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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Posts : 1495 Join date : 2015-04-26 Age : 25 Location : About a couple inches from my PC
Subject: Re: Fungeon Team 3 Group 2. (Yeera, Bellum, Negami) Tue Aug 29, 2017 1:45 pm
Tsk. Really, just when the fight was starting to get interesting and she was getting her revenge on the oversized clown the countdown of the jump would perk her ears slightly. She'd sigh annoyed, guess that means this stupid game is over too then. Wonder what new world will be waiting for her eyes to lay on when she finally got out of here. Yeara would glance back at Bellum as he made his comment. "... Sure. It's great." The woman would sigh again as the countdown neared zero, she'd prepare to brace herself for the jump as it had caused her some discomfort the first few times she experienced them. Honestly she was a lot more used to them by now, but there was still no point in letting herself feel ill for no reason. Yet despite her best efforts, the moment the jump occurred her stomach would churn and basically her whole body would feel strange and unfamiliar.
Rubbing her right shoulder which was for whatever reason in the most discomfort, Yeara heard the switch from excited screams to horrific cries for help from outside the fungeon. The hell? Was there something wrong with this new world they'd come to? Were the suns here too bright or something, or was there something much wor-"Gahhh..." A sudden pulsating feeling from within Yeara's head caused her to lose all concentration on what was happening around her, she had to lean against the wall of the room she was in to keep her balance with one hand holding her forehead painfully. She tried her best to listen to what the man on the intercoms was talking about, was any of that true or was this all some elaborate prank? The hell was goin-"GAHHH!" Her whole body would convulse in a seemingly rhythmic pattern, the feeling of her whole body actively destroying itself, killing itself, ripping apart her very being before slamming it back together in a whole new way. The feeling was unreal, nothing like anything she could of even imagined experiencing before. She wasn't one for making a deal out of pain, but the screams escaped her unnaturally as the body she once knew seemed to twist entirely.
Unable to keep her balance any longer, Yeara would lose control of her talons and fall to the ground still clutching at her head. Everything about her seemed to pause for a moment, her screams, her body changing, even her breathing stopped as blurred visions overtook her mind. That voice... She'd heard it before, that stupid idiot, was it really his fault that all this pain was piercing her very being? There were gunshots in the distance. There really was something really bad going on here. Making her best effort to raise her head to look at the now corrupted area around her, everything would suddenly click.
Still down on the ground, Yeara could feel it, feel something, an energy building around her. She didn't know how, or why, but everything had stopped hurting for the moment. Everything except her head that still had the sensation of something pushing against it.
"For hells sake Yeara, you're stronger than that. Get the fuck up."
The moment the words pierced through her mind, Yeara would throw her shoulders down flapping her own wing and bursting forth a giant purple glowing wing from her right shoulder exactly where her lost wing would usually be. The thrust of the sudden wings throwing her body back up into the air as she continued to flap them to keep herself hovering in the air. Her eyes seemed to glow a primal orange as she stared around the room, noticing the fucked up monstrosity that Bellum had already seemingly started attacking with some giant sword she hadn't seen before.
"There's your burning spirit! Let's fuck these monsters up together!"
Out stretching both wings in the air for a moment, Yeara would suddenly throw both wings forward, launching a barrage of dark purple glowing feathers from her genetic wing straight towards the disgusting looking brain.
"If this is what the pain gave me. I will destroy all who stand in my path."
Skill 1: Binding Curse Talarian's Touch | 10% (25%) (20% (35%) with single target skills) chance of inflicting instant death with each Dark skill used. Not effective against bosses or opponents that are strong/block/ etc Dark. In PvP, steals the life of an opponent, placing a counter on them. If 5 counters are placed on a target, the next Dark skill used will result in a guaranteed insta kill if hit. | Passive | Tier 1 Skill 2: Dark Arts Fatal Quill | Moderate physical Strike damage with a 20% chance of instant death through Mudo to a single opponent. | 18% HP | Tier 2 Skill 3: Regenerate 2 Regrowth | Recovers 4% of max HP on each user turn | Passive | Tier 2
Soul Skill Name: Soothing Crest Tier: Tier 1 Cost: 4 SP Type of Damage: Healing Description: Yeara is able to concentrate her Narllian genes within her body to properly try and recover from a more serious injury. Taking time out to quickly let her body repair itself. Sure these genes didn’t do exactly what she hoped of them, but they were still a damn sight helpful. Yeara is able to heal herself for 40% of her health with this ability, but this healing can only be applied to herself and not targetable on any other person.
Damage Taken/Healed:
Health back to full as we're using real health now.
Regen Chance:
Regen a massive 2% (1hp) on 50% chance.
Regens on 2:
Random number (1,2) :
2
Passives:
Death Arcana: +15% To Dark Skills.
Binding Curse Talarian's Touch | 10% (25%) (20% (35%) with single target skills) chance of inflicting instant death with each Dark skill used. Not effective against bosses or opponents that are strong/block/ etc Dark. In PvP, steals the life of an opponent, placing a counter on them. If 5 counters are placed on a target, the next Dark skill used will result in a guaranteed insta kill if hit. | Passive | Tier 1
Regenerate 2 Regrowth | Recovers 4% of max HP on each user turn | Passive | Tier 2
—Strength Name: Born To Kill (Provides +10% to PPStr stat)
—Strength Name: Keen Senses (Provides +10% to Luck stat)
—Strength Name: Spliced Genes (Within combat, Yeara has a 50% chance to regenerate 2% of her health per turn. When in the movement phase and not concentrating on combat, she has a 80% chance of regenerating 2% health per movement.)
—Strength Name: Analytical (Within combat, if an enemy uses the same move twice in a row, Yeara gains a +10% chance to dodge it on following turns. This can occur multiple times as long as the enemy keeps using the same move. However as soon as the enemy uses a different attack then this strength is reset to 0.)
—Racial Strength Name: Winged Warrior (Within combat, Yeara is able to state each turn whether or not she is flying. Whilst flying, she will gain +10% crit rate and enemies will have +10% chance to miss her on the turn she is flying.)
—Weakness Name: Glass Cannon (Takes +10% damage from dex attacks.)
—Weakness Name: Avian’s Natural Enemy (Yeara takes an additional 10% damage from Lightning based attacks.)
—Weakness Name: Toxicity Sucks (Whilst poisoned, Yeara’s “Spliced Genes” strength is no longer active and instead each turn poisoned she has a 30% chance to lose an additional 2% health. Furthermore after being poisoned, the “Spliced Genes” strength will not reactivate until the combat is over.)
