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Persona :: New Arcana
Welcome to Persona :: New Arcana! A Persona RPG site!
Welcome to New Arcana!
Welcome, Welcome! You've probably guessed by now, but this is a text-based Persona RPG site for Atlus fans, by Atlus fans. If you're new to Shin Megami Tensei, this place can still be for you, so no need to dash towards the doors! Your first stop should be the introduction board so we can introduce ourselves. Then right after that, feel free to go through our vital information to get a good feel of the site. We hope you enjoy your stay, and if you have any questions don't hesitate to post them here. Ciao!
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Subject: Re: Bats in the Belfry PT.2 [Nighttime] Tue Nov 15, 2016 7:47 pm
Action:
Arrow Rain | Inflicts a moderate amount of Pierce damage twice to all enemies. | 18% HP | Tier 2 -- 74 Pierce damage each with Arcana Strength and Pierce Boost.
Constitution | Boosts Regeneration skills by 2%. | Passive | Tier 1 Regenerate 1 | Recovers 2% of max HP on each user turn. | Passive | Tier 1 Pierce Boost | Increases Pierce damage output 25%. | Passive | Tier 2 Chariot Arcana Gatling Gun (15% Boost to Gun) Strength Weapon Jam (3 consecutive shots require 1 turn of cooldown) Weakness
Athena
Posts : 1289 Join date : 2015-02-23 Age : 29
Subject: Re: Bats in the Belfry PT.2 [Nighttime] Wed Nov 16, 2016 12:30 pm
Passives:
—Strength Name: Right words for right minds —Description: Penelope simply knows what to say to manipulate other. That girl over there looks too confident, it would be bad if someone commented on that mole she's been trying to hide, that man doesn't pay much attention to Athena? A compliment here and a hint there and he'll be following her around like a puppy. [Mental Aliments are 10% stronger]
—Strength Name: Fancy —Description: Everything Athena does it appears to be refined, even actions that could consider rude or uncouth are far more charming (though still to be frowned upon) when they're done by Athena [Mental Aliments cast by Athena last 1 more turn than normal]
—Weakness Name: Impractical Defense —Description: Athena doesn't get sick often but when she does she gets sick hard. Her body is vulnerable and takes longer than average to recover. [Debuff effects last 1 extra turn to Athena]
—Weakness Name: Fragile —Description: Athena has little muscle mass on her body and thus she's not build to endure a beating. On top of that pain seems to annoy her more than the average person. [Physical Persona Attacks deal 10% more damage to Athena]
Human Skill Name: Exposed Emotions
Description: Every ally’s attacks deal 10% more damage to enemies who are affected by a mental aliment, but only if Athena was the one who caused the enemy to have the affliction. This effect lasts for as long as the ailment lasts. The effect can also be reapplied with another ailment once the original one ends, and the type of ailment doesn’t matter as long as it is applied by the owner of this skill
Action:
Casting: Garu | Inflicts a small amount (27) of Wind damage to one enemy. | 3 SP | Tier 1
Miss if 1
Spoiler:
Random number (1,10) :
4
Stats:
HP: 90 SP: 80 PEnd: 6% ( 8 more HP to rise) MEnd: 6% (2 more SP to rise) Ppstr: 6 Pmstr: 27 Dx: 8 Lk: 10
Anti-Moonie
Posts : 260 Join date : 2016-02-02 Age : 23 Location : Yes
Subject: Re: Bats in the Belfry PT.2 [Nighttime] Wed Nov 16, 2016 1:39 pm
Skill 1: Growth | If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive Skill 2: Redirection | To be used on an ally. Will direct all enemy attacks towards this ally for a single turn (excluding AoE - Boss may be immune and PvS only). 3 post cool down | 25 SP Skill 3: Healing Wave | All team members [no matter location] will recover 15% of their HP every three turns during battle/dungeon crawling and 15% health once the battle ends. | Passive
Soul Skill Name: Death Repellant Persona Name: Fafnir Tier: Tier 1 Cost: Passive Type of Damage: Passive Description: Nebula's strange, slightly unwanted aversion to death makes instant-kill attacks 10% less likely to land on her (Cannot turn the chances any lower than the base 10%).
