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 Passing Time (Test Dungeon information and stuff)

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Deshi

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PostSubject: Passing Time (Test Dungeon information and stuff)   Wed Jan 20, 2016 12:16 am

Aria For Test Dungeon

Level 2: (230/240 to Level 3)
Arcana: Hierophant

Stats:

HP: 150/150
SP: 149/149
PEnd: 12%
MEnd: 10%
PmStr: 31
PpStr: 30
Dex: 33
Luck: 32

Social Qualities
Expression: 2
Understanding: 1
Intelligence: 2
Courage: 1

Items
Life Stone | Gradually restores 10% of your max HP each turn, for five turns. Can only be used on yourself. | Consumable | Amount: 1


Last edited by Deshi on Wed Mar 16, 2016 12:59 am; edited 4 times in total
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PostSubject: Re: Passing Time (Test Dungeon information and stuff)   Wed Jan 20, 2016 12:19 am



Last edited by Deshi on Mon Feb 01, 2016 10:53 am; edited 1 time in total
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PostSubject: Re: Passing Time (Test Dungeon information and stuff)   Wed Jan 20, 2016 9:41 am

Deshi, you start at Level 0, meaning your next level up will be at 80 EXP, not 240. Just thought I should mention that.

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PostSubject: Re: Passing Time (Test Dungeon information and stuff)   Wed Jan 20, 2016 10:41 am

As a matter of fact, it's still level 1 not 0. You simply need 80 EXP to get to level 2. The 240 is the requirement for level 3.

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PostSubject: Re: Passing Time (Test Dungeon information and stuff)   Tue Jan 26, 2016 10:25 pm

The old idea I had for Endy Plot. This version of Char will exist only in the dungeons. I found a better one for the actual plot.


Char Cia Deviot
”There is only one rule: Survive.”


The Biography


Birth Name: Aria
Aliases: Char Cia Devoit (this is her gang name), Nightmarish Dream (online)
Gender: Female
Age: 19
Birth Day: Feb. 13
Arcana: Hanged Man
Place of Residence: A large oriental style mansion that rests on the outskirts of the city. It is said going here is like entering a new world, even though the place holds no power and is simply ran off of more traditional Japanese rules.
Academy Semester: Third
Class: (We'll fill this in once you're approved. This will be your class in school)

Sorority: Bloody Bones

Part/Full Time Job: She is the boss of a gang in town called Bloody Bones, a gang notorious for various crimes and havoc within the city; however, thanks to her foster parents' positions and the way she deals, she has kept herself out of jail and in relatively good standing with the government of the world.

Appearance:

Aria stands at about 5’5” with heels and about at about 5'3" without them. She has semi-long blonde hair. Despite her height, she is nothing to be taken lightly. Holding a strange aurora around her and reeking power, most cower before this 120 lb young woman without even knowing why. She likes to wear clothing different to her home and school as a way of rebelling against traditional ways and order. She wears what she likes. Even if most disapprove this, there are very if any that will dare to say anything to make her change. She always has painted black nails and a choker around her neck. She has earrings in her ears, but they are typically hidden by her hair.

Her second form sees her shift from something human to something inhuman. With reddish semi-transparent skin and pure white eyes, it is hard to tell exactly what the girl really is.

Personality: Aria is not human, even if she appears to be at first. She is a demon though where her family is and what type of demons she is is another matter. While her foster family typically sides with government officials and such, Aria knows quite well that her kind always gets the short end of the stick at the end. As a result of this, she has placed herself in a position to be on no one’s side unless convinced to do so. With no side, she feels free and fits her ways of rebelling against restraints the world tries to put on her.

She is confident, calculating, upbeat, and sweet in her own ways. She is kind and loving, but also very mischievous. She loves adventures and has a deep curiosity that is never quite satisified. She has guts and likes take chances just to push her limits and see how others may react. She okay with humans, but makes it no secret that she perfers the inhuman over them. She isn't exactly disrespectful to them, but she isn't the sweetest to them either...and when it comes to choosing the inhuman or the human, she always sides with the inhuman unless said human has actually managed to worm their way into her heart. Her make her tricky to befriend and her confidence and bold attitude make her sometimes hard to approach.

People assume from her looks and the fact she is a lady that she is something to be taken lightly; however, anyone who knows her can tell you that to think this is a big mistake. She can and will fight both physically and verbally. Sure she can be sweet as pie, but when it comes down to business, disagreements, or threats she is no sweet heart. She isn't afraid to tear one down if need be and she will hold her ground on if a fight is brought to her.

