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Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!

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Updated: 8/18/2017

Heya! I'm your friendly neighborhood Larsinny, a demon here to keep you updated on the current debacles going on within the site! Okay, maybe not debacles... Anyway! The Endymion Plot, our Third Main Plot, is underway! We also have our sideplot taking place called Junction! If you're a new member looking to join the new plot, you will want to choose Endymion. However, if you're interested in our sideplot, you may also join that one aswell. The choice is ultimately up to you! The Dungeon Master of the Junction plot is CWIS and the DM of the current Endymion plot is Godai and Grantus.

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 Dungeon Map & Key

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Grantus

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Posts : 6164
Join date : 2013-07-06
Age : 22

PostSubject: Dungeon Map & Key   Thu May 29, 2014 12:45 pm

Map:
 

Important Notes: The alignment of a character determines where one can start in this world. If they are a Velvet Attendant or Persona User, they start from a certain area on the map. If they are a Child of Nyarlathotep or a Shadow Self, they start on another point. If an ASSW, Rogue or Forgotten, then they will be in the appropriate point on the map near the middle. However, switching alignments is possible. For example, should they change to Philemon's Alignment, they will see in their world only the portals that lead them to the appropriate base of operations, the Persona-User and Velvet Room entrance. If they align themselves with Nyarlathotep, they will only see the portals that led them to the Nyarlathotep Children Entrance and their respective base.

Velvet Room Entrance - Blue Stars

Persona User Entrance - Yellow Stars

Nyarlathotep Children/Shadow Self Entrance - Red Stars

ASSW/Forgotten/Rogue Entrance - Pink Stars

Treasure Chests [Hidden unless skill used] - Green Stars

Shadows (Note: Could also be Persona-Users or Nyarlathotep Children enemies depending on where the star is at when attacked) - Purple Stars

Sub-Bosses - Orange Stars

**Notes - Each square counts as 2% travelled. So on average, you would travel six squares per post if you meet the word count requirements. The amount of blocks travelled will be doubled if the player's Agility is increased.

- When in a clearing that holds a number, you can go directly to the next path. You do not count the squares within them as travel blocks. However, if there is an enemy in the room, you will need to defeat them before proceeding.

- If you are within three squares of a Shadow, it will attack you first. However if you reach its square without stopping in its range, you attack it first once the battle starts.

- Shadows re-spawn after being destroyed once every five turns on the map (This doesn't happen in actual combat.)

- Treasure re-spawns randomly

- If you do not mention what block you're starting off on in your first post, then I will place you on one myself.

Shuffle Time Bonus:

At the end of each successful PvS battle, there will be a chance to net extra rewards for your victory.

There will be a chance of getting three boosts at the end. They are labelled below:

1 - Stat Booster - Retrieve five stat points for one of your stats.

2 - Velvet Coins - 2,000 Vc (or more) won from battle complete.

3 - Broken Card - Retrieve nothing for battle complete.

4 - Soul Recovery - Recovers 15% of both HP and SP.

5 - Broken Card - Retrieve nothing for battle complete.

When the battle is complete, the Dungeon Master will use the randomizer to determine which of these five possible outcomes you will receive.
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