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Updated: 8/18/2017

Heya! I'm your friendly neighborhood Larsinny, a demon here to keep you updated on the current debacles going on within the site! Okay, maybe not debacles... Anyway! The Endymion Plot, our Third Main Plot, is underway! We also have our sideplot taking place called Junction! If you're a new member looking to join the new plot, you will want to choose Endymion. However, if you're interested in our sideplot, you may also join that one aswell. The choice is ultimately up to you! The Dungeon Master of the Junction plot is CWIS and the DM of the current Endymion plot is Godai and Grantus.

All templates on the site have been updated, and this also includes the rules aswell. When referring to the rules, please disregard any that say "Old" or "Obsolete" as we are no longer using those rules for the Endymion Plot. Oh, don't be mistaken! I love breaking the rules! But in this case, follow them or erasure!

Be sure to constantly check the update thread for any changes to the boards. You can find it ->Here<-

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 Dancing Lights, Flickering Shadows [Hyacintha/Irvine]

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IMainYordles!

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PostSubject: Re: Dancing Lights, Flickering Shadows [Hyacintha/Irvine]   Tue May 15, 2018 12:27 am

That's it. The reality that Hyacintha needs to know. She will never be going home. She knew this in the first place but, she always hoped that there might be some way out of here. There are already two accounts that they cannot go home because of how this place works. She didn't even bother to understand how the Junction would hop between dimensions. In the end, all that matters is nobody's going home in this place. "I see..." She said in a very low voice, trying to take in the truth that she heard just now. After hearing that, she suddenly doesn't have the mood to play the game. "I-I'm sorry, I don't think I am in the mood to play games right now. I need to think about what you said." She said before leaving the two on their own. The cyborg needs some time alone.

~Exit

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Junction | Hyacintha | Her Strength | Her Progress | Her Bonds
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PostSubject: Re: Dancing Lights, Flickering Shadows [Hyacintha/Irvine]   Wed May 16, 2018 6:49 pm

Throughout the conversation between the two, the creature wouldn't try to butt in or give its own opinion on the subject. It didn't really care about the conversation at all it would seem, it would be more in its own world as it went on. Twitching its head right, then left, then right again at seemingly random intervals and with no set pattern to it. It was only when the tall newt decided to try to make their leave that they would speak up once more.

"Not, leave time. Game, progress, now."

With a fluid sudden motion, the creature would spin the bone in its hands before slamming one end of it down into the earth. A loud boom would echo as cracks in the ground began forming and racing towards the newt before suddenly jutting up some of the ground under her very feet to make a sort of dirt chair for them to fall into. At the same moment, in case in someway the newt hadn't fallen over onto the chair in surprise, a strange object would be launched out from the trees, just above where Irvine was hiding. The object would attempt to slam the newt in the forehead to make them fall over and take a seat, before whoever it was that threw it would leap down from a branch above onto Irvine's shoulders, attempting to cover his eyes with their hands and scream manically as their boomerang like object came hurtling back towards the 'light boys' head.


"Ears hear. Light talk, much. Give directions. Fun challenge. Playtime."
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PostSubject: Re: Dancing Lights, Flickering Shadows [Hyacintha/Irvine]   Fri May 18, 2018 6:10 am

"Woah!" Hyacintha didn't expect that. All of a sudden, she found herself some sort of chair made from dirt. The small adorable creature did it, well not so adorable for Hyacintha now. Animals aren't supposed to do this, right? Then again, Junction is a strange place. So, this skullhead might not be a normal animal. "Ugh! Fine! Fine! We'll play the game. Just let me go, after this." Hyacintha finally agreed to the play the game, again. Well, mostly because she doesn't want to know what this creature can do next if she refused again. The feeling of annoyance can be seen on the cyborg's face.

~Exit Averted?

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PostSubject: Re: Dancing Lights, Flickering Shadows [Hyacintha/Irvine]   Fri May 18, 2018 1:06 pm

He'd been perfectly willing to let her go. Honestly, he wouldn't even be continuing what he was doing if he didn't have people to entertain.
Now though...
Clever little bastard! He felt a grin creep across his face once more as he discovered they'd caught on.
"Pretty sure they have a different game in mind! Think they need to lighten up more than you do!" Irvine clamped his eyes shut as he dropped down, and the wisps came together in an overwhelming, blinding burst of light.
For a moment, the world was white to all unfortunate to keep their eyes open, only contrasted by shadows and a black silhouette that seemed to shrink and reveal to those whose eyes could bear their light.
While the light both washed out and defined the shadows, he reached to his shoulders to grab whatever had landed on them, enveloping it too in black once he could feel his hands on it when the light faded and he could feel the shadows return.
If he managed to get his hands on them, they were going to have fun seeing in that as he tried to rip them off his shoulders and hold them in front of him.
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PostSubject: Re: Dancing Lights, Flickering Shadows [Hyacintha/Irvine]   Thu May 24, 2018 2:46 pm


"My job, done. Up, to you. Rak."

The skull wearing creature would lift its bone back up from the ground, the dirt like chair that had formed underneath Hyacintha sinking quickly back into the ground leaving her sitting on the floor. Was a good thing too, as the creature had to quickly hold up its bone club to cover their eyes as they turned away from the blinding light the one that was hidden let forth. So they had neat tricks tucked away too? That made things more fun.

"KARARARA!" Came the deafening screech of the creature latched to Irvine's back. Despite being blinded themselves, they refused to let go of their tightly clawed perch. Even going as far as to bite at Irvine's hand as he reached around to try and grab them. It was hard to make out what the creature looked like with all the flashy light, though Irvine would definitely feel that the creature was quite small and covered in fur. If the shadow covered man still stuck true and held the creature in front of him despite being biten. Then it would be promptly whacked in the face by its own boomerang and start throwing its head around dizzily.

