Persona :: New Arcana

Welcome to Persona :: New Arcana! A Persona RPG site!
 
HomeFAQSearchMemberlistUsergroupsRegisterLog inCalendar
Welcome to New Arcana!

Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!

Endymion Time of Day
----------------------
Quick Links

->Site InRP Timeline

->Site Discord Chat

->Site Updates

->Other Updates

->Q and A Board

->Character Types

->Persona Skill List

->Battle Guide and Rules

->Arcana Strengths

->Dungeon Information

->Advertisement Board

January 2018
MonTueWedThuFriSatSun
1234567
891011121314
15161718192021
22232425262728
293031    
CalendarCalendar
Latest topics
Current Events
Updated: 8/18/2017

Heya! I'm your friendly neighborhood Larsinny, a demon here to keep you updated on the current debacles going on within the site! Okay, maybe not debacles... Anyway! The Endymion Plot, our Third Main Plot, is underway! We also have our sideplot taking place called Junction! If you're a new member looking to join the new plot, you will want to choose Endymion. However, if you're interested in our sideplot, you may also join that one aswell. The choice is ultimately up to you! The Dungeon Master of the Junction plot is CWIS and the DM of the current Endymion plot is Godai and Grantus.

All templates on the site have been updated, and this also includes the rules aswell. When referring to the rules, please disregard any that say "Old" or "Obsolete" as we are no longer using those rules for the Endymion Plot. Oh, don't be mistaken! I love breaking the rules! But in this case, follow them or erasure!

Be sure to constantly check the update thread for any changes to the boards. You can find it ->Here<-

More to come

Jukebox

The Maker
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Affiliates

Share | 
 

 Strength and Weaknesses FAQ [Update]

View previous topic View next topic Go down 
AuthorMessage
Philemon
Admin
avatar

Posts : 2139
Join date : 2013-01-08

PostSubject: Strength and Weaknesses FAQ [Update]   Mon Nov 09, 2015 7:19 am

Show off your Skills:


What are the Strengths and Weaknesses?:

When creating your character you've probably noticed a section for strengths and weaknesses. These are basically there to differentiate yourself from other players that join the site. These strength and weaknesses are for your character themselves, not their Persona. So in other words, these strengths and weaknesses should be rather normal, though we're giving leeway for atleast one to be related to your Persona.

Each character can have a maximum of five strengths, and a minimum of three. Take note, you will have a weakness per strength, so if you have five strengths then you should have five weaknesses aswell.

Combat Strengths:

Some strengths could revolve around combat, and that is fine. Mostly they will be interpreted in PvP (Player vs Player) combat, but some may also translate into PvS combat aswell (Player vs Shadow). Below is a basic guide to what these strengths will do for your character during dungeon traversal and PvS combat.

Leadership Strength: Allows the user to bring whoever is working with them, the same amount of distance traveled in a dungeon for a lower word count. Normally you'd need 400 words, but with a leader taking the charge, this is lowered to only 200 words needed to advance the full distance.

Strength Boosting Strength: Strength boosting strengths will add 15% to your Dexterity stat

Speed Boosting Strength: Running speed boosting strengths will allow the user to travel double the amount of distance in dungeons.

Agility Boosting Strength: Agility boosting strengths will add 15% to your luck stat.

Attack Speed Boosting Strength: Attack speed boosting strength will allow you to attack twice with your Soul bound weaponry in PvS conflict in one attack post.

Defense Boosting Strength: Strengths that involve being able to take much more beatings will allow its user to take 15% off physical damage (from soul bound/ physical hits not Personas) received.

Now you're probably thinking "Oh, I'm going to stack up on all these." Well, no, there will be a limit. If you choose a combat strength, you need to make a weakness that is equal in terms. Meaning if you have a combat strength, you need to have a hindering combat weakness aswell.  

These are just a few examples. Notice stat boosts only go up to 15%. Be creative though, as you can only have 3 stat boosting strengths. This does not include loose strengths and weaknesses that can be gained through roleplaying. Stat boosts for those will only be 6% max.


