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Welcome to New Arcana!

Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!

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Updated: 8/18/2017

Heya! I'm your friendly neighborhood Larsinny, a demon here to keep you updated on the current debacles going on within the site! Okay, maybe not debacles... Anyway! The Endymion Plot, our Third Main Plot, is underway! We also have our sideplot taking place called Junction! If you're a new member looking to join the new plot, you will want to choose Endymion. However, if you're interested in our sideplot, you may also join that one aswell. The choice is ultimately up to you! The Dungeon Master of the Junction plot is CWIS and the DM of the current Endymion plot is Godai and Grantus.

All templates on the site have been updated, and this also includes the rules aswell. When referring to the rules, please disregard any that say "Old" or "Obsolete" as we are no longer using those rules for the Endymion Plot. Oh, don't be mistaken! I love breaking the rules! But in this case, follow them or erasure!

Be sure to constantly check the update thread for any changes to the boards. You can find it ->Here<-

More to come


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Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.

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 The Strengths and Weaknesses FAQ [Old and OBSOLETE]

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Posts : 1187
Join date : 2013-01-16

PostSubject: The Strengths and Weaknesses FAQ [Old and OBSOLETE]   Sat May 04, 2013 9:51 pm

What are the Strengths and Weaknesses?:

When creating your character you've probably noticed a section for strengths and weaknesses. These are basically there to differentiate yourself from other players that join the site. These strength and weaknesses are for your character themselves, not their Persona. So in other words, these strengths and weaknesses should be rather normal, and has nothing to do with your Persona in the least. So they could be strengths such as "Bookworm" or "Intelligent". Something an average human could have [subject to change if you're making an Anti-Shadow Suppression Weapon or Velvet Attendant].

Each character can have a maximum of five strengths, and a minimum of three. Take note, you will have a weakness per strength, so if you have five strengths then you should have five weaknesses aswell.

Combat Strengths:

Some strengths could revolve around combat, and that is fine. Mostly they will be interpreted in PvP (Player vs Player) combat, but some may also translate into PvS combat aswell (Player vs Shadow). Below is a basic guide to what these strengths will do for your character during dungeon traversal and PvS combat.

Leadership Strength: Allows the user to bring whoever is working with them, the same amount of distance traveled in a dungeon. For example: If the leader types 400 words and travels six paces, their team would travel six paces without needing to type 400 words themselves. It allows everyone to travel as a team much easier. Combined with a running speed boost, this could bring your whole team twelve paces each post, potentially. Combine this with a sukukaja that increases travel speed, and you'll cover alot more ground together.

Strength Boosting Strength: Strength boosting strengths will add 5% to your Dexterity stat

Speed Boosting Strength: Running speed boosting strengths will allow the user to travel double the amount of distance in dungeons.

Agility Boosting Strength: Agility boosting strengths will add 5% to your luck stat.

Attack Speed Boosting Strength: Attack speed boosting strength will allow you to attack twice with your Soul bound weaponry in PvS conflict in one attack post.

Defense Boosting Strength: Strengths that involve being able to take much more beatings will allow its user to take 5% off physical damage (from soul bound/ physical hits not Personas) received.

Now you're probably thinking "Oh, I'm going to stack up on all these." Well, no, there will be a limit. If you choose a combat strength, you need to make a weakness that is equal in terms. Meaning if you have a combat strength, you need to have a hindering combat weakness aswell. Also you can have all the combat strengths you want, but only TWO will take effect in PvS combat (as they are more for PvP combat, and not PvS)  

**Note, you can NOT have a strength that has all around boosting mechanics. You need to choose one aspect at a time. However, if you have multiple strengths that do the same thing, they do stack.

For example: if Player A had one speed strength and player B had two, then player B would be faster. If they both had one, then they'd be the same speed. This goes for any character class, so even if you're an android and a human has more speed strengths than you, you'll be left in the dust.

Do not overthink this, as these strengths shouldn't be essential. Don't overload your character with them, and leave out important strengths that deal with their personality. Most of your power will come from your own Ego, and not these physical strengths.

Any questions just PM me, or ask me in the chatbox.
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