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| | Madness Continues [Alice Dungeon pt.2] | |
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Author | Message |
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Philemon Admin
Posts : 2171 Join date : 2013-01-08
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Tue Nov 15, 2016 3:36 am | |
|
- Rabbit Boto Lvl 6:
HP: 140/400 SP: 50 PEnd: 0% MEnd: 0% Ppstr: 10 Pmstr: 25 Dx: 9 Lk: 10 (-20%) (Turn 1) Devil Shard
Str: Slash Wk: Zio
>Rabbit Boto tocks..
- OoC:
I know. Your damage was halfed cause the enemy was strong to it. Added it together and that was the total damage it received. Derp Lol
- Demon Dollhouse Lvl 7:
HP: ??? SP: ??? PEnd: 6% MEnd: 6% Ppstr: 8 Pmstr: 14 Dx: 8 Lk: 30 (-20%) Turn 2 Temperance Shard Pulinpa | 25% chance of inflicting the Panic ailment to one enemy. Doesn't allow the enemy to summon or use persona based skills if successful. Wears off after 3 turns. | 5 SP | Tier 1 towards Shiina - Random number (1,10) :
- 1
Successful if 1 -2
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| | | Masako Mitsurugi
Posts : 238 Join date : 2016-08-23
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Tue Nov 15, 2016 4:08 am | |
| Perhaps it was a gut instinct, but something told her she needed to brace herself. - Actions:
Guarding this turn.
- Stats:
HP: 82/82 SP: 83 + 9 from guarding = 92/95 PEnd: 4% MEnd: 4% Ppstr: 9 Pmstr: 13 Dx: 11 +1 from Swordplay boost - 5 from Rearguard = 7 Lk: 10 + 1 from Heirophant boost + 5 from Rearguard = 15
- Soul Skills:
Soul Skill Name: Binding Law. Persona Name: Eunomia Tier: Tier 1 Cost: 6 SP Type of Damage: Status effect Description: Lowers the targets agility by 15% (20% Due to Rearguard Position) for 3 turns. Can be used outside of battle as well, mostly to slow down fleeing criminals.
- Persona/Relevant passives and skills:
Eunomia
Relavent Combat Strengths:
—Strength Name:Swordplay. —Description:She has a preference of swords over guns, and has made it a point to get as skilled with them as she can. She's even trying to master some sword play tricks. Plus 15% to Slash based dexterity damage.
Strong against: Slash, Light
Passive boost: Heirophant: 15% boost to SP and Luck.
Growth | A skill only for strictly support characters. If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive | Tier 1
Remote View | Allows user to locate, speak with and monitor allies no matter the distance within a dungeon. User can create a virtual "phone call" with their Persona that allows everyone to talk to each other at once. With this, the user can see through their partners eyes, and scan enemies using this method even if they're not in the area.| Passive | Tier 2
Auto - Analysis | Used to detect an enemy's stats and weak points automatically at the start of battle. User decides which enemy is scanned. [PvS Phase Combat Exclusive] | Passive | Tier 2
Relevant Combat Weaknesses:
—Weakness Name:I hate guns. —Description:Has difficulty with guns due to past trauma involving a gun. For some reason, the sight of a gun can cause quite a bit of anxiety, which can interfere with her ability to defend against one. If she can help it, she will not use guns. She will always prefer her sword first. Guns are more of a "Only if I absolutely need to" kind of deal. 15% Penalty against shot.
Weak Against: Strike, Darkness
- Combat Position:
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%
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| | | GioGio
Posts : 369 Join date : 2015-06-02
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Tue Nov 15, 2016 10:51 am | |
| - Stats:
Rearguard HP: 82/82 SP: 48/86 PEnd: 19% MEnd: 19% Ppstr: 3 Pmstr: 5 Dx: 2 Lk: 33 - Without Rearguard :
HP: 82 SP: 62 PEnd: 19% MEnd: 19% Ppstr: 6 Pmstr: 10 Dx: 3 Lk: 24
- Actions:
Guarding, recovers 10% SP
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| | | Project:Ava
Posts : 206 Join date : 2016-06-29
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Tue Nov 15, 2016 12:15 pm | |
| It seemed the enemy was ticking, now ava was not exactly a bomb expert of any kind however, but that did not mean she couldn't attempt to "defuse this bomb". As her shadow weapon would release a variety of dastardly slashes at the rabbit boto - Stats:
HP: 70 SP: 40/50 PEnd: 2% MEnd: 2% Ppstr: 6 Pmstr: 10 Dx:31 Lk:20
- Action:
Double Dex again on Boto 49[Halved each due to resist] per hit
First hit misses on a 10 - Random number (1,10) :
- 8
crits on a 1
- Random number (1,10) :
- 6
2nd hit misses on a 6
- Random number (1,10) :
- 2
crits on a 1
- Random number (1,10) :
- 3
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| | | Penny
Posts : 2836 Join date : 2014-09-16 Age : 24 Location : Inside
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Tue Nov 15, 2016 12:21 pm | |
| //"Tch..."// - Stats:
HP: 122/122 SP: 107/112 PEnd: 12% MEnd: 12% Ppstr: 21 Pmstr: 41 Dx: 15 Lk: 45
- Action:
Guarding.