Weaknesses/Strengths:
—Strength Name: Survivor —Description: Despite the flimsy paper-thin composition of her body and mind, Nebula's soul has the trait of becoming resilient when her truest desire is to survive what's to come. When Nebula guards, the damage she recieves is reduced by 75% as opposed to the regular guarding reduction of 50%.
—Strength Name: Hopeful —Description: The traits of Nebula's soul reflect her undying wish that someday, sometime, everything in her life will take a turn for the better; an ideal of hope that she always keeps an open spot in her heart for. Nebula can be healed up to a 115% of her Max HP, though only during battle, and the extra HP dissipates after said battle ends.
—Strength Name: Bound To Life —Description: There is something that Nebula can't quite explain about herself... but, no matter how much she may or may not long for it, death seems to skirt around her most of the time. All attacks that Nebula recieves have 10% less chance of being a critical hit (After luck buffs/debuffs) (Cannot remove the base 10% chance of critical hit).
—Weakness Name: Peccatophobic —Description: Though Nebula is capable of damaging, ailing and doing combat with enemies in any other manner of ways, she is fatally afraid of killing. Nebula alone cannot bring enemies any lower than 1 HP.
—Weakness Name: Pushover —Description: Nebula's fragile mind has quite a few effects on her behaviour; one of the most important being that she cannot in good conscience hit anyone too hard with any physical object, as it brings up bad memories. Nebula is incapable of landing critical hits with her soulbound.
—Weakness Name: Coward —Description: Despite her cold, distant resting face and deep voice, Nebula would probably run away in fear if you pit her against a common street dog. While inflicted with the "Fear" ailment, Nebula is incapable of doing anything except guarding.
Arsenal:
Soul Bound Weapon:
Weapon Name: Karma Weapon Description: Karma takes the form of a two meter long Executioner's Axe, its edge dirtied by the dry, crusty blood of an unkown source. The hilt is made of dark, oaken wood, and the edge is made of pure, stainless platinum-white steel that contrasts with the grim darkness of the blood that decorates it.
Weapon Attack Type: Slash Weapon Element: N/A
Side-Arm Weapon:
Side-Arm Name: Punishment Side-Arm Description: Punishment appears to be a sawed-off shotgun of a shade of black so intense that the only thing about it that can be distinguished with the naked eye is its silhouette. The details, borders, and depths are indistinguishible due to the absolute black that the shotgun consists of. Side-Arm Attack Type: Gun Side-Arm Style: Shotgun - Scatter Shot - Accuracy is decreased by 30%. Consumes 3 types of ammo at once to fire -must be same type of ammo. Can shoot all enemies with one attack.
Inventory:
Head: N/A Body: N/A Feet: N/A Accessory: N/A
Items: -7 Bullets
VC: 0
Actions:
Firing upon the horde with Punishment. 3 gun damage twice due to AoE.
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Media | Recovers a small amount of HP (20%) to allies. | 8 SP | Tier 1
Lovers Arcana: 15% boost to healing. Rearguard: 5% boost to support skills. 5 + 15 = 20 20 + 20 = 40 Healing everyone by 40%.
Passives:
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
Relevant(?) Strengths/Weaknesses:
—Strength Name: To Protect and Serve —Description: Though Cecilia may not be able to harm and damage her enemies, she can utilize her soulbound in other ways. If she guards her soulbound shield will increase her PEnd and MEnd by 20% for the turn.
—Weakness Name: Pacifistic —Description: Cecilia cannot and will not bring herself to harm a living being. The violence she witnessed during the Eternal Divide fucked with her developing mind to the point where the mere thought of hurting a living entity on any level or scale sickens her. As a result, she can never attack someone directly regardless of the circumstances. Her soulbound cannot be used to inflict damage, she doesn't get to carry a side-arm with her, her Persona can't use attack skills, she can't slap/punch/stab someone, etc. It doesn't matter if she's about to die or even if it means the downfall of the government -- she simply cannot bring herself to stain her hands with the blood of another. And while she does accept it as a necessary evil and will allow the rest of her party to kill, she will always advocate for a more peaceful route if her opinion is asked for -- especially when it's humans she's dealing with.
—Weakness Name: Prejudiced —Description: Cecilia will refuse to negotiate with Demons unless no one else in her party is willing and/or able to.
—Weakness Name: Sweet Tooth —Description: Cecilia has a love of sweets and will take her sweet time (no pun intended) enjoying the flavor. HP recovering items restore 5% less HP than they usually would.
