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| | Democide [Cadet Team 2 Dungeon Dash] | |
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+6Sheepzami Sheephara Azami Deshi GioGio Joseph ViniVidiVicci 10 posters | |
Author | Message |
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Joseph
Posts : 304 Join date : 2016-06-15 Age : 29
| Subject: Re: Democide [Cadet Team 2 Dungeon Dash] Sat Nov 10, 2018 4:20 pm | |
| "Here we go." - Action:
Skip Action if 1. - Random number (1,10) :
- 6
Teradyne | Inflicts a large amount of Earth damage to one enemy. | 12 SP | Tier 3, 181 Earth Damage to Obariyon.
Miss if 1.
- Random number (1,10) :
- 3
- Joseph (Vanguard), Level 9:
HP: 234/234 SP: 88/115 PEnd: 47% MEnd: 47% Ppstr: 55 Pmstr: 55 Dx: 29 Lk: 73 Living Weapon +15% Attack 1/3 - Human Strengths and Weaknesses:
—Strength Name: Kerrigan Vigor —Description: His workout ethic gave him an impressive body to behold for someone of his stature. He's tough and built to endure most of anything. Most importantly he's built to keep himself going for long periods of time when under stress and exertion. Slash attacks cost 2% less to use.
—Strength Name: Basic Combat Training —Description: Originally he was aiming to be a police officer. But his family is leading him to become a Cadet. Taking advice and training from his former military and law enforcement family members, Joseph can carry himself with confidence and knows what he's doing when in the heat of the moment. Strike attacks cost 2% less to use.
—Strength Name: Magic Eye —Description: As a result of the trial experiments his parents let him join, his eye can turn its sclera black and iris scarlet red. It allowed him to have vastly improved eyesight in which he can almost perceive near sub-sonic speeds. But it doesn't mean he can act right away for most situations. 15% boost to Luck stat.
—Weakness Name: Normal Joe —Description: Because of his focus on working out and perhaps as a result of his experimentation, he finds difficulty in using magical skills. It doesn't mean he can't use them, but it will take out a whole lot more. Magical attack skills cost 5 more SP to cast.
—Weakness Name: Normal Joe 2 —Description: Likewise, because of his lacking affinity to using magical skills, it's harder for him to aim using them. It complicates his ability to use fine and precise actions with them. 10% additional miss chance when using magical attack skills.
—Weakness Name: Psychosis —Description: His eye tends to have sudden random "attacks". But it is more of an attack of his own mind. Kerrigan experiences a debilitating state of something resembling dementia from time to time. For the first three turns in battle only, Kerrigan has a 10% chance of skipping that turn.
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| | | Sheepzami Sheephara
Posts : 1016 Join date : 2014-10-26 Location : Suzie Q
| Subject: Re: Democide [Cadet Team 2 Dungeon Dash] Sat Nov 10, 2018 10:45 pm | |
| - Onmoraki, Level 6:
HP: ??? SP: ??? PEnd: 10% MEnd: 10% Ppstr: 29 Pmstr: 46 Dx: 33 Lk: 56 Full Moon Boost (Stackable 15% to Attack, Defense, and Agility) (--) - Action:
Agi | Inflicts a small amount of Fire damage to one enemy. | 3 SP | Tier 1 Searing Burn | 10% (20% with single target skills) chance of inflicting a burn ailment with each agi skill used. Not effective against opponents that are strong/block/ etc fire. Takes 15% of total health off the opponent each turn, for three turns. Can be put out by a bufu skill used on self that matches tier. Effects do not stack | Passive | Tier 1 15% of 46 = 6 46 + 6 = 52 52 fire damage total. Targets Isaac. Miss if 1 - Random number (1,10) :
