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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 13, 2018 9:21 pm
PvS Guest Battle Initiated: Press 'F' To Pay Respects!
Environment:
>The dancing couples within the area continue to waltz and frolic about to the music... >A miasma is present... [Ailments are boosted by 20%]
Depraved Jest, Level 12:
Hilarity | 25% chance of inflicting the Laugh ailment to all enemies for three turns. Lose 10% HP and SP per turn and 50% chance of being stunned for a turn. | 15 SP | Tier 3 Null for Sumi. Hit if 1 to 4 for Albrecht and Cecilia. 1 to 6 for Susan.
Random number (1,10) :
3
Random number (1,10) :
9
Random number (1,10) :
8
60 Strike Dex to all from Pied Piper. Miss if 1 for Susan.
Last edited by Philodai on Mon May 14, 2018 12:09 am; edited 1 time in total (Reason for editing : First three #'s for Hilarity were 4,7,1. Miss Cecilia and Albrecht for dex. No crits.)
Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 13, 2018 9:27 pm
"Your foul magics have no effect on me! I'll claim your head for myself, clown."
Albrecht, Lvl 8:
HP: 213/224 SP: 157/173 PEnd: 20% MEnd: 20% Ppstr: 30 Pmstr: 42 Dx: 72 Lk: 91 Main Line
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
—Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
Actions:
Attacks the Jest twice with Lamina Sanctus! Deals 153 Slash damage on each hit!
1st Hit:
Miss if 1-3
Random number (1,10) :
10
Crits if 7
Random number (1,10) :
5
2nd Hit:
Miss if 1-3
Random number (1,10) :
6
Crits if 7
Random number (1,10) :
9
Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 13, 2018 9:34 pm
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Strength Name: Prideful —Description: Cecilia's arrogance can get grating, but at the same time it can come off as a reassuring display of confidence. Upon entering the start of a dungeon, she has a 50% chance of increasing the courage of an ally of her choosing by one level for the duration of a single topic. If the dungeon is exited or Cecilia leaves the party then this level boost will disappear from the individual.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
Actions:
Casts Light of Latmus on the party! Hilarity stops Cecilia if 1
Random number (1,2) :
2
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 29 Location : , location, location
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 13, 2018 11:05 pm
The clown's dance was... it was funny! Truly truly hilarious! The scene was one that was mindbreaking. Here they were, in the midst of a grand masquerade ball filled with crazy people and monsters, the city's Cadets fighting for their lives and this man was just... he was just dancing...! "Hmm... mmhmmhmmhmmhahaha... hahahahahahaha...!" she held her sides as she giggled. It was sincerely and earnestly funny... they were all going to die here! By clowns! It was... it was the most unforseen death that could happen...!
"Aaahahaha...! Ahaha, ahahelp ahaha...!" But Susan did not laugh for long. Maria was there to aid them and clear their minds of the madness that gripped it. "Aaahaha, ahahaaa... *HmmMM* ...th-thank you Maria," Susan would speak sheepishly in a small voice. She took a shuddering breath to move past this... quite embarrassing moment and Seshat brought herself forth on her own to attempt to eliminate the terrorist.
Priestess Arcana: +5% to Tactical Support skills. Rearguard: Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
Action:
Using Kouga on Depraved Jest for 45 Light damage. Kouga | Inflicts moderate Light damage towards one enemy | 6 SP | Tier 2
Casting 2 Corinthians 4:6 on party to cure them of Hilarity and confer Ailment resistance. 2 Corinthians 4:6 | Removes all mental status ailments from all allies and grants 30% resistance against mental status ailment attacks. | Tier 3 -- 75%
Skills:
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
2 Corinthians 4:6 | Removes all mental status ailments from all allies and grants 30% resistance against mental status ailment attacks. | Tier 3 -- 75%
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 29 Location : , location, location
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 13, 2018 11:11 pm
Sun Arcana: +15% to Fire skills Vanguard: Cadets who take this role have a latent boost to defense stats by 25% and their attacking stats are raised by 10%. However, their SP and luck stat are lowered by 30%.
Searing Burn | 10% (20% with single target skills) chance of inflicting a burn ailment with each agi skill used. Not effective against opponents that are strong/block/ etc fire. Takes 15% of total health off the opponent each turn, for three turns. Can be put out by a bufu skill used on self that matches tier. Effects do not stack | Passive | Tier 1 Fire Boost | Increases Fire damage output 25% | Passive | Tier 2
+/+ Shield-y Weapons: -10% damage from Strike attacks. +/+ Hope in the Face of Despair: +10% chance for Light attacks to hit a foe.
-/- Holes in the Shield: +10% damage from Gun attacks. -/- Beacon for Darkness: +10% chance of being hit by Dark attacks
Action:
Guarding.
Godai
Posts : 5994 Join date : 2013-10-06 Age : 29
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 13, 2018 11:21 pm
PvS Guest Battle Initiated: Press 'F' To Pay Respects!
Environment:
>The dancing couples within the area continue to waltz and frolic about to the music... >The tempo of the music has begun to quicken gradually... >A miasma is present... [Ailments are boosted by 20%]
Depraved Jest, Level 12:
Heat Wave | Inflicts a moderate amount of Strike damage to all enemies. | 14% HP | Tier 2 -- 112 Strike Damage to all. Miss if 1 for Susan.
Random number (1,10) :
3
Crit if 1.
Random number (1,10) :
10
Can't Miss or Crit Sumi. Miss if 1 for Albrecht.
Random number (1,10) :
1
Crit if 1.
Random number (1,10) :
5
Miss if 1 to 5 for Cecilia.
Random number (1,10) :
8
Crit if 1.
Random number (1,10) :
4
60 Strike Dex to all from Pied Piper. Miss if 1 for Susan.
Posts : 2319 Join date : 2017-10-31 Age : 29 Location : , location, location
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 13, 2018 11:50 pm
Slowly, ever so slowly the terrorist was being taken down. Despite all his tricks with the crowd. Despite his mental misgivings he would be under arrest. This night had already gone on longer than it should have, and he was but one more obstacle preventing Susan from leaving this hellish place. She braved the rapid assault to deliver a weaker one of her own. "I had ordered you to surrender and you did not follow instructions, you will not be shown any leniency...! Persona...!" Seshat formed from the ether yet again to swing a twitching claw at toward the insane man, driving several spears of light in his direction at high speed.
Priestess Arcana: +5% to Tactical Support skills. Rearguard: Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
Action:
Using Kouga on Depraved Jest for 45 Light damage. Kouga | Inflicts moderate Light damage towards one enemy | 6 SP | Tier 2
Miss on 2
Random number (1,10) :
10
Tension - Maria Woodsworth:
Tension Level: 0% -> 15% Tension HP: 2 / 3 Hits
Ppstr: 105 Pmstr: 65 Dx: 80 Lk: 95
Making a Dex attack against Depraved Jest for 80 Pierce damage.
Miss on 2
Random number (1,10) :
2
Crit on 6
Random number (1,10) :
10
Skills:
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
2 Corinthians 4:6 | Removes all mental status ailments from all allies and grants 30% resistance against mental status ailment attacks. | Tier 3 -- 75%
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 29 Location : , location, location
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 13, 2018 11:55 pm
Sun Arcana: +15% to Fire skills Vanguard: Cadets who take this role have a latent boost to defense stats by 25% and their attacking stats are raised by 10%. However, their SP and luck stat are lowered by 30%.
Searing Burn | 10% (20% with single target skills) chance of inflicting a burn ailment with each agi skill used. Not effective against opponents that are strong/block/ etc fire. Takes 15% of total health off the opponent each turn, for three turns. Can be put out by a bufu skill used on self that matches tier. Effects do not stack | Passive | Tier 1 Fire Boost | Increases Fire damage output 25% | Passive | Tier 2
+/+ Shield-y Weapons: -10% damage from Strike attacks. +/+ Hope in the Face of Despair: +10% chance for Light attacks to hit a foe.
-/- Holes in the Shield: +10% damage from Gun attacks. -/- Beacon for Darkness: +10% chance of being hit by Dark attacks
Action:
Casting Maragion for 98 Fire damage.
Hit Depraved Jest on 3-6
Random number (1,10) :
9
Burn on 8-10
Random number (1,10) :
6
Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 13, 2018 11:59 pm
"DEUS VULT!"
Albrecht, Lvl 8:
HP: 197/224 SP: 157/173 PEnd: 20% MEnd: 20% Ppstr: 30 Pmstr: 42 Dx: 72 Lk: 91 Main Line
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
—Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
Actions:
Attacks the Jest twice with Lamina Sanctus! Deals 118 Slash damage on each hit!
