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 Raffles the Luck Thief

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Xombie

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PostSubject: Raffles the Luck Thief   Sat Feb 27, 2016 5:32 pm

Persona Name: Raffles

Persona Type: Artificial Persona

Persona's Arcana: The Wheel of Fortune

Owner: Jack Valentine

Persona Appearance:



A towering, cloaked figure with eyes of blue flames and a decaying face of death. Raffles stands at the height of 9.5 feet and wears a dark robe that reflects the night sky. His limbs are bandaged, but one can tell he is merely bones and flesh beneath the large garment he would call his clothes. His weapon of choice is a large butcher's blade that shine's like the crescent moon. What can be noted by this Persona is the terrifying appearance and presence it holds, even if it's being summoned by a jokester.

Persona Background: Arthur J. Raffles is a character created in the 1890s by E. W. Hornung, brother-in-law to Sir Arthur Conan Doyle, the creator of Sherlock Holmes. Raffles is, in many ways, a deliberate inversion of Holmes – he is a "gentleman thief", living at the Albany, a prestigious address in London, playing cricket for the Gentlemen of England and supporting himself by carrying out ingenious burglaries. He is called the "Amateur Cracksman", and often, at first, differentiates between himself and the "professors" – professional criminals from the lower classes.

Strengths: Garu

Weaknesses: Agi

Passive Boosts: The Personas of the Fortune Arcana are well based in Wind based skills. Users have a latent 15% boost in wind-based skills.

Persona Skill List:

Skill 1: Magaru | Inflicts a small amount of Wind damage to all enemies. | 6 SP | Tier 1
Skill 2: Dia | Recovers a small amount of HP (30%) to one ally. | 4 SP | Tier 1
Skill 3: Tornadou | Moderate physical Slash and Garu damage to a single opponent. | 16% HP | Tier 2
Skill 4: (Unlocked once using your Persona fifteen times in combat; Must be Tier 2 Skill or Lower)
Skill 5: (Must have used your Persona Overdose to defeat three enemies in one battle or have used your Persona an additional 30 times in PvS combat; Must be a Tier 3 Skill or Lower)
Skill 6: (Unlocked once using your Persona an additional 30 times in PvS combat; Must be a Tier 3 Skill or Lower)
Skill 7: (Unlocked once using your Persona an additional 30 times in PvS combat; Must be a Tier 3 Skill or Lower)
Skill 8: (Unlocked after using your Persona an additional 50 times in PvS combat; Must be a Tier 4 Skill or Lower)


Special Ability:

Ability Name: Persona Overdose
Persona Name: Jack Skellington
Appearance: (Do you or your Persona change appearance while in Persona Overdose?)
Description: Rogues get an ability called “Persona Overdose” that can be used once per battle. In this mode, for three turns, the Rogues get access to a completely new skillset, swapping it for their previous one for that time limit. The new skills are unlocked as the Rogue gains skills normally, and they can be anything, so long as the skill has the same tier as the tier of the skill in their normal skillset. For example, your first skill is Tier 1 in your normal skillset. That means your first skill in your “Persona Overdose” skillset can be any skill as long as it is Tier 1. You can also change your strengths and weaknesses in this mode as long as you have the same amount of strengths and weaknesses as your original skillset does. Your available skills in “Persona Overdose” also are unlocked at the same time you unlock your normal skills. So if a Rogue only has five skills unlocked in their regular skillset, they can only have access to the first five skills in their Overdose mode. Once the three turns are up, their skillset reverts to normal, and for the next three turns, your active Persona skills will be randomized each post, as well as the target for said skill, meaning you will not have any control over what your Persona does for the duration of the three turns.