- 1
Searing Burn Inflicted on 1-20
- Random number (1,100) :
- 59
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| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 29 Location : , location, location
| Subject: Re: Democide [Cadet Team 2 Dungeon Dash] Sun Nov 11, 2018 2:00 am | |
| Just as planned for the enemy fell in swift order and they were free from counter attack. But the bandages were beginning to tighten and Susan slid her hands between the ones around her neck in preparation. Panic overtook her for a moment. No one present had witnessed her Persona attempt to kill her yet, save for Hatsuhara. She feared what they would think and found herself suddenly thankful that text did not convey speaking tone. Repeat last actions on new target, we are not certain if Ice will have the same effects but we have already tried Earthen attacks. Overwhelm it. - Susan's Stats:
Level 12 Strong: Gun (Bulletproof Vest) Weak: None
HP: 278 + 50 (Mark of Chaos) = 328 / 328 SP: 224 / 272 - 25 = 199 / 272 PEnd: 38% MEnd: 40% PPstr: 57 PMstr: 100 Dx: 60 Lk: 110
Uses to next Rank: 27 / 50
- Action:
Susan uses Heavenly Wind. Heavenly Wind | User empowers their teammates with an enhancing aura right before their next attacks. This will make their next attacks unavoidable. | 25 SP | Tier 3 [PvS only]
Persona Overdose 3/3
- Modifiers:
Priestess Arcana: +15% to Support skills.
Sukukaja: +45% Agility 3/3
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
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| | | GioGio
Posts : 369 Join date : 2015-06-02
| Subject: Re: Democide [Cadet Team 2 Dungeon Dash] Sun Nov 11, 2018 9:37 am | |
| "Lets see..." - GioGio, lvl 8:
HP: 210/210 SP: 129/141 PEnd: 33% MEnd: 33% Ppstr: 18 Pmstr: 22 Dx: 20 Lk: 70
- Action:
Casts Tera on Onmoraki!
Deals 19 Tera damage!
Can't miss
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| | | Steele
Posts : 1468 Join date : 2018-09-15 Age : 33
| Subject: Re: Democide [Cadet Team 2 Dungeon Dash] Sun Nov 11, 2018 2:00 pm | |
| "Ah! Hot hot! ...Stop flying around and stay still you piece of...!"- action:
Tarukaja (2/3) Isaac swings for the fences! 101 Dex damage CAN'T MISS Crit on 7 - Random number (1,10) :
- 9
------------------------------------------
| weak: Ice | Strong: Slash HP: 154 / 200 (136) -46 SP: 81 / 81 (117) PEnd: 16% (41%) MEnd: 14% (39%) Ppstr: 18 (19) Pmstr: 22 (24) Dx: 55 (60) Lk: 63 (44) |
- Skills:
Skill 1: Agi | tier 1 Fire damage to one enemy. | 3 SP | Tier 1 Skill 2: Tarukaja | one ally's Attack +30% for 3 turns. | 6 SP | Tier 2 Skill 3: Slash Master | Slash Damage +30% | Passive | Tier 2 Skill 4: White Wall | Ice resistance for 3 turns | 18 SP | Tier 2
- Combat Strengths/weaknesses:
—Strength Name: Battle Instincts —Description: Demon powers or no, Isaac hones his fighting skills everyday, so he can be ready at a moment's notice. His reflexes are keen and he receives a 10% boost to Luck.
—Strength Name: Combat Training —Description: Isaac's combat training Honed his mind and muscles together, and while he is not a paragon of mortal strength, he is an agile and capable fighter. His Dexterity receives a 10% boost.
—Weakness Name: Unsteady Aim —Description: Isaac has been trained as a physical fighter. He knows how to used Firearms, of course, but he prefers to fight up close. When making firearm attacks, Isaac's accuracy is reduced by 10%.
—Weakness Name: Magic is Cheating —Description: Even in videogames, Isaac doesn't like those that stand at a distance and launch magical attacks. He himself dislikes using such tactics, and doesn't hone the skills required to do so. His Pmstr is reduced by 10%.