—Weakness Name: Unknown Fighter (The first hit received from any enemy will always do an additional 5% damage to Yeara and cannot be dodged.)
—Racial Weakness Name: Kill One Bird With One Bolt (If stated that Yeara is flying that round, she also gains +10% miss chance to hit enemies. On top of this, if she is hit by an electricity attack whilst flying she will take an additional 10% damage and fall to the ground, becoming stunned for one round. She will also not be able to fly for the rest of that combat in fear that it could happen again.)
Flying State:
Yeara is flying this round. +10% to crit, +10% evade but -10% accuracy and venerable to electricity.
Action:
Using Dark Arts Fatal Quill | Moderate physical Strike damage with a 20% chance of instant death through Mudo to a single opponent. | 18% HP | Tier 2
Targeting Pumpernickle for 25 Strike Damage with 55% chance of instant death via Darkness.
First hit missed on 1, 2:
Random number (1,10) :
7
First hit crits on 7, 8:
Random number (1,10) :
6
Insta Death on 5, 6, 7, 8, 9:
Random number (1,10) :
7
Wolfie977
Posts : 1495 Join date : 2015-04-26 Age : 25 Location : About a couple inches from my PC
Subject: Re: Fungeon Team 3 Group 2. (Yeera, Bellum, Negami) Tue Aug 29, 2017 1:48 pm
Note:
Forgot to damage self from using Fatal Quill.
18% of 50 = 9
50 - 9 = 41.
HP = 41/50
Then regen 4%. 4% of 50 = 2
HP = 43/50
Darkra00
Posts : 210 Join date : 2016-08-16 Age : 25
Subject: Re: Fungeon Team 3 Group 2. (Yeera, Bellum, Negami) Tue Aug 29, 2017 4:22 pm
My smile widened as I heard the countdown for the Jump. A 'life or death' match while Junction moves to a new world. I wonder what awaited for us on the other side! 10...9...8...7...6...5...4...3...2...1...
Than the horror began. A voice, something about an infection, a malicious presence that followed it onto Junction. Wait! That's what Gate was- before I could finish my thought the screams began. Red... everywhere, the voice on the intercoms was drowned by the wave of death and destruction, however it still persisted. Journals... chosen... the inevitable death of all... existence. My eyes widened in fear as the actors in front of us collapsed into husks of flesh, twitching and contracting as one of their brains rose from their corpses and mutated into a horrible monster. I looked to my companions for help but Bellum... was different, Yeara was also changing and transforming, everyone was different, whats happening!?
But before any of my questions could be answered there was silence. A field, a man, and a deafening boom. He spoke fast, told me about some sort of power and a vessel that contained it. "Wait, what's happening, what's going on!" I said... or... wanted to say. As I spoke no words came out, I could only sit there and listen as Steven gave me the knowledge he knew as the mushroom cloud in the distance grew larger and larger. Then, as he finished I wanted to tell him to wait, to not send me back there, back into the darkness. But he did.
Screams filled my ears, I watched as Bellum and Yeara fought back the creature as I let out a scream, so visceral that it almost broke my vocal cords. My world, it was falling apart, turning into a wonderland of horror, some sort of nightmare that I couldn't escape from... I felt warmth trickle down my face as tears welled in my eyes and flowed uncontrollably, mixing with the other substance. I wipe it with my hand and look down, blood, a nosebleed, and then my vision blurred.
I fell to the ground, screaming again as both my hands clutch my head as I'm assailed by pounding headache. My brain pulsed violently against my skull as the screaming in the background grew louder and louder. "You must confront an unavoidable fate. If you wish to face it, we must forge a pact. However, I am lost... your mind is like a haze, I cannot see clearly how you see the world or those you see around you." What does any of this mean? What's going to happen to me!? "It seems any higher form of communication is beyond you at the current moment. Then let's start with something simple... What do you fight for?" What... do I fight for? My friends, this world, and for the future! Yes, I'm sure that's it! If I can just say it, "I don't want to die! I don't want to die here! Please, somebody, somebody save me!" No that's not it, that's not my answer. If I just keep trying...
However, nothing changed. As his comrades continued to fight the abomination all Nagami could do is lie on the ground, curled up and continuing to cower.
My whole body was shaking uncontrollably as blood continued to spill from my nostrils and pour onto the floor. Tears continued to stream down my face without end as I could feel my vocal cords cracking from the strain of crying out. I was scared... More scared than I had ever been in my entire life. I knew I was never cut out to be chosen to save anything, to fight for something. All I could do was stay here and cower. "I cannot manifest if you don't have a clear image in your mind, your journey will end before it even begins..." No, I don't want it to end here, I don't want to die! Somebody... anybody... please!
The screams grew louder in his head as memories mixed together into a melting pot. Everything else began to fade out as they echoed around his head. Phrases, people he knew, people he used to know, and...
"Find my sibling units..."
"There's a third eye that watches. Far off from anyone's sight. It looms over all hidden below, it torments any who's unfortunate enough to cross it's gaze."
"I'm sure if you are looking for stories like this, you can find them everywhere. We just happen to be the chillest bar in all of Junction."
''Perhaps. But we will never know what could have been. I prefer to choose to not dwell on it too much, and just make the best out of what is before me right now.''
"It was kinda hazy and, even the first few days of being here I don't really remember much of. It was all so confusing. Though, I guess it is for most people... H-huh?"
"Well well young man... You aren't looking too good"
Na-ga-mi!~
"I want to reclaim... What I've lost"
Nagami and Chronos's exchange continued but a new wave of screams drowned out what they were saying. His demeanor visibly changed as he got up slowly. His body no longer shook and there was a coldness to his movements that weren't there before. Wiping the blood and tears from his face he began to rummage through his bag, throwing out the picture of CWIS and other miscellaneous items until he found what he was looking for. In his hand was a small gourd but a strange aura surrounded it. He began to walk towards the enemy, his gaze fixated in its direction but strangely not at it, as if looking to something in the distance. His expression was blank, all of his movements were mechanical, almost as if he was a puppet being guided by strings. He rolls up both his sleeves, now soaked with his blood and tears. As that happened smoke appears at his side as Masamune materializes, sheathed and at the ready.
"..."
Wordlessly he opened the gourd and let what was inside loose.
Chimes of a clock tower could be heard as a black smoke arose from the Vessel and materialized overhead Nagami, creating a swirling maelstrom of darkness. From that, the rooves of the cathedral of time could be seen as Chronos emerged from its depths. A woman could be seen attached to the head of the great monolith, with a mask covering her face.
"I am Chronos, Arbiter of Time. From the storms of turmoil within your soul I decend."