Philemon Admin
Posts : 2171 Join date : 2013-01-08
Subject: Re: Bats in the Belfry PT.2 [Nighttime] Sun Nov 20, 2016 1:18 pm
Horde of Slime:
Defeated
EXP:
Maria - 70
Azami - 65
Athena - 65
Moonie - 65
Godai
Posts : 5994 Join date : 2013-10-06 Age : 29
Subject: Re: Bats in the Belfry PT.2 [Nighttime] Sun Nov 20, 2016 1:36 pm
When the last of the Slime Hordes were dispatched, there was nothing else standing in their way. It was safe to say this skirmish had ended and the way forward was unhindered until they met the next batch of enemies. Maria gave orders to the rest of her Cadets. They were welcome to not follow them, but it looked like they didn't mind either.
"Move up. Maintain a formation around her Highness."
She gestured them to do so. Despite her stoic expression, Maria was already feeling that acute and familiar discomfort starting to spread all across her body. That timer has definitely started again...
Posting order doesn't matter in Dungeon Crawling, except in battle. After the last member posts, I'm going to post again to reach the next star and you guys post accordingly.
Anti-Moonie
Posts : 260 Join date : 2016-02-02 Age : 23 Location : Yes
Subject: Re: Bats in the Belfry PT.2 [Nighttime] Sun Nov 20, 2016 11:41 pm
Once the demons fell, Nebula let a sigh escape her lips. The battling was over; even if the ensuing peace lasted less than a minute, this brought relief to her mind. She followed closely behind the blue-haired cadet, making sure to maintain a defensive formation around Serenity as instructed by the cadet, who had seemed to take the reigns of this operation. It wasn't like Nebula minded; the less responsibility she had to endure upon her own two shoulders, the better.
Skill 1: Growth | If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive Skill 2: Redirection | To be used on an ally. Will direct all enemy attacks towards this ally for a single turn (excluding AoE - Boss may be immune and PvS only). 3 post cool down | 25 SP Skill 3: Healing Wave | All team members [no matter location] will recover 15% of their HP every three turns during battle/dungeon crawling and 15% health once the battle ends. | Passive
Soul Skill Name: Death Repellant Persona Name: Fafnir Tier: Tier 1 Cost: Passive Type of Damage: Passive Description: Nebula's strange, slightly unwanted aversion to death makes instant-kill attacks 10% less likely to land on her (Cannot turn the chances any lower than the base 10%).
Weaknesses/Strengths:
—Strength Name: Survivor —Description: Despite the flimsy paper-thin composition of her body and mind, Nebula's soul has the trait of becoming resilient when her truest desire is to survive what's to come. When Nebula guards, the damage she recieves is reduced by 75% as opposed to the regular guarding reduction of 50%.
—Strength Name: Hopeful —Description: The traits of Nebula's soul reflect her undying wish that someday, sometime, everything in her life will take a turn for the better; an ideal of hope that she always keeps an open spot in her heart for. Nebula can be healed up to a 115% of her Max HP, though only during battle, and the extra HP dissipates after said battle ends.
—Strength Name: Bound To Life —Description: There is something that Nebula can't quite explain about herself... but, no matter how much she may or may not long for it, death seems to skirt around her most of the time. All attacks that Nebula recieves have 10% less chance of being a critical hit (After luck buffs/debuffs) (Cannot remove the base 10% chance of critical hit).
—Weakness Name: Peccatophobic —Description: Though Nebula is capable of damaging, ailing and doing combat with enemies in any other manner of ways, she is fatally afraid of killing. Nebula alone cannot bring enemies any lower than 1 HP.
—Weakness Name: Pushover —Description: Nebula's fragile mind has quite a few effects on her behaviour; one of the most important being that she cannot in good conscience hit anyone too hard with any physical object, as it brings up bad memories. Nebula is incapable of landing critical hits with her soulbound.
—Weakness Name: Coward —Description: Despite her cold, distant resting face and deep voice, Nebula would probably run away in fear if you pit her against a common street dog. While inflicted with the "Fear" ailment, Nebula is incapable of doing anything except guarding.
Arsenal:
Soul Bound Weapon:
Weapon Name: Karma Weapon Description: Karma takes the form of a two meter long Executioner's Axe, its edge dirtied by the dry, crusty blood of an unkown source. The hilt is made of dark, oaken wood, and the edge is made of pure, stainless platinum-white steel that contrasts with the grim darkness of the blood that decorates it.
