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Heya! I'm your friendly neighborhood Larsinny, a demon here to keep you updated on the current debacles going on within the site! Okay, maybe not debacles... Anyway! The Endymion Plot, our Third Main Plot, has started! We also have our previous plot's part two running next to it for Azores! If you're a new member looking to join the new plot, you will want to choose Endymion. However, if you're interested in our older plot, Azores, you may also join that one aswell. The choice is ultimately up to you! The Dungeon Master of the Azores plot is Grantus and the DM of the current Endymion plot is Philemon.

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 Zaku II (inital persona)

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Sosina



Posts : 262
Join date : 2016-05-22

PostSubject: Zaku II (inital persona)   Fri Oct 14, 2016 2:39 am

Persona Name:Zaku II

Zaku II Theme

Persona Type: Initial Persona

Persona's Arcana: Aeon

Owner: Zaku Zamides

Persona Appearance:

Mechanical looking humanoid with only one single glowing red eye, standing at 6'6" tall it looks much like the mask that Zaku herself gets. the Armor is slanted in places to better look like a human body but overall it's blocky and artificial looking, The single eye scans from behind the visor, the glow the only thing seen of any face it may have, It carries weapons much the same as it's owner, A Heat Hawk as well as a Zaku Machine gun

"The Vanguard Stands to Take the Blows, So those Behind may face our Foes, We live and Die for this our task, With out a word we fight to our last"

Persona Background:

A soldier, a fighter. All that matters is the battle and the safeguarding of the ones in it's care, Zaku is one of few words and represents the fantasy that Zaku sometimes wishes she could live in, or at least her Ideal as to what she wants people to see her as.

Strengths: N/A

Weaknesses: N/A

Passive Boosts:  Passive skills get a 15% boost (Regenerative/Healing skills are boosted by 5%, Boost/Amp skills are boosted by 10%)

Persona Skill List: ((Skill List can be found here. Your skills grow in order, meaning you must unlock Skill 4 to get to Skill 5 and so on.))

Skill 1: Counter | 10% chance of repelling Physical attacks | Passive | Tier 1
Skill 2: Regenerate 1 | Recovers 2% of max HP on each user turn | Passive | Tier 1
Skill 3: Tera | Inflicts a small amount of Earth damage to one enemy. | 3 SP | Tier 1
Skill 4: (Unlocked once forming your first Social Link or using your Persona 15 times in PvS combat; Must be Tier 2 Skill or Lower)
Skill 5: (Must have used your Persona an additional 25 times in PvS combat or completed 2 Missions; Must be a Tier 2 Skill or Lower)
Skill 6: (Unlocked once using your Persona an additional 25 times in PvS combat or having formed three rank three or more social links; Must be a Tier 2 Skill or Lower)
Skill 7: (Unlocked once using your Persona an additional 25 times in combat or formed 2 rank 5 social links; Must be a Tier 2 Skill or Lower)
Skill 8: (Unlocked using your Persona 30 times in PvS combat or maxing a single Social Link; Must be a Tier 3 Skill or Lower)



Fusion Attack:

Fusion Attack Name: Squad Rush
Persona Name: Zaku II
Type of Damage: Strike/Physical/Dex/AOE
Description: Zaku and Zaku II rush the enemies, unleashing a flurry of attacks, akin to an All out Attack, and having a 15% chance of downing all enemies.

Soul Skill Name: Zaku Flash Frag Grenade
Persona Name: Zaku II
Tier: Tier 1
Cost: 10% HP
Type of Damage: Physical/AOE/DEX/Element Light
Description: Deploys a grenade designed to fragment, and cause a blinding flash, dealing damage and 10% chance of applying Blind for 1 turn (Blind increases miss chance by 20%)


Last edited by Sosina on Sat Oct 15, 2016 3:07 pm; edited 5 times in total
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Maria



Posts : 1907
Join date : 2013-10-06
Age : 22

PostSubject: Re: Zaku II (inital persona)   Fri Oct 14, 2016 9:55 pm

Fusion Attack, I'm fine with. But choose one element, either Strike or Earth. But does this mean it's using your dex stat or what? Explain.

Reinforcements, no. That's too much for a Tier 1. Sorry.

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Sosina



Posts : 262
Join date : 2016-05-22

PostSubject: Re: Zaku II (inital persona)   Fri Oct 14, 2016 11:43 pm

I was told with Trinity's persona Pawn that making a double for a rank 1 was perfectly okay (though I went with a different Idea with her) so why is that changed now? o3o

as for the fusion attack why can't it have a dual damage type like some of the skills? (there are skills that allow both physical Damage and elemental damage in the same skill)
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Lost



Posts : 1653
Join date : 2014-11-21
Age : 18
Location : Nowhere

PostSubject: Re: Zaku II (inital persona)   Sat Oct 15, 2016 1:55 pm

Alright, I'm going to just quick answer your questions.

The issue with your Soul Skill is not the cost, but the actual Soul Skill itself. Summoning another attacking unit you control, that has the same skill set and stats... You can understand how, as a Tier 1, this can become unbelievably dumb in /just/ a few level ups. So, please do something else for your SS.

Now, for your Fusion Attack, the dual element is fine. However, that 15% chance to down combined with a dual element is a no go. So, either pick an element and keep the down chance, or kick the down chance in the booty for the dual element. Lastly, please specify if the Fusion attack is an AoE or a single target spell. Also, as Godai stated, please specify where your damage is coming from whether it be Magic, Physical, or Dexterity.

Make these changes, and I'll review what you do. Cheers~

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Sosina



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PostSubject: Re: Zaku II (inital persona)   Sat Oct 15, 2016 2:19 pm

Well then what do I need to do to change the soul Ability? cause this is kinda the effect I want but your saying it is to strong as is...so what edit should I make to make it workable?

Also I edited the Fusion

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Lost



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PostSubject: Re: Zaku II (inital persona)   Sat Oct 15, 2016 2:25 pm

Fusion Skill is fine.

Now, for your SS, that just can't work at all. Summoning anything at Tier 1 is /a lot/ and I can't see you nerfing this any which way to make it viable the way you'd like it. I honestly think you should just try and create a new SS entirely, as what you're trying to do is at the least Tier 4.

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Sosina



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PostSubject: Re: Zaku II (inital persona)   Sat Oct 15, 2016 2:37 pm

how is the Soul skill nows?

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Lost



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PostSubject: Re: Zaku II (inital persona)   Sat Oct 15, 2016 2:43 pm

That SS will work, though, you have to pick an element. I'd say either Light or Gun due to what you're doing and all. Now, for Blind, please specify what that does as that's not an Ailment we have currently. If you'd like, Panic would work just as well for a grenade. But if you want it to be Blind, specify what the ailment does.

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Sosina



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PostSubject: Re: Zaku II (inital persona)   Sat Oct 15, 2016 2:54 pm

edited (=w=)b

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Lost



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PostSubject: Re: Zaku II (inital persona)   Sat Oct 15, 2016 3:00 pm

Alright, final changes needed for your SS. Make your cost 10% HP, the Ailment chance 10%, and make Blind last only two turns. Do this, and your persona will be approved.

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Sosina



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PostSubject: Re: Zaku II (inital persona)   Sat Oct 15, 2016 3:08 pm

edits made

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Lost



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PostSubject: Re: Zaku II (inital persona)   Sat Oct 15, 2016 3:09 pm

This persona is approved unless proven otherwise. Cheers~

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PostSubject: Re: Zaku II (inital persona)   Today at 9:24 am

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