Persona Name: Rise Falcon
Persona Type: Artificial Persona
Persona's Arcana: Magician
Owner: Seek Suigami
Persona Appearance: Picture 1
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Picture 2
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Rise Falcon is 6 meters tall and 5 meters wide. It takes on the form of a machine like bird that has red dot sensor dots that picks up on heat signatures and zoom vision. It also contains two front machine gun cannons on its front rings that can slide to its chest and back, as well as two machine gun cannons on his back that can slid up and down from the top of its head to its tail. Rise falcon has a set of powerful wings and two extensive cord piercers that serves as its hands, extending striking and piercing or whatever purpose it will initially serve. Finally besides its resemblance to a falcon, small nodes on its body serve as exit points for attacks or small missiles to be launched.
Persona Background: Born with the soul purpose of war, this automaton serves as seeks artificial persona. Not much is known of its actual history, only giving a slight reflection of what it should be, Rise falcon shows the viciousness and cold steel of its heart. As a reflect of its nature, the mere symbol of the creature is an act of rebellion.
Strengths: Agi
Weaknesses: Zio
Passive Boosts: Users get a latent 15% boost in Fire-based skills
Persona Skill List: ((Skill List can be found here. Your skills grow in order, meaning you must unlock Skill 4 to get to Skill 5 and so on.))
Skill 1: Maragi | Inflicts a small amount of Fire damage to all enemies. | 6 SP | Tier 1
Skill 2: Dia | Recovers a small amount of HP (30%) to one ally. | 4 SP | Tier 1
Skill 3: Auto-Rakukaja Begin the battle with Rakukaja cast on yourself. | Passive | Tier 2
Skill 4: (Unlocked once using your Persona fifteen times in combat; Must be Tier 2 Skill or Lower)
Skill 5: (Must have used your Persona Overdose to defeat three enemies in one battle; Must be a Tier 3 Skill or Lower)
Skill 6: (Unlocked once using your Persona thirty times in combat and defeating twenty Sfalma/Shadows; Must be a Tier 3 Skill or Lower)
Skill 7: (Unlocked once having used your Environmental Manipulation to successful defeat three Bosses/Sub-Bosses/other Players and having defeated forty Sfalma/Shadows; Must be a Tier 3 Skill or Lower)
Skill 8: (Unlocked after defeating your fifth Dungeon Master and Persona used 50 times in combat; Must be a Tier 4 Skill or Lower)
Special Ability: Ability Name: Persona Overdose
Persona Name:Appearance: (Do you or your Persona change appearance while in Persona Overdose?)
Description: Rogues get an ability called “Persona Overdose” that can be used once per battle. In this mode, for three turns, the Rogues get access to a completely new skillset, swapping it for their previous one for that time limit. The new skills are unlocked as the Rogue gains skills normally, and they can be anything, so long as the skill has the same tier as the tier of the skill in their normal skillset. For example, your first skill is Tier 1 in your normal skillset. That means your first skill in your “Persona Overdose” skillset can be any skill as long as it is Tier 1. You can also change your strengths and weaknesses in this mode as long as you have the same amount of strengths and weaknesses as your original skillset does. Your available skills in “Persona Overdose” also are unlocked at the same time you unlock your normal skills. So if a Rogue only has five skills unlocked in their regular skillset, they can only have access to the first five skills in their Overdose mode. Once the three turns are up, their skillset reverts to normal, and for the next three turns, your active Persona skills will be randomized each post, as well as the target for said skill, meaning you will not have any control over what your Persona does for the duration of the three turns.
Strengths: (What type of attacks is your Persona strong against during Persona Overdose? This is specifically for Elemental and Physical based skills. Damage from these attacks are reduced by half. You can only have the same amount of strengths as your Artificial Persona.)
Weaknesses: (What element/physical-based skills is it weak against during Persona Overdose? Must have atleast one unless your Arcana says otherwise. You can only have the same amount of weaknesses as your Artificial Persona.)
Persona Overdose Skillset:Skill 1: Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
Skill 2: Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
Skill 3: Maragion | Inflicts a moderate amount of Fire damage to all enemies. | 12 SP | Tier 2
Skill 4: (Unlocked once unlocking your fourth skill in your original skillset; Must be Tier 2 Skill or Lower)
Skill 5: (Unlocked once unlocking your fifth skill in your original skillset; Must be a Tier 3 Skill or Lower)
Skill 6: (Unlocked once unlocking your sixth skill in your original skillset; Must be a Tier 3 Skill or Lower)
Skill 7: (Unlocked once unlocking your seventh skill in your original skillset; Must be a Tier 3 Skill or Lower)
Skill 8: (Unlocked once unlocking your eighth skill in your original skillset; Must be a Tier 4 Skill or Lower)
Human Skill Name: Triple Trick
Persona Name: Rise Falcon
Tier: Tier 1
Cost: 8% hp
Type of Damage: Strike Dex
Description: In battle this is served as three tier 1 dex attacks towards one foe. Outside of battle, ignition of this technique adds an increased extension to the yoyo to exceptional length and a wider range of manipulation, allowing Seek to chain up to three yoyo tricks at an incredible pace, which can serve a number of purposes The addition of magic to the metallic wired string can allow for these tricks to be executed without wrist control as long as Seek has knowledge of the trick(s) in question. This move has three turn cooldown