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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
Shin Megami Tensei and Persona belong to ATLUS. We own nothing, and have simply used their data to create a world of our own. They are the true geniuses behind the scenes.
Well that had certainly been the right choice of path... and the right choice of action in general. With the way things were going here, it was unlikely that Maria and Lisa would have been able to hold out the entire night. Shiina sighed, but didn't let her emotions get the best of her. Instead, she reached for one of her twin guns...
>Let loose a solid volley of gunshots into the enemies.
The Wild Card stared back at the rest of the team and nodded for them to do the same. Assuming they all agreed and didn't try to stop her, the group would collectively point at the demons and fire off a volley of bullets towards them in order to distract them from Maria.
//"Cheers, Maria. Cavalry's here."// The Bolverk opened to propel an empty cartridge from itself, which Shiina immediately replaced. //"Hey, you demons! You trash of society! How about taking on a larger group for size?!"// The Cadet glared on, hoping that this was enough of a distraction to give Maria some kind of opening, or at least get the horde of demons off of her heels.
//"That's a trick question, we're not giving you a choice."//
After one last clash, Maria found herself backed to the wall. All seemed lost, until the cracks of bullets interrupted the battle's finale. The demons were caught off guard with more shrill screams as one after another were put down. The duo that were fighting Maria found themselves recoiling back in pain, giving Maria enough time to push them back with one strike, putting an end to the rest of the measly horde. However, the duo were all that were left of the opposition and they were beginning to get back on their feet once more.
Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | Tier 2 -- 25%
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Arrow Rain | Inflicts a moderate amount of Pierce damage twice to all enemies. |Tier 2 -- 25%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Battle Rage —Description: While his ferocity helps in combat, he lets himself be overtaken and guided by it at times. Albrecht becomes 10% More susceptible to Rage aliment.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
Actions:
Casting Barachiel's Blade! Lamina Sanctus now deals Electricity Damage!
Penny
Posts : 2836 Join date : 2014-09-16 Age : 24 Location : Inside
Exposed Emotions: Every ally’s attack deal 10% more damage to enemies who are affected by mental aliments, but only if Athena was the one who caused the enemy to have the affliction. This effect lasts for as long as the ailment lasts. The effect can also be reapplied with another ailment once the original one ends, and the type of ailment doesn’t matter as long as it is applied by the owner of this skill.
Right words for right minds: Mental Ailments are 10% stronger
Fancy: Mental Aliments cast by Athena last 1 more turn than normal
Selfish: Rank 5 or higher required before Athena can receive an attack for them
Fragile: Physical Persona Attacks deal 10% more damage to Athena
Impractical Defense: Debuff effects last 1 extra turn to Athena
Aliment Boost: 60% boost to all ailment attacks
Wind Amp: Increases Wind damage output 60%
Action:
Casting: Analysis | Used to detect an enemy's stats and weak points | 15 SP | Tier 2 Target: Leanan Shide
Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | Tier 2 -- 25%
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Arrow Rain | Inflicts a moderate amount of Pierce damage twice to all enemies. |Tier 2 -- 25%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
As the onslaught of bullets pierced through the infestation and purged it from existence, Cecilia would take the time to call her Persona to act while the abominations were still dazed and divided. She had felt Svalinn grow in strength during her last battle; it wasn't immediately clear then what had changed, but the second she saw Maria losing her footing against those disgusting monstrosities she knew what it was. A subtle aura of white light began to surround the nun and her other comrades just before they made their advance on the two remaining abominations. It was another ideal of hers transferred into physical power, another facet of herself channeled through the grace of the queen into the strength needed to overcome the ordeals ahead. With a determined glare directed their way, she and her Persona would strike a pose in front of Tokebi and Leanen with a heart devoid of hesitation.
"I won't let any harm come to my allies, especially not from the likes of you! I'll be their shield!"
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Light of Latmus | Raises all allies' Defense by 30% for 3 turns. | 12 SP | Tier 3
Raised to 35% thanks to Rearguard.
Passives:
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
Relevant(?) Strengths/Weaknesses:
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
Exposed Emotions: Every ally’s attack deal 10% more damage to enemies who are affected by mental aliments, but only if Athena was the one who caused the enemy to have the affliction. This effect lasts for as long as the ailment lasts. The effect can also be reapplied with another ailment once the original one ends, and the type of ailment doesn’t matter as long as it is applied by the owner of this skill.
