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Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!

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Updated: 8/18/2017

Heya! I'm your friendly neighborhood Larsinny, a demon here to keep you updated on the current debacles going on within the site! Okay, maybe not debacles... Anyway! The Endymion Plot, our Third Main Plot, is underway! We also have our sideplot taking place called Junction! If you're a new member looking to join the new plot, you will want to choose Endymion. However, if you're interested in our sideplot, you may also join that one aswell. The choice is ultimately up to you! The Dungeon Master of the Junction plot is CWIS and the DM of the current Endymion plot is Godai and Grantus.

All templates on the site have been updated, and this also includes the rules aswell. When referring to the rules, please disregard any that say "Old" or "Obsolete" as we are no longer using those rules for the Endymion Plot. Oh, don't be mistaken! I love breaking the rules! But in this case, follow them or erasure!

Be sure to constantly check the update thread for any changes to the boards. You can find it ->Here<-

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 Dancing Lights, Flickering Shadows [Hyacintha/Irvine]

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IMainYordles!

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Age : 17
Location : The Pearl of the Orient Seas

PostSubject: Re: Dancing Lights, Flickering Shadows [Hyacintha/Irvine]   Tue May 15, 2018 12:27 am

That's it. The reality that Hyacintha needs to know. She will never be going home. She knew this in the first place but, she always hoped that there might be some way out of here. There are already two accounts that they cannot go home because of how this place works. She didn't even bother to understand how the Junction would hop between dimensions. In the end, all that matters is nobody's going home in this place. "I see..." She said in a very low voice, trying to take in the truth that she heard just now. After hearing that, she suddenly doesn't have the mood to play the game. "I-I'm sorry, I don't think I am in the mood to play games right now. I need to think about what you said." She said before leaving the two on their own. The cyborg needs some time alone.

~Exit

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Junction | Hyacintha | Her Strength | Her Progress | Her Bonds
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"Gear"

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PostSubject: Re: Dancing Lights, Flickering Shadows [Hyacintha/Irvine]   Wed May 16, 2018 6:49 pm

Throughout the conversation between the two, the creature wouldn't try to butt in or give its own opinion on the subject. It didn't really care about the conversation at all it would seem, it would be more in its own world as it went on. Twitching its head right, then left, then right again at seemingly random intervals and with no set pattern to it. It was only when the tall newt decided to try to make their leave that they would speak up once more.

"Not, leave time. Game, progress, now."

With a fluid sudden motion, the creature would spin the bone in its hands before slamming one end of it down into the earth. A loud boom would echo as cracks in the ground began forming and racing towards the newt before suddenly jutting up some of the ground under her very feet to make a sort of dirt chair for them to fall into. At the same moment, in case in someway the newt hadn't fallen over onto the chair in surprise, a strange object would be launched out from the trees, just above where Irvine was hiding. The object would attempt to slam the newt in the forehead to make them fall over and take a seat, before whoever it was that threw it would leap down from a branch above onto Irvine's shoulders, attempting to cover his eyes with their hands and scream manically as their boomerang like object came hurtling back towards the 'light boys' head.


"Ears hear. Light talk, much. Give directions. Fun challenge. Playtime."
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IMainYordles!

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Age : 17
Location : The Pearl of the Orient Seas

PostSubject: Re: Dancing Lights, Flickering Shadows [Hyacintha/Irvine]   Fri May 18, 2018 6:10 am

"Woah!" Hyacintha didn't expect that. All of a sudden, she found herself some sort of chair made from dirt. The small adorable creature did it, well not so adorable for Hyacintha now. Animals aren't supposed to do this, right? Then again, Junction is a strange place. So, this skullhead might not be a normal animal. "Ugh! Fine! Fine! We'll play the game. Just let me go, after this." Hyacintha finally agreed to the play the game, again. Well, mostly because she doesn't want to know what this creature can do next if she refused again. The feeling of annoyance can be seen on the cyborg's face.

~Exit Averted?

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Junction | Hyacintha | Her Strength | Her Progress | Her Bonds
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Infernal Zero

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PostSubject: Re: Dancing Lights, Flickering Shadows [Hyacintha/Irvine]   Fri May 18, 2018 1:06 pm

He'd been perfectly willing to let her go. Honestly, he wouldn't even be continuing what he was doing if he didn't have people to entertain.
Now though...
Clever little bastard! He felt a grin creep across his face once more as he discovered they'd caught on.
"Pretty sure they have a different game in mind! Think they need to lighten up more than you do!" Irvine clamped his eyes shut as he dropped down, and the wisps came together in an overwhelming, blinding burst of light.
For a moment, the world was white to all unfortunate to keep their eyes open, only contrasted by shadows and a black silhouette that seemed to shrink and reveal to those whose eyes could bear their light.
While the light both washed out and defined the shadows, he reached to his shoulders to grab whatever had landed on them, enveloping it too in black once he could feel his hands on it when the light faded and he could feel the shadows return.
If he managed to get his hands on them, they were going to have fun seeing in that as he tried to rip them off his shoulders and hold them in front of him.
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