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| | | Philemon Admin
Posts : 2171 Join date : 2013-01-08
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Nov 16, 2016 3:16 pm | |
|
- Rabbit Boto Lvl 6:
HP: 92/400 (0 now cause Boom) SP: 50 PEnd: 0% MEnd: 0% Ppstr: 10 Pmstr: 25 Dx: 9 Lk: 10 (-20%) (Turn 2) Devil Shard Str: Slash Wk: Zio >48 damage received >Booms
Last Resort | Takes your entire HP bar + 50% almighty damage to all enemies and allies. | 100% HP | Tier 2 = 92 + 50% = 138 damage to allMiss Dollhouse if 1 - 2 - Random number (1,10) :
- 10
Miss Ava if 1 - 3
- Random number (1,10) :
- 4
- Demon Dollhouse Lvl 7:
HP: ??? SP: ??? PEnd: 6% MEnd: 6% Ppstr: 8 Pmstr: 14 Dx: 8 Lk: 30 (-20%) Turn 3 Temperance Shard Bash | Inflicts a small amount of Strike damage to one enemy. | | Tier 1 towards Masako - 8 damage - Random number (1,10) :
- 1
Miss if 1
- Random number (1,10) :
- 10
Crit if 1
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| | | Masako Mitsurugi
Posts : 238 Join date : 2016-08-23
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Nov 16, 2016 3:53 pm | |
| Well, that was a pleasant experience! So this was what it was like to be caught in an explosion. Fun! And to add insult to injury, the creepy doll creature decides to target her specifically. This definitely left her on her last leg, but right now she was willing to put her trust in her team. For now she chose to guard and continue observation. Maybe she can learn something to use for future reference. - Actions:
Guarding this turn.
- Stats:
HP: 82 - 69 Guarded Explosion - 4 Guarded Bash = 9/82 SP: 92 + 9 from guarding = 95/95 PEnd: 4% MEnd: 4% Ppstr: 9 Pmstr: 13 Dx: 11 +1 from Swordplay boost - 5 from Rearguard = 7 Lk: 10 + 1 from Heirophant boost + 5 from Rearguard = 15
Revival Bead x 1
Snuff souls x 6
- Soul Skills:
Soul Skill Name: Binding Law. Persona Name: Eunomia Tier: Tier 1 Cost: 6 SP Type of Damage: Status effect Description: Lowers the targets agility by 15% (20% Due to Rearguard Position) for 3 turns. Can be used outside of battle as well, mostly to slow down fleeing criminals.
- Persona/Relevant passives and skills:
Eunomia
Relavent Combat Strengths:
—Strength Name:Swordplay. —Description:She has a preference of swords over guns, and has made it a point to get as skilled with them as she can. She's even trying to master some sword play tricks. Plus 15% to Slash based dexterity damage.
Strong against: Slash, Light
Passive boost: Heirophant: 15% boost to SP and Luck.
Growth | A skill only for strictly support characters. If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive | Tier 1
Remote View | Allows user to locate, speak with and monitor allies no matter the distance within a dungeon. User can create a virtual "phone call" with their Persona that allows everyone to talk to each other at once. With this, the user can see through their partners eyes, and scan enemies using this method even if they're not in the area.| Passive | Tier 2
Auto - Analysis | Used to detect an enemy's stats and weak points automatically at the start of battle. User decides which enemy is scanned. [PvS Phase Combat Exclusive] | Passive | Tier 2
Relevant Combat Weaknesses:
—Weakness Name:I hate guns. —Description:Has difficulty with guns due to past trauma involving a gun. For some reason, the sight of a gun can cause quite a bit of anxiety, which can interfere with her ability to defend against one. If she can help it, she will not use guns. She will always prefer her sword first. Guns are more of a "Only if I absolutely need to" kind of deal. 15% Penalty against shot.
Weak Against: Strike, Darkness
- Combat Position:
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%
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| | | GioGio
Posts : 369 Join date : 2015-06-02
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Wed Nov 16, 2016 8:32 pm | |
| - Stats:
Rearguard HP: 26/82 SP: 33/86 PEnd: 19% MEnd: 19% Ppstr: 3 Pmstr: 5 Dx: 2 Lk: 33 - Without Rearguard :
HP: 82 SP: 62 PEnd: 19% MEnd: 19% Ppstr: 6 Pmstr: 10 Dx: 3 Lk: 24
- Actions:
Soul Skill Name: Life Giver Persona Name: Osiris Tier: Tier 1 Cost: 15 SP Type of Damage: Recovery Description: With the touch of his hand Gionatan can fill the target with energy, revives one fallen ally with 1 HP.