Weapon Attack Type: Slash Weapon Element: N/A
Side-Arm Weapon:
Side-Arm Name: Punishment Side-Arm Description: Punishment appears to be a sawed-off shotgun of a shade of black so intense that the only thing about it that can be distinguished with the naked eye is its silhouette. The details, borders, and depths are indistinguishible due to the absolute black that the shotgun consists of. Side-Arm Attack Type: Gun Side-Arm Style: Shotgun - Scatter Shot - Accuracy is decreased by 30%. Consumes 3 types of ammo at once to fire -must be same type of ammo. Can shoot all enemies with one attack.
Inventory:
Head: N/A Body: N/A Feet: N/A Accessory: N/A
Items: -7 Bullets
VC: 0
Movement:
Following Maria.
HEALING WAVE : [ X | X | X ] HEALING WAVE READY | +15% HP TO ALL NEXT TURN ROTATION.
Athena
Posts : 1289 Join date : 2015-02-23 Age : 29
Subject: Re: Bats in the Belfry PT.2 [Nighttime] Mon Nov 21, 2016 7:47 am
"Good job team. If we keep it like that we'll rescue the prince in no time. Stay focused though, I suspect the further we go the tougher the opponents will be." Athena said as she recalled her persona.
Stats:
Level 4 ~Ranked Up~
HP: 117 SP: 110-3 = 107 PEnd: 10% ( 5 more HP to rise) MEnd: 12% ( 8 more SP to rise) Ppstr: 18 Pmstr: 40 Dx: 20 Lk: 30
Subject: Re: Bats in the Belfry PT.2 [Nighttime] Mon Nov 21, 2016 10:50 pm
Cecilia ran a hand through her pink hair and lightly flipped it back. As always, the demonic filth proved no match for soldiers of the queen. It made her wonder why they were so eager to fight in the first place, but she didn't dwell on it too long. The abominations were monsters in every sense of the word and it was rare for feral, nigh-mindless beasts to pick the wise course of action. Still, Athena's assessment seemed to be a fair hypothesis, and one which would likely prove accurate at that.
"If that's the case then they're most assuredly aiming for attrition. Throwing their weak to their deaths just to try and wear us down... How disgusting."
It was around this time that she heard the order Maria issued. Nodding at the nun-in-training and dismissing Svalinn, she'd take her position as commanded and push forward alongside her comrades.
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
Godai
Posts : 5994 Join date : 2013-10-06 Age : 29
Subject: Re: Bats in the Belfry PT.2 [Nighttime] Mon Nov 21, 2016 11:10 pm
"Weak. Strong. It doesn't matter. We have a task to complete. Those who get in our way is to be eliminated."
In many respects, this could be interpreted as a show of pride and arrogance. But, Maria didn't care about any of that and she was too realistic to have any of this. The mission didn't care about it either. Success was the only thing it may bat an eye towards, failure was a grave sin that it would recoil from. As Cadets, it was imperative to reach their Captain and their Prince. For the Forgotten, he was just another mission objective. But he was just more than that. His existence was tied to the stability of this City. Both Maria and the Church knew this.
To lose his Highness would be an invitation to chaos. This would not do, as her supervisors had ordered. Julius had to be reclaimed and Serenity had to be protected as they were doing this. Maria knew how shallow and weak her strength was in the light of the skirmishes last night. Without Vivian, she wouldn't be here today. It would seem as if it was a fool's errand to continue this despite having a full team this time around. Yet, she wasn't going to back down. The postulant couldn't, even if she wanted to deal with and help Claire who seemed to be infected earlier. Maria had a job and she was expected to make it a success.
She nodded in satisfaction as there was a lack of dissent among her team members. Sure, it would be nice to have Vivian right now. But a full team covered many things that Vivian alone couldn't. There was a sense of stability from numbers, but based on what Sister Louise and Father Jorge told her, it was also a source of complacency if one isn't careful. But so far, they were doing well despite her 'condition' setting in again. They seemed to know what they were doing and that was at least heartening to know and did a lot to improve some kind of morale.
Maria earlier had made some note of what she saw of Nebula's abilities. She walked over to her with a bundle of items in hand before handing it over to the new recruit. "Take these. We need you to be using them for us. Please return what is left when we're done with this."
