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Heya! I'm your friendly neighborhood Larsinny, a demon here to keep you updated on the current debacles going on within the site! Okay, maybe not debacles... Anyway! The Endymion Plot, our Third Main Plot, is underway! We also have our sideplot taking place called Junction! If you're a new member looking to join the new plot, you will want to choose Endymion. However, if you're interested in our sideplot, you may also join that one aswell. The choice is ultimately up to you! The Dungeon Master of the Junction plot is CWIS and the DM of the current Endymion plot is Godai and Grantus.

All templates on the site have been updated, and this also includes the rules aswell. When referring to the rules, please disregard any that say "Old" or "Obsolete" as we are no longer using those rules for the Endymion Plot. Oh, don't be mistaken! I love breaking the rules! But in this case, follow them or erasure!

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 Grubby's Grab Bag (Compendium)

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ViniVidiVicci

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PostSubject: Grubby's Grab Bag (Compendium)   Wed Nov 08, 2017 12:36 am


Grubby's Grab Bag






Shit I Got My Mitts On


Inventory

64 Vee See

8x Medicines
2x Bandages
2x Juice Cartons
2x Patra Gems
2x Snuff Souls
1x Revival Bead
1x Hand Mirror
1x Lockpicks
1x Flash Bomb
1x Black Slime-coated Mabufala Gem
10x Empty Cartridges

Weapon Nodes

O T1 Skill Up Node
O T1 Agility Up Node

Shop

Rank: 4
Earned VC Until Upgrade: 0 / 15,000





How Big a Fuggen Deal I Am


Grubby's Stats:
 

Kesson Rel's Stats & Skills:
 

Tension Support:
 


Last edited by ViniVidiVicci on Sun Jan 14, 2018 5:04 pm; edited 27 times in total
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PostSubject: Re: Grubby's Grab Bag (Compendium)   Sat Nov 11, 2017 10:10 pm

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PostSubject: Re: Grubby's Grab Bag (Compendium)   Sat Nov 11, 2017 10:18 pm

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PostSubject: Re: Grubby's Grab Bag (Compendium)   Sat Nov 11, 2017 10:38 pm

So here's the shit I got:

1 Hand Mirror
2 Snuff Souls
1 Revival Bead

Stuff cost me 2,035 Vee See. Math and some shit, I dunno, just know I'm back to bein' poor again.


EDIT: Forgot to add my Weakness

Weakness:
 


Last edited by ViniVidiVicci on Wed Nov 22, 2017 7:26 pm; edited 1 time in total
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PostSubject: Re: Grubby's Grab Bag (Compendium)   Wed Nov 22, 2017 5:13 pm



Last edited by ViniVidiVicci on Wed Nov 22, 2017 7:26 pm; edited 1 time in total
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PostSubject: Re: Grubby's Grab Bag (Compendium)   Wed Nov 22, 2017 6:02 pm

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PostSubject: Re: Grubby's Grab Bag (Compendium)   Wed Nov 22, 2017 7:31 pm

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PostSubject: Re: Grubby's Grab Bag (Compendium)   Wed Nov 22, 2017 7:41 pm

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PostSubject: Re: Grubby's Grab Bag (Compendium)   Thu Nov 30, 2017 9:20 pm

Adding Tension Supports to Grubby's Character sheet.

Tension Support:
 
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PostSubject: Re: Grubby's Grab Bag (Compendium)   Tue Dec 05, 2017 9:02 pm

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PostSubject: Re: Grubby's Grab Bag (Compendium)   Wed Dec 27, 2017 10:30 pm



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PostSubject: Re: Grubby's Grab Bag (Compendium)   Wed Dec 27, 2017 10:31 pm

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PostSubject: Re: Grubby's Grab Bag (Compendium)   Sat Dec 30, 2017 1:48 am

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PostSubject: Re: Grubby's Grab Bag (Compendium)   Mon Jan 01, 2018 3:54 pm

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PostSubject: Re: Grubby's Grab Bag (Compendium)   Mon Jan 01, 2018 4:05 pm

Usin' mah Goblin Skill Card. Shaddup, I'll call it whatever the hell I want.

Skill Name: Cutpurse
Tier: Tier 2
Cost: 15% HP
Type of Damage: Slash
Description: "Sometimes fightin' ain't about puttin' holes in another motherfucker, sometimes it's about gettin' a leg up on the competition. Give and take, ya understand? And if they're givin' you a hard time cuz they got better stuff, might as well fuggen take it. Ain't no such thing as fightin' fair."

Kesson Rel performs a lunging slash at a single target, dealing moderate Slash damage as he attempts to steal something from them with the same fluid motion. When Grubby uses this attack in PvS he rolls 2d6. If the number matches he gains steals an item from the enemy as dictated by the GM.

In PvP and Dynamic PvS (and wherever else applicable such as QAS and dungeon traversal) if this move lands on a target Kesson Rel can  take an item being openly worn or carried by the target (but not currently in their hands) and port it into Grubby's hands or pockets or take an item that Grubby is in possession of and reverse-pickpocket it onto a target without their knowledge if they have no way to oppose him (being outclashed, a Strength that can prevent theft, Strength to notice the reverse-pickpocket and remove the item quickly, etc.). The opponent will always get a chance to oppose the action when the attack connects, it's never an auto success. Grubby can choose not to deal damage with this attack if he's just trying to pickpocket/reverse-pickpocket.

In PvP this won't steal something from another player's Inventory but instead will deny the opponent the use of that item for the remainder of combat.


Last edited by ViniVidiVicci on Tue Jan 02, 2018 12:15 am; edited 2 times in total (Reason for editing : Changed the skill from rolling 2d6 on a table to rolling 2d6 and the GM decides the result.)
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