarama to heal for 40%
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| | | Grantus
Posts : 6498 Join date : 2013-07-06 Age : 29
| Subject: Re: A Strange Dive (Tremora) Sun Apr 17, 2016 6:11 pm | |
| - Distance and Key:
You will arrive in three turns unless hit
- Forneus:
HP: ??? SP: ??? Pmstr: ??? Ppstr: ??? Dx: ??? Lk: 15
Space: Moves to 2
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| | | TheDeathNaught1
Posts : 882 Join date : 2015-06-07 Age : 24 Location : California, USA
| Subject: Re: A Strange Dive (Tremora) Sun Apr 17, 2016 6:26 pm | |
| ...... wait a minute. It hasn't caught up to me..... Oh this is the perfect time to say it. "YOUR TOO SLOW!!" - Stats n Stuff:
—Strength Name: Quick —Description: His physical speed is so quick that he can dodge point blank gunfire. He can also out maneuver almost anyone. 15% boost to luck.
—Strength Name: Genius —Description:He has for many years evaded the police for his assumed killing of his beloved and can get out of any bad situation without killing a single person. A very quick thinker and able to foil any plan that would harm anyone. This allows him to save enough energy to effectively hit an enemy, and hit it once more, allowing him two hits with a soul-bound weapon in a combat post.
Invigorate 2 | Recovers 5 SP on each user turn | Passive | Tier 2
Weakness Name: Stabby PTSD —Description: Getting knocked out and almost dying is not fun, especially if it is from something pointy. With this Tremora has gained a fear of pointy objects, such as needles and spears and such. 10% chance to panic when hit by a pierce attack.
—Weakness Name: Blatantly Obvious —Description: You can see him 6 months ago and remember him vividly, even if you were just passing by him. He also isn't that good at hiding. Sneaking of any kind is almost not an option to him. This oddly reduces his MEnd by 6%
Base Stats:HP: 92 SP: 72 PEnd: 6% MEnd: 8% Ppstr: 18 Pmstr: 32 Dx: 15 Lk: 25
Actual Stats:HP: 62+30=92 SP: 72-32+5=45 (Don't let me forget these little things gran) PEnd: 6% MEnd: 2% Ppstr: 18 Pmstr: 32 Dx: 15 Lk: 28
Strengths: Fire
Weaknesses: Pierce
Passive Boosts: Pros: The Personas of the Strength Arcana are commonly Personas excelling in Physical attributes. Users have a latent 15% boost to soul bound weaponry attacks.
- Actions:
Moving to square 9 and using mediarama once again
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