Just as Maria was handing the items off to her, her ears could perceive some kind of movement ahead. Andraste was cocked back with anticipation.
"Contact ahead, prepare yourselves!"
Movement:
5 Spaces all the way up to the next Demon Star.
Items Given to Nebula:
2x Medicines and 3x Snuff Souls. (I still have 3x Snuff Souls left over)
Stats as Vanguard and with Weakness. Level 6, Rank 3:
Posts : 260 Join date : 2016-02-02 Age : 23 Location : Yes
Subject: Re: Bats in the Belfry PT.2 [Nighttime] Tue Nov 22, 2016 11:26 am
The confidence exuding from Nebula's fellow cadets had a strange ffect on her. It put her at ease, yet at the same time it unnerved her. On one hand it assured her that she was dealing with professionals (she wondered how long they had been cadets for? Personal questions could wait for a later date) that knew just what they were doing... but on the other, their bravado was a sign that they were confident that their current assignment would be a successful one; and in Nebula's experience, every time she thought something was going to go well, it went every kind of way except for well.
As the blue-haired woman approached her, Nebula would shrink a bit out of her own basic reflex. Being suddenly approached by such a intimidating individual tended to have that effect on her, whether the individual in question turned out to be a threat or not. She would gently extend her hand and open it, recieving the items that the woman had entrusted her with. "...U-Understood..." Was her whole reply. As I mentioned before, Nebula didn't like being burdened with responsibility, but that didn't mean that she wasn't committed to seeing whatever responsibilities she did end up with through.
Soon after Nebula recieved the items from the blue-haired woman, she would feel her face start to heat up. It was the same kind of heat she felt back in Sibil Tower, except this one wasn't as severe as the one she felt upon drinking the goblet full of blood... no, that one was too agonizing; rather, it was akin to the heat she felt the moment after she finished her first assignment as a cadet. Nebula knew what this heat meant: Fafnir was doing something inside of her mind, but she didn't dare to question him about just what he was doing, or ask him to stop.
Nebula held the side of her face in pain with her free hand. Her breathing got intentionally faster, sharper and deeper, and her eyes squinted. This was really not the time for this, she thought, but once again she didn't have enough courage to stand up to her own persona. Choosing to ignore the pain (but still holding the side of her face with her free hand), Nebula would follow the group closely behind. If she did a good enough job at dealing with the next group of demons, perhaps Fafnir would show some leniency and tone the heat down. Wishful thinking had always been her best friend, after all.
Skill 1: Growth | If supporting a team, each use and demon/shadow defeated counts towards your rank ups as well. | Passive Skill 2: Redirection | To be used on an ally. Will direct all enemy attacks towards this ally for a single turn (excluding AoE - Boss may be immune and PvS only). 3 post cool down | 25 SP Skill 3: Healing Wave | All team members [no matter location] will recover 15% of their HP every three turns during battle/dungeon crawling and 15% health once the battle ends. | Passive
Soul Skill Name: Death Repellant Persona Name: Fafnir Tier: Tier 1 Cost: Passive Type of Damage: Passive Description: Nebula's strange, slightly unwanted aversion to death makes instant-kill attacks 10% less likely to land on her (Cannot turn the chances any lower than the base 10%).
Weaknesses/Strengths:
—Strength Name: Survivor —Description: Despite the flimsy paper-thin composition of her body and mind, Nebula's soul has the trait of becoming resilient when her truest desire is to survive what's to come. When Nebula guards, the damage she recieves is reduced by 75% as opposed to the regular guarding reduction of 50%.
—Strength Name: Hopeful —Description: The traits of Nebula's soul reflect her undying wish that someday, sometime, everything in her life will take a turn for the better; an ideal of hope that she always keeps an open spot in her heart for. Nebula can be healed up to a 115% of her Max HP, though only during battle, and the extra HP dissipates after said battle ends.
—Strength Name: Bound To Life —Description: There is something that Nebula can't quite explain about herself... but, no matter how much she may or may not long for it, death seems to skirt around her most of the time. All attacks that Nebula recieves have 10% less chance of being a critical hit (After luck buffs/debuffs) (Cannot remove the base 10% chance of critical hit).
