Persona Name: Mothman
Persona Type: Artificial Persona
Persona's Arcana: Hermit
Owner: Davie McAlister
Persona Appearance: Mothman is a strange, feathered, bird-like creature, dark and hunched in such away that it makes it difficult to identify it's true shape. It couches in the air behind Davie, flapping its wings ominously, and seems somewhere between 5 and 6 feet tall depending on it's posture.
- Mothman:
Persona Background: The Mothman is an american myth from the city of Point Pleasant, West Virginia. Many strange sightings of the creature have been documented, with many conspiracy theories tying the events to other calamities, or even UFOs. The creature is known more for it's mysteries than for the facts of it's existence.
Strengths: None
Weaknesses: None
Passive Boosts: +15% to Mental Ailments
Persona Skill List: ((Skill List can be found here. Your skills grow in order, meaning you must unlock Skill 4 to get to Skill 5 and so on.))
Skill 1: Media
Skill 2: Evil Touch
Skill 3: Sukunda
Skill 4: Hell Thrust
Skill 5: (Must have used your Persona Overdose to defeat three enemies in one battle or have used your Persona an additional 30 times in PvS combat; Must be a Tier 3 Skill or Lower)
Skill 6: (Unlocked once using your Persona an additional 30 times in PvS combat; Must be a Tier 3 Skill or Lower)
Skill 7: (Unlocked once using your Persona an additional 30 times in PvS combat; Must be a Tier 3 Skill or Lower)
Skill 8: (Unlocked after using your Persona an additional 50 times in PvS combat; Must be a Tier 4 Skill or Lower)
Special Ability: Ability Name: Persona Overdose
Persona Name: Mothman Revealed
Appearance: When Mothman is exposed to overdose, his wings unfurl, pulling the obscuring blackness into swirling talons of dark energy, roughly 4-5 feet long each. The figure, now revealed, is a slight young figure bound in chains, that floats above the ground, looking to be about 6 feet tall.
- Mothman Revealed:
Description: Rogues get an ability called “Persona Overdose” that can be used once per battle. In this mode, for three turns, the Rogues get access to a completely new skillset, swapping it for their previous one for that time limit. The new skills are unlocked as the Rogue gains skills normally, and they can be anything, so long as the skill has the same tier as the tier of the skill in their normal skillset. For example, your first skill is Tier 1 in your normal skillset. That means your first skill in your “Persona Overdose” skillset can be any skill as long as it is Tier 1. You can also change your strengths and weaknesses in this mode as long as you have the same amount of strengths and weaknesses as your original skillset does. Your available skills in “Persona Overdose” also are unlocked at the same time you unlock your normal skills. So if a Rogue only has five skills unlocked in their regular skillset, they can only have access to the first five skills in their Overdose mode. Once the three turns are up, their skillset reverts to normal, and for the next three turns, your active Persona skills will be randomized each post, as well as the target for said skill, meaning you will not have any control over what your Persona does for the duration of the three turns.
Strengths: None
Weaknesses: None
Passive Boosts: +15% Mental Ailments
Persona Overdose Skillset:Skill 1: Counter
Skill 2: Wide Sweep
Skill 3: Ghastly Wail
Skill 4: Revolution
Skill 5: (Unlocked once unlocking your fifth skill in your original skillset; Must be a Tier 3 Skill or Lower)
Skill 6: (Unlocked once unlocking your sixth skill in your original skillset; Must be a Tier 3 Skill or Lower)
Skill 7: (Unlocked once unlocking your seventh skill in your original skillset; Must be a Tier 3 Skill or Lower)
Skill 8: (Unlocked once unlocking your eighth skill in your original skillset; Must be a Tier 4 Skill or Lower)
Soul Skill Name: Resonance of Fear
Persona Name: Mothman
Tier: Tier 1
Cost: Passive
Type of Damage: Boost
Description: Davie is not stranger to the art of intimidation, and nothing is scarier than a gun pointed at you. Davie's gun skills and attacks have a 10% (20% for single target) chance of inflicting the Fear ailment. This effect stacks with fear boosts or chances from other effects.