Interestingly enough, her gang members which are mostly male are terrified of her and for good reason. She sees herself as the head female in the group and holds her ground against those that dare to oppose her or take her thrown. She knows being a woman has its disadvantages, but she doesn't plan to let anyone exploit them. She demands respect and manners without saying a word and usually cool if you keep that in your mind; however, step out of line and she will teach your place.

Get on her bad side and she will toy with you and torment you until you are broken. If you’re a champ at pissing her off, don’t be surprise if her followers end up coming after you for your head or blood. It is the price that is paid by all who dare to try her.

While she is a gang leader, her personality doesn't seem to fit causing for some odd moments when people discover the truth about her; however, despite this she doesn't change her ways with friends and doesn't want folk to fear her because of this.

Aria is able to take a joke here and there when with friends; however, business is another matter. She is dead serious with her business and way of life, so you best be serious about yours if you want to live.

She is a troublemaker in the fact that she allows her members to do as they please causing a great deal of headaches for officials. On top of this, she occasionally does things on her own just to make people upset for her own entertainment. Another headache she causes is this: the woman is a master of collecting information and hording it like a dragon hordes treasure. She has information and she knows how to get it. She is a thief and hacker that will sale what she knows to those who want it for a price of course. As a result of this, she can work with anyone willing to pay the price for what they want – whether it be information or something else. She is always willing to deal, you just have to bring the right prize to the table.

If one is looking for romance with this her, then they would have to work for her affection as she does not give it easily. Men are her preference; however, females can make a go for her if they wish. She is always amused by creativity and attempts. If one is human however, the challenge is even more difficult than it is for those that are not human.

Despite all her bad traits, the woman can be loyal when she wants to be as shown through her respect for her foster parents who work closely with the Government. As a result of this, she’ll deal with those on the Government side, but just because she deals with someone does not make them a friend or ally to this rather tricky individual. If one wants to be considered ally or friend you have work to for it as Char hardly ever gives anything for free.


 
The Potential
   


Strengths: (Anything your character is skilled in, such as Martial Arts/ Drawing/ etc? You are allowed a maximum of five strengths and a minimum of three.)

Strength Name: Bound to Another
Description: When Aria awoke, she woke up next to the intimidating blonde known as Calabus. While it is unclear how or why they are bound to each other, Calabus and Aria trust one another completely and are typically not seen without the other. Due to this strange form of binding, Calabus is always visible to those interacting with Aria, meaning he is not summoned nor dismissed in the usual fashion. In an RP situation, Aria and Calabus are always in the same thread unless noted that they are alone. Within battles, Calabus and Aria counts as one unit. Calabus is the physical attacker and Aria throws out the spells that back him up. Keep in mind these are two separate beings despite being bound.

Strength Name: Superhuman
Description: Aria and Calabus are not human and as such they have superhuman strength, agility, senses, and endurance. They are pretty durable as well being able to take alot of pain before falling and they have the ability to fall from heights that should harm them, but they walk away most of the time just fine.

Strength Name: Leader
Description: She has a lot of charm and the confidence to lead many. As a result, she is unafraid to take charge in a group to get things done. She is fearless and bold, but wise enough to not do anything stupid that will get her killed.

Strength Name: Always Armed (Calabus)
Description: In order to protect his master, Calabus always has his blades with him unless stated otherwise. This strength allows him to carry the twin blades on him at all times and use them to do damage in the real world.

Strength Name: Duel Wielder (Calabus)
Description: Calabus is only a physical fighter. He is an odd demon in the fact that he cannot use magic. While it is unsure where the demon got his training from or if he is simply self taught, the demon was able to make himself not only a speedy unarmed combatist and acrobat, but also a deadly blade wielder. While he likes all forms of blades, he prefers the lighter duel blades that allowed him to move more freely than most of the other blades. As a result of being a specialist in this form of fighting. He can strike an enemy up two times in one turn.
-----
((A floating Strength is a strength you've gained inRP. For example, if you were on a Kendo team for some time, you'd naturally know Kendo which is where this strength would come in. However, be aware, it will not be as strong as any of your actual strengths and is a small plus)

Floating Strength Name:
Description:

Weaknesses: (You must have the same amount of weaknesses as strengths. These weaknesses pertain to you and not your Persona. IE: Physically Weaker, lack of attention span, etc.)

Weakness Name: The Price of Being Bound: Oneness
Description: Aria and Calabus share the same stat pool since even though they are two separate beings, they are still counted as one. Meaning they share each others suffering whether it is on the battle field or not.

Weakness Name: Superhuman
Description: While Aria and Calabus is stronger than the average human and able to perform amazing feats because of it, there is a catch to it all. Due to the fact that the superhuman abilities cover such a broad range of thing, if the pair came across someone who specialized in one field, let's say strength,the pair would be at the disadvantage and overpowered by the specialist.   