As its mono eye glared at its target she raised a hand as a single spike made from rock began materializing in front of her and shot with deadly velocity towards the enemy.
Debilitating Spike | 10% (20% with single target skills) chance of inflicting an Earth based ailment with each Tera skill used. Not effective against opponents that are strong/block/ etc Tera. Lowers enemy defense by 15% for three turns. Effects do not stack (excluding rakunda-esc skills). | Passive | Tier 1
Strengths: (Anything your character is skilled in, such as Martial Arts/ Drawing/ etc? You are allowed a maximum of five strengths and a minimum of three.)
—Strength Name: Don't Stop Here! —Description: If Nagami is the leader of the party he is fueled to press forward with his companions and explore the Junction with more vigor. Halve the word count needed to advance additional members.
—Strength Name: Quick Hands. —Description: After years of working as a clocksmith his hands and hand eye coordination have improved. That along with his time in the slums brawling in the streets have greatly improved the speed of his attacks. This allows him to use his soul bound weapon twice in a single post.
—Strength Name: The Clock Hand of Fate —Description: From his mysterious past and history on the Junction it could be said that he's made it this far with more than just a little bit of luck... or maybe it's fate. 15% boost to agility stat.
—Racial Strength Name: Mind Pressure —Description: Nagami can force his coordinator into a frenzied state, boosting magic attacks by 15% for a duration of 3 posts as well as gaining a 10% resistance to all ailments whilst active. Although the origins of this ability are unknown to him it is probably connected to his homeworld.
Weaknesses: (You must have the same amount of weaknesses as strengths. These weaknesses pertain to you and not your Persona. IE: Physically Weaker, lack of attention span, etc.)
—Weakness Name: What's that over there? —Description: If Nagami is a regular member of the party he will become easily distracted and takes an extra 100 words to travel the same distance as a regular member.
—Weakness Name: Fragility —Description: Nagami hasn't been trained in real combat causing him to be susceptible to damage. Will take 15% more physical damage.
—Weakness Name: Weak Swing —Description: Having never been formally taught how to wield his katana he cannot fully utilize its abilities. 15% decrease in Dex when using soulbound weapon.
—Weakness Name: —Description:
—Weakness Name: —Description:
----- —Racial Weakness Name: Mind Down —Description: After using Mind Pressure he is unable to summon his coordinator for 3 turns. (Note: if any tamed demon is in his possession he can use it). Additionally, Mind Pressure has a 3 turn cooldown along with the coordinator down time.
Maeiha | Inflicts a small amount of Dark damage to all enemies. | 8 SP | Tier 1
Miss Yeera: 5
Random number (1,10) :
5
Miss Bellum: 5
Random number (1,10) :
10
Miss Nagami: 5
Random number (1,10) :
5
TheDeathNaught1
Posts : 882 Join date : 2015-06-07 Age : 23 Location : California, USA
Subject: Re: Fungeon Team 3 Group 2. (Yeera, Bellum, Negami) Tue Aug 29, 2017 8:14 pm
.....Damn. I honestly did not expect something like this to occur. It looks like Yeara and Nagami also awakened to powers. Did they suffer from similar pain to mine? Also, it looks like Nagami's power is different, but is Yeara's the same? Anyway, that doesn't matter right now.
"Hehehehe. Just die already, damn you!"
.....This feels like..... that monster is influencing me. ......I will have to think of a way to put a leash on this wolf, while it is only helping me attack actual enemies. People turned monstrosities that need to be put down.
When Bellum Custos' genetics activate, due to being spliced with a Lupus Hominum, he gains the ears and tail of a wolf. He also has his canines lengthen into those similar to a wolf's. His nose doesn't appear to change but the scent glands are enhanced and multiplied. In addition his ears change in appearance to those of a wolf's as well. (Does your appearance change once your Genes become active.)
Strength Arcana:Pros: The Personas of the Chariot Arcana are commonly Personas excelling in Physical-based attacks. Users have a latent 15% boost in physical-based skills and 15% defense boost against slash skills.
—Strength Name: Mechanical Hand —Description: Due to the nature of having a new hand that is stronger than your previous flesh and blood one, it could be very useful. Though there could be many uses for it in combative situations, it could also be useful for other things, like hard work. Carrying heavy objects, latching onto things, and many other possibilities with a stronger, metal hand.
—Strength Name: No Wasted Movements —Description: Due to his experience with combat and comparably unwieldy weapons, he has learned how to best attack so as to not waste any energy with unecessary movements and also speed up his attacks to a surprising degree.
Allows Bellum to attack twice with dexterity attacks.
—Strength Name: War Veteran —Description: Due to having been through many wars in his old homeland, he has plenty of experienced fending for himself, surviving.... and killing. This may have consequences, but it's perks have made him strong, hardy, resilient, adaptable, and even wise. This has also made him quite observant and made his senses that are not taste or sight more acute (cause taste is useless and he is half-blind).
—Strength Name: Herculean Strength —Description: Bellum has been training to be stronger than anyone since he was a lad of 10 years. With the many wars he's been through, the brutal self-inflicted training, (FE Fans.... compare it to Frederick's Fanatical Fitness Hour, but double the fanatical.), along with the gear that he carried and the construction work that he is currently doing, has made him basically a paragon of fitness and strength. He can easily lift weights most others couldn't even attempt, like 400 pounds.
—Strength Name: Hardy —Description: Due to the nature of his old world and his occupation, Bellum ended up getting hurt alot. Though this has also made him strong enough to shrug off the pain, and it has also made him much more resilient to damage of any kind.
+10% to PEnd
—Racial Strength Name: Enhanced Madness —Description: Before when Bellum has been nearing the end of the line while in combat he has gone into a savage rage, allowing him to get the upper hand and survive to be attended by medics and apothecaries. However, with the urgings of Lupus In Exitium, along with his new Lupine instincts, he will be forced to lose himself in his bloodlust at least once when upon death's door. These influences result in a maddening frenzy of hate that cannot determine friend or foe, and also gives up on defense for attack potential. However, once he is healed, or subdued, his mind breaks free of the influence and he is unable to be influenced for a time.
This gives a 15% boost to Bellum's Ppstr, Dex, and Luck stats during his Hyper Mutation Transformation and also negates the cost for physical attacking skills.
—Weakness Name: False Hand —Description: Having a new hand isn't all fun and games. Though he has had it for a decade at this point, he still feels phantom pains from losing his hand, along with the fact that it is not as dextrous as a regular hand, which makes it fortunate that Bellum lost his non-dominant hand.