Strengths: -

Weaknesses: -

Passive Boosts: 15% boost to Wind

Persona Overdose Skillset:

Skill 1: Zio | Inflicts a small amount of Electricity damage to one enemy. | 4 SP | Tier 1
Skill 2: Matera | Inflicts a small amount of Earth damage to all enemies. | 6 SP | Tier 1
Skill 3: Mediarama | Recovers a moderate amount of HP (40%) to all allies. | 16 SP | Tier 2
Skill 4: (Unlocked once unlocking your fourth skill in your original skillset; Must be Tier 2 Skill or Lower)
Skill 5: (Unlocked once unlocking your fifth skill in your original skillset; Must be a Tier 3 Skill or Lower)
Skill 6: (Unlocked once unlocking your sixth skill in your original skillset; Must be a Tier 3 Skill or Lower)
Skill 7: (Unlocked once unlocking your seventh skill in your original skillset; Must be a Tier 3 Skill or Lower)
Skill 8: (Unlocked once unlocking your eighth skill in your original skillset; Must be a Tier 4 Skill or Lower)

Soul Skill Name: Luck Eater *Friday the 13th*
Persona Name: Raffles
Tier: Tier 1
Cost: 15 SP
Type of Damage: N/A
Description: With the combination of his luck eating prowess and this skill, Jack can steal the luck from an opponent in combat and switch it with himself. In PvS combat, once Jack uses this move he's free to activate it within three turns. The move will take a number from the randomnizer of another, and allow him to trade it with a randomnizer number from himself. For example, if he rolled a four, but the opponent rolled a three; he could steal the three for himself and the opponent would take his four. When switching numbers, it takes his turn. He can switch numbers for hit/miss chances in regards to attacks/ailments.

In PvP this skill drains allows Jack to pull off a lucky feat in regards to his weaponry. This can involve shooting a bullet against a hard surface and it luckily ricocheting in the right direction; slicing a tree down with his soulbound and it luckily falling towards the opponent, etc. There is a limit to this and can only revolve around his weaponry. No moves out of this can be instant hits, and each opponent will have their fair share of chance to dodge/guard/or counter the moves.

In Real World interaction, this skill can boost the user's luck in terms of average world encounters. Finding a quarter on the ground, winning in rock paper scissors, etc. If it involves average NPCs, the smallest interactions that require luck will go his way. This does not include major lucky events like hitting the lottery, missing a bus that later on crashed and burned, etc. This more entails something like gambling in small card games, grabbing the last seat at a free event, etc.

Code:
[b]Persona Name:[/b] Raffles

[b]Persona Type:[/b] Artificial Persona

[b]Persona's Arcana:[/b] The Wheel of Fortune

[b]Owner:[/b] Jack Valentine

[b]Persona Appearance:[/b]

[center][img]http://i63.tinypic.com/145vzd.png[/img]

A towering, cloaked figure with eyes of blue flames and a decaying face of death. Raffles stands at the height of 9.5 feet and wears a dark robe that reflects the night sky. His limbs are bandaged, but one can tell he is merely bones and flesh beneath the large garment he would call his clothes. His weapon of choice is a large butcher's blade that shine's like the crescent moon. What can be noted by this Persona is the terrifying appearance and presence it holds, even if it's being summoned by a jokester.[/center]

[b]Persona Background:[/b] Arthur J. Raffles is a character created in the 1890s by E. W. Hornung, brother-in-law to Sir Arthur Conan Doyle, the creator of Sherlock Holmes. Raffles is, in many ways, a deliberate inversion of Holmes – he is a "gentleman thief", living at the Albany, a prestigious address in London, playing cricket for the Gentlemen of England and supporting himself by carrying out ingenious burglaries. He is called the "Amateur Cracksman", and often, at first, differentiates between himself and the "professors" – professional criminals from the lower classes.

[b]Strengths:[/b] Garu

[b]Weaknesses:[/b] Agi

[b]Passive Boosts:[/b] The Personas of the Fortune Arcana are well based in Wind based skills. Users have a latent 15% boost in wind-based skills.