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| | | Steele
Posts : 1468 Join date : 2018-09-15 Age : 33
| Subject: Re: Democide [Cadet Team 2 Dungeon Dash] Sun Nov 11, 2018 2:00 pm | |
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| | | Deshi Admin
Posts : 2220 Join date : 2014-10-28 Location : In my own madness.
| Subject: Re: Democide [Cadet Team 2 Dungeon Dash] Sun Nov 11, 2018 11:40 pm | |
| One had gone down so now it left one more. Haru would hear what Susan said and nodded as he glanced back at here and for two seconds wondered if she would be alright. He had seen what her persona could do to her before and while it did cause concern to him, he would push it to the back of his mind as he focused on the last enemy. The sooner they got this over with the better for her. “...Again...” he would command his persona, feeling the fatigue of using the move wear on him. The persona on the other hand would huff and roll his eyes. "Hmm...A bit of a bore, but okay," the creature responded back making Haru want nothing more than to smack it in the back of the head. Why would it just not shut up and obey for once? Ironic really. - Hatsuhara - Main Line – Level 12:
Strong: None Weak: None HP: 106/202 SP: 161/161 PEnd: 24% MEnd: 22% Ppstr: 38 Pmstr: 24 Dx: 56 Lk: 60 +15% Phys skill defense (Tower) +15% PPstr (Tower) Slash Master | Increases Slash based dexterity damage output by 30% | Passive | Tier 2 Soul Bound Does: Tier 2 damage Position: Main Line: Cadets that centralize on all that's needed for combat. They do not get any stat boosts, nor do they get any stat reductions, being on this part of the formation. - Soul Skill - Boost Level 1:
Soul Skill Name: Boost Level 1 Persona Name: Aquarius Tier: Tier 1 Cost: Passive Type of Damage: It is a boost in power. Description: Boost is a passive that gives 15% more power to Haru’s dex (slash) attacks.
- Information Box:
Positive Effects: Sukukaja – Agility up by 45% for 1 of 3 turns Action: Aquarius uses Blizzarou | Moderate physical (pierce) and Bufu damage to a single opponent. | 16% HP | Tier 2 on Target: Obariyon - The Math:
> HP Cost: 138- 32= 106 HP > Damage done: 38*.15=5+38=43 * Physical Calc = 43*.50=21+43=64 * Magic Calc: 24*.50=12+24=36 So: 64+36=100/2=50
> 50 pierce and ice damage to enemy. Miss Chance: Cannot miss Critical on 5:- Random number (1,10) :
- 8
- Uses/Items/Exp:
Uses: 4 Ammo: 3/10 Experience: 0/2024 to Level 13 Battles Won: 4/10 (2 of 2 to rank up)
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| | | Deshi Admin
Posts : 2220 Join date : 2014-10-28 Location : In my own madness.
| Subject: Re: Democide [Cadet Team 2 Dungeon Dash] Sun Nov 11, 2018 11:43 pm | |
| Edit: Sukukaja – Agility up by 45% for 2 of 3 turns Target: Onmoraki | |
| | | Joseph
Posts : 304 Join date : 2016-06-15 Age : 29
| Subject: Re: Democide [Cadet Team 2 Dungeon Dash] Sun Nov 11, 2018 11:48 pm | |
| "Second verse same as the first. Let's put this fucker in a hearse." - Action:
Skip Action if 1. - Random number (1,10) :
- 3
Teradyne | Inflicts a large amount of Earth damage to one enemy. | 12 SP | Tier 3, 181 Earth Damage to Onmoraki.
Can't Miss.
- Joseph (Vanguard), Level 9:
HP: 234/234 SP: 73/115 PEnd: 47% MEnd: 47% Ppstr: 55 Pmstr: 55 Dx: 29 Lk: 73 Living Weapon +15% Attack 2/3 - Human Strengths and Weaknesses:
—Strength Name: Kerrigan Vigor —Description: His workout ethic gave him an impressive body to behold for someone of his stature. He's tough and built to endure most of anything. Most importantly he's built to keep himself going for long periods of time when under stress and exertion. Slash attacks cost 2% less to use.