Using on Ava
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| | | Project:Ava
Posts : 206 Join date : 2016-06-29
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Thu Nov 17, 2016 10:56 am | |
| - Stats:
HP:35/70 SP: 32/50 PEnd: 2%(27%) MEnd: 2%(27%) Ppstr: 6(6) Pmstr: 10(11) Dx:31(34) Lk:20 (14)
- Action:
Diarama on Self +50% HP
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| | | Penny
Posts : 2836 Join date : 2014-09-16 Age : 24 Location : Inside
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Thu Nov 17, 2016 11:24 am | |
| //"Everyone still standing? Good... what a pain in the ass..."// - Stats:
HP: 62/122 SP: 107/112 PEnd: 12% MEnd: 12% Ppstr: 21 Pmstr: 41 Dx: 15 Lk: 45
Panicked - 2/3 (Dispelled)
- Actions:
Using a Patra Gem on myself.
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| | | Philemon Admin
Posts : 2171 Join date : 2013-01-08
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Sun Nov 27, 2016 4:45 pm | |
|
((The rule for being revived is your turn gets pushed behind the enemies and you move to the front of the next set of turns. The Diarama would come after this enemy's turn. Since I haven't posted for awhile we'll let it go here, but keep that in mind for the future, Sweetie.))
- Demon Dollhouse Lvl 7:
HP: ??? SP: ??? PEnd: 6% MEnd: 6% Ppstr: 8 Pmstr: 14 Dx: 8 Lk: 30 (-20%) Turn 3 Temperance Shard Mudo | 25% chance of instant death from the power of Darkness to one enemy. | 6 SP | Tier 1 - Towards Gio - Random number (1,10) :
- 2
Miss if 1 - 2
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| | | Philemon Admin
Posts : 2171 Join date : 2013-01-08
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Sun Nov 27, 2016 4:46 pm | |
| ((Ooc: Obviously meant hit if 1-2 as it's a 25% chance of working.)) | |
| | | Masako Mitsurugi
Posts : 238 Join date : 2016-08-23
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Sun Nov 27, 2016 4:59 pm | |
| What in the world was- don't get distracted. Just focus. Do what you can with what you have.- Actions:
Using Revival Bead on Gio.
- Stats:
HP: 9/82 SP: 95/95 PEnd: 4% MEnd: 4% Ppstr: 9 Pmstr: 13 Dx: 11 +1 from Swordplay boost - 5 from Rearguard = 7 Lk: 10 + 1 from Heirophant boost + 5 from Rearguard = 15
Revival Bead x 1 - 1 = 0
Snuff souls x 6
- Soul Skills:
Soul Skill Name: Binding Law. Persona Name: Eunomia Tier: Tier 1 Cost: 6 SP Type of Damage: Status effect Description: Lowers the targets agility by 15% (20% Due to Rearguard Position) for 3 turns. Can be used outside of battle as well, mostly to slow down fleeing criminals.
- Persona/Relevant passives and skills:
Eunomia
Relavent Combat Strengths:
—Strength Name:Swordplay. —Description:She has a preference of swords over guns, and has made it a point to get as skilled with them as she can. She's even trying to master some sword play tricks. Plus 15% to Slash based dexterity damage.
Strong against: Slash, Light
Passive boost: Heirophant: 15% boost to SP and Luck.
Growth | A skill only for strictly support characters. If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive | Tier 1
Remote View | Allows user to locate, speak with and monitor allies no matter the distance within a dungeon. User can create a virtual "phone call" with their Persona that allows everyone to talk to each other at once. With this, the user can see through their partners eyes, and scan enemies using this method even if they're not in the area.| Passive | Tier 2
Auto - Analysis | Used to detect an enemy's stats and weak points automatically at the start of battle. User decides which enemy is scanned. [PvS Phase Combat Exclusive] | Passive | Tier 2
Relevant Combat Weaknesses:
—Weakness Name:I hate guns. —Description:Has difficulty with guns due to past trauma involving a gun. For some reason, the sight of a gun can cause quite a bit of anxiety, which can interfere with her ability to defend against one. If she can help it, she will not use guns. She will always prefer her sword first. Guns are more of a "Only if I absolutely need to" kind of deal. 15% Penalty against shot.
Weak Against: Strike, Darkness
- Combat Position:
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%
| |
| | | Project:Ava
Posts : 206 Join date : 2016-06-29
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Sun Nov 27, 2016 5:14 pm | |
| It seemed the Normies were striking once again, as Ava would be forced to deliver a dastardly combination on this dollhouse. - Stats:
HP: 70 SP: 40/50 PEnd: 2% MEnd: 2% Ppstr: 6 Pmstr: 10 Dx:31 Lk:20
- Passives:
Aeon Boost Slash master +45% To slash dex.
- Action:
Two Dex attacks on Dollhouse, 49 Damage each hit.Slash
First hit misses on a 8 - Random number (1,10) :
- 9
crits on a 1
- Random number (1,10) :
- 1
2nd hit misses on a 5
- Random number (1,10) :
- 2
crits on a 1
[rand10[/rand] | |
| | | Project:Ava
Posts : 206 Join date : 2016-06-29
| Subject: Re: Madness Continues [Alice Dungeon pt.2] Sun Nov 27, 2016 5:15 pm | |
| Gotta redo 2nd hit Crits on a 1 - Random number (1,10) :
- 5
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