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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Subject: Re: Feral Creatures [Playhouse Dungeon Dash] Sat Dec 22, 2018 1:31 pm
She could only look on with distress in her eyes as her allies suffered under the enemy assault. Another restorative pulse would rush outward to heal her allies somewhat at least. "Please take caution, everyone is hurt after that." It was very much an obvious and redundant statement, but at this point redundancy was a small price for what she hoped her words would achieve.
Growth: If supporting a team, each use and demon/shadow defeated counts towards your rank ups aswell. Remote View: Allows user to locate, speak with and monitor allies no matter the distance within a dungeon. User can create a virtual "phone call" with their Persona that allows everyone to talk to each other at once. With this, the user can see through their partners eyes, and scan enemies using this method even if they're not in the area. Third Eye: When you scan a target, there will be a warning if the attack will be Repelled, or Absorbed. Pathway of Light: Every travel turn taken within a dungeon will recover 10% of SP for each party member being supported. Healing Wave: All team members [no matter location] will recover 15% of their HP every three turns during battle/dungeon crawling and 15% health once the battle ends. Burning Overclocking(strength): Isabella has a Heat count, ranging from 0 to 5. Her Heat count at the start of battle is her choice of 0 or 1, and increases by 1 at the end of each post during which her Heat Sinks are not deployed. For every point of Heat count, Isabella gains a 3% increase to Luck Heat Sink(strength): At the beginning of her post in combat, Isabella can choose whether or not to have her Heat Sinks deployed. If they are deployed, she does not gain heat, and instead reduces her heat count by 1 at the end of her post. Additionally when deploy, reducing fire damage she suffers by 15% Close-quarters Defense(strength): While Guarding, damage from physical attacks is reduced by 15% Nobody Gets Left Behind(strength): Healing done by Isabella is increased by 10% Velvet Lenses(gear): +50 HP in PvS
Burning Overclocking(weakness): Every persona skill to have an additional cost of [Heat count]% HP. Heat Sink(weakness): With her heat sinks deployed, Isabella suffers 15% more damage from Ice attacks Questionable Insulation(weakness): Isabella suffers 15% more damage from Electricity attacks. Immunosuppresants(weakness): 10% more likely to be inflicted with the poison ailment
Actions:
Heat Sinks remain Deployed Does not take actions
Healing Wave count: 3/3
Healing Wave activates, all allies heal 15% HP
Last edited by Dethkruzer on Sat Dec 22, 2018 1:33 pm; edited 1 time in total (Reason for editing : fixed spoiler tags)
Zabertooth
Posts : 149 Join date : 2018-10-17
Subject: Re: Feral Creatures [Playhouse Dungeon Dash] Sun Dec 23, 2018 11:40 pm
Stats:
Level: 8 Extra Points spent: 0/59 Exp: 30 / 1205 Persona Skill Count: 18/25 (Updated)
The slash attack hurt, but he still stood. Still, it was the others he had to consider. He could of powered himself up, but one of his allies, Yuri was suffering more than he was. Even with the support from their navigator, he needed to stop. As much as it burned to not use his powers-- he took out one of the medicines he had.
"Using this. Heal up!" he called out to Yuri and tossed him a packet of Medicine.
(Spent 1 Medicine to heal Yuri for 50 HP. )
Yoshio
Posts : 610 Join date : 2018-06-04 Age : 22 Location : United States
Subject: Re: Feral Creatures [Playhouse Dungeon Dash] Sun Dec 23, 2018 11:58 pm
People were giving him overwhelming support, that 'Zaku' even risked taking a hit for him. He ran forward. 'I can't be so greedy. I need to do my part. First, I'll freeze it in place...'
Evade Ice | Increases success rate of evading Ice skills by 30% | Passive | Tier 2
Fire Boost | Increases Fire damage output 25% | Passive | Tier 2
Life Drain | Drains 30 HP from one enemy. | 3 SP | Tier 2
Spirit Drain | Drains 30 SP from one enemy. | 3 SP | Tier 2
Tarukaja | Raises one ally's Attack by 30% for 3 turns. | 6 SP | Tier 2
Maragi | Inflicts a small amount of Fire damage to all enemies. | 6 SP | Tier 1
Agilao | Inflicts a moderate amount of Fire damage to one enemy. | 6 SP | Tier 2
Wide Sweep | Inflicts a small amount of Slash damage to all enemies with added miss chance of 10% and added crit chance of 10%. | 8% HP | Tier 1
Rolling Slash | Inflicts a moderate amount of Slash damage to one enemy with a 10% chance of skipping their next turn (boss immune). | 19% HP | Tier 2
Casts Maragi on the Party!
Deals 68 Fire damage!
Miss Zappa if 1
Random number (1,10) :
10
Can't miss Yuri
Miss Akuma if 1
Random number (1,10) :
8
Miss Nightingale if 1
Random number (1,10) :
10
Sosina
Posts : 2291 Join date : 2016-05-22
Subject: Re: Feral Creatures [Playhouse Dungeon Dash] Mon Dec 24, 2018 3:08 am
Zappa fell to one knee as the two attacks hit her, and then a wave of flames, "Damage crital...calling back...Calling in Support..." She said as her boosters activated and propelled her back and away from the fight.