Right words for right minds: Mental Ailments are 10% stronger
Fancy: Mental Aliments cast by Athena last 1 more turn than normal
Selfish: Rank 5 or higher required before Athena can receive an attack for them
Fragile: Physical Persona Attacks deal 10% more damage to Athena
Impractical Defense: Debuff effects last 1 extra turn to Athena
Aliment Boost: 60% boost to all ailment attacks
Wind Amp: Increases Wind damage output 60%
Action:
Casting: Garu | Inflicts a small amount of Wind damage to one enemy. | 3 SP | Tier 1 (132 Wind damage) Target: Leanan Shide
Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | Tier 2 -- 25%
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Arrow Rain | Inflicts a moderate amount of Pierce damage twice to all enemies. |Tier 2 -- 25%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
Ppstr: 80 Pmstr: 45 Dx: 50 Lk: 90
Current Tension - 15%
Penny
Posts : 2836 Join date : 2014-09-16 Age : 24 Location : Inside
Exposed Emotions: Every ally’s attack deal 10% more damage to enemies who are affected by mental aliments, but only if Athena was the one who caused the enemy to have the affliction. This effect lasts for as long as the ailment lasts. The effect can also be reapplied with another ailment once the original one ends, and the type of ailment doesn’t matter as long as it is applied by the owner of this skill.
Right words for right minds: Mental Ailments are 10% stronger
Fancy: Mental Aliments cast by Athena last 1 more turn than normal
Selfish: Rank 5 or higher required before Athena can receive an attack for them
Fragile: Physical Persona Attacks deal 10% more damage to Athena
Impractical Defense: Debuff effects last 1 extra turn to Athena
Aliment Boost: 60% boost to all ailment attacks
Wind Amp: Increases Wind damage output 60%
Action:
Casting: Garu | Inflicts a small amount of Wind damage to one enemy. | 3 SP | Tier 1 (132 Wind damage) Target: Leanan Shide
Charge Crush | Inflicts a moderate amount of Strike damage to one enemy. Skill does double damage against an enemy charging for an attack. | Tier 2 -- 25%
Sukunda | Lowers one enemy's Agility by 30% for 3 turns. | Tier 2 -- 25%
Arrow Rain | Inflicts a moderate amount of Pierce damage twice to all enemies. |Tier 2 -- 25%
Black Keys | Inflicts a heavy amount of Slash damage to one enemy. Boosts the next physical attack by 40%, 60% instead when targeting demons. The boosts have a two turn cool-down when used. | Tier 3 -- 50%
Ppstr: 80 Pmstr: 45 Dx: 50 Lk: 90
Current Tension - 15%
Penny
Posts : 2836 Join date : 2014-09-16 Age : 24 Location : Inside
Tremorou | Moderate physical gun and Terra damage to a single opponent. | 16% HP | Tier 2 on the Kotebi for 68 Gun/Earth damage (82 Gun, 112 Tera before Tarunda).
Misses on a 2:
Random number (1,10) :
8
Critical hit on a 9:
Random number (1,10) :
8
Persona Deck:
-Jinguu-Tennou [Initial] -Pyro Jack >Kohryu -Narcissus -Fortuna -Succubus -Chernobog
Current Strengths: Fire, Ice, Wind, Elec, Earth Current Weaknesses: Slash, Strike, Pierce
—Strength Name: Glorious Melee Combat —Description: There's nothing more manly than two warriors shanking each other with a piece of metal, at least that's what Albrecht thinks. This love for melee combat makes the Forgotten even more effective at it granting a 10% Dex damage with melee soulbounds.
Strength Name: Langschwert —Description: As one of the Black Lions, Albrecht received intense military training and his weapon of choice was the long sword. He know effectively how to use one and various techniques, such as half-swording and sundering. This strength allows Albrecht to perform two dexterity attacks in combat.
—Weakness Name:Melee Fighter —Description: Despite having accesses to ranged weapons, it is far from being his field of expertise, his focus on melee combat required that he sacrificed some ranged combat training. Gun attacks deal 10% more damage.
—Weakness Name: Battle Rage —Description: While his ferocity helps in combat, he lets himself be overtaken and guided by it at times. Albrecht becomes 10% More susceptible to Rage aliment.
—Weakness Name: Not GLORIOUS MELEE COMBAT —Description: Gun fights are alright, if you are into that sort of thing. Certainly not nearly as good as GLORIOUS MELEE COMBAT. Albrecht deals 10% less damage with Gun.
Actions:
Attacks Tokebi twice with Lamina Sanctus! Deals 138 Electricity Damage!
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Media | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
40% heal.
Passives:
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
Relevant(?) Strengths/Weaknesses:
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.