—Weakness Name: Peccatophobic —Description: Though Nebula is capable of damaging, ailing and doing combat with enemies in any other manner of ways, she is fatally afraid of killing. Nebula alone cannot bring enemies any lower than 1 HP.
—Weakness Name: Pushover —Description: Nebula's fragile mind has quite a few effects on her behaviour; one of the most important being that she cannot in good conscience hit anyone too hard with any physical object, as it brings up bad memories. Nebula is incapable of landing critical hits with her soulbound.
—Weakness Name: Coward —Description: Despite her cold, distant resting face and deep voice, Nebula would probably run away in fear if you pit her against a common street dog. While inflicted with the "Fear" ailment, Nebula is incapable of doing anything except guarding.
Arsenal:
Soul Bound Weapon:
Weapon Name: Karma Weapon Description: Karma takes the form of a two meter long Executioner's Axe, its edge dirtied by the dry, crusty blood of an unkown source. The hilt is made of dark, oaken wood, and the edge is made of pure, stainless platinum-white steel that contrasts with the grim darkness of the blood that decorates it.
Weapon Attack Type: Slash Weapon Element: N/A
Side-Arm Weapon:
Side-Arm Name: Punishment Side-Arm Description: Punishment appears to be a sawed-off shotgun of a shade of black so intense that the only thing about it that can be distinguished with the naked eye is its silhouette. The details, borders, and depths are indistinguishible due to the absolute black that the shotgun consists of. Side-Arm Attack Type: Gun Side-Arm Style: Shotgun - Scatter Shot - Accuracy is decreased by 30%. Consumes 3 types of ammo at once to fire -must be same type of ammo. Can shoot all enemies with one attack.
Subject: Re: Bats in the Belfry PT.2 [Nighttime] Wed Nov 23, 2016 10:07 pm
"This is war, darling." She replied to the younger cadet. "Don't fret though, eventually you'll get used to it, as do we all." She was aware the battlefield wasn't an ideal place for conversation, but she wasn't planning on hanging out with the midget anywhere else, her entire image could collapse if she was seen with her. At least if she could earn her admiration she would be able to add her to her heard of dotting admirers. Cecilia however was the least of Athena's problems, after all she already knew how to manipulate the girl. The other two women on the other hand were less predictable allies.
Athena had work with Maria before, briefly of course but that had never stopped the girl from "reading" anyone, that said the blue haired woman remained a mystery to the young model. She knew she was loyal to the Queen and zealous about her duty but then again this could a charade to hide her true agenda. Nevertheless, Athena was determinate to turn her leader into an ally, with Maria's brawl and her brains they'd be bound to make an amazing team. Perhaps Athena could find a way to sway the nun to her side.
As about the other girl, that Nebula fellow, Athena had absolutely no clue. She was a new cadet, and just like Cecilia she was slightly dazed by the weight her first mission carried. Other than that the female revealed nothing, they have barely exchanged any words, in fact she barely even talked, even Maria couldn't get more that short replies out of her. Perhaps if a stressful situation arose then the girl would be forced to reveal her actual thoughts. It would certainly be interesting, as long as the said crisis didn't spoil their mission or somehow endanger any members of the royal family.
With that though Athena turned her attention to the princess. The woman was certainly majestic and gracious, Athena was certain her mother, the queen, was just like when she was younger. If only she could somehow gain the princess's favor tonight then she was bound to be promoted, not to mention prince Lucius was also going to be grateful, and perhaps smitten, by the fact of being rescued by a gorgeous woman... along with a nun, a midget, and a blonde.
Athena quickly put the thoughts of her glorious rise aside as their party approached another group of shadows. She once more summoned the Singer and her soulbound weapon as she position herself behind Maria. "Let's finish this one quickly as well. It wouldn't be proper to let his majesty wait."
Subject: Re: Bats in the Belfry PT.2 [Nighttime] Wed Nov 23, 2016 11:31 pm
Maria's words, harsh-sounding though they may have been, went without saying. The primary priority was the mission and that was something all of them seemed to be aware of; in fact, it'd be worrying if they weren't. Cecilia offered a slow nod to the blue-haired Cadet and opened her mouth to speak, but before a single word could escape her lips, Athena would interject with a reply of her own. The pink-haired girl would furrow her brows in response, partially in confusion and partially in agitation, and study the woman closely. It was so odd how on the battlefield she could be so sure and confident when the last time they had met she had been anything but that. Was this truly the same vulnerable Athena targeted viciously by bullies? Whatever the case, the patronising nature of those words was the main factor which grabbed her attention, and the one which bothered her the most.