Weakness Name: Rebel (Aria)
Description: While she does jobs given to her and does what she can to stay more or less out of trouble, Aria has deep hate for rules and regulations. She hates the restraints and rebels against them in her own subtle ways using everything from her behavior and actions to dress wear to express her dislike for conformity.

Weakness Name: A deal is a deal. Pay up.
Description: Aria and Calabus love a good deal and always perform their part if they say they are going to do something. Naturally, they expect the other party to do the same. When the other party fails to pay up or keep their word, the pair can and will hold grudges against them, making the next encounter rather difficult unless the trust lost can be regained.

Weakness Name: Curiosity Killed the Cat, you know? (Aria)
Description: Aria's deep curiosity and love for information can get her in a lot of trouble considering she cannot resist poking into things, exploring, and testing her limits. As a result, Calabus and others with them are typically the ones left to either try to get her out of the situation she got herself in or are the ones getting pulled into the trouble as a result of her curiosity.
-----
((A floating weakness is one gained in RP. It could be a fear you inherited during RP, or an injury that hinders your character. Some can be temporary while others can be permanent.)

Floating Weakness Name:
Description:


Soul Bound Weapon: (This is the weapon you'll be able to summon to your hand while in combat. This weapon is special for your character specifically and allows you to fight Shadows without the need of summoning your Persona. This can be anything but a Gun (Or gun related weapon))


Weapon Name: Ivory and Onyx (Twin Blades)
Weapon Description: A pair of twin blades that look very similar to Calabus's regular blades. The biggest difference in these are the black vein like cracks in the blades that radiate a strange aura suggesting they are not normal. These soulbound weapons always replace his regular blades when dealing with the supernatural.  
Weapon Image: NA
Weapon Attack Type: Slash
Weapon Element: (Leave this blank. Only special weapons obtain an element behind its blows.)

Side-Arm Weapon:

Side-Arm Name: Shiva
Side-Arm Description: A beautiful gun made of strange gears and bones. It has three barrels set in a pyramid formation and is designed to look like a hand gun just with extended barrels. Along the top barrel is a mermaid stretched across it. It is this mermaid that the name came from. This item is wielded by Aria alone.
Side-Arm Image: NA
Side-Arm Attack Type: Gun
Side-Arm Style: Shotgun - Scatter Shot - Accuracy is decreased by 30%. Consumes 3 types of ammo at once to fire -must be same type of ammo. Can shoot all enemies with one attack.




The Background
   


History:

When Aria opened her eyes and first became aware of the world she was twelve years old. What happened to her before this time frame was shrouded in the mist that clogged her mind. The only clear thing she remembers from her past is that when she woke up, the blonde demon known as Calabus was already at her side and from what she could gather he had been taking care of he since she was five; however, when questioned as to why he did such a thing, the male could never really explain his motives. He said he just knew that taking care and protecting her was something he had to do, so he did it.  

While the girl found the situation between herself and the other strange, she had no reason to doubt or not trust him. To make matters more confusing, she and the demon shared a bond with one another that ran so deep that they could literally feel what the other felt and without words could communicate telepathically; however, despite these strange traits, the pair got along quite well and decided that if they stuck together, then maybe they could piece together the mystery that bond them together and could unveil the past neither one of them could remember.

Aria was taken in by the Kuzmas at the age of 13 when the pair were hunting for a stable place to live. Whether it was the fact that Calabus was a demon or some other motive, the Kuzmas took in the girl and decided to bring her up as their daughter. They taught her many tricks of the trade and taught her how to be a leader figure. They guided her in establishing Bloody Bones within in the city and while she rebelled against traditions and rules, the Kuzmas and their servants remain very supportive of the girl they call family. While in the hands of the Kuzma, Aria discovered another odd thing about herself: she could control gravity in some fashion.

Confused by her bonds with Calabus, her newfound powers, and why the Kuzmas are helping her, the girl became obsessed with gathering information to find out the answers. While her search over the years has given her nothing she has not given up hope on finding the truth about herself and Calabus or why the Kuzmas, a tribe of demons, is so bent on helping her....

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PostSubject: Re: Passing Time (Test Dungeon information and stuff)   Tue Jan 26, 2016 10:32 pm

The other Part of the old idea. Just keep in mind it is a cat and not what is scene here as the one in the dungeon. Power is the same though.