1st Hit:
Miss if 1-3
Random number (1,10) :
6
Crits if 7
Random number (1,10) :
4
2nd Hit:
Miss if 1-3
Random number (1,10) :
3
Crits if 7
Random number (1,10) :
8
Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Mon May 14, 2018 12:03 am
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Strength Name: Prideful —Description: Cecilia's arrogance can get grating, but at the same time it can come off as a reassuring display of confidence. Upon entering the start of a dungeon, she has a 50% chance of increasing the courage of an ally of her choosing by one level for the duration of a single topic. If the dungeon is exited or Cecilia leaves the party then this level boost will disappear from the individual.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
Actions:
Casts Media(35%) on the party!
Godai
Posts : 5994 Join date : 2013-10-06 Age : 29
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Mon May 14, 2018 12:08 am
Exp Gained!:
Susan -- 230 Albrecht -- 235 Cecilia -- 117 Sumi -- 235
Item Gained!:
1x Large Turnip
ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 29 Location : , location, location
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Mon May 14, 2018 1:02 am
With the offending terrorist defeated Susan could finally breathe easy again. He was an incredibly tough opponent, she did not believe any of them could have taken him down alone but through sound strategy and the taking of opportunities they managed to overcome any shortcomings they had in strength. The businesswoman removed her hat to wipe the sweat from her brow. She was looking forward to so many things after tonight. A hot bath, her warm bed, never going to a carnival as long as she lived... A-After she wrote a comprehensive report on the happenings of tonight, barring any additional back briefing and questioning. She considered calling in sick tomorrow to deal with her fatigue, Lord knew she would not be lying if she had said she was not feeling her best. Her muscles were already sore and her mind was frayed, she could use an excuse to burn through vacation days she never cashed in.
But there were more important matters to deal with at the moment. "...u-up ahead," Susan switched the topic from the current battle to their mission, they were still on a time limit after all, "The light is shining brighter, I believe it is obstructed. We must clear this obstruction if we're to succeed in another 'game', I believe we may be close to our target from what I see of the other team. They are also playing this 'game' as we are and have spoken to 'T' a-as well." Though the time was running Susan would move at a walk to catch her breath and ease her mind. Seshat would cast her soothing light to fight back the miasma and place a hand on the businesswoman's back, conveying a papyrus reed and easing her fatigue.
Priestess Arcana: +5% to Tactical Support skills. Rearguard: Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
Action:
Pathway of Light restores 20% SP to the party. Pathway of Light | Every travel turn taken within a dungeon will recover 10% 20% of SP for each party member being supported. | Passive | Tier 3
Using Dia on self to restore 35% HP. Dia | Recovers a small amount of HP (30% 35%) to one ally. | 4 SP | Tier 1
Susan and Sumi move 2 right to the room.
Tension - Maria Woodsworth:
Tension Level: 15% Tension HP: 2 / 3 Hits
Ppstr: 105 Pmstr: 65 Dx: 80 Lk: 95
Skills:
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
2 Corinthians 4:6 | Removes all mental status ailments from all allies and grants 30% resistance against mental status ailment attacks. | Tier 3 -- 75%
Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Mon May 14, 2018 1:06 am
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Strength Name: Prideful —Description: Cecilia's arrogance can get grating, but at the same time it can come off as a reassuring display of confidence. Upon entering the start of a dungeon, she has a 50% chance of increasing the courage of an ally of her choosing by one level for the duration of a single topic. If the dungeon is exited or Cecilia leaves the party then this level boost will disappear from the individual.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
Actions:
Casts Media(35%) on the party and follows Susan!
Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Mon May 14, 2018 1:07 am
"Even more trickery, perhaps?"
Albrecht, Lvl 8:
HP: 224/224 SP: 173/173 PEnd: 20% MEnd: 20% Ppstr: 30 Pmstr: 42 Dx: 72 Lk: 91 Main Line
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
—Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
Actions:
Follows Susan
Godai
Posts : 5994 Join date : 2013-10-06 Age : 29
Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Mon May 14, 2018 8:42 am
The team opted to advance further and further through the hallways. They finally came across another room, almost like the rest. There was a mirror, but it was turned on its back towards the light. Only the wooden side of the mirror faced the light, stopping it in its tracks. But to the side of the mirror, a costumed man in a flamboyant dress more so than the rest stepped behind them. The sound of the footstep clacked against the marble floor loud enough to get their attention.