—Weakness Name: Terrors of War —Description: Bellum has seen the worst of humanity in the war he was in, and been a part of it somewhat in his quest for vengeance. He has seen people burned alive, torn apart, and all sorts of things no young lad is meant to see, along with watching his father be executed. This has permanently scarred him, and though he tries to hold tightly to his beliefs and virtues, the supposed legacy of his father, sometimes he can't help but lose faith in people, even in himself.
—Weakness Name: Traumatized —Description: Due to the horrors Bellum has witnessed, he is frequently tossing and turning in his sleep due to nightmares, reliving horrible events, and being basically a shellshocked veteran, sometimes waking up in a cold sweat. Though he has gotten help for it with his friends and company, he is still suffering greatly. Hopefully he can be at peace before the end of his life.
—Weakness Name: Lurking Rage —Description: Due to his nature when cornered in combat, he basically has a pool of rage inside of him waiting to be released uncontrollably to attack his foes and survive.
+15% Chance to be inflicted with the Rage ailment.
—Weakness Name: Half-Blind —Description: Due to a combat injury from his old world, Bellum has lost his sense of sight in his right eye. Though he has compensated well for this lack of depth perception, he still has issues in more heated and fast-paced situations, such as combat.
-10% to attack accuracy. (Returns to regular accuracy percentage if 20 Luck faster than the opponent.)
—Racial Weakness Name: Battle Madness —Description:Before when Bellum has been nearing the end of the line while in combat he has gone into a savage rage, allowing him to get the upper hand and survive to be attended by practiced healers. However, with the urgings of Lupus In Exitium, along with his new Lupine instincts, he will be forced to lose himself in his bloodlust at least once when upon death's door. These influences result in a maddening frenzy of hate that cannot determine friend or foe, and also gives up on defense for attack potential. However, once he is healed, or subdued, his mind breaks free of the influence and he is unable to be influenced for a time.
Bellum is forced to be given an altered Rage Ailment during Hyper Mutation. This altered Rage lessens defenses by 50% and makes attacking skills available. Also only attacks are allowed in this state, and attack targets are random. Acts as a coinflip to determine if friend or foe is the target, and then an rng to determine which one in the group is going to be attacked. HAVE FUN DYING.
Skill 2: Slash Master | Increases Slash based dexterity damage output by 30% | Passive | Tier 2 (Must be a Tier 2 Skill or lower)
Soul Skill Name: Canine Agility [What's the tech called?] Tier: Tier 1 Cost: NA [Make it realistic. Physical damage moves is HP for a cost. Magic is SP] Type of Damage: Passive [Self Explanatory] Description: With the wolfish genes in him activated, along with having a tail, Bellum Custos has strengthened his speed due to being spliced with a Lupus Hominum. This will grant a 10% boost to Bellum's luck stat.
VC: 350 Items: PrePaid VC Gift Card: Good for 500VC x1, Equipment:NA
Level:1 EXP:16/80 Genetic Skills Used:0 Enemies Defeated:6? (do these fools count?) Battles Cleared:3? (does this count?) Bosses Defeated:0 Missions Completed:0
This has all become real, fuck our lives.
Action:
Using the Skill Skill 3: Arrow Rain | Inflicts a moderate amount of Pierce damage twice to all enemies. | 18% HP | Tier 2 on Pumpernickle
15+50%(Tier 2)=22.5+15%(Chariot Arcana)=25x2=25 Damage of the Pierce element Twice
Miss if 1,2,3, or 4 for both
Miss Chances:
Random number (1,10) :
10
Random number (1,10) :
10
Crit if 3 for both
Crit Chances:
Random number (1,10) :
2
Random number (1,10) :
7
Wolfie977
Posts : 1495 Join date : 2015-04-26 Age : 25 Location : About a couple inches from my PC
Subject: Re: Fungeon Team 3 Group 2. (Yeera, Bellum, Negami) Tue Aug 29, 2017 11:14 pm
"The breeze of my wings. It feels so good to be back."
Skill 1: Binding Curse Talarian's Touch | 10% (25%) (20% (35%) with single target skills) chance of inflicting instant death with each Dark skill used. Not effective against bosses or opponents that are strong/block/ etc Dark. In PvP, steals the life of an opponent, placing a counter on them. If 5 counters are placed on a target, the next Dark skill used will result in a guaranteed insta kill if hit. | Passive | Tier 1 Skill 2: Dark Arts Fatal Quill | Moderate physical Strike damage with a 20% chance of instant death through Mudo to a single opponent. | 18% HP | Tier 2 Skill 3: Regenerate 2 Regrowth | Recovers 4% of max HP on each user turn | Passive | Tier 2
Soul Skill Name: Soothing Crest Tier: Tier 1 Cost: 4 SP Type of Damage: Healing Description: Yeara is able to concentrate her Narllian genes within her body to properly try and recover from a more serious injury. Taking time out to quickly let her body repair itself. Sure these genes didn’t do exactly what she hoped of them, but they were still a damn sight helpful. Yeara is able to heal herself for 40% of her health with this ability, but this healing can only be applied to herself and not targetable on any other person.
Damage Taken/Healed:
Regened 2% from Strength +1hp Regen 4% from passive +2hp.
43 + 3 = 46
Took 15 damage. 46 - 15 = 31
Taking 9 damage using Fatal Quill. 31 - 9 = 22.
Regen Chance:
Regen a massive 2% (1hp) on 50% chance.
Regens on 2:
Random number (1,2) :
2
Passives:
Death Arcana: +15% To Dark Skills.
Binding Curse Talarian's Touch | 10% (25%) (20% (35%) with single target skills) chance of inflicting instant death with each Dark skill used. Not effective against bosses or opponents that are strong/block/ etc Dark. In PvP, steals the life of an opponent, placing a counter on them. If 5 counters are placed on a target, the next Dark skill used will result in a guaranteed insta kill if hit. | Passive | Tier 1
Regenerate 2 Regrowth | Recovers 4% of max HP on each user turn | Passive | Tier 2
—Strength Name: Born To Kill (Provides +10% to PPStr stat)
—Strength Name: Keen Senses (Provides +10% to Luck stat)
—Strength Name: Spliced Genes (Within combat, Yeara has a 50% chance to regenerate 2% of her health per turn. When in the movement phase and not concentrating on combat, she has a 80% chance of regenerating 2% health per movement.)
—Strength Name: Analytical (Within combat, if an enemy uses the same move twice in a row, Yeara gains a +10% chance to dodge it on following turns. This can occur multiple times as long as the enemy keeps using the same move. However as soon as the enemy uses a different attack then this strength is reset to 0.)