—Strength Name: Basic Combat Training —Description: Originally he was aiming to be a police officer. But his family is leading him to become a Cadet. Taking advice and training from his former military and law enforcement family members, Joseph can carry himself with confidence and knows what he's doing when in the heat of the moment. Strike attacks cost 2% less to use.
—Strength Name: Magic Eye —Description: As a result of the trial experiments his parents let him join, his eye can turn its sclera black and iris scarlet red. It allowed him to have vastly improved eyesight in which he can almost perceive near sub-sonic speeds. But it doesn't mean he can act right away for most situations. 15% boost to Luck stat.
—Weakness Name: Normal Joe —Description: Because of his focus on working out and perhaps as a result of his experimentation, he finds difficulty in using magical skills. It doesn't mean he can't use them, but it will take out a whole lot more. Magical attack skills cost 5 more SP to cast.
—Weakness Name: Normal Joe 2 —Description: Likewise, because of his lacking affinity to using magical skills, it's harder for him to aim using them. It complicates his ability to use fine and precise actions with them. 10% additional miss chance when using magical attack skills.
—Weakness Name: Psychosis —Description: His eye tends to have sudden random "attacks". But it is more of an attack of his own mind. Kerrigan experiences a debilitating state of something resembling dementia from time to time. For the first three turns in battle only, Kerrigan has a 10% chance of skipping that turn.
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| | | Azami
Posts : 1246 Join date : 2014-10-17 Age : 23 Location : Chained to a rock by a fickle RNG god. Ow, my liver.
| Subject: Re: Democide [Cadet Team 2 Dungeon Dash] Mon Nov 12, 2018 2:58 am | |
| - The Spoils of War!:
- EXP Gained:
Joseph -- 237 EXP Haru -- 235 EXP Isaac -- 235 EXP Gio -- 224 EXP Susan -- 224 EXP
- Rewards:
1x Faded Scroll
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| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 29 Location : , location, location
| Subject: Re: Democide [Cadet Team 2 Dungeon Dash] Mon Nov 12, 2018 3:36 am | |
| It had come down to the wire but the enemy presence was eliminated before Seshat could overtake her. As the team basked in the brief quiet over their victory the spectral mummy would manifest in a mote of light, shivering and moving toward Hatsuhara to draw a reed over his form and grant him peace of mind and moving onto Isaac, followed by Susan walking calmly amongst them. "Excellent work, they were no match for us but you can see how excitable they were. These were only the small fries, we will fight much more dangerous foes as we progress and we will conduct strategy much as we do now. Let's continue." After moving past the line of her comrades Susan would return to hoisting her gun to her shoulder, keeping careful watch of the surrounding area as she peeked the corner and walked beyond it. - Susan's Stats:
Level 12 Strong: Gun (Bulletproof Vest) Weak: None
HP: 278 + 50 (Mark of Chaos) = 328 / 328 SP: 199 / 272 - 8 + 40 = 231 / 272 PEnd: 38% MEnd: 40% PPstr: 57 PMstr: 100 Dx: 60 Lk: 110
Uses to next Rank: 27 / 50
- Action:
Susan uses Dia on Haru and Isaac, restoring 30% HP.
Moving to the point labeled on the Map.
Pathway of Light restores 15% SP to the party.
Healing Wave Counter O / X / X
- Modifiers:
Priestess Arcana: +5% to Tactical Support skills.
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
- Map:
Moving to the Lime Square.
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| | | Steele
Posts : 1468 Join date : 2018-09-15 Age : 33
| Subject: Re: Democide [Cadet Team 2 Dungeon Dash] Mon Nov 12, 2018 1:45 pm | |
| "Roger that, Ma'am! Moving on!"- action:
moves 3 spaces to lime square!
