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| | PvP Parameters | |
| | Author | Message |
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Godai
Posts : 5994 Join date : 2013-10-06 Age : 29
| Subject: PvP Parameters Sat May 25, 2019 9:40 am | |
| PvP ParametersUnlike PvS Combat, PvP is much more freeform. Hence, there will be much more freedom on how you approach combat. However, there will be of course limitations on what you can do as far as skills goes on range and effectiveness. Remember, these are just guidelines. You still have a lot of freedom so don't feel to limited. However, if you want to perform a specific action and get a specific result, be sure to have supporting factors as to why this should happen in your post. Tier DamageAttacking skills will have some kind of effect, if not outright damage, an user's surroundings. Fire may incinerate a house to a crisp. But blasts of light and darkness may not have as much destructive potential. So use your common sense on how you'll affect your environment with your given element in the skill you use. Also as a reminder, in general, soul damage trumps real world damage when they clash. However, do remember the guidelines below. Light and Dark elements may not damage surroundings until Tier 3. Mutated elements may also change the way how an element works. Boosts and Amps can assist on the degree of damage a given skill can damage.
- Tier 1: Could affect/destroy basic hard wood, less durable metals, and brick/concrete materials.
- Tier 2: Could affect/destroy industrial grade materials known for their durability.
- Tier 3: Could affect/destroy military grade materials that are used for military hardware such as tanks.
- Tier 4: Could affect/destroy materials that is used for space exploration.
Tier RangeUnlike soulbound attacks, every skill has a given range of effectiveness based on tier. Boosts and amps can increase them. And so can buffs. Debuffs can certainly decrease them as well. AoA attacks have 5 meters extra range compared to single target attacks.
- Tier 1: 5 meters maximum.
- Tier 2: 15 meters maximum.
- Tier 3: 25 meters maximum.
- Tier 4: 35 meters maximum.
- Arcana Boost: 3 meters addition.
- Boost Passive: 5 meters addition.
- Amp Passive: 10 meters addition.
- Buff (Normal Tarukaja): 7 meters addition.
- Debuff (Normal Tarunda): 7 meters subtraction.
Soulbound AttacksNormal soulbound attacks will always be at a melee range, their exact range depending on the length of the weapon. No matter what tier they are, they will always go through any material no matter how hard and cannot clash against skills. Sidearm AttacksSimilar to skills, they have limitations to how much damage they can deal to their surroundings. Unlike to soulbound attacks, their range is near limitless in comparison.
- Tier 1: Shoot through wood and drywall.
- Tier 2: Shoot through concrete and soft metals such as aluminum.
- Tier 3: Shoot through cars.
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