Unison then took her place in the line and looked to the group "Seems you all are quite injured...I will try to help" she said to them all
action:
Zaku Swapping out for Unison
stats:
HP: 225 (275) SP: 220 PEnd: 28% MEnd: 30% Ppstr: 42 (45 with Ocypete) Pmstr: 44 (45 with Ocypete) Dx: 53 Lk: 94 (109) (115 with Ocypete)
wearing tearless loafers
strength/weakness/passives:
Resist: Gun, Slash (Wind with Ocypete) Weak: Pierce, Fire (none with Ocypete)
Strength: Supportive Soul: increases effectiveness of healing by 15%
Weakness:Non-aggressive: -15% damage delt
Skills:
pawn:
Skill 1: Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1 Skill 2: Dia | Recovers a small amount of HP (30%) to one ally. | 4 SP | Tier 1 Skill 3: Me Patra | Removes Panic, Distress, or Fear from all allies | 6 SP | Tier 1 Skill 4: Recarm | Revives one fallen ally with 50% HP. | 20 SP | Tier 2 (Unlocked) Skill 5:Mediarama | Recovers a moderate amount of HP (40%) to all allies. | 16 SP | Tier 2 (Unlocked) Skill 6: Charmdi | Removes Charm from one ally. | 5 SP | Tier 1 (Unlocked) Skill 7: Amrita Drop | Removes all status ailments from one ally. | 15 SP | Tier 2 (Unlocked) Skill 8: Divine Grace | Healing spells recover 50% more HP | Passive | Tier 3 (Unlocked)
Fusion Attack: (The Ultimate attack between you and your Persona. When using this, your Persona gifts you with the capability of performing a powerful attack. However, once this is done you can not summon your Persona again for the remainder of the topic. The attack does Tier 3 amount of damage. If you're an Anti-Shadow Suppression Weapon this technique is replaced by your Orgia Mode. For more details on Orgia Mode, refer to the Character Types screen under Vital Information.)
Fusion Attack Name:Sacrifice Persona Name: Pawn Type of Damage: Supportive Description: Taking the Ideal of selflessness to the extreme The Pawns Sacrifice themselves to give others the strength to carry on the fight, (Fully recovers HP and grants a 15% increased resistance to negative affects for 3 rounds to all allies)
Ocypete:
Skill 1: Intoxicating Aroma | Increases all allies' and enemies' susceptibility to ailments and light/dark spells by 20% for three turns. | 5 SP | Tier 1
Skill 2: Eerie Sound | 25% chance of inflicting the Distress ailment to all enemies. 50% chance of landing a critical hit on the distressed enemies for the next 3 turns. | 10 SP | Tier 2
Skill 3: Twin Shot | Inflicts a moderate amount of Strike damage twice to one enemy. | 16% HP | Tier 2
Skill 4: Distress Boost | Increases odds of instilling Distress by 25% | Passive | Tier 2 (Unlocked)
Skill 5: Swift Wind | Moderate Pierce and Garu damage to a single opponent. Provides a one-turn Sukukaja to the user automatically upon use. | 22% HP | Tier 2 (Unlocked)
No, they were basically back where they started, if not worse off. This thing was too strong, too powerful for what they could keep up with. Her ability to empower her allies was useless when all their time was wasted recovering from the enemy assault. "This isn't working. We need a change in tactics."
Growth: If supporting a team, each use and demon/shadow defeated counts towards your rank ups aswell. Remote View: Allows user to locate, speak with and monitor allies no matter the distance within a dungeon. User can create a virtual "phone call" with their Persona that allows everyone to talk to each other at once. With this, the user can see through their partners eyes, and scan enemies using this method even if they're not in the area. Third Eye: When you scan a target, there will be a warning if the attack will be Repelled, or Absorbed. Pathway of Light: Every travel turn taken within a dungeon will recover 10% of SP for each party member being supported. Healing Wave: All team members [no matter location] will recover 15% of their HP every three turns during battle/dungeon crawling and 15% health once the battle ends. Burning Overclocking(strength): Isabella has a Heat count, ranging from 0 to 5. Her Heat count at the start of battle is her choice of 0 or 1, and increases by 1 at the end of each post during which her Heat Sinks are not deployed. For every point of Heat count, Isabella gains a 3% increase to Luck Heat Sink(strength): At the beginning of her post in combat, Isabella can choose whether or not to have her Heat Sinks deployed. If they are deployed, she does not gain heat, and instead reduces her heat count by 1 at the end of her post. Additionally when deploy, reducing fire damage she suffers by 15% Close-quarters Defense(strength): While Guarding, damage from physical attacks is reduced by 15% Nobody Gets Left Behind(strength): Healing done by Isabella is increased by 10% Velvet Lenses(gear): +50 HP in PvS
Burning Overclocking(weakness): Every persona skill to have an additional cost of [Heat count]% HP. Heat Sink(weakness): With her heat sinks deployed, Isabella suffers 15% more damage from Ice attacks Questionable Insulation(weakness): Isabella suffers 15% more damage from Electricity attacks. Immunosuppresants(weakness): 10% more likely to be inflicted with the poison ailment
The damn monster was more cunning and even Dante was starting to feel worn out from all the fights AND this bastard. Realizing he had to stay strong for the rest, he took one of the medicines himself. He had to try and find the right opening. But if the enemy would keep hitting them with multiple slash attacks that hit everyone, they had no pause for a counter-attack and not die.
Hubris had given way to this downset of events-- as much as Dante hated to admit. Ironic how his Persona was Icarus in this unique situation.