Persona Name: Calabus

Persona Type: Tainted Persona

Persona's Arcana: Hanged Man

Owner: Char Cia Devoit

Persona Appearance:


Persona Background: Calabus is unique in the fact that he is actually a demon that is bound to Aria, rather than a piece of the woman's psyche. The demon takes the form of a blonde male dressed in red. He is about 5'8" in height and ways about 170 lbs. His duty is to protect and care for Aria; however, why that is he cannot say. Due to wanting to know the truth about his situation, Calabus will fight to keep himself and his master alive, so they can reach that the truth one day.

Strengths: None

Weaknesses: None

Passive Boosts: The Persona of the Hanged Man Arcana are commonly Personas excelling in survivability. Users have a latent 15% boost in health and defense.

Tainted Persona Skill List: These skills apply to Aria only due to the fact Calabus is the physical fighter of the pair.

Skill 1: Garu | Inflicts a small amount of Wind damage to one enemy. | 3 SP | Tier 1
Skill 2:  Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
Skill 3: Tarunda | Lowers one enemy's Attack by 30% for 3 turns. | 6 SP | Tier 2
Skill 4: Recarm | Revives one fallen ally with 50% HP. | 20 SP | Tier 2
(Unlocked once using your Tainted Persona 15 times in combat; Must be Tier 2 Skill or Lower)
Skill 5: (Agi damage)(Unlocked once winning atleast 10 PvS battles; Must be a Tier 3 Skill or Lower)
Skill 6: (Zio damage)(Unlocked once using your Tainted Persona thirty times in combat and having stopped a Persona-User from completing a Dungeon; Must be a Tier 3 Skill or Lower)
Skill 7: (Terra damage)(Unlocked once using your Tainted Persona to defeat four Persona-Users and using your Persona 50 times in combat; Must be a Tier 4 Skill or Lower)
Skill 8: Bufu)(Unlocked after defeating one of the NPC Velvet Attendants in combat; Must be a Tier 4 Skill or Lower)


Tainted Soul: (The Ultimate fusion between you and your Tainted Persona. When using this, your Persona fuses within your soul, corrupting it and transforming you into a higher being temporarily. Once this is done, you take on a more otherworldy appearance thanks to being possessed by your Tainted Persona, but your stats are all doubled. This form lasts for three turns, and once it is over you revert back to your original form and all your stats are reverted to 1 till the end of the topic or you use an item/skill to recover. This can only be used once per topic and once being used, your Tainted Persona can no longer be used within the same topic.)

Possessed Form Name: Oni Mode
Persona Name: Calabus
Possessed Form Appearance:
Description: Aria can transform into the form above with Calabus help. Calabus will turn into a ball of light that merges with the girl causing her skin to become reddish and strange along with her clothing. In this form, her powers have no restraints. She can tap into her potential she has yet to fully discover.

Human Skill Name: Gravity Manipulator - Level 1
Persona Name: Calabus
Tier: Tier 1
Cost: Passive
Type of Damage: 3 SP
Description: Aria can manipulate gravity allowing her to float, walk on things at odd angles or even crush things by reversing the amount of gravity around herself or others. This helps her get to places no one can and even aid others with things; however, her powers are still weak and have limits on how long she can use them. She can usually manipulate gravity for three posts before she gets tired and drops (either herself or whatever she is handling) or releasing the power. Once the energy is used, it takes her three posts to reuse this again due to the current strain it causes upon her.

Currently, it can be used on an alley or herself to raise their evasion rate by 15% for three turns by causing the gravity around them to lower making them light on their feet. Its crushing power has yet to be unlocked.
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PostSubject: Re: Passing Time (Test Dungeon information and stuff)   Tue Jan 26, 2016 10:34 pm

Alright fixed that for the experience points. I'll work on getting Sephtis up here next for mission with Shaku. Be patient with us.
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PostSubject: Re: Passing Time (Test Dungeon information and stuff)   Mon Feb 01, 2016 2:01 pm

Update!

Okay so this one is for Quinny’s Dungeon. The bulk of the app can be found here and my character sheet is here. So what I am presenting is Stats and the skill load out. Please review and help me edit if the numbers are wrong. With that said. Let me see here:

If we are going by the current system then: +15 to SP and HP for each rank and then 12 stat points in each category and an extra 12 for to distribute however we want for Forgotten. Provided we are not adding the first three ranks it will be like:

> 15+12=27*5=135 For SP and SP
> Then 12*5= 60 to all and 60 to distribute
> Then Hanged Man boost