—Racial Strength Name: Winged Warrior (Within combat, Yeara is able to state each turn whether or not she is flying. Whilst flying, she will gain +10% crit rate and enemies will have +10% chance to miss her on the turn she is flying.)
—Weakness Name: Glass Cannon (Takes +10% damage from dex attacks.)
—Weakness Name: Avian’s Natural Enemy (Yeara takes an additional 10% damage from Lightning based attacks.)
—Weakness Name: Toxicity Sucks (Whilst poisoned, Yeara’s “Spliced Genes” strength is no longer active and instead each turn poisoned she has a 30% chance to lose an additional 2% health. Furthermore after being poisoned, the “Spliced Genes” strength will not reactivate until the combat is over.)
—Weakness Name: Unknown Fighter (The first hit received from any enemy will always do an additional 5% damage to Yeara and cannot be dodged.)
—Racial Weakness Name: Kill One Bird With One Bolt (If stated that Yeara is flying that round, she also gains +10% miss chance to hit enemies. On top of this, if she is hit by an electricity attack whilst flying she will take an additional 10% damage and fall to the ground, becoming stunned for one round. She will also not be able to fly for the rest of that combat in fear that it could happen again.)
Flying State:
Yeara is flying this round. +10% to crit, +10% evade but -10% accuracy and venerable to electricity.
Action:
Using Dark Arts Fatal Quill | Moderate physical Strike damage with a 20% chance of instant death through Mudo to a single opponent. | 18% HP | Tier 2 (9 Damage taken)
Targeting Pumpernickle for 25 + 50% = 37 Strike Damage with 55% chance of instant death via Darkness.
First hit missed on 1, 2:
Random number (1,10) :
4
First hit crits on 7, 8:
Random number (1,10) :
8
Insta Death on 5, 6, 7, 8, 9:
Random number (1,10) :
2
Note:
Mistakes on both our ends. My attack should of done tier 2 damage last turn, doing 37 damage not 25. Also my attack does Strike damage, not dark damage Jackie~. Also Yeara has a 20% evade chance when flying, not that it mattered for the first turn as she gets hit anyway due to her weakness. (Evade goes up to 30% if the same move is used also cause of strength, character is confusing, I know, I sorry.)
Wolfie977
Posts : 1495 Join date : 2015-04-26 Age : 25 Location : About a couple inches from my PC
Subject: Re: Fungeon Team 3 Group 2. (Yeera, Bellum, Negami) Tue Aug 29, 2017 11:23 pm
Skill 1: Binding Curse Talarian's Touch | 10% (25%) (20% (35%) with single target skills) chance of inflicting instant death with each Dark skill used. Not effective against bosses or opponents that are strong/block/ etc Dark. In PvP, steals the life of an opponent, placing a counter on them. If 5 counters are placed on a target, the next Dark skill used will result in a guaranteed insta kill if hit. | Passive | Tier 1 Skill 2: Dark Arts Fatal Quill | Moderate physical Strike damage with a 20% chance of instant death through Mudo to a single opponent. | 18% HP | Tier 2 Skill 3: Regenerate 2 Regrowth | Recovers 4% of max HP on each user turn | Passive | Tier 2
Soul Skill Name: Soothing Crest Tier: Tier 1 Cost: 4 SP Type of Damage: Healing Description: Yeara is able to concentrate her Narllian genes within her body to properly try and recover from a more serious injury. Taking time out to quickly let her body repair itself. Sure these genes didn’t do exactly what she hoped of them, but they were still a damn sight helpful. Yeara is able to heal herself for 40% of her health with this ability, but this healing can only be applied to herself and not targetable on any other person.
Damage Taken/Healed:
Regened 2% from Strength last round +1hp Regen 4% from passive +2hp.
22 + 3 = 25
Healing for 40%. 40% of 50 = 20.
25 + 20 = 45.
SP = 30 - 4 = 26.
Regen Chance:
Regen a massive 2% (1hp) on 50% chance.
Regens on 2:
Random number (1,2) :
2
Passives:
Death Arcana: +15% To Dark Skills.
Binding Curse Talarian's Touch | 10% (25%) (20% (35%) with single target skills) chance of inflicting instant death with each Dark skill used. Not effective against bosses or opponents that are strong/block/ etc Dark. In PvP, steals the life of an opponent, placing a counter on them. If 5 counters are placed on a target, the next Dark skill used will result in a guaranteed insta kill if hit. | Passive | Tier 1
Regenerate 2 Regrowth | Recovers 4% of max HP on each user turn | Passive | Tier 2
—Strength Name: Born To Kill (Provides +10% to PPStr stat)
—Strength Name: Keen Senses (Provides +10% to Luck stat)
—Strength Name: Spliced Genes (Within combat, Yeara has a 50% chance to regenerate 2% of her health per turn. When in the movement phase and not concentrating on combat, she has a 80% chance of regenerating 2% health per movement.)
—Strength Name: Analytical (Within combat, if an enemy uses the same move twice in a row, Yeara gains a +10% chance to dodge it on following turns. This can occur multiple times as long as the enemy keeps using the same move. However as soon as the enemy uses a different attack then this strength is reset to 0.)
—Racial Strength Name: Winged Warrior (Within combat, Yeara is able to state each turn whether or not she is flying. Whilst flying, she will gain +10% crit rate and enemies will have +10% chance to miss her on the turn she is flying.)
—Weakness Name: Glass Cannon (Takes +10% damage from dex attacks.)
—Weakness Name: Avian’s Natural Enemy (Yeara takes an additional 10% damage from Lightning based attacks.)
—Weakness Name: Toxicity Sucks (Whilst poisoned, Yeara’s “Spliced Genes” strength is no longer active and instead each turn poisoned she has a 30% chance to lose an additional 2% health. Furthermore after being poisoned, the “Spliced Genes” strength will not reactivate until the combat is over.)
—Weakness Name: Unknown Fighter (The first hit received from any enemy will always do an additional 5% damage to Yeara and cannot be dodged.)
—Racial Weakness Name: Kill One Bird With One Bolt (If stated that Yeara is flying that round, she also gains +10% miss chance to hit enemies. On top of this, if she is hit by an electricity attack whilst flying she will take an additional 10% damage and fall to the ground, becoming stunned for one round. She will also not be able to fly for the rest of that combat in fear that it could happen again.)
Flying State:
Yeara is flying this round. +10% to crit, +10% evade but -10% accuracy and venerable to electricity.
Action:
Using Soul Skill: Soothing Crest for 4 SP to heal myself for 40%.
