Welcome to New Arcana! |
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
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| | Masquerade Ball [Cadet Dungeon/A Team] | |
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Author | Message |
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Godai
Posts : 5994 Join date : 2013-10-06 Age : 29
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 13, 2018 6:20 pm | |
| PvS Guest Battle Initiated: Press 'F' To Pay Respects!"Make me! Ha ha ha ha!" - Environment:
>The dancing couples within the area continue to waltz and frolic about to the music... >The tempo of the music has begun to quicken gradually... >A miasma is present... [Ailments are boosted by 20%]
- Depraved Jest, Level 12:
Mapsyche | Inflicts a small amount of Ailment damage to all enemies with a constant drain of 5% health for 3 turns. | 6 SP | Tier 1 -- 55 Ailment Damage to all. Miss Susan if 1. - Random number (1,10) :
- 8
Can't Miss Sumi. Miss Albrecht if 1.
- Random number (1,10) :
- 9
Miss Cecilia if 1 to 5.
- Random number (1,10) :
- 7
HP: ??? SP: ??? PEnd: 45% MEnd: 45% Ppstr: 75 Pmstr: 55 Dx: 60 Lk: 110
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| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 29 Location : , location, location
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 13, 2018 6:44 pm | |
| More taunting. Again, very strangely calming. Their enemy had their faculties, they were aware of what they were doing. It wasn't a mindless, hapless hostage that was being controlled. This was a criminal. Susan had few qualms of mortally wounding a knowing criminal in the middle of combat, though she would prefer that he rot in prison. Killing was still a very wrong act and should be considered a last resort, though a resort nonetheless. He was dangerous but he chose to be so, unlike the hypnotized people around them. This was no longer a tragedy or a cruel imposition, it was the business of police. "Th-then you will be made to do so...!" Susan delivered her weak threat. "Seshat!" The being made of papyrus appeared to continue its assault. Slow and steady, they were making headway. The terrorist would be apprehended, this was guaranteed. "Muuuuthiiiir liiiilshafiqaaaaaaaaa...!" - Stats:
Level: 8 Exp: 944 / 1205
Strong: Light Weak: Fire
HP: 183 + 50 (Mark of Chaos) = 233 / 233 - 26 - 11 (5% Psyche drain) = 196 / 233 SP: 178 (249) 237 / 249 - 6 = 231 / 249 PEnd: 22% MEnd: 24% PPstr: 30 (15) PMstr: 60 (30) Dx: 27 (13) Lk: 65 (91)
Uses towards next Rank Up: 17
- Modifiers:
Priestess Arcana: +5% to Tactical Support skills. Rearguard: Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Light of Latmus: +35% Defense 2/3
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
- Action:
Taking the Rearguard role. Casting Kouga on Depraved Jest for 45 Light damage. Kouga | Inflicts moderate Light damage towards one enemy | 6 SP | Tier 2 Miss on 1 - Random number (1,10) :
- 5
- Tension - Maria Woodsworth:
Tension Level: 15% -> 25% Tension HP: 2 / 3 Hits Ppstr: 105 Pmstr: 65 Dx: 80 Lk: 95 Making a Dex attack against Depraved Jest for 80 Pierce damage. Miss on 1 - Random number (1,10) :
- 7
Crit on 6
- Random number (1,10) :
- 3
- Skills:
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
2 Corinthians 4:6 | Removes all mental status ailments from all allies and grants 30% resistance against mental status ailment attacks. | Tier 3 -- 75%
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| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 29 Location : , location, location
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 13, 2018 6:48 pm | |
| - Sumi's Stats:
Strong: Electricity Weak: Ice
HP: 125 / 125 - 11 - 6 = 108 / 125 SP: 110 (77) 77 / 77 PEnd: 12% (37%) MEnd: 12% (37%) Ppstr: 18 (19) Pmstr: 42 (46) Dx: 15 (16) Lk: 28 (19)
- Modifiers:
Sun Arcana: +15% to Fire skills Vanguard: Cadets who take this role have a latent boost to defense stats by 25% and their attacking stats are raised by 10%. However, their SP and luck stat are lowered by 30%.
Light of Latmus: +35% Defense 2/3
Searing Burn | 10% (20% with single target skills) chance of inflicting a burn ailment with each agi skill used. Not effective against opponents that are strong/block/ etc fire. Takes 15% of total health off the opponent each turn, for three turns. Can be put out by a bufu skill used on self that matches tier. Effects do not stack | Passive | Tier 1 Fire Boost | Increases Fire damage output 25% | Passive | Tier 2
+/+ Shield-y Weapons: -10% damage from Strike attacks. +/+ Hope in the Face of Despair: +10% chance for Light attacks to hit a foe.
