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Welcome to New Arcana!

Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!

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Updated: 8/18/2017

Heya! I'm your friendly neighborhood Larsinny, a demon here to keep you updated on the current debacles going on within the site! Okay, maybe not debacles... Anyway! The Endymion Plot, our Third Main Plot, is underway! We also have our sideplot taking place called Junction! If you're a new member looking to join the new plot, you will want to choose Endymion. However, if you're interested in our sideplot, you may also join that one aswell. The choice is ultimately up to you! The Dungeon Master of the Junction plot is CWIS and the DM of the current Endymion plot is Godai and Grantus.

All templates on the site have been updated, and this also includes the rules aswell. When referring to the rules, please disregard any that say "Old" or "Obsolete" as we are no longer using those rules for the Endymion Plot. Oh, don't be mistaken! I love breaking the rules! But in this case, follow them or erasure!

Be sure to constantly check the update thread for any changes to the boards. You can find it ->Here<-

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 Grubby's Grab Bag (Compendium)

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CWIS

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PostSubject: Re: Grubby's Grab Bag (Compendium)   Mon Jan 01, 2018 4:18 pm

For this Skill in PvS the list of items that can be stolen would depend on the target, and you wouldn't know wat you were getting before you used it, would that be all right?
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PostSubject: Re: Grubby's Grab Bag (Compendium)   Mon Jan 01, 2018 5:02 pm

That would be alright although I know longer know how that mechanic would work with the 2d6 roll. Would it still be an unknown 2d6 roll or would it be a straight chance for theft? If it's a flat theft chance can I use my chance to crit as the chance for the theft to succeed?
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PostSubject: Re: Grubby's Grab Bag (Compendium)   Mon Jan 01, 2018 5:08 pm

The 2d6 chance still applies.

This skill is approved.
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PostSubject: Re: Grubby's Grab Bag (Compendium)   Sat Jan 06, 2018 9:35 pm

So now I got this eidolon or some shit I'm just gonna go ahead and start workin' on muh stats now. Addin' 18 points here.

Old Stats:
 

New Stats:
 

Also addin' 10 crossbow bolts (Basic Rounds) to my inventory, y'know, cuz I got'em.
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PostSubject: Re: Grubby's Grab Bag (Compendium)   Mon Jan 08, 2018 4:20 pm



Last edited by ViniVidiVicci on Mon Jan 08, 2018 11:39 pm; edited 1 time in total
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PostSubject: Re: Grubby's Grab Bag (Compendium)   Mon Jan 08, 2018 11:04 pm

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PostSubject: Re: Grubby's Grab Bag (Compendium)   Wed Jan 10, 2018 6:10 pm

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PostSubject: Re: Grubby's Grab Bag (Compendium)   Sat Jan 13, 2018 1:33 pm

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PostSubject: Re: Grubby's Grab Bag (Compendium)   Sat Jan 13, 2018 2:19 pm

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PostSubject: Re: Grubby's Grab Bag (Compendium)   Sat Jan 13, 2018 2:37 pm

Usin' mah Skill Up Card on Kesson Rel's Cutpurse Soul Skill.

Skill Name: Cutpurse
Tier: Tier 2
Cost: 15% HP
Type of Damage: Slash
Description: "Sometimes fightin' ain't about puttin' holes in another motherfucker, sometimes it's about gettin' a leg up on the competition. Give and take, ya understand? And if they're givin' you a hard time cuz they got better stuff, might as well fuggen take it. Ain't no such thing as fightin' fair."

Kesson Rel performs a lunging slash at a single target, dealing moderate Slash damage as he attempts to steal something from them with the same fluid motion. When Grubby uses this attack in PvS he rolls 2d6. If the number matches he gains steals an item from the enemy as dictated by the GM.

In PvP and Dynamic PvS (and wherever else applicable such as QAS and dungeon traversal) if this move lands on a target Kesson Rel can  take an item being openly worn or carried by the target (but not currently in their hands) and port it into Grubby's hands or pockets or take an item that Grubby is in possession of and reverse-pickpocket it onto a target without their knowledge if they have no way to oppose him (being outclashed, a Strength that can prevent theft, Strength to notice the reverse-pickpocket and remove the item quickly, etc.). The opponent will always get a chance to oppose the action when the attack connects, it's never an auto success. Grubby can choose not to deal damage with this attack if he's just trying to pickpocket/reverse-pickpocket.

In PvP this won't steal something from another player's Inventory but instead will deny the opponent the use of that item for the remainder of combat.

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Skill Name: Grand Larceny
Tier: Tier 3
Cost: 18% HP
Type of Damage: Slash
Description: "When yer outnumbered runnin' ain't always an option. Sometimes ya gotta slit every motherfuckin' throat on yer way outta a brawl and son, ya might as well take what you can get while yer there so it can't be used against ya."

Kesson Rel quickly vaults between all opponents on the field, slashing at them with vicious strikes and using his momentum to push himself to the next in a quick flurry of attacks. He deals heavy Slash damage to all opponents as he attempts to steal something from them with the same fluid motion. When Grubby uses this attack in PvS he rolls 2d6. If the number matches he gains steals an item from the enemy as dictated by the GM. One pair of rolls is made per each individual enemy.

In PvP and Dynamic PvS (and wherever else applicable such as QAS and dungeon traversal) if this move lands on a target Kesson Rel can  take an item being openly worn or carried by the target (but not currently in their hands) and port it into Grubby's hands or pockets or take an item that Grubby is in possession of and reverse-pickpocket it onto a target without their knowledge if they have no way to oppose him (being outclashed, a Strength that can prevent theft, Strength to notice the reverse-pickpocket and remove the item quickly, etc.). The opponent will always get a chance to oppose the action when the attack connects, it's never an auto success. Grubby can choose not to deal damage with this attack if he's just trying to pickpocket/reverse-pickpocket.

In PvP this won't steal something from another player's Inventory but instead will deny the opponent the use of that item for the remainder of combat. Alternatively Kesson Rel can unslot a Weapon Node instead of stealing an item, denying their use in battle and forcing his opponent to have them re-slotted by Gear.
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PostSubject: Re: Grubby's Grab Bag (Compendium)   Sat Jan 13, 2018 2:58 pm

Updated skill approved

___________________________________


The Information of Love and Fate!

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PostSubject: Re: Grubby's Grab Bag (Compendium)   Fri Jan 19, 2018 11:40 pm

Don't fuggen know what I'm gettin' myself into here but ya gotta take the plunge sometime or another, ain't gonna get shit done sittin' around with yer thumb up yer ass.

That girly fuckstick gimme 'bout 500 Vee See an' whatever the fuck baybean is. Prolly gonna put it in a stew.

Fer some reason I also find myself comin' into more scratch'n usual. Must be my fuggen good looks.

Riyo's Anticipation | Passively allows the holder to gain an extra 100 VC at the end of a work thread. | Passive | Tier 1


Also made me a damn friend even if he's a fuggen shit nugget. Means I finally get more fuggen powerful'n normal.

Old Stats:
 

New Stats:
 

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Tension Skills:
 
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PostSubject: Re: Grubby's Grab Bag (Compendium)   Thu Jan 25, 2018 11:00 pm

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PostSubject: Re: Grubby's Grab Bag (Compendium)   Thu Jan 25, 2018 11:08 pm

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PostSubject: Re: Grubby's Grab Bag (Compendium)   Thu Jan 25, 2018 11:30 pm

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