------------------------------------------
| weak: Ice | Strong: Slash HP: 200 / 200 (136) SP: 81 / 81 (117) PEnd: 16% (41%) MEnd: 14% (39%) Ppstr: 18 (19) Pmstr: 22 (24) Dx: 55 (60) Lk: 63 (44) |
- Skills:
Skill 1: Agi | tier 1 Fire damage to one enemy. | 3 SP | Tier 1 Skill 2: Tarukaja | one ally's Attack +30% for 3 turns. | 6 SP | Tier 2 Skill 3: Slash Master | Slash Damage +30% | Passive | Tier 2 Skill 4: White Wall | Ice resistance for 3 turns | 18 SP | Tier 2
- Combat Strengths/weaknesses:
—Strength Name: Battle Instincts —Description: Demon powers or no, Isaac hones his fighting skills everyday, so he can be ready at a moment's notice. His reflexes are keen and he receives a 10% boost to Luck.
—Strength Name: Combat Training —Description: Isaac's combat training Honed his mind and muscles together, and while he is not a paragon of mortal strength, he is an agile and capable fighter. His Dexterity receives a 10% boost.
—Weakness Name: Unsteady Aim —Description: Isaac has been trained as a physical fighter. He knows how to used Firearms, of course, but he prefers to fight up close. When making firearm attacks, Isaac's accuracy is reduced by 10%.
—Weakness Name: Magic is Cheating —Description: Even in videogames, Isaac doesn't like those that stand at a distance and launch magical attacks. He himself dislikes using such tactics, and doesn't hone the skills required to do so. His Pmstr is reduced by 10%.
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| | | Joseph
Posts : 304 Join date : 2016-06-15 Age : 29
| Subject: Re: Democide [Cadet Team 2 Dungeon Dash] Mon Nov 12, 2018 2:54 pm | |
| "Y'know, this ain't too bad..." - Action:
Following
- Joseph (Vanguard), Level 9:
HP: 234/234 SP: 73/115 PEnd: 47% MEnd: 47% Ppstr: 55 Pmstr: 55 Dx: 29 Lk: 73 - Human Strengths and Weaknesses:
—Strength Name: Kerrigan Vigor —Description: His workout ethic gave him an impressive body to behold for someone of his stature. He's tough and built to endure most of anything. Most importantly he's built to keep himself going for long periods of time when under stress and exertion. Slash attacks cost 2% less to use.
—Strength Name: Basic Combat Training —Description: Originally he was aiming to be a police officer. But his family is leading him to become a Cadet. Taking advice and training from his former military and law enforcement family members, Joseph can carry himself with confidence and knows what he's doing when in the heat of the moment. Strike attacks cost 2% less to use.
—Strength Name: Magic Eye —Description: As a result of the trial experiments his parents let him join, his eye can turn its sclera black and iris scarlet red. It allowed him to have vastly improved eyesight in which he can almost perceive near sub-sonic speeds. But it doesn't mean he can act right away for most situations. 15% boost to Luck stat.
—Weakness Name: Normal Joe —Description: Because of his focus on working out and perhaps as a result of his experimentation, he finds difficulty in using magical skills. It doesn't mean he can't use them, but it will take out a whole lot more. Magical attack skills cost 5 more SP to cast.
—Weakness Name: Normal Joe 2 —Description: Likewise, because of his lacking affinity to using magical skills, it's harder for him to aim using them. It complicates his ability to use fine and precise actions with them. 10% additional miss chance when using magical attack skills.
—Weakness Name: Psychosis —Description: His eye tends to have sudden random "attacks". But it is more of an attack of his own mind. Kerrigan experiences a debilitating state of something resembling dementia from time to time. For the first three turns in battle only, Kerrigan has a 10% chance of skipping that turn.