"K...K-kar?"
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PostSubject: Re: Dancing Lights, Flickering Shadows [Hyacintha/Irvine]   Mon May 28, 2018 7:54 am

"Woah!" Hyacintha screamed as she fell down from the earth chair that sunk, landing on the ground with her butt first. Hyacintha didn't even had enough time to cover her eyes as the light shined very bright, it's blinding. But, she managed to cover her sight with her free hand during the shine. The cyborg stood up after and was shocked by the deafening screech. There's two of them now? Great, Skullhead called a friend. "What are you up to? We are supposed to play a game, right?" She asked Skullhead. The cyborg is confused, has the game even started yet? Throughout her life, she has never played a game. Not really the type who would play games too often. Anyways, Hyacintha behaved and tried not to unsheath her sword to threaten them again despite being too uncomfortable and threatened at this moment.

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Junction | Hyacintha | Her Strength | Her Progress | Her Bonds
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PostSubject: Re: Dancing Lights, Flickering Shadows [Hyacintha/Irvine]   Sun Jun 03, 2018 12:26 pm

Irvine grunted in pain as teeth found his hand, but he only gripped tighter. As soon as he got the furry creature free, he hurled it over to Hyacintha while it was still reeling. "Catch!"

Taking the moment, he made a few quick gestures and let the shadows recede from his feet up, the purple light ball that had been acting as his mouthpiece dispersing and washing over him, the spread of light following the retreat of the shadow until Irvine was fully visible, cast in a purple glow. Adjusting his hat, he shakes his hat. "Had to go and make me do this...interesting things, aren't you?"
He crouches down and picks up the boomerang that bounced off the creature that had leapt on him, holding it up for everyone present to look at. "Depends what you call a game, lady. Pretty sure their version involves concussions." Yellow eyes flick to the bone-bearing creature. "Anything else you wanna pull?"
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PostSubject: Re: Dancing Lights, Flickering Shadows [Hyacintha/Irvine]   Wed Jun 13, 2018 12:44 am


"Rak... One Job, Rak."

The skull faced creature would hold his head in one hand and shake it disapprovingly. They'd planned this all out, he'd given them specific directions without anyone else catching on. And yet, somehow, he still managed to screw it all up. The yellow eyes would be met back with wild orange ones, whom would stare back as if no worry fell before the creature. "Pull? I can. Many things. Tempt me, you'll regret. I not dumb, like Rak."

To this, Rakikar would suddenly pick himself up from his dazed state of being whacked in the face by his own weapon and then thrown at some random lady. "Tessa Yurk!? Tessa Yurk!?" The wild furred creature would yell as he ran at the skull faced creature and smacked him across the head. Which was near instantly retaliated by him getting a bone cracked about his chin. To which he retaliated and slammed down on the skull again. To which the bone knuckled down on the side of his face. To which... Well, you could probably guess as this didn't seem like it was stopping any time soon.
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PostSubject: Re: Dancing Lights, Flickering Shadows [Hyacintha/Irvine]   Wed Jun 20, 2018 4:29 pm

"Woah!" Hyacintha dodged the creature being thrown at her. A simple program for an assassin robot, shouldn't be too hard to dodge. Anyways, Hyacintha can't process the situation now. What does this two creatures really want? "What are we waiting for? Are we gonna play a game or what? We're wasting time here" As an assassin, time is very important for Hyacintha. She needs to make her every second worth it to not fail her missions. Well, this does lead her to be a really impatient cyborg. If they're not gonna start the game any sooner, Hyacintha would leave despite whatever the Skullhead can pull to make her stay,

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Junction | Hyacintha | Her Strength | Her Progress | Her Bonds
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PostSubject: Re: Dancing Lights, Flickering Shadows [Hyacintha/Irvine]   Wed Jun 20, 2018 5:04 pm

...honestly, the situation was positively cartoonish. Irvine had seen a lot of crazy things - hell, he was responsible for a lot of them - but this seriously ranked. "Lady...you really can't be serious, can you?" He looked flatly at her, and held up his hand, a soft purple glow cast from his body. "Step One: Locate the target." He pops up a finger. "Two: Distract them, make sure they're caught unawares." Another finger. "Three: Jump on them, hit them with blunt objects - generally just screw with them." That makes three fingers held up. "That's their game. And I repeat - I had nothing to do with this."

He looks over to the pair now beating each other, who'd soon find their low light turned into no light as the dark wrapped about their eyes. "You ever considered not hitting everyone else and each other over the head?"
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PostSubject: Re: Dancing Lights, Flickering Shadows [Hyacintha/Irvine]   Thu Jun 28, 2018 12:35 am


"What. Darkilocks, said."

The bone masked creature would retort, whacking his fellow deviant across the head one last time before giving up with their stupid back and forth charade. Though the two would continue to stare at each other spitefully until their vision was completely obstructed. Neither of the pair would move, though both were on high alert. Even if they couldn't see, they were both very proficient with their sense of hearing.

"Tyunta Reep." The brown furred one refereed to as Rak would mutter under his breath as darkilocks spoke, seriously what was with this guy telling them how to do their jobs?

The skull faced one would scoff disrespectfully. "I agree. Rak. No fun. In that. Darkilocks, wants. Ruin fun." With a loud, exaggerated sigh the bone wielding creature would place one hand across his chest. Nudging Rak with his free arm to do the same. "Fun, gone. Anyway. We promise. No whacking. If, darkness. Leaves." Besides, where was the fun in hitting someone if you couldn't see the look on their face after doing so? No fun. No fun at all.
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