-/- Holes in the Shield: +10% damage from Gun attacks. -/- Beacon for Darkness: +10% chance of being hit by Dark attacks
- Action:
Guarding.
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| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 13, 2018 6:55 pm | |
| - Cecilia, Lvl 10:
HP: 238/238 SP: 294/313 PEnd: 30% MEnd: 32% Ppstr: 22 Pmstr: 23 Dx: 19 Lk: 161(+Tearless Loafers) Light of Latmus (3/3) Rearguard - Stats without Rearguard:
HP: 238/238 SP: 224/224 PEnd: 30% MEnd: 32% Ppstr: 45 Pmstr: 46 Dx: 39 Lk: 115(+Tearless Loafers)
- Passives, Strengths/Weakness:
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Strength Name: Prideful —Description: Cecilia's arrogance can get grating, but at the same time it can come off as a reassuring display of confidence. Upon entering the start of a dungeon, she has a 50% chance of increasing the courage of an ally of her choosing by one level for the duration of a single topic. If the dungeon is exited or Cecilia leaves the party then this level boost will disappear from the individual.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
- Actions:
Casts Media(35%) on the party!
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| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 13, 2018 6:57 pm | |
| "..." - Albrecht, Lvl 8:
HP: 224/224 SP: 163/173 PEnd: 20% MEnd: 20% Ppstr: 30 Pmstr: 42 Dx: 72 Lk: 91 Main Line
- Passives, Strengths/Weakness:
Elec Boost | Increases Electricity damage output 25% Elec Amp | Increases Electricity damage output 50%
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
—Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
- Actions:
Attacks the Jest twice with Lamina Sanctus! Deals 118 Slash damage on each hit! - 1st Hit:
Miss if 1-3 - Random number (1,10) :
- 3
Crits if 7
- Random number (1,10) :
- 2
- 2nd Hit:
Miss if 1-3 - Random number (1,10) :
- 9
Crits if 7
- Random number (1,10) :
- 6
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| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 29
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 13, 2018 7:06 pm | |
| PvS Guest Battle Initiated: Press 'F' To Pay Respects! - Environment:
>The dancing couples within the area have begun to surround the combatants of this battle... >The tempo of the music has begun to quicken maddeningly... >A miasma is present... [Ailments are boosted by 20%]
- Depraved Jest, Level 12:
Evil Smile | 25% chance of inflicting the Fear ailment to all enemies. 50% chance fear may stop their next attack. If immobilized, will have a 10% chance to flee battle. Wears off after 3 turns. | 10 SP | Tier 2
>mistake in edit. Only Cecilia was feared.
HP: ??? SP: ??? PEnd: 45% MEnd: 45% Ppstr: 75 Pmstr: 55 Dx: 60 Lk: 110
Last edited by Philodai on Sun May 13, 2018 8:20 pm; edited 2 times in total (Reason for editing : Fucked up in edit. My bad.) | |
| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 29 Location : , location, location
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 13, 2018 8:02 pm | |
| The jester's wicked smile would ordinarily unnerve Susan if it had not been for her fiery temperament. She was much too cross to become disturbed, though others were and she could see why. Despite her aggressiveness she would not take this enemy lightly or make assumptions, the businesswoman would merely do her job and apprehend the suspect to the best of her ability. "Seshat! Calm her mind!" she instructed. The ghostly mummy manifested from the air and floated over to Cecilia with a low hiss. Above her head words would appear in a myriad of languages, those being things such as "horror", "dread", and "macabre" along with other words like "insanity" and "disorder". Seshat reared back and lashed out with a paper claw, rending the words to bit and alleviating these conditions from her comrade. - Stats:
Level: 8 Exp: 944 / 1205
Strong: Light Weak: Fire
HP: 183 + 50 (Mark of Chaos) = 196 / 233 + 81 - 11 (Psyche Drain 2/3) = 222 / 233 SP: 178 (249) 231 / 249 - 3 = 228 / 249 PEnd: 22% MEnd: 24% PPstr: 30 (15) PMstr: 60 (30) Dx: 27 (13) Lk: 65 (91)
Uses towards next Rank Up: 18
- Modifiers:
Priestess Arcana: +5% to Tactical Support skills. Rearguard: Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Light of Latmus: +35% Defense 3/3
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
- Action:
Using Patra on Cecilia. Cecilia is cured of Fear and Psyche drain. Patra | Removes Panic, Fear, or Distress from one ally. | 3 SP | Tier 1
- Tension - Maria Woodsworth:
Tension Level: 25% -> 50% Tension HP: 2 / 3 Hits Ppstr: 105 Pmstr: 65 Dx: 80 Lk: 95 Does nothing to not proc the dancers. - Skills:
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
2 Corinthians 4:6 | Removes all mental status ailments from all allies and grants 30% resistance against mental status ailment attacks. | Tier 3 -- 75%
| |
| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 29 Location : , location, location
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 13, 2018 8:04 pm | |
| - Sumi's Stats:
Strong: Electricity Weak: Ice
HP: 108 / 125 + 43 - 6 = 119 / 125 SP: 110 (77) 77 / 77 PEnd: 12% (37%) MEnd: 12% (37%) Ppstr: 18 (19) Pmstr: 42 (46) Dx: 15 (16) Lk: 28 (19)
- Modifiers:
Sun Arcana: +15% to Fire skills Vanguard: Cadets who take this role have a latent boost to defense stats by 25% and their attacking stats are raised by 10%. However, their SP and luck stat are lowered by 30%.