"I'm aware that this is war, Athena, and I'd ask that you not imply otherwise. I lived through the Divide and saw the horrors of the battlefield firsthand just like everyone else. When you respond to me as if I'm some naive child who doesn't understand what they signed up for, you don't just insult me: you make light of what so many people, Cadet and civilian alike, had to go through that night. And though I'm sure it wasn't your intention, your words nevertheless aim to justify and normalise the methods, wastefulness, and barbarism of the prince's would-be assassins."
She had more to say, but she decided to leave it at that. Cecilia wasn't interested in arguing with someone she considered an acquaintance, especially not right now when they had a mission to attend to. Aside from that, the heavy, pained breathing of their blonde-haired teammate caught her attention. Was something wrong with her? "Are you alright? You don't look so well. If----"
Before she could finish, she caught a glimpse of the enemies up ahead and Maria's warning reached her ears. She swiftly dropped the subject and turned her focus to the confrontation that awaited them. If it went by as quickly as the previous fight, Cecilia was sure they'd reach the prince in no time. Her eyes took on an ethereal yellow glow as usual and she felt Svalinn's mechanical, warmthless hands press against the back of her mind. The sound of static drowned out everything and she pushed forward with her brain focused solely on the task at hand.
Rearguard: The team at the backlines. In this formation, you'd usually want to put your support oriented members. Support skills (tactical skills, healing, buffs and debuffs) receive a 5% boost in terms of potency (if they refer to percents in how they work.) and your SP and Luck will be raised by 40%. However, in the Rearguard your attack stats will be lowered by 50%.
Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
Soul Skill Name: Dispatched in Mankind's Darkest Hour Persona Name: Svalinn Tier: Tier 1 Cost: Passive Type of Damage: N/A Description: If an ally's health drops below 25%, the effectiveness of Cecilia's healing and buff skills will increase by 10%. This boost will last for the next four turns and will be taken into account when she heals/buffs any member of the party (including herself). It does not stack on top of itself and can only be acquired once per battle.
Philemon Admin
Posts : 2171 Join date : 2013-01-08
Subject: Re: Bats in the Belfry PT.2 [Nighttime] Wed Nov 30, 2016 5:34 pm
Subject: Re: Bats in the Belfry PT.2 [Nighttime] Wed Nov 30, 2016 5:41 pm
Passives:
—Strength Name: Right words for right minds —Description: Penelope simply knows what to say to manipulate other. That girl over there looks too confident, it would be bad if someone commented on that mole she's been trying to hide, that man doesn't pay much attention to Athena? A compliment here and a hint there and he'll be following her around like a puppy. [Mental Aliments are 10% stronger]
—Strength Name: Fancy —Description: Everything Athena does it appears to be refined, even actions that could consider rude or uncouth are far more charming (though still to be frowned upon) when they're done by Athena [Mental Aliments cast by Athena last 1 more turn than normal]
—Weakness Name: Impractical Defense —Description: Athena doesn't get sick often but when she does she gets sick hard. Her body is vulnerable and takes longer than average to recover. [Debuff effects last 1 extra turn to Athena]
—Weakness Name: Fragile —Description: Athena has little muscle mass on her body and thus she's not build to endure a beating. On top of that pain seems to annoy her more than the average person. [Physical Persona Attacks deal 10% more damage to Athena]
Human Skill Name: Exposed Emotions
Description: Every ally’s attacks deal 10% more damage to enemies who are affected by a mental aliment, but only if Athena was the one who caused the enemy to have the affliction. This effect lasts for as long as the ailment lasts. The effect can also be reapplied with another ailment once the original one ends, and the type of ailment doesn’t matter as long as it is applied by the owner of this skill
Action:
Casting: Analysis | Used to detect an enemy's stats and weak points | 15 SP | Tier 2
Target: Nightwalker 1 (aren't they the same lol)
[spoiler=Stats]
Stats:
HP: 117 SP: 107-15=92 PEnd: 10% ( 5 more HP to rise) MEnd: 12% ( 8 more SP to rise) Ppstr: 18 Pmstr: 40 Dx: 20 Lk: 30