Darkra00
Posts : 210 Join date : 2016-08-16 Age : 25
Subject: Re: Fungeon Team 3 Group 2. (Yeera, Bellum, Negami) Tue Aug 29, 2017 11:40 pm
Nagami slowly draws Masamune and approaches the downed adversary.
"...die...
Action:
All out attack on Pumpernickle.
Passives:
Aeon: Passive skills get a 15% boost (Regenerative/Healing skills are boosted by 5%, Boost/Amp skills are boosted by 10%)
Debilitating Spike | 10% (20% with single target skills) chance of inflicting an Earth based ailment with each Tera skill used. Not effective against opponents that are strong/block/ etc Tera. Lowers enemy defense by 15% for three turns. Effects do not stack (excluding rakunda-esc skills). | Passive | Tier 1
Strengths: (Anything your character is skilled in, such as Martial Arts/ Drawing/ etc? You are allowed a maximum of five strengths and a minimum of three.)
—Strength Name: Don't Stop Here! —Description: If Nagami is the leader of the party he is fueled to press forward with his companions and explore the Junction with more vigor. Halve the word count needed to advance additional members.
—Strength Name: Quick Hands. —Description: After years of working as a clocksmith his hands and hand eye coordination have improved. That along with his time in the slums brawling in the streets have greatly improved the speed of his attacks. This allows him to use his soul bound weapon twice in a single post.
—Strength Name: The Clock Hand of Fate —Description: From his mysterious past and history on the Junction it could be said that he's made it this far with more than just a little bit of luck... or maybe it's fate. 15% boost to agility stat.
—Racial Strength Name: Mind Pressure —Description: Nagami can force his coordinator into a frenzied state, boosting magic attacks by 15% for a duration of 3 posts as well as gaining a 10% resistance to all ailments whilst active. Although the origins of this ability are unknown to him it is probably connected to his homeworld.
Weaknesses: (You must have the same amount of weaknesses as strengths. These weaknesses pertain to you and not your Persona. IE: Physically Weaker, lack of attention span, etc.)
—Weakness Name: What's that over there? —Description: If Nagami is a regular member of the party he will become easily distracted and takes an extra 100 words to travel the same distance as a regular member.
—Weakness Name: Fragility —Description: Nagami hasn't been trained in real combat causing him to be susceptible to damage. Will take 15% more physical damage.
—Weakness Name: Weak Swing —Description: Having never been formally taught how to wield his katana he cannot fully utilize its abilities. 15% decrease in Dex when using soulbound weapon.
—Weakness Name: —Description:
—Weakness Name: —Description:
----- —Racial Weakness Name: Mind Down —Description: After using Mind Pressure he is unable to summon his coordinator for 3 turns. (Note: if any tamed demon is in his possession he can use it). Additionally, Mind Pressure has a 3 turn cooldown along with the coordinator down time.
Subject: Re: Fungeon Team 3 Group 2. (Yeera, Bellum, Negami) Wed Aug 30, 2017 12:24 am
EXISTENCE NULLIFIED
VICTORY:
YOU WIN! YOU WIN! YOU WIN!
YOU EARNED THIS
Yeera: 26 XP 30VC
Bellum: 26 XP 30VC
Negami: 26 XP 30VC
THAT BUMPEN GROOVE JUST WON'T STOP! TAKE A SPIN!!!
SHUFFLE TIME:
Random number (1,6) :
5
1. Medicine: Restores 50HP to one ally
2.Snuff Soul: Restores 50SP to one ally.
3.Tough Tongue Piece: Can be Sold for 700 VC
4.Attack Up Node: Single Node Slot, Raises Ppstr by 3. Common
5.Magic Up Node: Single Node Slot, Raises Pmstr by 3. Common
6.Old Slip of Paper.
Wolfie977
Posts : 1495 Join date : 2015-04-26 Age : 25 Location : About a couple inches from my PC
Subject: Re: Fungeon Team 3 Group 2. (Yeera, Bellum, Negami) Sat Sep 02, 2017 1:57 pm
The feeling of being able to fly once more after it being lost from her for what felt like an eternity was blissful. Her purple quills glowing brightly as they were launched from her genetic wing and into the ugly monstrosities face, or what she could only imagine was his face anyway. Yeara could even feel the regenerative powers of her spliced with race taking a much more prominent effect within her body than it had ever done so before. It was a great feeling, she felt powerful, she felt the same way she did back in her prime days of war back at her home world, the feeling as if she could achieve anything and defeat anyone who stood in her way. The winged Talarian would smirk joyously as the doomed creature fell and faded from existence. That was barely even a challenge, even if what was happening all around her was spiraling way further out of control than she initially thought it to be. Flapping her wings more gently now, she would slowly lower herself back so her talons were touching the ground before furling her wing back into its natural resting position as her genetic wing dematerialized for the moment. Despite it no longer being visual, she could still feel its presence on her shoulder, she knew it was still there in reality and that she could call upon it which made all of this even better. Although, with the adrenaline of the first fight fading down, Yeara's senses would begin assessing everything in a much more rational state.
"We need to find the others and get out of here." She'd state cold and bluntly, a stern look of seriousness on her face as she glared at the two she was with for a moment. She had seen what they'd been doing during that whole ordeal, she knew they too had some way of protecting themselves too now. It would be the smart choice to stick together, there's no telling what horrors could be lurking in wait for them, that thing could of just been the appetizer, something much weaker and less threatening than what could be possibly hiding its ugly face down here. Of course, she had no way of telling that, but it was never an ideal state of mind to be over confident. It didn't help anyone, have confidence in yourself, but don't act as if everything was yours for the taking. That's how she lost her wing in the first place. Regardless, she didn't care if the other two did follow her or not. She did know how to take care of herself if she ended up alone, and she knew already these two had ways to defend themselves so she didn't care if she left them be. They'd make it out themselves if they didn't follow, and if they didn't it wasn't her fault, they just weren't strong enough. Regardless, for the time being she had no idea the fate of the other two from her team, nor if they too gained a way to defend themselves. Plus they were in the right direction for a way out anyway, so she might as well check on them. Exiting the room she was in through a tear in the wall, Yeara took her leave.
Movement:
1 down, 4 right, 1 up. Rejoining Gisele and Heather where also Gus and Shinji are.
