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Heya! I'm your friendly neighborhood Larsinny, a demon here to keep you updated on the current debacles going on within the site! Okay, maybe not debacles... Anyway! The Endymion Plot, our Third Main Plot, is underway! We also have our sideplot taking place called Junction! If you're a new member looking to join the new plot, you will want to choose Endymion. However, if you're interested in our sideplot, you may also join that one aswell. The choice is ultimately up to you! The Dungeon Master of the Junction plot is CWIS and the DM of the current Endymion plot is Godai and Grantus.

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 Sisyphus (Aisling's Initial Persona)

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Posts : 6
Join date : 2016-11-28

PostSubject: Sisyphus (Aisling's Initial Persona)   Tue Nov 29, 2016 8:07 pm

Persona Name: Sisyphus

Persona Type: Initial Persona

Persona's Arcana: The Fool

Owner: Aisling Ahana

Persona Appearance: Where Aisling is a very thin, lithe woman, her persona-Sisyphus-Is anything but. Standing at a massive ten feet and eleven inches tall, weighing in at well over five hundred pounds of pure muscle. Covered almost head to toe in armor, Sisyphus is a very imposing figure, looking very little like a human, and more like a monstrous gathering of different types of metal, with a long chain wrapped around and fused to his left hand.

This chain itself is around twenty feet long, and at the end of it, it is connected to something that is highly reminiscent of Sisyphus's legend: The very boulder that he was forced to roll up a hill for all eternity. This is his weapon, and the main source of all damage that he deals aligned to his element of earth. 

Looking at the armor covering this humanoid figure, it seems to be made of various different materials, being silver, gold, black, white, and many other colors, rusted in some places, and cracked in others, but not broken. As a whole, Sisyphus is a very broad, very strong persona, armored from head to toe, doomed to constantly drag around the boulder, rather than roll it up a hill. However, this in and of itself makes Sisyphus a much more useful persona.

Persona Background: Sisyphus was the son of King Aeolus of Thessaly and Enarete. He was the founder and first king of Ephyra. He was the father of Glaucus, Ornytion, Almus, and Thersander by the nymph Merope, the brother of Salmoneus, and the grandfather of Bellerophon through Glaucus. King Sisyphus promoted navigation and commerce but was avaricious and deceitful. He also killed travellers and guests, a violation of xenia, which fell under Zeus's domain. He took pleasure in these killings because they allowed him to maintain his iron-fisted rule.

Sisyphus and his brother Salmoneus were known to hate each other, and Sisyphus consulted with the Oracle of Delphi on just how to kill Salmoneus without incurring any severe consequences for himself. From Homer onward, Sisyphus was famed as the craftiest of men. He seduced Salmoneus's daughter Tyro in one of his plots to kill Salmoneus, only for Tyro to slay the children she bore by him when she discovered that Sisyphus was planning on eventually using them to dethrone her father.

King Sisyphus also betrayed one of Zeus' secrets by revealing the whereabouts of Aegina to her father in return for causing a spring to flow on the Corinthian acropolis.

Zeus then ordered Thanatos, Death, to chain King Sisyphus down below in Tartarus. Sisyphus was curious as to why Hermes, whose job it was to guide souls to the Underworld, had not appeared on this occasion. King Sisyphus slyly asked Thanatos to demonstrate how the chains worked.

As Thanatos was granting him his wish, Sisyphus seized the opportunity and trapped Thanatos in the chains instead. Once Thanatos was bound by the strong chains, no one died on earth. This caused an uproar especially for Ares (who was annoyed that his battles had lost their fun because his opponents would not die), and so he intervened. The exasperated Ares freed Thanatos and turned King Sisyphus over to Thanatos. As a punishment for his trickery, King Sisyphus was made to endlessly roll a huge boulder up a steep hill.

The maddening nature of the punishment was reserved for King Sisyphus due to his hubristic belief that his cleverness surpassed that of Zeus himself. Zeus accordingly displayed his own cleverness by enchanting the boulder into rolling away from King Sisyphus before he reached the top, which ended up consigning Sisyphus to an eternity of useless efforts and unending frustration. Thus it came to pass that pointless or interminable activities are sometimes described as Sisyphean.


Earth: As a persona wielding the power of Earth, Sisyphus isn't affected as much by Attacks aligned to the element of earth.

Strike: As a very physically powerful Persona, Sisyphus is very durable against hand to hand attacks.


Pierce: When going up against damage that pierces, Sisyphus is unfortunately very weak.

Ice: Due to being a persona Wielding the power of Earth, Sisyphus is very weak against those wielding the power of Ice.

Passive Boosts: The Fool: Sisyphus has a 15% boost to all Earth Skills

Persona Skill List:

Skill 1: Tera | Swinging his massive boulder on a chain towards an enemy, Sisyphus can deal a minor amount of earth damage to a single opponent | 3 SP
Skill 2: Bash | Swinging a massive fist towards an opponent, Sisyphus can deal a minor amount of strike damage to a single opponent | 5% HP

Skill 3: Matera | Swinging his massive boulder in a long horizontal line, Sisyphus can deal a minor amount of earth damage to all opponents | 6 SP

Skill 4: Heat Wave | Swinging the chained boulder connected to his arm in a certain way, Sisyphus is capable of hitting all enemies with it's chain, dealing a moderate amount of striking damage to all opponents. | 14% HP | Tier 2

Skill 5: Terazi | Swinging his massive boulder down over his head, Sisyphus can inflict a moderate amount of Earth damage to one enemy. | 6 SP | Tier 2

Skill 6: Charge Crush |  Charging forward and swinging his unchained fist, Sisyphus deals moderate strike damage to a single opponent. This skill does double damage against an enemy charging for an attack. | 13% HP | Tier 2

Skill 7: Dark Arts | Empowering his fist with all the negative things associated with his legend, Sisyphus can deal moderate striking damage-with a 20% chance of instant death through Mudo-to a single opponent. | 16% HP | Tier 2

Die for Me! | Gathering all of the anger and negative emotions gathered by Aisling, Sisyphus launches a wave of black energy outwards, granting an 80% chance of instant death from the power of Darkness to all enemies. | 35 SP | Tier 3

Fusion Attack:

Fusion Attack Name: Sisyphus's Punishment
Persona Name: Sisyphus
Type of Damage: Terra
Description: As a whole, Aisling and Sisyphus's Fusion attack could be described as somewhat ironic. Utilizing Sisyphus's power over earth, Aisling lifts both hands over her head, creating multiple large boulders before slamming her arms down in the direction of her opponents, sending each boulder spiraling down, dealing Tier 3 levels of damage to all opponents.

Soul Skill Name: Sisyphean Chain
Persona Name: Sisyphus
Tier: Tier 1
Cost: 5 SP
Type of Damage: N/A
Description: Upon paying the cost to activate this ability, Aisling thrusts an empty hand outwards towards an opponent, sending a chain made of pure stone out of her hand to wrap around a single opponent, binding them in place, forcing them to skip their next turn. However, this ability can only be used once per combat scenario, so it must be used wisely.
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