[b]Persona Skill List:[/b]

Skill 1: Magaru | Inflicts a small amount of Wind damage to all enemies. | 6 SP | Tier 1
Skill 2: Dia | Recovers a small amount of HP (30%) to one ally. | 4 SP | Tier 1
Skill 3: Tornadou | Moderate physical Slash and Garu damage to a single opponent. | 16% HP | Tier 2
Skill 4: (Unlocked once using your Persona fifteen times in combat; Must be Tier 2 Skill or Lower)
Skill 5: (Must have used your Persona Overdose to defeat three enemies in one battle or have used your Persona an additional 30 times in PvS combat; Must be a Tier 3 Skill or Lower)
Skill 6: (Unlocked once using your Persona an additional 30 times in PvS combat; Must be a Tier 3 Skill or Lower)
Skill 7: (Unlocked once using your Persona an additional 30 times in PvS combat; Must be a Tier 3 Skill or Lower)
Skill 8: (Unlocked after using your Persona an additional 50 times in PvS combat; Must be a Tier 4 Skill or Lower)


[b]Special Ability:  [/b]

[b]Ability Name:[/b] Persona Overdose
[b]Persona Name:[/b] Jack Skellington
[b]Appearance: [/b](Do you or your Persona change appearance while in Persona Overdose?)
[b]Description:[/b] Rogues get an ability called “Persona Overdose” that can be used once per battle. In this mode, for three turns, the Rogues get access to a completely new skillset, swapping it for their previous one for that time limit. The new skills are unlocked as the Rogue gains skills normally, and they can be anything, so long as the skill has the same tier as the tier of the skill in their normal skillset. For example, your first skill is Tier 1 in your normal skillset. That means your first skill in your “Persona Overdose” skillset can be any skill as long as it is Tier 1. You can also change your strengths and weaknesses in this mode as long as you have the same amount of strengths and weaknesses as your original skillset does. Your available skills in “Persona Overdose” also are unlocked at the same time you unlock your normal skills. So if a Rogue only has five skills unlocked in their regular skillset, they can only have access to the first five skills in their Overdose mode. Once the three turns are up, their skillset reverts to normal, and for the next three turns, your active Persona skills will be randomized each post, as well as the target for said skill, meaning you will not have any control over what your Persona does for the duration of the three turns.

[b]Strengths:[/b] -

[b]Weaknesses:[/b] -

[b]Passive Boosts:[/b] 15% boost to Wind

[b]Persona Overdose Skillset:[/b]

Skill 1: Zio | Inflicts a small amount of Electricity damage to one enemy. | 4 SP | Tier 1
Skill 2: Matera | Inflicts a small amount of Earth damage to all enemies. | 6 SP | Tier 1
Skill 3: Mediarama | Recovers a moderate amount of HP (40%) to all allies. | 16 SP | Tier 2
Skill 4: (Unlocked once unlocking your fourth skill in your original skillset; Must be Tier 2 Skill or Lower)
Skill 5: (Unlocked once unlocking your fifth skill in your original skillset; Must be a Tier 3 Skill or Lower)
Skill 6: (Unlocked once unlocking your sixth skill in your original skillset; Must be a Tier 3 Skill or Lower)
Skill 7: (Unlocked once unlocking your seventh skill in your original skillset; Must be a Tier 3 Skill or Lower)
Skill 8: (Unlocked once unlocking your eighth skill in your original skillset; Must be a Tier 4 Skill or Lower)

[b]Soul Skill Name:[/b] Luck Eater *Friday the 13th*
[b]Persona Name:[/b] Raffles
[b]Tier:[/b] Tier 1
[b]Cost:[/b] 15 SP
[b]Type of Damage:[/b] N/A
[b]Description:[/b] With the combination of his luck eating prowess and this skill, Jack can steal the luck from an opponent in combat and switch it with himself. In PvS combat, once Jack uses this move he's free to activate it within three turns. The move will take a number from the randomnizer of another, and allow him to trade it with a randomnizer number from himself. For example, if he rolled a four, but the opponent rolled a three; he could steal the three for himself and the opponent would take his four. When switching numbers, it takes his turn. He can switch numbers for hit/miss chances in regards to attacks/ailments.