So then:
HP: 50 + 135 = 185*.15=27+185=212
SP: 30 + 135 = 165
PEnd: 0% + ((185/25)*2) = 14% +15%=29% = round down for even number so: 28%
MEnd: 0% + ((165/25)*2) = 13.2 (round down to 12) = 12%+15%=27% = round down to even number = 26%
PmStr: 10 + 60= 70
PpStr: 6 + 60= 66
Dex: 3 + 60 = 63+40= 103
Luck: 2 + 60= 62+20=82

So the Final is:

STATUS:

HP: 212/212
SP: 165/165
PEnd: 28%
MEnd: 26%
PmStr: 70
PpStr: 66
Dex: 103
Luck: 82

Skill List:
Skill 1: Garu | Inflicts a small amount of Wind damage to one enemy. | 3 SP | Tier 1
Skill 2: Tarunda | Lowers one enemy's Attack by 30% for 3 turns. | 6 SP | Tier 2
Skill 3: Auto - Analysis | Used to detect an enemy's stats and weak points automatically at the start of battle. User decides which enemy is scanned. [PvS Phase Combat Exclusive] | Passive | Tier 2
Skill 4: Recarm | Revives one fallen ally with 50% HP. | 20 SP | Tier 2
Skill 5: Healing Wave | All team members [no matter location] will recover 15% of their HP every three turns during battle/dungeon crawling and 15% health once the battle ends. | Passive | Tier 3 [PvS Phase combat exclusively]
Skill 6: Invigorate 3 | Recovers 7 SP on each user turn | Passive | Tier 3
Skill 7: Unshaken Will | Becomes immune to all mental ailments. | Tier 4
Skill 8: Titanomachia | Inflicts a huge amount of Earth damage to one enemy. | 30 SP | Tier 4

Social Qualities
Expression: 2
Understanding: 1
Intelligence: 2
Courage: 1
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PostSubject: Re: Passing Time (Test Dungeon information and stuff)   Tue Feb 02, 2016 10:16 am

This one is for my own test quest where I am testing some ideas out. Let me know if things are wrong or need balancing. I'll leave Sephtis here and reveal information on bosses and enemies within the thread as they come.

Character Name: Sephtis
Arcana: Hanged Man
Type: Broken Forgotten (meaning his shadow has been removed in such a way that only fragments exist. As a result he is weaker than a full out Forgotten when it comes to using things.
Weapon: Anteria: A beautiful blade of silver metal, a black handle engraved with white skulls and red roses. The blade itself is about 3 and a half feet from handle to tip.

Stats
HP: 300/300
SP: 241/241
PEnd: 55%
MEnd: 49%
Ppstr: 97
Pmstr: 101
Dex: 94
Lk: 93

Skill List
Skill 1:  Invigorate 1 | Recovers 3 SP on each user turn | Passive | Tier 1
Skill 2: Tarunda | Lowers one enemy's Attack by 30% for 3 turns. | 6 SP | Tier 2
Skill 3:  Bufula | Inflicts a moderate amount of Ice damage to one enemy. | 6 SP | Tier 2
Skill 4: Terazi | Inflicts a moderate amount of Earth damage to one enemy. | 6 SP | Tier 2.
Skill 5:  Samarecarm | Revives one fallen ally with full HP. | 40 SP | Tier 3
Skill 7:  Niflheim | Inflicts a huge amount of Ice damage to one enemy. | 32 SP | Tier 4
Skill 8: Titanomachia | Inflicts a huge amount of Earth damage to one enemy. | 30 SP | Tier 4


Human Skill Name: Elemental Needle
Level: Tier 2
Cost: The cost of the element chosen.
Type: Depends upon the element chosen.
Description: Sephtis is an elemental mage and as such can choose one element from the list he has to coat the wooden needles in. When the needles are coated they do the same amount of damage as the spell chosen, but also does a small amount of pierce damage on top of that.
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PostSubject: Re: Passing Time (Test Dungeon information and stuff)   Tue Feb 02, 2016 10:51 am

Update For Jerrad's Dungeon!

> 120 EXP! – Level Up – 100 left over
> Life Stone | Gradually restores 10% of your max HP each turn, for five turns. Can only be used on yourself. | Consumable | Amount Recieved: 1

> So: Each level up, regardless of class, will give you 10 points in HP and SP, with an extra 5 points to be distributed across the rest how you see fit. So…

HP: 140 +10=150
SP: 120 (Base) of SP+10= 130*.15=19+130=149
PE=150/25=6*2=12
ME=130/25=5*2=10
+3 to Dex
+2 to luck = 26+2=28*.15=4+28=32
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PostSubject: Re: Passing Time (Test Dungeon information and stuff)   Wed Mar 16, 2016 1:01 am

Update!

Gained 130 EXP from Jerrad's thread. Apply amount to Aria's count towards next level.
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