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Updated: 8/18/2017

Heya! I'm your friendly neighborhood Larsinny, a demon here to keep you updated on the current debacles going on within the site! Okay, maybe not debacles... Anyway! The Endymion Plot, our Third Main Plot, is underway! We also have our sideplot taking place called Junction! If you're a new member looking to join the new plot, you will want to choose Endymion. However, if you're interested in our sideplot, you may also join that one aswell. The choice is ultimately up to you! The Dungeon Master of the Junction plot is CWIS and the DM of the current Endymion plot is Godai and Grantus.

All templates on the site have been updated, and this also includes the rules aswell. When referring to the rules, please disregard any that say "Old" or "Obsolete" as we are no longer using those rules for the Endymion Plot. Oh, don't be mistaken! I love breaking the rules! But in this case, follow them or erasure!

Be sure to constantly check the update thread for any changes to the boards. You can find it ->Here<-

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 Heather (Junction Nyarlathotep Child)

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Ankhzul

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PostSubject: Heather (Junction Nyarlathotep Child)   Wed Jul 26, 2017 4:38 pm

Heather Jawser
"What we need here...is a little bit of anarchy~"


The Biography


Birth Name: Heather Jawser
Aliases: Ankh (On web forums)
Gender: Female
Age: 22
Birth Day: 9-14
Species/Race Name: Tearinjaw
Original Homeworld Name: Murkloch
Arcana: Devil
Place of Residence: Civilian District-Middle Ward.
Evoker:  An old fashioned flip phone, spray painted in pastel Blue and Pink, with an 'anarchy' logo painted in black on the top half.
Academy Semester: -
Class: -

Part/Full Time Job: -

Appearance:




A grey skinned girl. Her skin is leathery to the touch. She has no hair to think of, but has three 'spikes' on the back of her head. She has a long snout, with sharp, black teeth, and yellow eyes with red pupils, with dark grey lids. She wears a black dress, with an ankh on the chest. She also wears a simple pair of black, leather boots, and black stockings. Her favorite color is unclear. Weirdly, she wears an ankh necklace that perfectly overlaps with the ankh on her dress. She is 5'6, and weights 121 pounds.

Personality: Most of the time, Heather seems weirdly bored, and dull. She doesn't show much interest in the people around her, at first, unless someone happens to catch her interest. At that point she'll approach, with a bubbly greeting, and a fake smile. She comes off as a perky, excitable girl...a guise she keeps up even if she decides to discuss her true goal. Total. Anarchy. Most teens grow out of such phases, but Heather rolled with it into adulthood. She'll try to recruit people to her cause with friendliness, but in reality she doesn't really care much for anyone, unless they put a LOT of work in. Even then, there are few people she wouldn't sacrifice to further her own goals. Without her facade, she's exactly as she appears on the surface. Behind a ditzy act, there's a cunning genius. Gloomy, monotone, and blunt.



The Potential
 


Strengths:

Strength Name: Node Multitasker
Description: Heather has the weird ability to use three nodes. Maybe her imagination is just that special.

Strength Name: Superior Swimmer
Description: Being from a planet that is MOSTLY aquatic, Heather has spent a large portion of her life swimming, and thus is a superior swimmer to all but those who have similar experiences.

Strength Name: Counting Lucky Stars
Description: Heather is a naturally lucky person. Whether it be day to day events, or entering the lottery, Heather always seems 10% luckier than anyone else!

Strength Name: Actor
Description: She has had a LOT of time to practice her act of being bubbly and perky, and as such it is VERY convincing. It would take a very perceptive person to notice that it's fake, without her revealing it herself. She uses this skill to help her manipulate people to her cause, finding it a bit more 'compelling' than her normal tone of voice.

-----
((Racial Strength: This is where you put any special powers that your race is capable of. This area is where your character truly comes alive. Things such as flight, shape shifting, or anything else your race can do is put here. This strength will be heavily scrutinized to ensure balance.)

Racial Strength Name: Illusions
Description: A little known, and rarely used, ability of her race was illusions. They have the ability to project a single thing, while hiding their own presence. However, anything larger than something humanoid is impossible, as is creating something that they haven't seen before. The illusion can speak convincingly, but will vanish if touched, leaving Heather's location exposed. If she manages to attack while her illusion is active, that attack will deal an additional 15% damage. However, she can only use Dexterity attacks. It takes too much concentration to use her Illusion to do anything else.



Weaknesses:

Weakness Name: Quantity over Quality
Description: Heather can only equip nodes up to Tier 2.