In PvP this skill drains allows Jack to pull off a lucky feat in regards to his weaponry. This can involve shooting a bullet against a hard surface and it luckily ricocheting in the right direction; slicing a tree down with his soulbound and it luckily falling towards the opponent, etc. There is a limit to this and can only revolve around his weaponry. No moves out of this can be instant hits, and each opponent will have their fair share of chance to dodge/guard/or counter the moves.

In Real World interaction, this skill can boost the user's luck in terms of average world encounters. Finding a quarter on the ground, winning in rock paper scissors, etc. If it involves average NPCs, the smallest interactions that require luck will go his way. This does not include major lucky events like hitting the lottery, missing a bus that later on crashed and burned, etc. This more entails something like gambling in small card games, grabbing the last seat at a free event, etc.


Last edited by Xombie on Sun May 22, 2016 1:09 am; edited 1 time in total
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Xombie

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PostSubject: Re: Raffles the Luck Thief   Sun May 22, 2016 12:14 am

Complete. Note on the human skill, that if something comes in question, staff can make a verdict on the lucky action
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PostSubject: Re: Raffles the Luck Thief   Sun May 22, 2016 12:38 am

First and foremost, You haven't picked the Physical Damage type of Tornadou. It's the one thing that stood out to me straight away.

As for the Soul Skill, the PvS application looks a bit... off. Since you and your opponent won't act simoultaneously. Trading off Hits or Misses seems incredibly strong in PvS regardless, and while it is expensive for a T1 skill, it doesn't quite match what I'd consider Tier 1 Material.

The PvP effect is okay, so long as weaponry and The skill is used in tandem. The real world applications are fine as well.

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PostSubject: Re: Raffles the Luck Thief   Sun May 22, 2016 12:45 am

Woops for the first. I'll make it slash.

Second, switching a single number in the randomnizer with my own is all luck. Which is what the skill is based on. I'd still do a roll myself, and if my roll is still good for them, even with the switch, it'd still be successful thus wasting the skill. I can't see how something not guaranteed to work in my favor can be too strong for a Tier 1, so I'd like an explanation on that. Especially since I have to pre-prep it which is wasting my own turn doing no damage whatsoever. I can make it clear by having it so I sacrifice my turn when switching numbers aswell, which I implied but didn't make clear enough. Also, like counter skills, I can post right after the attack and roll the number on the switch.

It's all following the luck motif, and I've sacrificed a strength aswell to incorporate it into the soul skill. If chance doesn't make this skill work, then do offer a suggestion
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PostSubject: Re: Raffles the Luck Thief   Sun May 22, 2016 12:50 am

Well, if it only applies to Hit/Misses then sure, it works. So long as you can't apply it to other randomizers, like Counter Chances, Ailment Effects (like the %-chance to be paralyzed by fear) etc. Then it should be fine on it's own. Since you have a strength for the Soul Skill, it works out. Didn't know that.

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PostSubject: Re: Raffles the Luck Thief   Sun May 22, 2016 12:57 am

Hmmmm I dunno, I originally planned on it being for Hit/Miss numbers, but that is pretty limited even if a Tier 1. Considering this is taking two of my turns just to set up and initiate with no guarantee it works, I want to push for Ailments aswell. Counters and evade skills, I can save for later since they're not on the top of my list to care about.

Is that applicable? Let's barter
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PostSubject: Re: Raffles the Luck Thief   Sun May 22, 2016 1:00 am

The hit and miss chances for Ailments work. It's moreso trading your roll for the roll of someone that's rolling for the chance to skip their turn feared. Anything that's hit and miss chance related this works on.

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PostSubject: Re: Raffles the Luck Thief   Sun May 22, 2016 1:10 am

Put the deets in there now. Anything else?
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PostSubject: Re: Raffles the Luck Thief   Sun May 22, 2016 1:11 am

Nothing else. Approved.

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