Light of Latmus: +35% Defense 3/3
Searing Burn | 10% (20% with single target skills) chance of inflicting a burn ailment with each agi skill used. Not effective against opponents that are strong/block/ etc fire. Takes 15% of total health off the opponent each turn, for three turns. Can be put out by a bufu skill used on self that matches tier. Effects do not stack | Passive | Tier 1 Fire Boost | Increases Fire damage output 25% | Passive | Tier 2
+/+ Shield-y Weapons: -10% damage from Strike attacks. +/+ Hope in the Face of Despair: +10% chance for Light attacks to hit a foe.
-/- Holes in the Shield: +10% damage from Gun attacks. -/- Beacon for Darkness: +10% chance of being hit by Dark attacks
- Action:
Guarding.
| |
| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 13, 2018 8:09 pm | |
| - Cecilia, Lvl 10:
HP: 238/238 SP: 289/313 PEnd: 30% MEnd: 32% Ppstr: 22 Pmstr: 23 Dx: 19 Lk: 161(+Tearless Loafers) Light of Latmus (1/3) Rearguard - Stats without Rearguard:
HP: 238/238 SP: 224/224 PEnd: 30% MEnd: 32% Ppstr: 45 Pmstr: 46 Dx: 39 Lk: 115(+Tearless Loafers)
- Passives, Strengths/Weakness:
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Strength Name: Prideful —Description: Cecilia's arrogance can get grating, but at the same time it can come off as a reassuring display of confidence. Upon entering the start of a dungeon, she has a 50% chance of increasing the courage of an ally of her choosing by one level for the duration of a single topic. If the dungeon is exited or Cecilia leaves the party then this level boost will disappear from the individual.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
- Actions:
Casts Light of Latmus on the party!
| |
| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 13, 2018 8:11 pm | |
| "By my blade you will fall, degenerate clown!" - Albrecht, Lvl 8:
HP: 224/224 SP: 157/173 PEnd: 20% MEnd: 20% Ppstr: 30 Pmstr: 42 Dx: 72 Lk: 91 Main Line
Light of Latmus (1/3) Litanies of Hate (1/3)
- Passives, Strengths/Weakness:
Elec Boost | Increases Electricity damage output 25% Elec Amp | Increases Electricity damage output 50%
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
—Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
- Actions:
Albrecht casts Litanies of Hate(30% Attack buff) on self!
| |
| | | Godai
Posts : 5994 Join date : 2013-10-06 Age : 29
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 13, 2018 8:18 pm | |
| PvS Guest Battle Initiated: Press 'F' To Pay Respects! - Environment:
>The dancing couples within the area have begun to dance and stampede through the battlefield. All participants who attacked suffer 100 physical damage >A miasma is present... [Ailments are boosted by 20%]
- Depraved Jest, Level 12:
Pied Piper | Leads the dancing people in the background. Every action will be followed with dexterity strike damage to all enemies for three turns. | 25 SP | Tier 2
HP: ??? SP: ??? PEnd: 45% MEnd: 45% Ppstr: 75 Pmstr: 55 Dx: 60 Lk: 110
| |
| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 29 Location : , location, location
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 13, 2018 9:01 pm | |
| The headache that Susan had been feeling subsided, but the terrorist in front of them did something to the dancers. They were following his direction. That decided it, he was definitely in control of himself and not only that, the situation. Where the others were empty vessels he was in control. There was no doubt about it now, he was a terrorist and not an innocent victim. The timid woman could stop beating herself up about hurting him at this point. "He's controlling the dancers, this man is not a victim of the mental fog...! He won't relent and can't be trusted, do not accept any surrender from him...!" As she informed her team Susan merely pointed for Seshat to appear and assault the Psyche Terrorist with more arrows of light. - Stats:
Level: 8 Exp: 944 / 1205
Strong: Light Weak: Fire
HP: 183 + 50 (Mark of Chaos) = 222 / 233 - 11 (Psyche Drain 3/3) = 211 / 233 SP: 178 (249) 228 / 249 - 6 = 222 / 248 PEnd: 22% MEnd: 24% PPstr: 30 (15) PMstr: 60 (30) Dx: 27 (13) Lk: 65 (91)
Uses towards next Rank Up: 19
- Modifiers:
Priestess Arcana: +5% to Tactical Support skills. Rearguard: Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Light of Latmus: +35% Defense 1/3