Weakness Name: Addicted
Description: Heather is addicted to Cigarettes. It's a problem, and she's tried to stop, but she is weak.

Weakness Name: Squishy
Description: Heather's body isn't prepared for massive impacts. In fact, you could say that she is 10% weaker to Physical Strike Persona Skills.

Weakness Name: Make me Interested
Description: Heather is hard to get actual attention from. She usually feigns interest during her first interaction with anyone. Mechanically, this means that it requires two successful Social Link threads to actually start a Social Link with her.

-----
((Racial Weakness: If you take a Racial Strength, you are required to take a racial weakness. This weakness must tie into your racial Strength and will be looked over just as heavily.)

Racial Weakness Name: Concentration
Description: Making illusions requires a lot of concentration, and effort. During the turn after an illusion vanishes, Heather will take an additional 15% damage if she's attacked. If someone can see through it, they'd be able to see her. Attacking her in this state would also result in the extra damage, along with a 50% chance of being downed.

Soul Bound Weapon:


Weapon Name: Lost Fangs
Weapon Description: A set of three, ten inch long, black throwing knives that can be used either by throwing, or by stabbing (Both are mechanically the same)
Weapon Image:
Weapon Attack Type: Pierce
Weapon Element: N/A

Side-Arm Weapon:

Side-Arm Name: Political Assassin
Side-Arm Description: A sniper rifle painted with multicolored hearts, and bunnies.
Side-Arm Image:
Spoiler:
 
Side-Arm Attack Type: Gun
Side-Arm Style:

Sniper Rifle - Aimed Shot - Accuracy and crit chance is increased by 20%, bullets also pierce through an enemy and ignore 10% of their PEnd. Takes a turn to charge/aim before able to fire. Consumes only one type of ammo per use. Can shoot only one enemy at a time.)




The Background
 


History: Murklock was a gloomy planet. It was 75% Ocean, 15% swamp, and 10% city. However, even then most of the planet LOOKED like a swamp, even if the water was perfectly clean, it would still LOOK murky, and muddy. A perfect fit for it's people, though, who didn't mind such things. Murklock was a planet of violence and chaos, with every place outside of the cities being full of blood and carnage. However, this was only outside the city. Inside people lived peacefully, and happily.  Only the smart, and cunning ones could survive outside on such a planet...and it was a good thing that Heather Jawser was one such person.

Her early life was uninteresting, and boring. She lived in the pristine large city that took up 10% of the planet. Uninteresting people, living their uninteresting lives...including her. She was held up to extreme standards by her school, and family. And it was starting to drive her absolutely crazy...maybe it did. She still isn't sure. However, one day she was informed what was actually going on outside the city walls. The bloodshed...destruction...it started to give her ideas. After all, those people were trapped outside...and she was trapped in...so maybe she needed to just get rid of walls altogether.

As she pretended to continue being a hard working student, she was secretly preparing. Learning the city inside and out. Next was the issue of actual help. But with a change in tone...some 'nicer' words, and pretending to care, she slowly began to recruit more and more people to her cause. And then, all hell broke lose. There was a 'malfunction' with the wall's security, and suddenly, all the chaos, destruction, and Anarchy that was outside the walls...was inside.

And it was wonderful. Heather loved every second of it. The city was ravaged-destroyed within a week by the angry people who lived outside of it. And as the city burned in the distance, Heather could only smile. Two years later, the oddest thing happened in the wreckage of the old city. A large tower, out of nowhere appeared in the center. One she couldn't even hope to see the top of. And as she looked upon it, Heather felt...well. Compelled. She made her way over to it, with a grin on her face, and a sense of wonder.

It looked like another place that needed...liberation.




Last edited by Ankhzul on Wed Aug 16, 2017 12:55 am; edited 2 times in total
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"Gear"

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PostSubject: Re: Heather (Junction Nyarlathotep Child)   Wed Jul 26, 2017 4:45 pm

Analyzing Character Data.

Racial weakness extra damage taken if hit whilst Illusion is up can be reduced to 15% due to the high chance of also being knocked down.

All Other Data Accepted.
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PostSubject: Re: Heather (Junction Nyarlathotep Child)   Wed Jul 26, 2017 4:48 pm

Lowered to 15%.
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PostSubject: Re: Heather (Junction Nyarlathotep Child)   Wed Jul 26, 2017 4:51 pm

Analyzing Changes.

Requirements Met.

Congratulations New Citizen Of Junction, ID #GNS5486661 Otherwise Known As Heather Jawser.

Welcome To Existence.
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