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Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!

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Updated: 8/18/2017

Heya! I'm your friendly neighborhood Larsinny, a demon here to keep you updated on the current debacles going on within the site! Okay, maybe not debacles... Anyway! The Endymion Plot, our Third Main Plot, is underway! We also have our sideplot taking place called Junction! If you're a new member looking to join the new plot, you will want to choose Endymion. However, if you're interested in our sideplot, you may also join that one aswell. The choice is ultimately up to you! The Dungeon Master of the Junction plot is CWIS and the DM of the current Endymion plot is Godai and Grantus.

All templates on the site have been updated, and this also includes the rules aswell. When referring to the rules, please disregard any that say "Old" or "Obsolete" as we are no longer using those rules for the Endymion Plot. Oh, don't be mistaken! I love breaking the rules! But in this case, follow them or erasure!

Be sure to constantly check the update thread for any changes to the boards. You can find it ->Here<-

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 Araminta Fletcher

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Gengar

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Posts : 4
Join date : 2018-08-21

PostSubject: Araminta Fletcher   Tue Aug 21, 2018 2:04 pm


Araminta Fletcher



"You can't sit with us."


The Biography


Birth Name: Araminta Fletcher
Aliases:
Gender: Female
Age: 18
Birth Day: January 9
Arcana: Tower
Place of Residence: Sunlake Palms
Evoker: Mental Shackles
Academy Semester: Third Year
Class: (We'll fill this in once you're approved. This will be your class in school)

Sorority:  Drama Club
Part/Full Time Job: N/A

Appearance: Araminta has shoulder-length blonde hair and wide blue eyes. She stands at around 5’4’’, and weighs around 119 pounds. She has an overall slender hourglass build with fair skin. Araminta typically wears whatever is fashionable, but her most commonly used outfit consists of a bomber jacket, a black tank top, blue short shorts, and white thigh-highs.

Alternate Appearance: The most notable change to her appearance while in her alternate form is her face – the skin sears off it to expose her skull. Her eye-sockets glow with a strange, golden power, forming “eyelights” that act as pupils. She wears a long pearl necklace around her neck, a violet flapper dress with golden tassels, and a set of yellow glass slippers.

Personality: Araminta’s a girl wearing a mask.

Nice and polite at first glance, Araminta’s the epitome of grace and class – a Fletcher needs to be, after all. It doesn’t take much to prick this surface, though, and what’s underneath isn’t pretty.

Araminta is ultimately driven by a single, simple fact: in this world, there are winners and there are losers, and she has no intention of being the latter. The number one rule of the game is never to show weakness; sharks are drawn to the scent of blood, and if you give them an inch they’ll go the whole mile. To this end, she’s constructed a “popular girl” image that she goes to any length to maintain – this world is too cruel to care about things like scruples.

Araminta can’t stand it when people seem to act against this fact. She does not believe in altruism because she just can’t understand how it’s possible – why would anyone help someone out of no tangible benefit to themselves? These actions undercut the underlying assumption that she’s constructed her entire worldview around.

If there's two vulnerable spots in her life, they'd have to be her younger half-brother and her own lack of a father. The latter is a secret she goes through great pains to conceal.

 
The Potential
   


Strengths: (Anything your character is skilled in, such as Martial Arts/ Drawing/ etc? You are allowed a maximum of five strengths and a minimum of three.)


Strength Name: Dramatic Fanatic
Description: Having had a love of theatrics since childhood, Araminta is naturally adept at expressing her emotions and feelings. (Expression starts at Rank 2.)

Strength Name: Dog Eat Dog
Description: Araminta's mindset is inherently Darwinian. There's winners and there's losers, and she sure as Hell ain't gonna be a loser. (+15% to Luck.)

Strength Name: The In Crowd
Description: Araminta's naturally attracted to respectable individuals and social cliques, and she gets along well with people from the upper echelons of society.

Strength Name:
Description:

Strength Name:
Description:

-----
((A floating Strength is a strength you've gained inRP. For example, if you were on a Kendo team for some time, you'd naturally know Kendo which is where this strength would come in. However, be aware, it will not be as strong as any of your actual strengths and is a small plus)

Floating Strength Name:
Description:


Weaknesses: (You must have the same amount of weaknesses as strengths. These weaknesses pertain to you and not your Persona. IE: Physically Weaker, lack of attention span, etc.)


Weakness Name: You Can't Sit With Us
Description: Despite her glib demeanor, Araminta is actually very unempathetic and insensitive to the needs of others. She thus has difficulty empathizing with people that aren't her. (To reach Rank 2 Understanding, Araminta has to max out Rank 1 twice.)

Weakness Name: Sharks Love Blood
Description: Araminta's been trained to keep up appearances, and she doesn't quite know what to do when the mask falls off. (When Araminta is downed, her enemies get an additional +10% chance of scoring a critical hit.)

Weakness Name: The Out Crowd
Description: Araminta's privileged upbringing and general disposition lead to her being cold and unsympathetic toward less reputable sections of society, such as criminals and social outcasts.

Weakness Name:
Description:

Weakness Name:
Description:

-----
((A floating weakness is one gained in RP. It could be a fear you inherited during RP, or an injury that hinders your character. Some can be temporary while others can be permanent.)

Floating Weakness Name:
Description:

Soul Bound Weapon: Dagger
Weapon Name: Backstabber
Weapon Description: A pitch-black, double-edged dagger. The blade is about six inches in length, and the handle four.
Weapon Attack Type: Slash
Weapon Element:

Side-Arm Weapon

Side-Arm Name: The Libby
Side-Arm Description: A standard Colt Model 1889.
Side-Arm Attack Type: Gun
Side-Arm Style: Revolver - Single Shot - Accuracy is increased by 20%. Consumes only one type of ammo per use. Can shoot only one enemy at a time.



The Background
   


History:
Araminta Fletcher had a troubled childhood even before the Divide. The result of a teenage pregnancy, her parents – who were never married in the first place – split up shortly before she was born. Her mother was the scion of a wealthy family, and her birth caused quite a stir among the upper echelons of New York society at the time. Nevertheless, she was given the education due her family name.

It was in one of New York’s most elite schools that she was educated, and it was there that her worldview was born. Araminta soon found herself the prime target of the other girls in school because of her fatherlessness. Her mother would resume her string of dating not long after her father left – as such, Araminta grew up with many stepfathers through the course of her years. This combination of social ostracism and fatherlessness created a deep sense of alienation within Araminta.

And this alienation led her to a revelation. The world was a cold, cruel place – no-one had her back, and if she wanted to survive in such a world then she had to shape up. So she tried…but try as she might, she could never erase the stigma of being an illegitimate child.

When Araminta was 11, her mother married a man from a similarly respectable family and bore a son with him. This child – her half-brother, John St. Clair – would prove to be the glue holding their family together through bonds of mutual love.

Then the Divide happened.

When the Divide happened, Araminta’s family was among the first few to resettle in Endymion. Forced into a school and forced to interact with people not of her social class for the first time, Araminta reinvented herself as the untouchable popular girl, amassing a small army of sycophants and admirers that she calls “friends.” Her dating life would come to resemble her mother’s, too, going through popular boy after popular boy like a sickle through wheat. It is in this place that Araminta’s story truly starts.




Last edited by Gengar on Thu Aug 23, 2018 2:17 pm; edited 1 time in total
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Jackie

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Join date : 2017-05-16

PostSubject: Re: Araminta Fletcher   Thu Aug 23, 2018 2:10 pm

Approved.
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Jackie

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PostSubject: Re: Araminta Fletcher   Thu Aug 23, 2018 2:17 pm

Approved.
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