Darkra00
Posts : 210 Join date : 2016-08-16 Age : 25
Subject: Re: Fungeon Team 3 Group 2. (Yeera, Bellum, Negami) Sat Sep 02, 2017 10:52 pm
The ringing of the cathedral bells suddenly cease as Chronos freezes, all of her movement stopping as she slowly sunk back into the black abyss that she emerged from. As Nagami sheaths his katana the black mist dissipates and the plug is put back in the gourd. With his vessel in one hand he stares aimlessly, waiting for someone else to speak about the next move. Even with Bellum’s strange sword and Yeara’s new avian form the usually curious Nagami didn’t even flinch. Two dark streaks could be seen originating from his eyes and splaying down the length of his face, a stain from where the waterfall of tears streamed from, smudged when it was wiped with his sleeve. The same could be said for the some of the remnants of blood left on his cheek. However, he didn’t seem to have any inclination of cleaning up more then that, he could see and he could breath, which seemed to be enough.
Yeara's comment registers in Nagami without any reaction. If someone were to pay close attention it was almost as if his eyes had glazed over, exhibiting an eerie blankness that wasn't there before. There were two choices at the moment, try to find a way out, or follow Yeara to locate the rest of the group. Wordlessly, he looks ahead and begins to walk towards the door. He didn't exhibit any signs of rushing or emotion, going at a mechanical pace taking nothing from his surroundings. There was a slight slouch to his shoulders and a limpness to his form as he went. The screams and panic around him solicited no response. It was as if he had turned into a rock, he heard nothing, felt nothing, absorbed nothing, but was impenetrable. However, that didn’t mean he wasn’t thinking. In fact he was very focused on something, a singular task that took up all the grey matter in his brain, survival. If it was up to him, he would have exited the dungeon right away. However, even with his new found abilities he wasn’t strong enough to tackle the creatures that lurked in the halls. He needed help from his former team in order to escape. Yeara was harsh, stoic, and cynical but clearly exhibited a will to protect her own, Bellum is honorable and would probably follow suite. Whether he liked it or not he had to follow along with their plan.
Action:
Following Yeara.
Passives:
Aeon: Passive skills get a 15% boost (Regenerative/Healing skills are boosted by 5%, Boost/Amp skills are boosted by 10%)
Debilitating Spike | 10% (20% with single target skills) chance of inflicting an Earth based ailment with each Tera skill used. Not effective against opponents that are strong/block/ etc Tera. Lowers enemy defense by 15% for three turns. Effects do not stack (excluding rakunda-esc skills). | Passive | Tier 1
Strengths: (Anything your character is skilled in, such as Martial Arts/ Drawing/ etc? You are allowed a maximum of five strengths and a minimum of three.)
—Strength Name: Don't Stop Here! —Description: If Nagami is the leader of the party he is fueled to press forward with his companions and explore the Junction with more vigor. Halve the word count needed to advance additional members.
—Strength Name: Quick Hands. —Description: After years of working as a clocksmith his hands and hand eye coordination have improved. That along with his time in the slums brawling in the streets have greatly improved the speed of his attacks. This allows him to use his soul bound weapon twice in a single post.
—Strength Name: The Clock Hand of Fate —Description: From his mysterious past and history on the Junction it could be said that he's made it this far with more than just a little bit of luck... or maybe it's fate. 15% boost to agility stat.
—Racial Strength Name: Mind Pressure —Description: Nagami can force his coordinator into a frenzied state, boosting magic attacks by 15% for a duration of 3 posts as well as gaining a 10% resistance to all ailments whilst active. Although the origins of this ability are unknown to him it is probably connected to his homeworld.
Weaknesses: (You must have the same amount of weaknesses as strengths. These weaknesses pertain to you and not your Persona. IE: Physically Weaker, lack of attention span, etc.)
—Weakness Name: What's that over there? —Description: If Nagami is a regular member of the party he will become easily distracted and takes an extra 100 words to travel the same distance as a regular member.
—Weakness Name: Fragility —Description: Nagami hasn't been trained in real combat causing him to be susceptible to damage. Will take 15% more physical damage.
—Weakness Name: Weak Swing —Description: Having never been formally taught how to wield his katana he cannot fully utilize its abilities. 15% decrease in Dex when using soulbound weapon.
—Weakness Name: —Description:
—Weakness Name: —Description:
----- —Racial Weakness Name: Mind Down —Description: After using Mind Pressure he is unable to summon his coordinator for 3 turns. (Note: if any tamed demon is in his possession he can use it). Additionally, Mind Pressure has a 3 turn cooldown along with the coordinator down time.
Posts : 882 Join date : 2015-06-07 Age : 23 Location : California, USA
Subject: Re: Fungeon Team 3 Group 2. (Yeera, Bellum, Negami) Sun Sep 03, 2017 4:50 pm
Ugh, that feeling while fighting..... it was not a pleasant feeling. Instead of a thrill, it was a dread, a dread of losing control. I could feel that monster, Lupus Solis it called itself, trying to take control of me, force me into a frenzy. Fortunately I have enough strength to go against it. Now, concerning myself, what are the changes? I feel..... my ears? ...those are not human ears... Wait a bloody minute, did whatever happen have my genetic splicing's effect increase? So that I have wolf ears and...... a tail? Also I feel like the smell of this area is more pronounced...... I gag a bit, gods, the stench of corpses can be hard enough as a normal human, but with sensitive smell? Gods, it must've been hard for my Beastfolk brothers in combat. It also feels as if my canines have lengthened. Damn. Now, what changes have my current comrades gone through? For Yeara is seems that she has another wing and it's glowing..... oookkk then. As for Nagami..... he seems to be covered in blood and tears, and seems..... colder. He also summoned a blade and that.... Chronos thing.... worrisome, very worrisome. I feel weakened from the attack I pulled off, and feel a potential to heal myself within, and so I take it and feel the hurt lessen to almost nothing. "Huh, so that's a thing..." INDEED, IT WOULD NOT DO TO HAVE MY VESSEL DIE ON ME. Grrr, you act as if you own me monster, but I bow to no one, and I never will again. OHO, YOU ACT AS IF YOU HAVE A CHOICE IN THE MATTER, FOOLISH DOG. YOU WILL OBEY YOUR OWN BLOODLUST, ONE WAY OR ANOTHER. I feel the sinister planning on it's part and I truly dread what it is planning for me. Well, fortunately, it looks like Yeara is enjoying her new abilities. "Yeah, grouping up is the best way to survive." I say agreeing to Yeara's statement about finding that woman and Heather. Honestly, things like that are likely only the beginning of what we will have to fight. ....I don't look forward to such things. I then focus my attention towards Nagami. ...Why does it look like his eyes are now blank and glazed over? And he is moving like a bloody puppet and not reacting to those screams? What the hell happened to him? "Hey, Nagami? Are you alright?" I ask worriedly towards him while following Yeara. "Did anything.... happen to you when you gained that power.... that thing.... Chronos was it? How is it affecting you?" I ask in concern. If my power is conscious and want blood for the blood gods, I'm seriously worried about the power he has if it's making him so.... cold.