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| | | GioGio
Posts : 369 Join date : 2015-06-02
| Subject: Re: Democide [Cadet Team 2 Dungeon Dash] Mon Nov 12, 2018 3:29 pm | |
| "..." - GioGio, lvl 8:
HP: 210/210 SP: 129/141 PEnd: 33% MEnd: 33% Ppstr: 18 Pmstr: 22 Dx: 20 Lk: 70
- Action:
GioGio follows
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| | | ViniVidiVicci
Posts : 2319 Join date : 2017-10-31 Age : 29 Location : , location, location
| Subject: Re: Democide [Cadet Team 2 Dungeon Dash] Mon Nov 12, 2018 4:46 pm | |
| The howls and cries of the frenzied devils carried on the crisp night air. Spooky to be certain, it filled Susan with both a sense of dread and a little comfort. Comfort because they weren't acting tricky, she knew exactly where they were and at what distance to them. They could avoid needless engagements this way. And her team was doing quite well for themselves, she had a very reliable one she must admit. Joseph was dependable as always as was Hatsuhara and Gionatan and Isaac seemed as if they could be relied upon as well. The formed a very well-rounded group though a little heavy on the focus of earth. That was fine. There were plenty of ways to deal with the enemy and this was no different than the previous night's engagement. Except the stakes were higher. She could feel the tension from most and sought to break it with a little small talk, just enough to ease worry but not to have them sitting on their laurels. They could still be ambushed and such situation could be catastrophic. "You can use the echoes of their screams to pinpoint their location across the alleyways..." she warned... before realizing just what she said without prompting. "Th-the demons, that is. They are making a lot of noise, this is how I am tracking their positions. It is still best to keep an eye out, I've no idea what some of these beasts are capable of. We encountered a dangerous one the other night that could manipulate water that greatly threatened the team." Which reminded her of something. Perhaps Joseph or Haru was present for the incident. "Did anyone investigate the sirens in the Backlight District last night?" she asked while looking over her shoulder for only a moment, turning to face the path ahead as they rounded the corner. "We were able to hear them on our patrol but we were engaged in combat at the time, with so many sirens I could only assume it was a major incident. By the time I reached the Backlight District they were long quiet, I had to be filled in from dispatch. It is said there was a terrorist sighting but I could not glean any details beyond that."As Susan reached the corner she peered around, spotting a group of demons down the alleyway before pulling her head back in. "Enemy contact, about 5 meters. We'll need to sprint to maintain the element of surprise and ambush them. On my mark." Susan raised her free hand and waved forward, pulling away from the corner as she ran toward the enemy and prepared to settle into her combat role. - Susan's Stats:
Level 12 Strong: Gun (Bulletproof Vest) Weak: None
HP: 278 + 50 (Mark of Chaos) = 328 / 328 SP: 231 / 272 + 40 = 271 / 272 PEnd: 38% MEnd: 40% PPstr: 57 PMstr: 100 Dx: 60 Lk: 110
Uses to next Rank: 27 / 50
- Action:
Moving to the point labeled on the Map.
Pathway of Light restores 15% SP to the party.
Healing Wave Counter O / O / X
- Modifiers:
Priestess Arcana: +5% to Tactical Support skills.
Strength: Professional Courtesy - Charm and Rage have their success rates lowered by 15% against Susan. Strength: I'm the One in Control! - Once per withdrawal from Persona Overdose Susan can choose the target of a skill she uses instead of rolling randomly. She makes this choice after rolling for her target. The skill is still rolled randomly like normal.
Weakness: Not According to Plan - Panic and Fear have an extra 15% chance to succeed against Susan. Weakness: Rip Off the Bandage - When Susan is suffering the negative effects after Persona Overdose she loses 10% of her total HP every turn. This damage can and will knock her unconscious if she isn't careful but it can't result in her death since her Persona won't willingly kill its host.
- Map:
Moving to the Red Enemy E labeled 2.
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