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Welcome to New Arcana!

Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!

Azores Weather Report


Wooh! It's starting to get windy over here! Heat is slowing down, and everyone is now starting to prepare for less rain and more sweaters! Everyone be ready! It's cool now, but wait until it gets even colder! Waves are coming harder and larger in the evening so watch out night-swimmers! This has been another Azores Weather Report!

Endymion Time of Day
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Updated: 6/20/2016

Heya! I'm your friendly neighborhood Larsinny, a demon here to keep you updated on the current debacles going on within the site! Okay, maybe not debacles... Anyway! The Endymion Plot, our Third Main Plot, has started! We also have our previous plot's part two running next to it for Azores! If you're a new member looking to join the new plot, you will want to choose Endymion. However, if you're interested in our older plot, Azores, you may also join that one aswell. The choice is ultimately up to you! The Dungeon Master of the Azores plot is Grantus and the DM of the current Endymion plot is Philemon.

All templates on the site have been updated, and this also includes the rules aswell. When referring to the rules, please disregard any that say "Old" or "Obsolete" as we are no longer using those rules for the Endymion Plot. Oh, don't be mistaken! I love breaking the rules! But in this case, follow them or erasure!

Be sure to constantly check the update thread for any changes to the boards. You can find it ->Here<-

More to come

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Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
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 Jin's Compendium

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Godai

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Age : 23

PostSubject: Re: Jin's Compendium   Sat Nov 21, 2015 4:09 pm

Claiming 2k VC now that Maeb is here. If that's alright.

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PostSubject: Re: Jin's Compendium   Sat Nov 21, 2015 8:06 pm

http://newarcana.forumotion.com/t3564-second-purchase#36859

Getting a Chewing Soul and Snuff Soul. 200 Vc left over.

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PostSubject: Re: Jin's Compendium   Wed Nov 25, 2015 4:13 pm



Credit to Safi for making this for me.


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PostSubject: Re: Jin's Compendium   Sat Nov 28, 2015 11:16 pm

Claiming 2k Vc again. I brought in MajinYami.

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PostSubject: Re: Jin's Compendium   Wed Dec 02, 2015 3:40 am

2x Snuff Soul and 1x Chewing Soul. 100 Vc leftover.

http://newarcana.forumotion.com/t3601-third-purchase#37137

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PostSubject: Re: Jin's Compendium   Mon Dec 21, 2015 6:33 pm

http://newarcana.forumotion.com/t3607p30-warzone-rear-side-skirmish#37597

Previous Stats: Level 1

HP: 215
SP: 204
PEnd: 27%
MEnd: 29%
Pmstr: 82
Ppstr: 104
Dx: 91
Lk: 105

New Stats Without Filter: Level 6 (25 to HP and SP from the 5 focused on HP and SP?)

HP: 240 (+25)
SP: 229 (+25)
PEnd: 31%
MEnd: 33%
Pmstr: 82
Ppstr: 104
Dx: 91
Lk: 105


New Stats With Filter: Level 6 (5 to Luck and 20 to Ppstr)

HP: 240
SP: 229
PEnd: 31%
MEnd: 33%
Pmstr: 82
Ppstr: 124 (+20)
Dx: 91
Lk: 110 (+5)

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PostSubject: Re: Jin's Compendium   Sat Dec 26, 2015 8:26 pm

http://newarcana.forumotion.com/t3600p30-the-world-around-us-mir-___#37680

Got me a Human Skill Card.

Human Skill Name: Battlefield Experience
Tier: Tier 2
Cost: 6 SP
Type of Damage: Movement
Description: With a combination of Jin's martial arts training, combat experience, and intuition, Jin becomes more reactive and sensitive to the attacks coming towards him. He is able to better perceive incoming attacks and greatly increases his chances of evading and/or reacting. In PvS, it acts like a normal Sukukaja. In PvP, for three turns, it allows Jin to have initiative in reacting to an attack just right before it's being made. However, if movement is hindered in anyway, this skill loses its purpose as it merely acts to prompt Jin to evade an attack that's about to be made and allows him to dodge at the nick of time. Or even react accordingly as to how an attack is being used.

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Philemon
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PostSubject: Re: Jin's Compendium   Tue Dec 29, 2015 12:23 pm

12:21:30] @ Philemon : But if your body isn't fast enough to do the movement, it's kind of a null skill
[12:22:14] Mother Pucker : Pretty much. But honestly, I'm out of ideas, lol.
[12:22:20] @ Philemon : Kind of reminds me of Naito's skill where he dash through someone's blind spot. If his luck was lower even after the boost in speed, he could still be caught
[12:22:36] Mother Pucker : Yeah.
[12:22:44] @ Philemon : Just keep that in mind, but approved
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PostSubject: Re: Jin's Compendium   Fri Jan 22, 2016 2:28 pm

Heard the first three level allocations are a thing. So let's make it a thing here.

Before

HP: 240
SP: 229
PEnd: 31%
MEnd: 33%
Pmstr: 82
Ppstr: 124
Dx: 91
Lk: 110

After 36 to allocate.

HP: 240
SP: 229
PEnd: 31%
MEnd: 33%
Pmstr: 82
Ppstr: 146 (+22)
Dx: 95 (+4)
Lk: 120 (+10)

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PostSubject: Re: Jin's Compendium   Mon Mar 14, 2016 3:32 am

My shit attempt at Jin with the aura and NC eyes.


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