When Bellum Custos' genetics activate, due to being spliced with a Lupus Hominum, he gains the ears and tail of a wolf. He also has his canines lengthen into those similar to a wolf's. His nose doesn't appear to change but the scent glands are enhanced and multiplied. In addition his ears change in appearance to those of a wolf's as well. (Does your appearance change once your Genes become active.)
Strength Arcana:Pros: The Personas of the Chariot Arcana are commonly Personas excelling in Physical-based attacks. Users have a latent 15% boost in physical-based skills and 15% defense boost against slash skills.
—Strength Name: Mechanical Hand —Description: Due to the nature of having a new hand that is stronger than your previous flesh and blood one, it could be very useful. Though there could be many uses for it in combative situations, it could also be useful for other things, like hard work. Carrying heavy objects, latching onto things, and many other possibilities with a stronger, metal hand.
—Strength Name: No Wasted Movements —Description: Due to his experience with combat and comparably unwieldy weapons, he has learned how to best attack so as to not waste any energy with unecessary movements and also speed up his attacks to a surprising degree.
Allows Bellum to attack twice with dexterity attacks.
—Strength Name: War Veteran —Description: Due to having been through many wars in his old homeland, he has plenty of experienced fending for himself, surviving.... and killing. This may have consequences, but it's perks have made him strong, hardy, resilient, adaptable, and even wise. This has also made him quite observant and made his senses that are not taste or sight more acute (cause taste is useless and he is half-blind).
—Strength Name: Herculean Strength —Description: Bellum has been training to be stronger than anyone since he was a lad of 10 years. With the many wars he's been through, the brutal self-inflicted training, (FE Fans.... compare it to Frederick's Fanatical Fitness Hour, but double the fanatical.), along with the gear that he carried and the construction work that he is currently doing, has made him basically a paragon of fitness and strength. He can easily lift weights most others couldn't even attempt, like 400 pounds.
—Strength Name: Hardy —Description: Due to the nature of his old world and his occupation, Bellum ended up getting hurt alot. Though this has also made him strong enough to shrug off the pain, and it has also made him much more resilient to damage of any kind.
+10% to PEnd
—Racial Strength Name: Enhanced Madness —Description: Before when Bellum has been nearing the end of the line while in combat he has gone into a savage rage, allowing him to get the upper hand and survive to be attended by medics and apothecaries. However, with the urgings of Lupus In Exitium, along with his new Lupine instincts, he will be forced to lose himself in his bloodlust at least once when upon death's door. These influences result in a maddening frenzy of hate that cannot determine friend or foe, and also gives up on defense for attack potential. However, once he is healed, or subdued, his mind breaks free of the influence and he is unable to be influenced for a time.
This gives a 15% boost to Bellum's Ppstr, Dex, and Luck stats during his Hyper Mutation Transformation and also negates the cost for physical attacking skills.
—Weakness Name: False Hand —Description: Having a new hand isn't all fun and games. Though he has had it for a decade at this point, he still feels phantom pains from losing his hand, along with the fact that it is not as dextrous as a regular hand, which makes it fortunate that Bellum lost his non-dominant hand.
—Weakness Name: Terrors of War —Description: Bellum has seen the worst of humanity in the war he was in, and been a part of it somewhat in his quest for vengeance. He has seen people burned alive, torn apart, and all sorts of things no young lad is meant to see, along with watching his father be executed. This has permanently scarred him, and though he tries to hold tightly to his beliefs and virtues, the supposed legacy of his father, sometimes he can't help but lose faith in people, even in himself.
—Weakness Name: Traumatized —Description: Due to the horrors Bellum has witnessed, he is frequently tossing and turning in his sleep due to nightmares, reliving horrible events, and being basically a shellshocked veteran, sometimes waking up in a cold sweat. Though he has gotten help for it with his friends and company, he is still suffering greatly. Hopefully he can be at peace before the end of his life.
—Weakness Name: Lurking Rage —Description: Due to his nature when cornered in combat, he basically has a pool of rage inside of him waiting to be released uncontrollably to attack his foes and survive.
+15% Chance to be inflicted with the Rage ailment.
—Weakness Name: Half-Blind —Description: Due to a combat injury from his old world, Bellum has lost his sense of sight in his right eye. Though he has compensated well for this lack of depth perception, he still has issues in more heated and fast-paced situations, such as combat.
-10% to attack accuracy. (Returns to regular accuracy percentage if 20 Luck faster than the opponent.)
—Racial Weakness Name: Battle Madness —Description:Before when Bellum has been nearing the end of the line while in combat he has gone into a savage rage, allowing him to get the upper hand and survive to be attended by practiced healers. However, with the urgings of Lupus In Exitium, along with his new Lupine instincts, he will be forced to lose himself in his bloodlust at least once when upon death's door. These influences result in a maddening frenzy of hate that cannot determine friend or foe, and also gives up on defense for attack potential. However, once he is healed, or subdued, his mind breaks free of the influence and he is unable to be influenced for a time.
Bellum is forced to be given an altered Rage Ailment during Hyper Mutation. This altered Rage lessens defenses by 50% and makes attacking skills available. Also only attacks are allowed in this state, and attack targets are random. Acts as a coinflip to determine if friend or foe is the target, and then an rng to determine which one in the group is going to be attacked. HAVE FUN DYING.
Skill 2: Slash Master | Increases Slash based dexterity damage output by 30% | Passive | Tier 2 (Must be a Tier 2 Skill or lower)
Soul Skill Name: Canine Agility [What's the tech called?] Tier: Tier 1 Cost: NA [Make it realistic. Physical damage moves is HP for a cost. Magic is SP] Type of Damage: Passive [Self Explanatory] Description: With the wolfish genes in him activated, along with having a tail, Bellum Custos has strengthened his speed due to being spliced with a Lupus Hominum. This will grant a 10% boost to Bellum's luck stat.
VC: 350+30=380 Items: PrePaid VC Gift Card: Good for 500VC x1, Magic Up Node: Single Node Slot, Raises Pmstr by 3. Common Equipment:NA
Level:1 EXP:16+26=42/80 Genetic Skills Used:2 Enemies Defeated:1/7? (do these fools count?) Battles Cleared:1/4? (does this count?) Bosses Defeated:0 Missions Completed:0
This has all become real, fuck our lives.
Actions:
Following Yeara and Nagami to Gisele and Heather and using Dia on myself to heal to 49/50 HP
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Subject: Re: Fungeon Team 3 Group 2. (Yeera, Bellum, Negami)