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
- Action:
Using Kouga on Depraved Jest for 45 Light damage. Kouga | Inflicts moderate Light damage towards one enemy | 6 SP | Tier 2 Miss on 2 - Random number (1,10) :
- 6
- Tension - Maria Woodsworth:
Tension Level: 50% -> 75% - 25% = 50% Tension HP: 2 / 3 Hits Ppstr: 105 Pmstr: 65 Dx: 80 Lk: 95 Casting Sukunda on Depraved Jest. Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25% - Skills:
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Psalm 51:10 | Removes all debuffs from allies and heals 30% HP. | Tier 3 -- 50%
Pin | Inflicts a moderate amount of Pierce damage to one enemy. Next attack by an ally will hit its target without missing. |Tier 3 -- 50%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
2 Corinthians 4:6 | Removes all mental status ailments from all allies and grants 30% resistance against mental status ailment attacks. | Tier 3 -- 75%
| |
| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 29 Location : , location, location
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 13, 2018 9:04 pm | |
| - Sumi's Stats:
Strong: Electricity Weak: Ice
HP: 119 / 125 SP: 110 (77) 77 / 77 PEnd: 12% (37%) MEnd: 12% (37%) Ppstr: 18 (19) Pmstr: 42 (46) Dx: 15 (16) Lk: 28 (19)
- Modifiers:
Sun Arcana: +15% to Fire skills Vanguard: Cadets who take this role have a latent boost to defense stats by 25% and their attacking stats are raised by 10%. However, their SP and luck stat are lowered by 30%.
Light of Latmus: +35% Defense 1/3
Searing Burn | 10% (20% with single target skills) chance of inflicting a burn ailment with each agi skill used. Not effective against opponents that are strong/block/ etc fire. Takes 15% of total health off the opponent each turn, for three turns. Can be put out by a bufu skill used on self that matches tier. Effects do not stack | Passive | Tier 1 Fire Boost | Increases Fire damage output 25% | Passive | Tier 2
+/+ Shield-y Weapons: -10% damage from Strike attacks. +/+ Hope in the Face of Despair: +10% chance for Light attacks to hit a foe.
-/- Holes in the Shield: +10% damage from Gun attacks. -/- Beacon for Darkness: +10% chance of being hit by Dark attacks
- Action:
Guarding.
| |
| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 13, 2018 9:11 pm | |
| "Crafty bastard. He can only delay his defeat." - Albrecht, Lvl 8:
HP: 224/224 SP: 157/173 PEnd: 20% MEnd: 20% Ppstr: 30 Pmstr: 42 Dx: 72 Lk: 91 Main Line
Light of Latmus (2/3) Litanies of Hate (2/3)
- Passives, Strengths/Weakness:
Elec Boost | Increases Electricity damage output 25% Elec Amp | Increases Electricity damage output 50%
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
—Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
- Actions:
Attacks the Jest twice with Lamina Sanctus! Deals 153 Slash damage on each hit! - 1st Hit:
Miss if 1-3 - Random number (1,10) :
- 4
Crits if 7
- Random number (1,10) :
- 2
- 2nd Hit:
Miss if 1-3 - Random number (1,10) :
- 6
Crits if 7
- Random number (1,10) :
- 10
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| | | Albrecht
Posts : 2548 Join date : 2015-01-01 Age : 25
| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] Sun May 13, 2018 9:12 pm | |
| - Cecilia, Lvl 10:
HP: 238/238 SP: 284/313 PEnd: 30% MEnd: 32% Ppstr: 22 Pmstr: 23 Dx: 19 Lk: 161(+Tearless Loafers) Light of Latmus (2/3) Rearguard - Stats without Rearguard:
HP: 238/238 SP: 224/224 PEnd: 30% MEnd: 32% Ppstr: 45 Pmstr: 46 Dx: 39 Lk: 115(+Tearless Loafers)
- Passives, Strengths/Weakness:
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Strength Name: Prideful —Description: Cecilia's arrogance can get grating, but at the same time it can come off as a reassuring display of confidence. Upon entering the start of a dungeon, she has a 50% chance of increasing the courage of an ally of her choosing by one level for the duration of a single topic. If the dungeon is exited or Cecilia leaves the party then this level boost will disappear from the individual.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
- Actions:
Casts Media(35%) on the party!
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| Subject: Re: Masquerade Ball [Cadet Dungeon/A Team] | |
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