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Persona :: New Arcana

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Welcome to New Arcana!

Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!

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Mothman (Davie's Artificial Persona) EmptyMon May 08, 2023 10:26 am by Jerry

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Current Events
Updated: 20/07/2020

**ALERT!** After a rather eventful evening at Maksim's Party, three teenagers seems to have gone missing. The doors of Vault Olympia have been breached due to a to this day unknown assailant, who sabotaged the doors locking systems, allowing demons to make entry. Thanks to the excellent defensive capabilities of the Vault's Security drones, the Attack was put to an end, and the invading monsters fled to the outside. Right now, the Doors of Vault Olympia are currently open, allowing any survivors of the fall to seek shelter within the Vault's safe halls. What Vault Security officials think of this development remains unclear as the Chief of Police and Security of Olympia refused to leave a comment. This is Rianara, of Olympia news, signing out.

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 Mothman (Davie's Artificial Persona)

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Steele

Steele


Posts : 1468
Join date : 2018-09-15
Age : 33

Mothman (Davie's Artificial Persona) Empty
PostSubject: Mothman (Davie's Artificial Persona)   Mothman (Davie's Artificial Persona) EmptyTue Dec 25, 2018 3:28 am

Persona Name: Mothman

Persona Type: Artificial Persona

Persona's Arcana: Hermit

Owner: Davie McAlister

Persona Appearance: Mothman is a strange, feathered, bird-like creature, dark and hunched in such away that it makes it difficult to identify it's true shape. It couches in the air behind Davie, flapping its wings ominously, and seems somewhere between 5 and 6 feet tall depending on it's posture.
Mothman:

Persona Background: The Mothman is an american myth from the city of Point Pleasant, West Virginia. Many strange sightings of the creature have been documented, with many conspiracy theories tying the events to other calamities, or even UFOs. The creature is known more for it's mysteries than for the facts of it's existence.

Strengths: None

Weaknesses: None

Passive Boosts: +15% to Mental Ailments

Persona Skill List: ((Skill List can be found here. Your skills grow in order, meaning you must unlock Skill 4 to get to Skill 5 and so on.))

Skill 1: Media
Skill 2: Evil Touch
Skill 3: Sukunda
Skill 4: Hell Thrust
Skill 5: (Must have used your Persona Overdose to defeat three enemies in one battle or have used your Persona an additional 30 times in PvS combat; Must be a Tier 3 Skill or Lower)
Skill 6: (Unlocked once using your Persona an additional 30 times in PvS combat; Must be a Tier 3 Skill or Lower)
Skill 7: (Unlocked once using your Persona an additional 30 times in PvS combat; Must be a Tier 3 Skill or Lower)
Skill 8: (Unlocked after using your Persona an additional 50 times in PvS combat; Must be a Tier 4 Skill or Lower)


Special Ability:  

Ability Name: Persona Overdose
Persona Name: Mothman Revealed
Appearance: When Mothman is exposed to overdose, his wings unfurl, pulling the obscuring blackness into swirling talons of dark energy, roughly 4-5 feet long each. The figure, now revealed, is a slight young figure bound in chains, that floats above the ground, looking to be about 6 feet tall.
Mothman Revealed:
Description: Rogues get an ability called “Persona Overdose” that can be used once per battle. In this mode, for three turns, the Rogues get access to a completely new skillset, swapping it for their previous one for that time limit. The new skills are unlocked as the Rogue gains skills normally, and they can be anything, so long as the skill has the same tier as the tier of the skill in their normal skillset. For example, your first skill is Tier 1 in your normal skillset. That means your first skill in your “Persona Overdose” skillset can be any skill as long as it is Tier 1. You can also change your strengths and weaknesses in this mode as long as you have the same amount of strengths and weaknesses as your original skillset does. Your available skills in “Persona Overdose” also are unlocked at the same time you unlock your normal skills. So if a Rogue only has five skills unlocked in their regular skillset, they can only have access to the first five skills in their Overdose mode. Once the three turns are up, their skillset reverts to normal, and for the next three turns, your active Persona skills will be randomized each post, as well as the target for said skill, meaning you will not have any control over what your Persona does for the duration of the three turns.

Strengths: None

Weaknesses: None

Passive Boosts: +15% Mental Ailments

Persona Overdose Skillset:

Skill 1: Counter
Skill 2: Wide Sweep
Skill 3: Ghastly Wail
Skill 4: Revolution
Skill 5: (Unlocked once unlocking your fifth skill in your original skillset; Must be a Tier 3 Skill or Lower)
Skill 6: (Unlocked once unlocking your sixth skill in your original skillset; Must be a Tier 3 Skill or Lower)
Skill 7: (Unlocked once unlocking your seventh skill in your original skillset; Must be a Tier 3 Skill or Lower)
Skill 8: (Unlocked once unlocking your eighth skill in your original skillset; Must be a Tier 4 Skill or Lower)

Soul Skill Name: Resonance of Fear
Persona Name: Mothman
Tier: Tier 1
Cost: Passive
Type of Damage: Boost
Description: Davie is not stranger to the art of intimidation, and nothing is scarier than a gun pointed at you. Davie's gun skills and attacks have a 10% (20% for single target) chance of inflicting the Fear ailment. This effect stacks with fear boosts or chances from other effects.


Last edited by Steele on Thu Jan 24, 2019 10:37 pm; edited 12 times in total
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Godai

Godai


Posts : 5994
Join date : 2013-10-06
Age : 29

Mothman (Davie's Artificial Persona) Empty
PostSubject: Re: Mothman (Davie's Artificial Persona)   Mothman (Davie's Artificial Persona) EmptyTue Dec 25, 2018 10:58 am

So does this mean the miss chance is still based on the ailment skill's hit chance?
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Godai

Godai


Posts : 5994
Join date : 2013-10-06
Age : 29

Mothman (Davie's Artificial Persona) Empty
PostSubject: Re: Mothman (Davie's Artificial Persona)   Mothman (Davie's Artificial Persona) EmptyThu Jan 24, 2019 10:31 pm

Give me the dimensions for your Persona Overdose.
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Steele

Steele


Posts : 1468
Join date : 2018-09-15
Age : 33

Mothman (Davie's Artificial Persona) Empty
PostSubject: Re: Mothman (Davie's Artificial Persona)   Mothman (Davie's Artificial Persona) EmptyThu Jan 24, 2019 10:37 pm

Added
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Godai

Godai


Posts : 5994
Join date : 2013-10-06
Age : 29

Mothman (Davie's Artificial Persona) Empty
PostSubject: Re: Mothman (Davie's Artificial Persona)   Mothman (Davie's Artificial Persona) EmptyThu Jan 24, 2019 10:37 pm

Approved.
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PostSubject: Re: Mothman (Davie's Artificial Persona)   Mothman (Davie's Artificial Persona) Empty

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