**Note, you can NOT have a strength that has all around boosting mechanics. You need to choose one aspect at a time. However, if you have multiple strengths that do the same thing, they do stack.

For example: if Player A had one speed strength and player B had two, then player B would be faster. If they both had one, then they'd be the same speed. This goes for any character class, so even if you're an android and a human has more speed strengths than you, you'll be left in the dust.

Do not overthink this, as these strengths shouldn't be essential. Don't overload your character with them, and leave out important strengths that deal with their personality. **Most of your power will come from your own Ego, and not these physical strengths.

Any questions, please ask in the Q & A board so we may add it to this page.

Code:
[u][b][size=24]Show off your Skills:[/size][/b][/u]

[center][IMG]http://i65.tinypic.com/260fpxf.gif[/IMG][/center]

[u][b]What are the Strengths and Weaknesses?:[/b][/u]

When creating your character you've probably noticed a section for strengths and weaknesses. These are basically there to differentiate yourself from other players that join the site. These strength and weaknesses are for your character themselves, not their Persona. So in other words, these strengths and weaknesses should be rather normal, though we're giving leeway for atleast one to be related to your Persona.

Each character can have a maximum of five strengths, and a minimum of three. Take note, you will have a weakness per strength, so if you have five strengths then you should have five weaknesses aswell.

[u][b]Combat Strengths:[/b][/u]

Some strengths could revolve around combat, and that is fine. Mostly they will be interpreted in PvP (Player vs Player) combat, but some may also translate into PvS combat aswell (Player vs Shadow). Below is a basic guide to what these strengths will do for your character during dungeon traversal and PvS combat.

[b]Leadership Strength[/b]: Allows the user to bring whoever is working with them, the same amount of distance traveled in a dungeon for a lower word count. Normally you'd need 400 words, but with a leader taking the charge, this is lowered to only 200 words needed to advance the full distance.

[b]Strength Boosting Strength[/b]: Strength boosting strengths will add 15% to your Dexterity stat

[b]Speed Boosting Strength[/b]: Running speed boosting strengths will allow the user to travel double the amount of distance in dungeons.

[b]Agility Boosting Strength[/b]: Agility boosting strengths will add 15% to your luck stat.

[b]Attack Speed Boosting Strength[/b]: Attack speed boosting strength will allow you to attack twice with your Soul bound weaponry in PvS conflict in one attack post.

[b]Defense Boosting Strength[/b]: Strengths that involve being able to take much more beatings will allow its user to take 15% off physical damage (from soul bound/ physical hits not Personas) received.

Now you're probably thinking "Oh, I'm going to stack up on all these." Well, no, there will be a limit. If you choose a combat strength, you need to make a weakness that is equal in terms. Meaning if you have a combat strength, you need to have a hindering combat weakness aswell.  

These are just a few examples. Notice stat boosts only go up to 15%. Be creative though, as you can only have 3 stat boosting strengths. This does not include loose strengths and weaknesses that can be gained through roleplaying. Stat boosts for those will only be 6% max.


**Note, you can NOT have a strength that has all around boosting mechanics. You need to choose one aspect at a time. However, if you have multiple strengths that do the same thing, they do stack.

For example: if Player A had one speed strength and player B had two, then player B would be faster. If they both had one, then they'd be the same speed. This goes for any character class, so even if you're an android and a human has more speed strengths than you, you'll be left in the dust.

Do not overthink this, as these strengths shouldn't be essential. Don't overload your character with them, and leave out important strengths that deal with their personality. [b]**Most of your power will come from your own Ego, and not these physical strengths. [/b]

Any questions, please ask in the Q & A board so we may add it to this page.
Back to top Go down
View user profile http://newarcana.forumotion.com
 
Strength and Weaknesses FAQ [Update]
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Baneblade Update (2/8)
» UFC 2010 - Fighter Stats Update
» WoW china is back+need to update to 3.1.3+new realmlist
» IA2 update version 1.3
» Wolfenstein Forever Update

Permissions in this forum:You cannot reply to topics in this forum
Persona :: New Arcana :: General Information :: Vital Information-
Jump to: